'Sort' option for non-kinect users?

Post » Fri May 04, 2012 2:55 am

This. It seems phenomentally stupid to me to be yelling at my TV, for anything. Heck, it felt really, really odd the one time I tried voice coms with other players (Trying to play D&DOnline with some old friends).


Between the "yelling at the screen" thing and the "waving your arms around like an idiot" thing, the Kinect just makes me cringe. I've honestly no idea why anyone would want one of those things. (But, then, I also don't understand the kind of people who would play something like DDR in an arcade in front of other people. :tongue: Could be side-effects of stagefright and being pretty introverted. :shrug:)

Well for me personally I'm not yelling. I have the Kinect about 2 feet in front of me and I can speak in a normal tone. We didn't use the Kinect any more so my family didn't need it by the TV so I now have it at my computer monitor where I play my Xbox games. There's also nobody in the room when I'm playing but I really wouldn't care if there was because this is the only way I can quickly change spells and access all the functions the Kinect makes possible. It makes the game play so much more enjoyable that I could care less what anyone else thinks. People do much stranger things than this in their own homes. Yea.

And Cobra, I only responded to your post because it seemed to lump sum the entire Kinect deal and I didn't agree with you on that. Sorting should have been in the game to start with. I had issues with that on my first character but I quickly learned to sort items into different containers and I also keep a lot less junk around because I had issues with save file size and load times on that character as well. Since I started trimming the fat I haven't had those issues any more.
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Talitha Kukk
 
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Post » Thu May 03, 2012 11:08 pm

Yea, no I agree with this. I had suspected that the Kinect was doing the work for at least the voice recognition. The question is, if it's just translating that into a command, what is the command for "menu sort?"

And... does that command exist without the Kinect?

I'm a developer/anolyst myself (though not a game developer), so I'll have to answer as sensibly as I can: I don't know. Other than that, the only thing I can do is speculate or assume (and a wise PM told me once, "never assume... when you do you end up making an @SS out of U and ME").
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Daddy Cool!
 
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Post » Thu May 03, 2012 11:36 pm

Well for me personally I'm not yelling. I have the Kinect about 2 feet in front of me and I can speak in a normal tone. We didn't use the Kinect any more so my family didn't need it by the TV so I now have it at my computer monitor where I play my Xbox games. There's also nobody in the room when I'm playing but I really wouldn't care if there was because this is the only way I can quickly change spells and access all the functions the Kinect makes possible. It makes the game play so much more enjoyable that I could care less what anyone else thinks. People do much stranger things than this in their own homes. Yea.

And Cobra, I only responded to your post because it seemed to lump sum the entire Kinect deal and I didn't agree with you on that. Sorting should have been in the game to start with. I had issues with that on my first character but I quickly learned to sort items into different containers and I also keep a lot less junk around because I had issues with save file size and load times on that character as well. Since I started trimming the fat I haven't had those issues any more.

I haven't tried it yet (still playing Deus Ex), but can't you use the headset? ME3 allowed this.
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hannah sillery
 
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Post » Fri May 04, 2012 12:49 am

Let me put it to you this way, in order for Bethesda to even bring PS3 gamers the game for their platform, they had to take some stuff out that their hardware couldn't handle. In order for them to bring it to the Xbox, they had to take some stuff out that the Xbox couldn't handle. Sounds fair to me. At least you have a game to play. If you want "equality", then PS3 would have never had Skyrim to begin with.

This is not true. If anything, the PS3 is more capable than the Xbox, definately not less. The PS3 has an 8 core processor, as compared to the Xbox's three core processor. They both have 512 MB of RAM, although the PS3 has it split into two busses. You can even upgrade a PS3 with an SSD (something you cannot do with an Xbox because Xbox is only compatible with licensed Microsoft hard drives). The issue with the PS3 is not a lack of hardware capabilities. The PS3 issue is its complex architecture that makes it harder to program for than the Xbox. The issues the PS3 has with running Skyrim is a programming issue, not a hardware issue.

