Auto-Dialogue? Ignoring lore? There was minor exploration because there was a Reaper war going on so I understand that one, but when (aside from the last 10 minutes) is the lore ignored in ME3? And auto-dialogue was a choice that you can put on in the game settings to make it quicker to play.
Auto-dialog wasn't a choice, even on full RPG settings, about 2/5ths of Shepard's responses were auto-dialog. Compared to 1/8th in Mass Effect 2, and 0% in Mass Effect 1.
As for ignoring lore, most of it does happen in the last 10 minutes, it's such a staggeringly large amount, that the only way to really save the ending, short of removing it, is if Indoctrination Theory pans out as the intent of Bioware the whole time. "Ignoring Lore" in Mass Effect 2 actually started with just one instance, the whole Thermal Sink think, aside from being impossible in thermodynamics, the idea that "Future weapons" never run out of ammo was a defining trait of Mass Effect tech... I understand it from a gameplay perspective, and even like the change, but I still call it out on totally flopping the writing part of the change.
Tying it in to Skyrim though, it's just an example of writing yourself into a corner, which is always a bad idea, even outside gaming. So I don't really fault Elder Scrolls for doing some cop out maneuvers (Warp in the West comes to mind, as does the ambiguous disappearance of the Neravarine and Vivec).
Dragons especially were a stupid idea because they became bigger, even more obnoxious cliff racers because now they can appear literally anywhere and accidentally wipe out your favorite shopkeeper in your favorite town. Plus, all of the work and breakthroughs done for them will be hard to 'carry over' into the next game since dragons will presumably all be gone and all of the time/resources/energy that went into developing dragons won't have a shelf life beyond the last Skyrim DLC, probably.
I disagree with this particular bit for two major reasons. First of all, experience is never wasted. Lessons learned in developing dragons can be applied elsewhere to continue giving us enemies that aren't simply humanoid-size. Secondly, the life of an individual Elder Scrolls game is as long as individual franchises such as Battlefield of Duty: Call of Warfare 1234. Though, I do partially agree, they need to scale dragon count back. You can always go and find a dragon at a nest or word-wall if you really want to fight one, random dragons need to happen a bit less frequently. (They're triggered by game days past, if you don't fast travel or wait, they spawn
MUCH less frequently)