Skyrim: A game for lower levels.

Post » Wed May 02, 2012 3:16 pm

So I have a question. Am I the only one who thinks Skyrim caters to the lower levels?

Like, seriously past level 50 (late 50s, early 60s) there are little to no quests to do.
And by this time in the game nearly every (if not all) locations are discovered so it's like, the game loses it's value.
This is a real dissapointment and I can't stand that I have to keep making new chars once you get to a certain point in the game


But I was wondering if anyone out there agreed with me? Disagree?
thoughts?
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Maya Maya
 
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Post » Thu May 03, 2012 12:17 am

...so you want quests to be level locked? I think the problem that your having is that you've done all the non radiant quests and have nothing left to do. There are the random quests like bounty notices in inns and the guild quests.
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Lindsay Dunn
 
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Post » Wed May 02, 2012 9:50 pm

My last, and highest character reached 46 before I rerolled, and I had only done College and explored maybe 45% of map... so no
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Matt Terry
 
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Post » Wed May 02, 2012 8:59 am

...so you want quests to be level locked? I think the problem that your having is that you've done all the non radiant quests and have nothing left to do. There are the random quests like bounty notices in inns and the guild quests.


Well yeah but it's like, all of those are seriously able to be completed within a couple minutes to an hour (at least) (for me and my friends anyways)

It's not really "level locked" that I'm looking for it's more.....more. I can complete a majority of the quests that actually take up the most time and then it's like. boom nothing left to do :(
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Kara Payne
 
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Post » Wed May 02, 2012 7:35 pm

My last, and highest character reached 46 before I rerolled, and I had only done College and explored maybe 45% of map... so no

That's really weird because my highest was 64 and I had done all of the guilds. And even then when I rerolled as an archer I was nearly done with all of the guild quests around late 40s (I don't remember the specific level) and I explored nearly all of the map
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SexyPimpAss
 
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Post » Wed May 02, 2012 11:23 am

Sounds like you are plowing through everything.
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April D. F
 
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Post » Wed May 02, 2012 3:48 pm

Sounds like you are plowing through everything.

That's exactly what my friends and I said. We're just going through it and we dislike it :((
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GLOW...
 
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Post » Wed May 02, 2012 6:21 pm

Slow down and smell the tundra cotton every now and then.
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lauraa
 
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Post » Wed May 02, 2012 3:16 pm

Sounds like you are plowing through everything.
That's what I was thinking. Some people have this "Go! Go! Go!" playstyle and all but play these games with "speedrun" on the brain. I never try to equate Levels with completion anyway. I usually have a character capped at around 47 or so. Then I play them for another 100 hrs.
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Floor Punch
 
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Post » Wed May 02, 2012 7:53 pm

If only there were level 60+ monsters in the game...
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Scarlet Devil
 
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Post » Wed May 02, 2012 9:10 pm

That's what I was thinking. Some people have this "Go! Go! Go!" playstyle and all but play these games with "speedrun" on the brain. I never try to equate Levels with completion anyway. I usually have a character capped at around 47 or so. Then I play them for another 100 hrs.

Oh dear god no I don't speedrun! (or at least that is NEVER my intention.) but I currently have 100 + hours on my first char and it's just like. I've walked through everything so many times. I've explored enough. I've taken in the scenery and fallen in love with it countless times. What now?
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Nicholas C
 
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Post » Thu May 03, 2012 1:11 am

So I have a question. Am I the only one who thinks Skyrim caters to the lower levels?

Like, seriously past level 50 (late 50s, early 60s) there are little to no quests to do.
And by this time in the game nearly every (if not all) locations are discovered so it's like, the game loses it's value.
This is a real dissapointment and I can't stand that I have to keep making new chars once you get to a certain point in the game


But I was wondering if anyone out there agreed with me? Disagree?
thoughts?
And if the game catered all the way up through level 50 to level 70, you'd complain that after 70 there's nothing to do, right?

There's only so much content. Once you beat it, there is no more. It has nothing to do with level. And limiting content by level is no way to go about making an open world game. (WoW, anyone?)
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Trey Johnson
 
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Post » Wed May 02, 2012 7:00 pm

And limiting content by level is no way to go about making an open world game. (WoW, anyone?)

Actually you can limit content by level in an open world game fairly easily and subtly.
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Lovingly
 
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Post » Thu May 03, 2012 12:15 am

Actually you can limit content by level in an open world game fairly easily and subtly.
Not really.

The biggest fun breaker for me would be to have a quest unavailable because the god forces of nature say I'm not a 'high enough level'.