Obsidian did the Oblivion port to the PS3 and it runs just fine, better than the Xbox version IMO and I have put hundreds of hours into both PS3 Oblivion and Xbox Oblivion.
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Jessica Stokes
 
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Post » Thu May 03, 2012 3:40 pm

This is not true. If anything, the PS3 is more capable than the Xbox, definately not less. The PS3 has an 8 core processor, as compared to the Xbox's three core processor. They both have 512 MB of RAM, although the PS3 has it split into two busses. You can even upgrade a PS3 with an SSD (something you cannot do with an Xbox because Xbox is only compatible with licensed Microsoft hard drives). The issue with the PS3 is not a lack of hardware capabilities. The PS3 issue is its complex architecture that makes it harder to program for than the Xbox. The issues the PS3 has with running Skyrim is a programming issue, not a hardware issue.

Obsidian did the Oblivion port to the PS3 and it runs just fine, better than the Xbox version IMO and I have put hundreds of hours into both PS3 Oblivion and Xbox Oblivion.

The PS3 gets it's multi-plats as ports from Xbox. So, even if it has better hardware, it's still not using it (kind of like buying an Alienware laptop to play Solitaire). I'm also referring to the argument at hand, which revolves around the Kinect and voice commands, something that the PS3 does not have.
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Misty lt
 
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Post » Fri May 04, 2012 5:15 am

I don't see this as talking out loud to an inanimate object. I see it as using my voice as a controller through a microphone. How is that different from using my fingers on the controller if the objective is identical? That objective is to make something happen on the screen and the Kinect allows me to do that in a way that is impossible with the controller. Now obviously I'm talking about more than just the sort function which could have been done in the menus but a lot of the other stuff, shouts, weapons/spell selection, ect could not be done on the controller the way it is with the Kinect.

Considering that lets put your argument into perspective. Lets say Bob has a 3G cell phone and Phil has a 4G cell phone. Now would you expect them to not release 4G features simply becaue Bob can't use them? You can't complain about this being added when you aren't willing to purchase the hardware involved whether you're comfortable with it or not. And the company is not at fault for releasing features that only work with specific hardware. That's just business.

And if this is only about the sort function only then you are way too angry over such a simple thing. Seriously it's not that big a deal. I've used it maybe 3 times so far. Big whoop. I could have been fine without it. Spell selection on the other hand I've already used dozens of times. And the way that is impliment is impossible with the controller anyway.

I am with Cobra on this one. I don't really want to talk to my games. I'd rather push buttons. To use your phone anology, its like they released the 3G phone with no speed dial and then created a speed dial function that only works by voice activation. If I were the 3G guy I'd be pissed that I could not speed dial anyone.

Why are people angry about this? It is frustrating to hunt through a large inventory to find something heavy that you accidently picked up perhaps without realizing it. Remember, a lot of us are playing with no HUD because Beth did not give us an immersive HUD option. So that means we pick up a lot of junk when looting because there is no on screen text telling us what objects are. Oblivion had a sort by weight button, so the lack of one in Skyrim is dissapointing. Obviously it is something Beth thought was important enough to give to Xbox users with Kinect, so why did they not just give the rest of us a freaking button?
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Scott Clemmons
 
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Post » Fri May 04, 2012 1:51 am

The PS3 gets it's multi-plats as ports from Xbox. So, even if it has better hardware, it's still not using it (kind of like buying an Alienware laptop to play Solitaire). I'm also referring to the argument at hand, which revolves around the Kinect and voice commands, something that the PS3 does not have.

PS3 uses its hardware well for Oblivion. You just have to get a company that is capable of doing a PS3 port (like Obsidian) to do the port.

I have no interest in Kinect, don't even have one for either of my two Xbox's, but you are right that the PS3 does not have one and to my understanding the Move (or whatever you call the PS3 version) does not have voice recognition. So that is a hardware difference, but it only applies to voice commands, not the game itself. That does not explain why we don't have a button to sort by weight.
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MR.BIGG
 
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Post » Fri May 04, 2012 2:29 am

I would disagree with that. If I make the best 360 game possible, the best PS3 game possible, and the best PC game possible, how is that bias? I do all I can for all three systems, but I can't make the 360 or PS3 more powerful than they are.


