Well, EA bought BioWare, so there's your answer to DA and ME. (Incidentally, I wrote an article about the http://j-u-i-c-e.hubpages.com/_esforum/hub/art-and-integrity-mass-effect-3-controversy if you're a fan of the franchise. That's totally OT, but you mentioned it, so you have no one to blame but yourself.

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The player feels that they have, in a certain sense, earned a degree of ownership over their own experience. This doesn't mean that they assume authorial control over the game (after all, they can't experience anything that hasn't already been put into it by the developer)
That is for Mass Effect games, right?
There is a whole emergent gameplay topic. I fully claim authorial control over some games I play.
Now, Leonardo did Last Supper for a Duke. It is still art. Michaelangelo did David under a contract. It is still art. So I want an open world game, I pay 69$, I want that art to be open world.
An architect creates a building, a functional structure, but the artistic touch is in his realm. It can turned out ugly or beautiful. Doesn't matter.
Photoshop is where most art is created these days. There is an artistic touch in its superior design, as a program. Its design is art but Photoshop is not art, it is a tool.
In a game's case, the game and the art it contains are one AND the same. And we share part authorship in games, at least ideally. The division of authorship won't hurt movies' artistic license. If director must seen as the one author, then as a gamer I want to be the director and game will still be art in the end. Therefore, every game copy will become a different masterpiece in the hand of the real author, the gamer.
So the question is not if games are art or not, the question is who is the author.
PS. What I am saying is, if you are concerned about sharing your authorship, don't make roleplaying games. (or if you do, don't break your illusion.

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