something i realised about rpg games nowdays

Post » Wed Jun 13, 2012 8:43 am

Most people today won't watch a movie if it's silent or even if it has sound but is still black and white. It's the same with video games. If it isn't top of the line visually a lot of people simply won't play it.

It's a good job Michel Hazanavicius didn't share this view!!!

Personally, I think too many people presume that what they want in a game is what everybody wants.

I liken games to any other form of entertainment such as films and music, and it doesn't matter how good any one piece is, with only a very few exceptions, the vast majority has a limited shelf life. With human tendency for taste we go through infinite cycles and what may be considered poor today may become a gem tomorrow, and vice versa. Me, I buy a game I think I will like, play it until I've had enough and move on to the next.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Jun 13, 2012 7:32 am

Have you played SW:TOR? the MMO sequel to Kotor 1 and 2? I played it over my winter break and, for an MMO, I found it strangely compelling. I may renew my subscription this summer when I have some more free time.

No, I haven't, but I think I may have to check it out now that you mentioned it.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Wed Jun 13, 2012 12:22 am

Why the hell not? I was given the Amulet of Kings and went screw it adventuring time. To me I completely forgot about the main quest. Actually my mage got lost in Shivering Isle. He went through the wrong portal and had to find a way out of the Shivering Isle, he was captured there and imprisoned. Or that's how I roleplayed. When he came back he was Sheogorath and himself. Himself is sheogorath. I also had the fact that I wanted to make him an Archmage and all that. I got lost and forgot about the main quest until he was around lvl 30, which I found a suitable time to start the main quest. And I throughly enjoyed the Oblivion gates even after Kvatch I still went questing time and liked going through the portals. I never felt like the main quest was thrown unto me. I always just thought, Amulet of Kings eh. Adventure. Adventure was my first thought. I wanted my character to be somebody before they did the main quest line. The Arch Mage of the Cyrodil college saved the world sounds alot better than Prisoner Nobody saved the world.

Lol. Well, I couldn't do that. Every time I looked in my inventory I saw the pitiful face of the wrinkly old emperor. His dream and my destiny was the only reason I was free to adventure in the first place. Otherwise I would have rotted in that prison across from some @nus of a dark elf. I wanted to kill that guy.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Wed Jun 13, 2012 8:16 am

Well, EA bought BioWare, so there's your answer to DA and ME. (Incidentally, I wrote an article about the http://j-u-i-c-e.hubpages.com/_esforum/hub/art-and-integrity-mass-effect-3-controversy if you're a fan of the franchise. That's totally OT, but you mentioned it, so you have no one to blame but yourself. :smile: )

It's not just RPGs that are suffering. The survival horror genre has also been devoured by the action genre. The developers of Resident Evil 6 pretty much stated that it wasn't going to be a survival horror game because there is no market for it. Bear in mind that the term 'survival horror' was coined to describe the first RE. That is equivalent to Bethesda publicly stating that the next Elder Scrolls is not going to be a RPG but a straight-up action game.

The big studios are trying to duplicate Hollywood action blockbusters, simple as that. We're in the Michael Bay era of gaming. Your options are to go fund a Kickstarter or get used to it. Enjoy.

And, yes, the consumers are as much to blame for it as the developers. Most people just don't like trying anything outside of their comfort zone. For the vast majority of people, any game outside of an action blockbuster or Wii bowling is outside the comfort zone. AAA games are incredibly expensive to make. You're welcome to do the math, but I assure you, there are no mistakes in this arithmetic.

I bought Res Evil 6... it is AWFUL. Just awful. The game tries to be like F.E.A.R. but has none of the scary scenes, none of the controls, and none of the game play. It's really bad haha.

On topic: Like people said, they will keep making games if we keep buying them.

I love Skyrim, but I do wish there was more depth.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Tue Jun 12, 2012 6:24 pm

Lol. Well, I couldn't do that. Every time I looked in my inventory I saw the pitiful face of the wrinkly old emperor. His dream and my destiny was the only reason I was free to adventure in the first place. Otherwise I would have rotted in that prison across from some @nus of a dark elf. I wanted to kill that guy.

That's your personal hang up then. Not a fault for the game. I had so many places I wanted to see and visit that I didn't want to start the main quest until much later.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Jun 13, 2012 3:20 am

No, I haven't, but I think I may have to check it out now that you mentioned it.