And don't suggest making it so the quest just doesn't appear and the player has no clue until they are a higher level. You (OP) are level 50 and bored, right?

Can you imagine having to go back to every single place you've been to too see if a quest has suddenly become available?
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Jessica Thomson
 
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Post » Wed May 02, 2012 1:24 pm

Oh dear god no I don't speedrun! (or at least that is NEVER my intention.) but I currently have 100 + hours on my first char and it's just like. I've walked through everything so many times. I've explored enough. I've taken in the scenery and fallen in love with it countless times. What now?
Sorry, if I was implying things. I just those terms as an example. I tend to specialize characters and play multiple times, doing different things. Things that would be fitting for THAT character. I play very slow and try to heavy RP them. Not really the whole eat, drink, sleep thing...but just do and act according to their personality.
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STEVI INQUE
 
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Post » Wed May 02, 2012 10:35 pm

And if the game catered all the way up through level 50 to level 70, you'd complain that after 70 there's nothing to do, right?

There's only so much content. Once you beat it, there is no more. It has nothing to do with level. And limiting content by level is no way to go about making an open world game. (WoW, anyone?)
  • again I'm not talking about limiting content to leveling.
  • if the game went to level 70 with stuff to do then no I wouldn't be complaining because that's a fairly high level in an rpg wouldn't you say? (in what rpg have you ever played where late 50 to early 60s are the highest levels? and even still it's a satisfying level 50-60. not an abrupt "oh btw players. you're kind of done playing now")
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Rob Davidson
 
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Post » Thu May 03, 2012 1:20 am

So I have a question. Am I the only one who thinks Skyrim caters to the lower levels?

Like, seriously past level 50 (late 50s, early 60s) there are little to no quests to do.
And by this time in the game nearly every (if not all) locations are discovered so it's like, the game loses it's value.
This is a real dissapointment and I can't stand that I have to keep making new chars once you get to a certain point in the game


But I was wondering if anyone out there agreed with me? Disagree?
thoughts?

I find that if I don't smith, enchant or use alchemy and play on expert or master that I can't even do a lot of things until the high levels. It makes the game more fun for me. I do wish they would patch in higher level enemies. There is no reason they should stop leveling at level 50. It would be nice to get higher level draugr, falmer, necromancers, etc. PLUS brand new enemies that don't even show up until level 50.
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Adam
 
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Post » Wed May 02, 2012 12:04 pm

Not really.

The biggest fun breaker for me would be to have a quest unavailable because the god forces of nature say I'm not a 'high enough level'.

And don't suggest making it so the quest just doesn't appear and the player has no clue until they are a higher level. You (OP) are level 50 and bored, right?

Can you imagine having to go back to every single place you've been to too see if a quest has suddenly become available?

You don't need to do it that way at all.

One easy way to do it is simply level the monsters in the area or the monsters related to the quest much higher.

Stumble into the the wilds west of Dawnstar at level 12? Be greeted by level 40 Frost Trolls. Don't want to get destroyed by them in a fight? Learn to sneak around them or run your butt off until you can actually take them in a fight.
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chinadoll
 
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Post » Wed May 02, 2012 11:02 pm

Sorry, if I was implying things. I just those terms as an example. I tend to specialize characters and play multiple times, doing different things. Things that would be fitting for THAT character. I play very slow and try to heavy RP them. Not really the whole eat, drink, sleep thing...but just do and act according to their personality.


hahaha me too! no you're fine you're fine. I'm just saying I don't like that my characters' stories have all abruptly come to an end (and I also max out skills and specialize)
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Michelle Smith
 
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Post » Wed May 02, 2012 9:34 am

  • again I'm not talking about limiting content to leveling.
  • if the game went to level 70 with stuff to do then no I wouldn't be complaining because that's a fairly high level in an rpg wouldn't you say? (in what rpg have you ever played where late 50 to early 60s are the highest levels? and even still it's a satisfying level 50-60. not an abrupt "oh btw players. you're kind of done playing now")
That's because those games are designed to have content all teh way up to the highest level. Bethesda designed a leveling system to guide and enhance play, and seperately planned out content. They made the two systems entirely seperate, which I think is a very smart thing to do.

Plus, they said the game has 300+ hours of content, so unless it took you 300 hours to get to level 50, I think you skipped a few things. And if you have and just don't want to do them, then you've clearly played the game plenty. Enjoy your 100+ hours (Or however much you've played), and take a break. Or start a new character.