I would agree with this if Bethesda had in fact made the best 360 and PS3 game possible. They fell far short of that due to lack of sufficient options for players to customize their games. Simple things like the ability to customize the HUD, sort by weight, some option for realistic hunger and thirst, option to turn off auto health regen, better difficulty sliders, sneak difficulty slider, darker dungeon option.

These basic roleplaying options are no where to be found. Bethesda has always created brilliant games with flaws that were corrected by the modding community. Because of the modding communities ability to easily fix these types of issues for PC user, Bethesda has never worried too much about stuff like this. They should do, as you say and build the best game possible for each platform. Until they do, my view is that Bethesda does show some bias in favor of PC.
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Ella Loapaga
 
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Post » Fri May 04, 2012 6:23 am

Ok folks, please don't call one another names or flame or bash different platforms/consoles in this thread. I'm going to remove some posts that have flamed and expect not to see any further since if I do the thread will be closed.
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Cagla Cali
 
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Post » Fri May 04, 2012 12:14 am

Is this topic still about sorting option?
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GLOW...
 
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Post » Fri May 04, 2012 4:56 am

Lol chart4ever.
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Anthony Santillan
 
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Post » Fri May 04, 2012 1:45 am

Thank you :tongue:



Yea, no I agree with this. I had suspected that the Kinect was doing the work for at least the voice recognition. The question is, if it's just translating that into a command, what is the command for "menu sort?"

And... does that command exist without the Kinect?
A modder managed to implement voice commands on the PC before the CK was even released (and long before any talk about Kinect functionality). So obviously, this technology is not Kinect exclusive. What truly irks me is the thought of Bethesda adding a sort function that all platforms could benefit from. But we've been over this already, I believe.
For example:

Very near launch, a lot of people were up in arms about the keymapping. Apparently, on the PC, when you remap a key in the game, the user interface does not change to reflect that. So while you may have mapped "Take All" to the "[" key or something, the UI will still say "Press R to Take All."

This made it very difficult to tell what the correct key would be, because there's also nowhere that you can go to find the original defaults. Unless, of course, you just reset your whole map.
So anyway, that was a big stupid fuss right at the beginning.

Bethesda's response?
"Nothing we can do about it. We can't spare the processing power to display dynamic key icons."

Excuse me?

There's no possible way that makes any sense. For one thing, they would only need to do it for PC, where processing power is hardly a problem. Secondly, there have got to be fifty billion ways to still use a static image, but just have it change said static image when the key maps are changed.

Ugh.

So there they go, demonstrating their unlimited capacity for the utterly ridiculous.
It's worse than what you describe. Remapping certain key/commands breaks their functionality completely. It's not just an issue of the wrong key being displayed in the menu. To me, this and the wonky dialog choice errors, definitively point to a game that was designed to be played with a controller and was then sloppily adapted to mouse and keyboard. So why is this too difficult to fix? My first theory is simple hubris. There are a number of other glaring flaws that Bethesda just flat out refuses to even acknowledge. Archery bugs introduced by v1.5, for example. I hate to be so cynical but I believe they are too proud to acknowledge their mistakes sometimes.

My other theory as to why they don't fix the UI is this: I'm not sure they know how. I read in another thread that the UI was made using a proprietary software tool from Adobe. It's possible that Beth farmed out the UI programming or that the devs who know how to use this tool have moved on to other projects and are not on the patching team. Sad if true. This could also be a hint that Microsoft themselves made the necessary changes to enable the sort feature. In fact, I wouldn't be surprised if M$ funded the entire Kinect functionality project in order to bolster Kinect sales. If that's the case, "sort" will never come to the other two platforms.
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Wayne Cole
 
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Post » Thu May 03, 2012 3:12 pm

There are mods for categorized and sortable inventory lists for PC users. Here is one example: http://www.youtube.com/watch?v=WA1sLQ55FII
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Timara White
 
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Post » Thu May 03, 2012 5:44 pm

That does not explain why we don't have a button to sort by weight.