I believe they offer free trials now.

If you really enjoyed the 'darkside' stuff in Kotor then you'll see quite a bit of it in SW:TOR. The entire leveling experience is more or less story and dialogue driven, every quest has voiced over dialogue with branches, opportunities for lightside or darkside decisions, etc. It's especially fun if you group up with friends, because then you're both a part of the conversation and the game does a 'roll' to see who gets to say the dialogue line or make the decision for the quests. And its fun to hear people go 'WHAT!?' over Skype when your Sith brutally beheads someone and then drops his head at the feet of his widow.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Tue Jun 12, 2012 9:50 pm

I believe they offer free trials now.

If you really enjoyed the 'darkside' stuff in Kotor then you'll see quite a bit of it in SW:TOR. The entire leveling experience is more or less story and dialogue driven, every quest has voiced over dialogue with branches, opportunities for lightside or darkside decisions, etc. It's especially fun if you group up with friends, because then you're both a part of the conversation and the game does a 'roll' to see who gets to say the dialogue line or make the decision for the quests. And its fun to hear people go 'WHAT!?' over Skype when your Sith brutally beheads someone and then drops his head at the feet of his widow.

LOL... sounds like my kind of game.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Wed Jun 13, 2012 7:37 am

LOL... sounds like my kind of game.

lol!

sounds like my video game nightmare
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Jun 13, 2012 6:32 am

If you read the threads involving Tullius vs. Ulfric, the Empire relations with the Thalmor, possible ideas for DLC, etc. I'm sure that any argument that Skyrim isn't deep can be seen as completely false.

I'd be inclined to agree with you if the result of the civil war was decidedly different depending on who you supported. As it is, it is not different. Picking one side or the other makes no difference in the end. I suspect any future DLC will take on the same template. For example, if it involves the Thalmor, then whoever you sided with fights them. After a series of quests you defeat the Thalmor and resolidify the province of skyrim. But it won't make a lick of difference who's side your on, (imperial or stormcloak) because it will play out the same way either way with very minor variances. I'm not saying it wont be fun, but it is a little shallow in that sense. Especially sense the ideology of either faction is very different. What its like in the game world depending which one gets in power should also be VERY different. and it's not.

The reality i think though, is Bestheda doesn't have that kind of development time. Deadlines are a [censored].
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Wed Jun 13, 2012 7:16 am

Is it all of these pre-minded individuals answering focus group questions, whom never gets the chance to develop their minds to that of an old school RPG?
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Tue Jun 12, 2012 9:32 pm

I feel your pain man :)
I feel Skyrim was made for brainless kids who want to wield sword and kill dragons
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Jun 13, 2012 8:12 am

I feel your pain man :smile:
I feel Skyrim was made for brainless kids who want to wield sword and kill dragons

I'm actually going to make a comment to this because it takes me back home. I use to play Morrowind and Oblivion and sometimes my dad would watch me do so. But he always said it was boring to watch and he said that all he wanted to do was kill people. And he said all he ever sees me do is walk around. He said the game was boring because I wasn't going around killing every twenty seconds like in Halo or Quake. You have to consider those were the games my dad liked. I remember him playing the N64 playing Quake and Doom, which was weilding a gun killing people.

Where as I liked slower games because I was never good at weidling a gun and killing people.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Tue Jun 12, 2012 10:21 pm

Fallout 3 and Fallout NV did not seem shallow to me. I also enjoyed NWN2. I have yet to play Dragon Age, Mass Effect or the Witcher but I have heard good things.

Skyrim seems to be lacking in the areas of dialog choice, good and evil options and NPC reactions to your actions. The reason it has such a nice replay value is just because of the sheer amount of quests, I'm on my third run now. Of course I wouldn't need to keep starting over if the difficulty scaled they way it should after level 40. I can just about one shot anything.

I am definetly disappointed in NPC reactions, I'm thane of almost every hold, the leader of the DB and theives guild, and I get nada in response. I would of loved a Fallout NV style of factions, with reactions and infamy and disguises..etc...

I don't know if games are being watered down now adays because of rushed deadlines or because they are dumbing down, but either way I do not think it is good for business.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Tue Jun 12, 2012 9:03 pm

Lol. Well, I couldn't do that. Every time I looked in my inventory I saw the pitiful face of the wrinkly old emperor. His dream and my destiny was the only reason I was free to adventure in the first place. Otherwise I would have rotted in that prison across from some @nus of a dark elf. I wanted to kill that guy.

