Skyrim: A game for lower levels.

Post » Wed May 02, 2012 1:06 pm

Problem is the "doing it to an extent" is up until level 50. After that no enemies, or rather very few enemies, scale against the player or are at higher levels than 50.

A good balanced system would be to put three or four Deathclaws (insert Skyrim equivalent here) in a certain region that are a much higher level, but being as there are only three or four you can evade them and it doesn't make the territory completely untouchable.
True. Or they could have just capped leveling to level 50? But they chose not to. The soft cap is, I think they said 55. The game is designed to provide new content until level 55. After that they either figured few would play past that, or they couldn't make enough content to go past. Or that just felt right.

Think about how long it takes you to level. Would a few 'Skyrim deathclaw equivalent's keep you entertained for long? No. You be level 50-60, and you'd go fight them for an hour then they would be dead and you'd still be out of content. You want content for another 30 levels (to 81). That's 60% (30/50) more content. They simply didn't add that much.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Thu May 03, 2012 12:12 am

That's because those games are designed to have content all teh way up to the highest level. Bethesda designed a leveling system to guide and enhance play, and seperately planned out content. They made the two systems entirely seperate, which I think is a very smart thing to do.

Plus, they said the game has 300+ hours of content, so unless it took you 300 hours to get to level 50, I think you skipped a few things. And if you have and just don't want to do them, then you've clearly played the game plenty. Enjoy your 100+ hours (Or however much you've played), and take a break. Or start a new character.


But they did do that, to an extent. Ever try doing a dwemer ruin at level 5? Not possible. Hell, it's impossible until like level 30.

Beyond that, they didn't want to overdo it. Then you just start sealing off parts of the world, and it quickly destroys the open world feel. Take New Vegas for example. You start out, your thrust out into the open world of Goodsprings. Oh, wait. Can't go west, mountains. Can't go east or north, deathclaws and cazadors. Your only option is south. I immediately went, "Oh... alright." and shuffled off towards Primm. That was SO directed and destroyed the open world experience.

However in Fallout 3, you step out of Vault 101 and can go virtually any direction, as is with Skyrim.

They did some leveling, but they balanced it, I think wonderfully.



yeah but mainly the point of this thread was also that I'm just tired of rerolling chars and stopping and rerolling and doing the same thing :( and another thing I'm asking is: if Skyrim really is 300+ hours. where is that other 200 +? (I'm not trying to appear like I'm bashing Bethesda OR Skyrim. I'm a passionate fan of both the creators and TES <3 I'm just a little taken back by this)
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Wed May 02, 2012 10:54 am

yeah but mainly the point of this thread was also that I'm just tired of rerolling chars and stopping and rerolling and doing the same thing :( and another thing I'm asking is: if Skyrim really is 300+ hours. where is that other 200 +? (I'm not trying to appear like I'm bashing Bethesda OR Skyrim. I'm a passionate fan of both the creators and TES <3 I'm just a little taken back by this)
Maybe you just need to look. I'm at about 170 hours (like 8 characters but 7 never got past level 10, the other one is like 47) and I still find new content every day. I haven't been to half of Skyrim's dungeons, I haven't done most of the guilds (haven't beaten a single one yet), haven't done plenty of side quests and Misc objectives. Maybe your just a 'quick' player. 300+ is, of course, an estimate. I know from experience in making quest mods that some people play literally 5x as fast as others. One person can clear a dungeon in 10 minutes, while the other takes 45. So 100 hours for you, can easily be 400-500 for someone else, and it averages to 300, which is what they said.

Maybe you just play very fast. Maybe you are just skipping a huge amount of content. 100 doesn't sound like enough time to even clear all the dungeons, none the less do quests, explore wilderness, etc.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Wed May 02, 2012 4:43 pm

True. Or they could have just capped leveling to level 50? But they chose not to. The soft cap is, I think they said 55. The game is designed to provide new content until level 55. After that they either figured few would play past that, or they couldn't make enough content to go past. Or that just felt right.

Think about how long it takes you to level. Would a few 'Skyrim deathclaw equivalent's keep you entertained for long? No. You be level 50-60, and you'd go fight them for an hour then they would be dead and you'd still be out of content. You want content for another 30 levels (to 81). That's 60% (30/50) more content. They simply didn't add that much.

Yes, and that's the bad part.

As both a gamer and a designer I am of the firm belief that you should not add content that you are not going to balance for. The monster-to-player relationship content is not designed or balanced well once you hit level 50-55 because there are simply too few, or zero, monsters that are either leveled past level 50 or continue to scale with the player's level. The idea of thought behind the design of "we don't think players will go that far," to me is absurd because I question why the player is even allowed to reach level 81 in the first place if there will be no challenge incentive (i.e. harder enemies) to look forward to.