You don't need to do it that way at all.

One easy way to do it is simply level the monsters in the area or the monsters related to the quest much higher.

Stumble into the the wilds west of Dawnstar at level 12? Be greeted by level 40 Frost Trolls. Don't want to get destroyed by them in a fight? Learn to sneak around them or run your butt off until you can actually take them in a fight.
But they did do that, to an extent. Ever try doing a dwemer ruin at level 5? Not possible. Hell, it's impossible until like level 30.

Beyond that, they didn't want to overdo it. Then you just start sealing off parts of the world, and it quickly destroys the open world feel. Take New Vegas for example. You start out, your thrust out into the open world of Goodsprings. Oh, wait. Can't go west, mountains. Can't go east or north, deathclaws and cazadors. Your only option is south. I immediately went, "Oh... alright." and shuffled off towards Primm. That was SO directed and destroyed the open world experience.

However in Fallout 3, you step out of Vault 101 and can go virtually any direction, as is with Skyrim.

They did some leveling, but they balanced it, I think wonderfully.
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Lillian Cawfield
 
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Post » Wed May 02, 2012 10:39 pm

Not really.

The biggest fun breaker for me would be to have a quest unavailable because the god forces of nature say I'm not a 'high enough level'.

And don't suggest making it so the quest just doesn't appear and the player has no clue until they are a higher level. You (OP) are level 50 and bored, right?

Can you imagine having to go back to every single place you've been to too see if a quest has suddenly become available?


I assume you're talking to me when asking that I'm level 50 and bored. And again. I was not saying limiting content to levels. just have more quests to be opened up after the events of you completeing so many quests.
I don't know if you realize that I've been typing that I just feel like we need MORE quests, and that no one brought up limiting content except for you.
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Jaylene Brower
 
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Post » Wed May 02, 2012 9:38 pm



I assume you're talking to me when asking that I'm level 50 and bored. And again. I was not saying limiting content to levels. just have more quests to be opened up after the events of you completeing so many quests.
I don't know if you realize that I've been typing that I just feel like we need MORE quests, and that no one brought up limiting content except for you.
So you just want more content? Well, the developers did what they could. If you don't think 300 hours of content is enough, then go find a company that makes bigger games. (Oh wait, you wont!)

I'm not trying to be rude or anything, I'm just saying, they added as much content as they could. I doubt they sat down and went "Let's just not do like an extra 20 quests, for the lolz." They are working on DLC and more free content, so you'll just have to hang out until that's released. (Or if you're on PC, quest mods :D)
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tannis
 
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Post » Wed May 02, 2012 9:07 am

I have never gotten above 30 so I don't know what to say. The only problem I can see is becoming overpowered, though that can be avoided through careful self-gimping. There's no way you can do all quests with a LV 50 character though. My highest level (28) had only finished thieves guild, DB and cleared a few dungeons, not even a fraction of the total game experience.
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Melissa De Thomasis
 
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Post » Wed May 02, 2012 11:23 am

But they did do that, to an extent. Ever try doing a dwemer ruin at level 5? Not possible. Hell, it's impossible until like level 30.

Beyond that, they didn't want to overdo it. Then you just start sealing off parts of the world, and it quickly destroys the open world feel. Take New Vegas for example. You start out, your thrust out into the open world of Goodsprings. Oh, wait. Can't go west, mountains. Can't go east or north, deathclaws and cazadors. Your only option is south. I immediately went, "Oh... alright." and shuffled off towards Primm. That was SO directed and destroyed the open world experience.

However in Fallout 3, you step out of Vault 101 and can go virtually any direction, as is with Skyrim.

They did some leveling, but they balanced it, I think wonderfully.

Problem is the "doing it to an extent" is up until level 50. After that no enemies, or rather very few enemies, scale against the player or are at higher levels than 50.

A good balanced system would be to put three or four Deathclaws (insert Skyrim equivalent here) in a certain region that are a much higher level, but being as there are only three or four you can evade them and it doesn't make the territory completely untouchable.
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Baylea Isaacs
 
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Post » Wed May 02, 2012 4:52 pm

hahaha me too! no you're fine you're fine. I'm just saying I don't like that my characters' stories have all abruptly come to an end (and I also max out skills and specialize)
I try to not even consider my level, in a sense. That is just a small guide line for me to keep up with enemy scaling. For me it's "Do I have adequate damage out and protection for the current level?" Other wise level has no real meaning to me otherwise. If I have exhausted the content for that character, then so be it. It's time to start a new.
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sexy zara
 
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