I completely agree. No character I wanted to play would be scumy enough to ignore taking the thing to the priory. I was so glad went main quest refusers and alternate starts cam out so i could adventure guilt free. I much prefer Morrowind and Skyrim where you can take your time or really never bloody do the main quest withput so much guilt.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Jun 12, 2012 5:21 pm

I'd be inclined to agree with you if the result of the civil war was decidedly different depending on who you supported. As it is, it is not different. Picking one side or the other makes no difference in the end. I suspect any future DLC will take on the same template. For example, if it involves the Thalmor, then whoever you sided with fights them. After a series of quests you defeat the Thalmor and resolidify the province of skyrim. But it won't make a lick of difference who's side your on, (imperial or stormcloak) because it will play out the same way either way with very minor variances. I'm not saying it wont be fun, but it is a little shallow in that sense. Especially sense the ideology of either faction is very different. What its like in the game world depending which one gets in power should also be VERY different. and it's not.

The reality i think though, is Bestheda doesn't have that kind of development time. Deadlines are a [censored].

Whether it makes a difference or not, in your opinion, obviously, is irrelevant. The detail of discussion and the points made by those who are debating it prove that the storyline behind Skyrim is anything but shallow.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Wed Jun 13, 2012 7:15 am

I've stated this again and again. I might be one of those very rare type of people. But I like Morrowind and I liked Oblivion. I have stated over and over again. That I felt Oblivion did it the right way. It still had elements of Morrowind, cut back a little. But they did in the right way. A way that still catered to my style of RPG. And to my style of role playing. I enjoy class systems, so naturally Oblivion was good.

Both Morrowind and Oblivion provided quest choices, character role development not just character roleplay, both provided a new and exciting alien world. Oblivion was a little cartoony compared to Morrowind, but it was fine and appealed to me in some adorbale way.

I think Oblivion did it right when it came to Morrowind and Oblivion. And I like both main stories in Morrowind and Oblivion.

I'm so tired of comments like yours, where you stereotype what people are like and who these people are like. I liked Morrowind and Oblivion, and compared to both games Skyrim is horrible. It's basically the same stab wound given to me when Dragon Age Origins was so amazing and then they crapped out Dragon Age 2.

I bought Skyrim, thinking both worlds Morrowind and Oblivion much like Oblivion did. But instead it did not. It did not deliver.


I'm even wierder than you because I feel all three games deliver, just in different ways. I can really still enjoy all three for different reasons. I just don't see the huge inferiority everyon talks about. Oblivion has 90% of the same problems and Morrowind has lots of them also and its own special ones also. Didn't keep them from being awsome games.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Tue Jun 12, 2012 6:47 pm

I feel your pain man :smile:
I feel Skyrim was made for brainless kids who want to wield sword and kill dragons

Hmm... that's a bit insulting. I'm neither brainless (for I'm typing on a keyboard) nor am I a child (or baby goat) that wants to wield a sword and kill dragons. So, that must mean that your "feeling" is precisely inaccurate.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Tue Jun 12, 2012 5:15 pm

I'm actually going to make a comment to this because it takes me back home. I use to play Morrowind and Oblivion and sometimes my dad would watch me do so. But he always said it was boring to watch and he said that all he wanted to do was kill people. And he said all he ever sees me do is walk around. He said the game was boring because I wasn't going around killing every twenty seconds like in Halo or Quake. You have to consider those were the games my dad liked. I remember him playing the N64 playing Quake and Doom, which was weilding a gun killing people.

Where as I liked slower games because I was never good at weidling a gun and killing people.

Same here but heck its what new generation kids wants
They dont wanna slow games,atributtes or character progression
That is why Skyrim have no classes and very shallow story and quests
In Skyrim you are not man...you are just machine for killing dragons used by blades


Fallout 3 and Fallout NV did not seem shallow to me. I also enjoyed NWN2. I have yet to play Dragon Age, Mass Effect or the Witcher but I have heard good things.

Skyrim seems to be lacking in the areas of dialog choice, good and evil options and NPC reactions to your actions. The reason it has such a nice replay value is just because of the sheer amount of quests, I'm on my third run now. Of course I wouldn't need to keep starting over if the difficulty scaled they way it should after level 40. I can just about one shot anything.

