i honestly can't see how anyone denies its simplicity and whittling away of the nuts and bolts. there's nothing to skyrim as far as complexity or depth.
preplan a character, use a skill and pick a perk. all in a nice graphical world. that's it.
the fact that you still think perks give more depth and customization than attributes tells me all i need to know. attributes govern everything. perks and m/h/s don't replace attributes or provide just as much customization as attributes.
all of you who are sticking to your guns with this "don't need attributes" mantra are lacking common sense at this point. of course, we don't need them, but, they would completely alter the gameplay if we had them.
i'll try again:
in skyrim, if i make 2 of the same characters with all the same skill points and perks and m/h/s they are the same, right? this is blatantly obvious on purpose.
now, take skyrim with those same 2 characters and nothing different except the inclusion of attributes. those same 2 characters with 6 attributes that are all different or even just 1 different will (or, should with an appropriate system) have, right there, different experiences.
one with a strength of 10 will have perks that act much different than the other with it at 1.
and, don't give me this "strength is hidden behind or included in health and stamina" rationale. they cannot substitue for strength or endurance or speed or dexterity or constitution. speech doesn't substitute for charisma. they are way too vague for the FUNDAMENTAL attributes.
Okay? And Morrowind is "pre-plan a character, use a skill" - even
less than Skyrim's "pre-plan a character, use a skill, pick a perk"
So we're lacking common sense now? Okay - let me break this down for you to show that you're the one lacking common sense here, not me...
in skyrim, if i make 2 of the same characters with all the same skill points and perks and m/h/s they are the same, right?
You just said that 2 character built the exact same way will be... exactly the same.
But let me go ahead and proceed to acknowledge that I get the point that you're trying to make - your point is just horribly flawed.
Let's take these warrior examples that you are using. If I am playing Morrowind, and I am making a combat oriented warrior character, I am going to use the Endurance and Strength Attributes, because those best fit my build and will make my character the best it can be at what it does.
Therefore, my character is really no different than any other warrior character of the same build, because we just took the same skills and Attributes. There is no difference here.
Compare that to Skyrim, where warrior characters will be taking perks in One Handed or Two Handed, for the same reasons.
The same lack of variety that you claim to exist in Skyrim, exists in Morrowind as well, because a warrior character is not going to take Intelligence any more than a warrior character in Skyrim is going to perk up their Conjuration skill.
Now, let's take the example of that warrior that
does take Intelligence - he wants to be a tank mage. So we have a warrior now who is taking Strength and Intelligence so that he can deal damage, and summon creatures to fight alongside him. His Endurance won't be that highly beefed up because he's been focusing on Strength and Intelligence to damage and magicka.
Now let's toss that same character into Skyrim - where he again will pretty much be the same because, hey, he's putting his perk focus on Conjuration and One Handed, so he's not particularly focusing on his Heavy Armor skill.
But let's look at the other things that Skyrim perks allows him to do that Morrowind attributes don't - what kind of conjurer does this warrior want to be? Does he want to be a Necromancer, and raise the corpses of his fallen foes? Or does he want to command Daedra, and summon Daedra from Oblivion to fight for him? Or even still, he's been beefing up his One Handed skill, maybe he wants to put some synergy between that and his Conjuration skill, and start focusing on his bound weapons and making them better.
That's just the Conjuration skill. We haven't even looked at the One Handed skill yet. What weapon does he want to focus on? Maces? Axes? Swords? Does he want to dual wield? Does he want extra power attack damage? Does he want a rushing attack? Perks allow for all of this.
Now, for a real life example - let's take our 2 characters - my character, and the character of my best friend. We are both heavy armored, dual wielding warriors. But oh no no our characters are not the same. He is a much more efficient melee combatant than I, being an Orc for one, while I am a Breton, so he has a nice little racial power that comes in handy and helps him in combat (oh you see that! MEANINGFUL RACIAL DIFFERENCES that people say don't exist). There is also the fact that he perked himself heavily in his One Handed and Heavy Armor skills, where I branched out a bit, and perked myself heavily in magical skills like Conjuration, Alteration, and Restoration. So we ultimately had drastically different characters because of our perk selection.
If you put that in a Morrowind context, with skills and attributes, our characters would be pretty much the same because our Heavy Armor and Blade skills would be the same. We'd be just as good at it as each other because attributes simply don't offer the versatility that perks offer. If he was Strength and Endurance while I went Strength and Intelligence, he may live longer in combat than I, but ultimately, his damage dealing abilities and my damage dealing abilities would be 100% identical.
Perks allow for a greater versatility than attributes do, meaning that even when he and I both pumped up those "20% extra damage from One Handed Weapons" perks (I.E. - Strength), he was
still different than I because he had a deeper perk investment in the skill than I.
Perks allowed our characters to be even more different from each other than attributes would have allowed for.
Because perks are deeper than attributes. The depth of the Strength attribute ends at "effects melee damage" (I am using that one effect for the sake of this argument, I understand that Strength did other things, such as increased Fatigue, as well as carry capacity) - the depth of the One Handed perks go beyond just the damage, and allow for true specialization within the skill.