» Sun Dec 11, 2011 5:00 pm
Personally, the skill progression made sense to me. I see smithing as less of a light/heavy armor discussion, because each of those have their own perk trees. I look at the Smithing tree on its own; i.e. what can I smith next? If I can't wear it, I sell it. I use light armor pretty much exclusively, so when I smith a metric crapton of Dwarven items, I sell them. Also, the perk prerequisites alternate between light and heavy armors, and since I focused pretty heavily on smithing, I got to see them light up one by one. I can see how it would be frustrating for someone who doesn't want to focus on the skill, but in the same vein, those who don't focus on the skill don't get the best perks. I can find high level armors through looting or shops, but if I want to make that armor at will, I should invest in the skill. Just my 2 cents' worth.