The player should have either been restricted to level 50-55 or enemies (read: some) should have been leveled to post 50-55 and continue to scale as the player levels higher.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Wed May 02, 2012 10:58 pm

Yes, and that's the bad part.

As both a gamer and a designer I am of the firm belief that you should not add content that you are not going to balance for. The monster-to-player relationship content is not designed or balanced well once you hit level 50-55 because there are simply too few, or zero, monsters that are either leveled past level 50 or continue to scale with the player's level. The idea of thought behind the design of "we don't think players will go that far," to me is absurd because I question why the player is even allowed to reach level 81 in the first place if there will be no challenge incentive (i.e. harder enemies) to look forward to.

The player should have either been restricted to level 50-55 or enemies (read: some) should have been leveled to post 50-55 and continue to scale as the player levels higher.
But then I'd be sitting here with someone else asking, 'Why can't we level past 50?' 81 is the hard cap. They didn't pick it, then design around that, it's simply where the numbers lined up. This game is not designed for you to max out all 21 skills and hit 81. It's designed for you to play and enjoy the content, until you run out. It's as simple as that. It's not designed in a spreadsheet manner like most MMO's are where all the levels line up perfectly and you always have your allotment of fetch quests and 'walk ten feet and kill 30 things' quests.

This is simply not that kind of game.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Wed May 02, 2012 9:29 am

It's always a bad idea to go "all the way" with one character for any Bethesda game. make each character follow a specific path and do only about 1/4 of the available quests then retire the character.. not only to improve replayability but to avoid the problem you described
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Wed May 02, 2012 4:00 pm

i kind of agree, im level 43 right now and that's the farthest i have gotten in 3 different playthroughs. i always seem to get bored and just want to start over.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Thu May 03, 2012 12:35 am

But then I'd be sitting here with someone else asking, 'Why can't we level past 50?' 81 is the hard cap. They didn't pick it, then design around that, it's simply where the numbers lined up. This game is not designed for you to max out all 21 skills and hit 81. It's designed for you to play and enjoy the content, until you run out. It's as simple as that. It's not designed in a spreadsheet manner like most MMO's are where all the levels line up perfectly and you always have your allotment of fetch quests and 'walk ten feet and kill 30 things' quests.

This is simply not that kind of game.

Bethesda most certainly did pick level 81, it's not simply "where the numbers lined up." And again, if the game is not designed for the player to level all the way to 81 why is it there? Bethesda most certainly knows (or should know) how to put a hard cap on things (i.e. monsters, the actual 81 cap, etc). It is simply bad design to offer the player the ability to do something but offer them no content for that mechanic. Can you imagine if the enemy cap wasn't at 50-55 but rather at 20 yet the player could still reach 81?

And why you're comparing it to MMOs is beyond me, because having enemies following the player to the allowed player maximum is standard RPG fare.


It's always a bad idea to go "all the way" with one character for any Bethesda game. make each character follow a specific path and do only about 1/4 of the available quests then retire the character.. not only to improve replayability but to avoid the problem you described

Things like this are what make games like Morrowind and Oblivion better in my understanding of those two prior games. Having such things like if you join the Mage's Guild you can't join the Warrior's Guild sets up for replayability without having the player to do exactly what you suggest. The game should not be set up where I, as the player, have to limit myself to gain more content for the game, especially if the content past a certain level really is pointless which then forces me to start a new character just so I can re~live everything I've already done.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Wed May 02, 2012 2:52 pm

Bethesda most certainly did pick level 81, it's not simply "where the numbers lined up." And again, if the game is not designed for the player to level all the way to 81 why is it there? Bethesda most certainly knows (or should know) how to put a hard cap on things (i.e. monsters, the actual 81 cap, etc). It is simply bad design to offer the player the ability to do something but offer them no content for that mechanic. Can you imagine if the enemy cap wasn't at 50-55 but rather at 20 yet the player could still reach 81?

And why you're comparing it to MMOs is beyond me, because having enemies following the player to the allowed player maximum is standard RPG fare.
You know, it just occured to me, perhaps they plan on adding the higher level content in a DLC? Maybe they'll make a super deadly 50+ area...