I am definetly disappointed in NPC reactions, I'm thane of almost every hold, the leader of the DB and theives guild, and I get nada in response. I would of loved a Fallout NV style of factions, with reactions and infamy and disguises..etc...

I don't know if games are being watered down now adays because of rushed deadlines or because they are dumbing down, but either way I do not think it is good for business.


Completly agree exept New Vegas was [censored] to me
Fallout 3 had atmosphere and you could feel world in ruins and desperation while NV had same [censored] as Skyrim
just better gameplay and illusion of more choices...
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Wed Jun 13, 2012 12:02 am

You have to understand, at the end of the day, no matter what developers say or do, they are a business, and the whole point of a business is too make money.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Tue Jun 12, 2012 8:56 pm

The gaming industry is so much more of a corporate business than it was in the "early days" of PC gaming. Games are a mainstream entertainment industry and as such are expected to make money. From a corporate point of view there is no revenue from creating a game with a long life span, unless it has a monthly subscription model (MMOs). Funding for games such as Skyrim will be there if the game has a high impact, high sell rate, but there is no advantage to it having a long play life. After all if it did then there would be less of a market for follow on sales.

Games these days are created for that instant WOW factor and not for longevity. main Quest lines are getting shorter and shorter. I know of any number of XBox games that my two sons will have completed within 24 hours of their release, The only replay factor in these is the multiplayer option which is funded through the XBox subscription.

MMOs are the ONLY long life span games that are designed any more. All other games are purposefully designed to be high impact = high sales, and longevity is of low importance
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Tue Jun 12, 2012 5:48 pm

Yes it is all about the money now.... Why would game developers work hard to make a game when they can make a pile of crap of a game and know they will sell tons of copies?

Its not the developers fault for games becoming more shallower... its the consumers fault. We mindlessly buy games just because of things like "its made by developers I like" or "the last game was really good"

If we dont demand high quality games, and reject the low quality ones... then the cycle of making more crappy games will just continue.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Tue Jun 12, 2012 5:58 pm

Yes it is all about the money now.... Why would game developers work hard to make a game when they can make a pile of crap of a game and know they will sell tons of copies?

Its not the developers fault for games becoming more shallower... its the consumers fault. We mindlessly buy games just because of things like "its made by developers I like" or "the last game was really good"

If we dont demand high quality games, and reject the low quality ones... then the cycle of making more crappy games will just continue.

I absolutely agree. I stopped buying EA published games, and developed by Bioware games. I didn't like their business model either. When DA 2 came out the fan did an outcry. And Bioware responded by talking trash about their customers, being rudeto the customers and the fans of the DAO series. From there on I will not buy Bioware games. And I refuse to buy EA published games either.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Wed Jun 13, 2012 5:27 am

Yes it is all about the money now.... Why would game developers work hard to make a game when they can make a pile of crap of a game and know they will sell tons of copies?

Its not the developers fault for games becoming more shallower... its the consumers fault. We mindlessly buy games just because of things like "its made by developers I like" or "the last game was really good"

If we dont demand high quality games, and reject the low quality ones... then the cycle of making more crappy games will just continue.

Its a fact that world together with gaming industry is becoming more and more dumb
Everything is becoming more simple :/
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Wed Jun 13, 2012 8:40 am



The point is, has anyone actually REALISED that these games are getting shallower and shallower???? Is money really that important to those companies(who obviously, not all the time listen to their customers e.g. points at Nexon)
Only the ones like myself that come from early gaming generations will notice.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Wed Jun 13, 2012 3:39 am

Skyrim is a much deeper game than Oblivion, so it's clearly not as "dumbed down" as its predecessor. It's not Morrowind, but games like Morrowind and Baldur's Gate came at the "golden age" of RPGs where good graphics didn't necessarily mean shallower gameplay. The single biggest threat to depth in the RPG genre is full voice acting. It is a blessing and a curse, and will continue forward being as such.

Dragon Age was simply a shinier version of Baldur's Gate, with brilliant characters and a story ripped straight from LOTR.

Mass Effect was ALWAYS an action game first, so saying that ME3 is a poor RPG is hardly a compelling argument.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

PreviousNext

Return to V - Skyrim