Yep. And that we can't explain, only speculate. Only Bethesda can explain this, and hopefully they will.
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Jeffrey Lawson
 
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Post » Fri May 04, 2012 12:40 am

I would agree with this if Bethesda had in fact made the best 360 and PS3 game possible. They fell far short of that due to lack of sufficient options for players to customize their games. Simple things like the ability to customize the HUD, sort by weight, some option for realistic hunger and thirst, option to turn off auto health regen, better difficulty sliders, sneak difficulty slider, darker dungeon option.

These basic roleplaying options are no where to be found. Bethesda has always created brilliant games with flaws that were corrected by the modding community. Because of the modding communities ability to easily fix these types of issues for PC user, Bethesda has never worried too much about stuff like this. They should do, as you say and build the best game possible for each platform. Until they do, my view is that Bethesda does show some bias in favor of PC.

But it isn't bias. It's the way it is. No matter which game it is, only the PC version allows you to "get your hands dirty" tweaking, modding, etc. It's simply something that neither Microsoft or Sony are going to attempt to allow... at least for the time being. If you want those things, you have to get a PC. My original purpose for getting an Xbox/Kinect was because of our two sons and we had just purchased a massive 3D HDTV. I knew going in that I would not experience the joy of PC tweaking and that the graphics cannot be enhanced any further than what the base game has. That was a bummer for me, but I liked the trade off of being able to lay on the couch playing my game that runs smoothly on a big television. I absolutely do not begrudge PC owners or game developers for the simple fact that PC gamers can tweak their games, graphics, etc. I'm not sad when Playstation comes out with an exclusive I'd love to play but can't play it. That's just the way it is.
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JUDY FIGHTS
 
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Post » Thu May 03, 2012 9:59 pm

Yep. And that we can't explain, only speculate. Only Bethesda can explain this, and hopefully they will.

I hope they explain this and that they also explain why there is no option to turn off the compass and sneak crosshair. The lack of sort by weight is a minor annoyance every now and then. The Pipboy compass and sneak crosshair pervades every minute of gameplay. Sure, you can turn off the entire HUD (thank goodness they at least gave us that) but then you loose the invisible status bars and all on screen text, which can be very annoying. You cannot tell what you are picking up and you never know what reward you just got. And sometimes I'd just like to know how much magicka/health/stamina I have left.
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Ebou Suso
 
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Post » Thu May 03, 2012 7:08 pm

Beth only cares about the 360, so forget about this happening on PS3/PC.
Beth cares about making money like any other company.
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John Moore
 
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Post » Fri May 04, 2012 3:58 am

But it isn't bias. It's the way it is. No matter which game it is, only the PC version allows you to "get your hands dirty" tweaking, modding, etc. It's simply something that neither Microsoft or Sony are going to attempt to allow... at least for the time being. If you want those things, you have to get a PC. My original purpose for getting an Xbox/Kinect was because of our two sons and we had just purchased a massive 3D HDTV. I knew going in that I would not experience the joy of PC tweaking and that the graphics cannot be enhanced any further than what the base game has. That was a bummer for me, but I liked the trade off of being able to lay on the couch playing my game that runs smoothly on a big television. I absolutely do not begrudge PC owners or game developers for the simple fact that PC gamers can tweak their games, graphics, etc. I'm not sad when Playstation comes out with an exclusive I'd love to play but can't play it. That's just the way it is.

That is the old answer, but given the millions of people playing Skyrim on consoles, Bethesda is going to have to address this issue or someone else is going to step in and build a better mousetrap. The success of Skyrim is not going unnoticed. I would expect to see some clones in a few years. After all, no one else builds open world do what you want exploration games in a fantasy setting. Competition is exactly what we need to improve this genre of game.

We are not talking about full on mods here. We are talking about some very basic gameplay options like the ability to turn off the compass and sort your inventory by weight. You have the ability to customize your HUD in many other games on the PS3. There is no good reason it was not included in Skyrim.

EDIT: After rereading your post it looks like you misunderstood what I was saying. I was NOT calling for mods on consoles. I was saying that Bethedsa needs to have a better options menu. We can turn off the crosshair, but why not the sneak crosshair and compass. You should be able to turn off that stuff in an options menu. A realistic hunger/thirst option would be easy to implement in an options menu as well. Just look at FONV.
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no_excuse
 
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Post » Thu May 03, 2012 9:04 pm

Yep. And that we can't explain, only speculate. Only Bethesda can explain this, and hopefully they will.