I'd frown on that, as per my earlier comments on locking too many places off, but it's certainly a possibility...
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Wed May 02, 2012 8:17 pm

Wow. I'm not criticizing here, but I have no clue how some folks get through so much of the game so quickly. I feel bad for you. Really. :confused:

I'm at about 140 hours in, with one character. I rp a little, but not overly so. I haven't started the civil war, or played the MQ much beyond meeting the greybeards, or participated much in many of the guilds. I also don't just wander about like a goof looking at the sunsets or admiring the water. I do stuff. Lots of stuff. Lots of quests, side quests, talking to everyone in towns. Finding new locations. Clearing dungeons. There's some wandering about picking up alchemical ingredients, but not a ton.

Again, not picking... but I don't know how anyone can feel they've worn out the fun in Skyrim after 100 hours. Seriously. I literally can't even fathom what sort of playstyle you have. I look at my one character, and I've just barely scratched the surface of what is offered here. No joke, there are still whole cities I haven't visited yet.

I'd like to know, honestly, what your playstyle is like. I just can't figure...
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Wed May 02, 2012 6:13 pm

Wow. I'm not criticizing here, but I have no clue how some folks get through so much of the game so quickly. I feel bad for you. Really. :confused:

I'm at about 140 hours in, with one character. I rp a little, but not overly so. I haven't started the civil war, or played the MQ much beyond meeting the greybeards, or participated much in many of the guilds. I also don't just wander about like a goof looking at the sunsets or admiring the water. I do stuff. Lots of stuff. Lots of quests, side quests, talking to everyone in towns. Finding new locations. Clearing dungeons. There's some wandering about picking up alchemical ingredients, but not a ton.

Again, not picking... but I don't know how anyone can feel they've worn out the fun in Skyrim after 100 hours. Seriously. I literally can't even fathom what sort of playstyle you have. I look at my one character, and I've just barely scratched the surface of what is offered here. No joke, there are still whole cities I haven't visited yet.

I'd like to know, honestly, what your playstyle is like. I just can't figure...
This is where I am.

I'm thinking either the OP has a crazy playspeed, or they're simply unaware of a huge amount of content. Hell, like I said, 180 hours mostly on one character; I've yet to do a single guild quest chain, or visit Windhelm, Winterhold, or much of Solitude. Most of the NE 4th of the map has been narely explored too.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Wed May 02, 2012 11:11 am

You know, it just occured to me, perhaps they plan on adding the higher level content in a DLC? Maybe they'll make a super deadly 50+ area...

I'd frown on that, as per my earlier comments on locking too many places off, but it's certainly a possibility...

If such is the case that's sort of fine... sort of because at least they planned to release content to give further playability to characters above level 50.

And again, you don't lock away an area of if balance enemy level:enemy quantity correctly. MMOs do this quite often and it works quite often.

This is where I am.

I'm thinking either the OP has a crazy playspeed, or they're simply unaware of a huge amount of content. Hell, like I said, 180 hours mostly on one character; I've yet to do a single guild quest chain, or visit Windhelm, Winterhold, or much of Solitude. Most of the NE 4th of the map has been narely explored too.

It's quite easy to plow through the game if you don't just wander. My roommate just wandered around, walking every where, putting a quest on hold to go into a cave if he came across one. I however am more dedicated and do not have the aimless wanderer in me; when I joined the Brotherhood I completed it because I had no desire to break up the story, I wanted to treat it the way it was presented in the narrative rather than being told to chase that lovely Jester with all speed but instead having ADD and flitting off to some random locale to kill bears.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Wed May 02, 2012 10:45 pm

Bethesda DLC and expansions tend to be tailored for high-level characters.

Just be patient. :)
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Wed May 02, 2012 12:24 pm

The game is short.
How is there an argument here?

How is completing quests in succession without buggering around "playing the game wrong"?
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Wed May 02, 2012 7:51 pm

The game is short.
How is there an argument here?

How is completing quests in succession without buggering around "playing the game wrong"?
It's not. It's just playing the game the 'short way'.
If you slow down, you'll get a much longer life out of a character. If you simply do quests, you won't find your character lasting as long.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed May 02, 2012 10:46 pm

It's not. It's just playing the game the 'short way'.
If you slow down, you'll get a much longer life out of a character. If you simply do quests, you won't find your character lasting as long.

No, you're just doing nothing.
Why, in Morrowind or Oblivion can it actually take the 100-200hrs to complete everything yet in skyrim less then 100?
It is short. The quest lines are short and hollow and there is not many of them. IT IS SHORT.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Wed May 02, 2012 4:47 pm

And if the game catered all the way up through level 50 to level 70, you'd complain that after 70 there's nothing to do, right?

There's only so much content. Once you beat it, there is no more. It has nothing to do with level. And limiting content by level is no way to go about making an open world game. (WoW, anyone?)

Except, of course, it's a TES game. After many of the quests and/or quest-routes, there's still quite a bit left to explore and do, as far as "traditional" TES.

