I think we need to accept that there are two ends to the RPG scale: micro-managed (aka "anol") and adventure (aka "dumbed down"). Most of the games that some RPGers cite as "classic" tend to involve enormous amounts of work on their character before and during gameplay. That's fine, if that's what floats your boat, but many of us find it very hard to get going, and very easy to lose interest. I'm one of those people who does NOT want to have to pause the game before every combat to set the fight up or whatever. As for deep character setup, the problem with that is a simple one: it's far to easy to **** the build up right at the beginning. Those harking back to Morrowind forget how easy it was to accidentally gimp the build. I remember my first character was a fighter, but I joined Hlaalu. After a while I realised that I would never be able to finish the Hlaalu plotline without a complete about-face to play a way I didn't wish to. My character was partly useless, through no fault of mine. Now I had enough time to play another character (and eventually about forty more) but many players would just give up at that point - I did for nearly four weeks.
A point the hard-core RPGers struggle to understand is that they are a minority: most gamers play only a little, and only a few games. They want to be able to leap in, and not spend an hour setting up an optimum build. Yes, some do, but most don't. The beauty of Skyrim, and it's bigest joy, is that you can just play. And then you can just play another way if you wish. But I don't have to spend twenty minutes moving points around or whatever. I'm not saying there isn't room for Baldur's Gate three, it's just most people won't play it.
What I've been saying is that TES was never about being able to just leap in and play with no decision making nor consequences for those decisions. You can't play that way in Skyrim because the game won't let you. I can make all the decisions I want before hand, but guess what? They don't matter. There are no consequences for those decsions.
There has to be rules set or there is no incentive to do anything else. What incentive do I have to role play when the game freely allows me to change, in mid game, what I want to be and then there are no consquences for changing?
I have no incentive to build another character in Skyrim, why should I? I can be a warrior, a mage, an assassin, a thief and the hero of Skyrim in all one character. It makes no difference what race I choose, I can do them all with no problems with no problems. All the races are the same, no differences no choices, no consequences for those choices. I don't have to choose a birth sign, I can just change my "Standing Stone" at will. Again, no decision to make no consequences for those choices. I don't have to decide whether I want to be a mage or a warrior or a thief or an assassin. I can choose one, when I get bored I choose another, and then another, and then another. No decision, no consequences.
If you want an easy game to play, there are plenty to choose from. RPG's have never been about "Easy" and it's a damn shame that TES has turned into that.