The only reasons I can think of are group think and pride. They sat around telling each other how awesome the UI design was, with no one willing to speak up to point out it's obvious flaws. Hence the crappy UI got pushed through to release. Then when the feedback started coming in and they realized they screwed up, they were too proud to admit it, and hence too proud to fix it. Except through round about ways like the Kinect feature.
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Alan Whiston
 
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Post » Thu May 03, 2012 11:49 pm

I hope they explain this and that they also explain why there is no option to turn off the compass and sneak crosshair. The lack of sort by weight is a minor annoyance every now and then. The Pipboy compass and sneak crosshair pervades every minute of gameplay. Sure, you can turn off the entire HUD (thank goodness they at least gave us that) but then you loose the invisible status bars and all on screen text, which can be very annoying. You cannot tell what you are picking up and you never know what reward you just got. And sometimes I'd just like to know how much magicka/health/stamina I have left.

If it's a minor annoyance then why such a long friggin' thread over it? LOL! Anyway, with regard to the HUD, I do agree with you... but it isn't a gamebreaker for me. I've kind of learned to play without the HUD entirely... we'll see how far that goes as my mage levels up, however. I would be ecstatic if they did patch it to where the status bars and tooltips show up, however.
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Eliza Potter
 
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Post » Thu May 03, 2012 7:08 pm

The only reasons I can think of are group think and pride. They sat around telling each other how awesome the UI design was, with no one willing to speak up to point out it's obvious flaws. Hence the crappy UI got pushed through to release. Then when the feedback started coming in and they realized they screwed up, they were too proud to admit it, and hence too proud to fix it. Except through round about ways like the Kinect feature.

That's a bit presumptuous, don't you think? I'm sure you wouldn't like it if someone said that the only reason you post on this forum is pride, vanity, sloth, and because you don't have a life (though I'm guilty of presumption, too, hehehe, just wanted to point it out).
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Sam Parker
 
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Post » Fri May 04, 2012 5:59 am

That is the old answer, but given the millions of people playing Skyrim on consoles, Bethesda is going to have to address this issue or someone else is going to step in and build a better mousetrap. The success of Skyrim is not going unnoticed. I would expect to see some clones in a few years. After all, no one else builds open world do what you want exploration games in a fantasy setting. Competition is exactly what we need to improve this genre of game.

We are not talking about full on mods here. We are talking about some very basic gameplay options like the ability to turn off the compass and sort your inventory by weight. You have the ability to customize your HUD in many other games on the PS3. There is no good reason it was not included in Skyrim.

Old or new, it's the truth.
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Emily Shackleton
 
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Post » Fri May 04, 2012 5:51 am

That's a bit presumptuous, don't you think? I'm sure you wouldn't like it if someone said that the only reason you post on this forum is pride, vanity, sloth, and because you don't have a life (though I'm guilty of presumption, too, hehehe, just wanted to point it out).
Sure. But if Bethesda doesn't like the criticism for the UI, they can patch it easily. Otherwise, they will prove Mitheledh is right. After six months, safe to say they did prove.
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Adrian Powers
 
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Post » Fri May 04, 2012 3:47 am

That's a bit presumptuous, don't you think? I'm sure you wouldn't like it if someone said that the only reason you post on this forum is pride, vanity, sloth, and because you don't have a life (though I'm guilty of presumption, too, hehehe, just wanted to point it out).

I don't think it's presumptuous at all.

Let me put it this way. This is not a new issue. People have been talking about it since they first showed video of the UI at E3 about a year ago. People talked about it even more when the game was released. And all the while, Bethesda was mum on the subject (or defensive if they said anything at all). Then, all of the sudden, they sneak the fixes for this issue into the new Kinect feature.
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Rusty Billiot
 
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Post » Fri May 04, 2012 4:50 am

Old or new, it's the truth.

No its not. :biggrin:
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TOYA toys
 
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