Skyrim vehemently lacks these qualities. Somewhat. The OP at the very least has a point regarding 40+ gameplay.

It's not. It's just playing the game the 'short way'.
If you slow down, you'll get a much longer life out of a character. If you simply do quests, you won't find your character lasting as long.

What the [censored] are we playing games, RPG games at that, if not for purpose sought through quests and experience?
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Wed May 02, 2012 6:13 pm

Except, of course, it's a TES game. After many of the quests and/or quest-routes, there's still quite a bit left to explore and do, as far as "traditional" TES.

Skyrim vehemently lacks these qualities. Somewhat. The OP at the very least has a point regarding 40+ gameplay.



What the [censored] are we playing games, RPG games at that, if not for purpose sought through quests and experience?

My sentiments exactly.

Hiking simulator anology comes back to mind.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Wed May 02, 2012 8:31 pm

So I have a question. Am I the only one who thinks Skyrim caters to the lower levels?

Like, seriously past level 50 (late 50s, early 60s) there are little to no quests to do.
And by this time in the game nearly every (if not all) locations are discovered so it's like, the game loses it's value.
This is a real dissapointment and I can't stand that I have to keep making new chars once you get to a certain point in the game


But I was wondering if anyone out there agreed with me? Disagree?
thoughts?

You have to consider that not all the players invest hundreds/thousands of hours into the game with only one character.

However,i have one of them at level 74 and still i find new locations and quest to do,so its impossible that at level 50 you have "done everything" like you said sorry (without "exploits" of course,i mean on a "clean playtrough)

The only way to keep the game challenging at these levels is of course a sort of auto-control with some self-imposed rule,otherwise you will have little fun in combat.

Another problem is that someone underestimate the "radiant quests"..

e.g. doing the "rescue missions" for the companions without using fast travel will make the game almost endless and a perpetual challenge,and so other similar quest from the college,Db or Tg :wink:
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Wed May 02, 2012 10:23 pm

You have to consider that not all the players invest hundreds/thousands of hours into the game with only one character.

However,i have one of them at level 74 and still i find new locations and quest to do,so its impossible that at level 50 you have "done everything" like you said sorry (without "exploits" of course,i mean on a "clean playtrough)

The only way to keep the game challenging at these levels is of course a sort of auto-control with some self-imposed rule,otherwise you will have little fun in combat.

Another problem is that someone underestimate the "radiant quests"..

e.g. doing the "rescue missions" for the companions without using fast travel will make the game almost endless and a perpetual challenge,and so other similar quest from the college,Db or Tg :wink:

Its very possible to have completed all the major and minor quest lines before level 50.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Wed May 02, 2012 11:39 am

Before level 50 and with 100 hours like the Op said ?

All its possible;but this implies "exploits" and a rush style of playin'...if this is "fun" i'm the pope... :biggrin: or you've a strange way of entertain yourself...

Perhaps most of us have invested too much time in the past with Morrowind and Oblivion "Modded"..this is the real problem.

The repetitiveness is in the Tes series itself at this point,we urge new contents perhaps.

The "soup" its the same from 10 years;only some ingredients have changed,its normal even to get bored faster than in the past :smile:
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Wed May 02, 2012 6:41 pm

I didn't rush anything.
The quests line's aren't long enough to clock up 100hrs nor is there enough encounters to get to level 50 without deliberately going out of your way to level up. Since there is no actual need to level up I was lucky to get to level 31 before having completed EVERY SINGLE MAJOR QUEST LINE with my second character.

At the moment I'm rolling a pure mage, my previous character was a warrior. But I've found myself playing Morrowind again after about a 10yr break...
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed May 02, 2012 9:57 am

This reminds me of WoW players who level a new character to level 85 in under two weeks, and then complain there's nothing to do but sit in the cities and talk in chat all day.

I'm currently active on the D3 forum, and saw this recently:

Players: This is easy, I'll finish the inferno level (and the game) in 3 weeks. This is mostly based on the beta test where you play 1/3 of act one.
Blue post (Blizzard CM): You'll die in inferno - often.
Player: Waaahhhh, it's too hard.

E
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Wed May 02, 2012 9:59 pm

I disagree completely with every aspect of the thread title.
Niamh has learnt enough to be approx lvl40 and she is regularly getting her ass handed to her, and I am fairly convinced that she will continue so to do.

Also - I think people get so caught up in the application of stats and the crunching thereof that they simply forget to actually play the game.
IMHO
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Wed May 02, 2012 6:54 pm

If only there were level 60+ monsters in the game...

Definitely agree with this.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

PreviousNext

Return to V - Skyrim