- again I'm not talking about limiting content to leveling.
- if the game went to level 70 with stuff to do then no I wouldn't be complaining because that's a fairly high level in an rpg wouldn't you say? (in what rpg have you ever played where late 50 to early 60s are the highest levels? and even still it's a satisfying level 50-60. not an abrupt "oh btw players. you're kind of done playing now")
That's because those games are designed to have content all teh way up to the highest level. Bethesda designed a leveling system to guide and enhance play, and seperately planned out content. They made the two systems entirely seperate, which I think is a very smart thing to do.
Plus, they said the game has 300+ hours of content, so unless it took you 300 hours to get to level 50, I think you skipped a few things. And if you have and just don't want to do them, then you've clearly played the game plenty. Enjoy your 100+ hours (Or however much you've played), and take a break. Or start a new character.
You don't need to do it that way at all.
One easy way to do it is simply level the monsters in the area or the monsters related to the quest much higher.
Stumble into the the wilds west of Dawnstar at level 12? Be greeted by level 40 Frost Trolls. Don't want to get destroyed by them in a fight? Learn to sneak around them or run your butt off until you can actually take them in a fight.
But they did do that, to an extent. Ever try doing a dwemer ruin at level 5? Not possible. Hell, it's impossible until like level 30.
Beyond that, they didn't want to overdo it. Then you just start sealing off parts of the world, and it quickly destroys the open world feel. Take New Vegas for example. You start out, your thrust out into the open world of Goodsprings. Oh, wait. Can't go west, mountains. Can't go east or north, deathclaws and cazadors. Your only option is south. I immediately went, "Oh... alright." and shuffled off towards Primm. That was SO directed and destroyed the open world experience.
However in Fallout 3, you step out of Vault 101 and can go virtually any direction, as is with Skyrim.
They did some leveling, but they balanced it, I think wonderfully.