Which is exactly my point, thanks for pointing it out more clearly. OP basically is forgetting the definition of "Progressing". Once more, that's on him and judging from his posts, he comes off as an ass who attempts to be logical whilst in reality he is failing in grasping basic concepts.
I actually agree with most of the "smithing is unbalanced OP [censored] exploit" stuff, but this one goes a bit beyond me. The one thing that has at least somewhat right idea with smithing (choosing the path to progress), and now it's wanted out?
The conceptual problem is that the "standard" weapon progression goes straight through all the materials - it's not divided in two like Light & Heavy armor are.
So, for weapons, Ebony and Daedric is the "progression" above Glass.
But, since the weapons get divided up on the tree, just because they're tied to the
Armor types, there's a bit of an imbalance. Thinking about it, why should the act of using Light Armor preclude you from taking advantage of Ebony and Daedric weapons?
A different perk tree structure might have acknowledged that for weapons. (Actually, the easiest way would have been if there were Dragon weapons. Then either route would hit the top-tier weapon class at 100 skill.)