» Sun Dec 11, 2011 4:48 am
Actually the tree is moronic from the get go for making the perk unlock certain types of materials. It is boring, it makes leveling up the skill a pointless grind if it not perked, and it creates a need to let iron items and iron items alone be capable of leveling the skill from 15-100. Getting access to the materials should have just been part of the skill increases, leveling up the skill would then require higher end materials, and then you could have a tree of 15 perks that modify the armor and weapons in interesting ways beyond the vanilla it is better than normal gear. For example you could have a 5 tier perk that unlocks the ability to add unique features to items 1 feature per perk. Then the rest of the tree could be various features you would unlock, resistances, bleeding damage, more maneuverable, bane features(better vs certain enemies), higher crit rates, special features on a crit, higher max damage resist etc.