something i realised about rpg games nowdays

Post » Wed Jun 13, 2012 4:54 am

Racial differences in Morrowind was really not that different from Skyrim. The main difference was in attributes but that would soon even out on higher levels, then you had the different resists that was a difference. Which also are present in Skyrim. Birthsigns no disagreeing on that, but that is only the real difference on consequences when you compare Morrowind and Skyrim. Classes is not a big difference as you started out like something ended up like master of all trades on endlevel anyway. The classes were more or less cosmetic as they just defined which was your main skills and which wasn't. There is nothing that prevents you from "making" a specific class in Skyrim, the difference is that the class is shaped by the stuff you choose and the name of it is in your head, rather then have a name on the character sheet. If people struggle with making a specific class in Skyrim it is because of their own limitations not the game mechanics.

Roleplaying isn't about having set in stone, it is about you as a player being able to play the role you want. Some system like D&D have a very specific ruleset that says if you role a rogue you are a rogue, TES has never had that ruleset as if you start as a thief you could end up as a mage in playstyle if you wanted too.

That maybe true, but if you picked majors and minors, or in Oblivion is was just majors, you couldn't level up as fast if you didn't stick with them. In Morrowind you wouldn't level up at all unless you used majors and minors. This was a way to keep you playing the class you were instead of changing to something else midstream. Those are the consequences of classes that you don't have with Skyrim. With Skyrim I'm leveling up by using smithing when all I want to do is make me some armor to enchant so I can get my enchanting up. I level up with lock picking when I don't even WANT to use lock picking but I'm forced to because someone at Bethesda wasn't smart enough to put an "Open" spell in the game.

If I had majors and minors I could have use smithing and lock picking without leveling up. I'm leveling up my character with skills I don't want to use as majors.

This is why classes should have stayed along with birthsigns along with attributes.

As far as races go, the differences at the beginning were the decisions you have to make. By the time you get high enough to where the differences weren't much you had already finished well over half the game.

I would rather have even more differences. The more differences, the more decisions the more consequences.
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AnDres MeZa
 
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Post » Tue Jun 12, 2012 5:24 pm

I always said that Bioware and Bethesda should do a game together. The awesome story of a Bioware with the exploration and world of a Bethesda game? Yeah that would be a nice rpg.
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YO MAma
 
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Post » Wed Jun 13, 2012 5:14 am

I'm conviced that people here have no bloody clue what RPGs actually are...

Same, because they are not simply "role-playing" games.
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kat no x
 
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Post » Tue Jun 12, 2012 5:08 pm

That maybe true, but if you picked majors and minors, or in Oblivion is was just majors, you couldn't level up as fast if you didn't stick with them. In Morrowind you wouldn't level up at all unless you used majors and minors. This was a way to keep you playing the class you were instead of changing to something else midstream. Those are the consequences of classes that you don't have with Skyrim.

Oblivion and Skyrim are pretty much no different for me. Well, actually, Skyrim I actually level off the skills my character is built around. In Oblivion, my character is built around non-Major skills, and the Majors are a carefully chosen set of seven skills that 1) cover all attributes, and 2) can be easily "trained" so that I can force a level gain when my skill-gain chart says that I've got +5 stat bonuses.

I don't believe I've ever played an Oblivion character, using the Major skills. Or any class other than "custom". :shrug:


Skyrim's much nicer. Being able to just play the character, not keep record sheets & notes at hand so that I can make sure that I don't level my skills badly. Being able to actually focus on the game, rather than keeping an eye on the character sheet at all times.
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Alisha Clarke
 
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Post » Tue Jun 12, 2012 11:04 pm

Post limit.
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Jordan Fletcher
 
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