[RELz] Static Mesh Improvement Mod (SMIM)

Post » Thu May 24, 2012 6:31 pm

80000? That's like, over 9000!

Ok, can't test over the next couple of days, is there a performance hit due to that?
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alicia hillier
 
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Post » Fri May 25, 2012 1:03 am

Could you edit the windmills to have a full sail? Or maybe you already did that? The sails also seem a bit short, I don't know easy it is to change that. This is just bugging me since I'm Dutch. :P
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Ana
 
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Post » Thu May 24, 2012 8:12 pm

80000? That's like, over 9000!

Ok, can't test over the next couple of days, is there a performance hit due to that?
No performance hit for me.

Have you looked at threw steps leading up to Dragonsreach? There's a UV error, I think.
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Eilidh Brian
 
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Post » Fri May 25, 2012 1:36 am

Hello friends, the time has come for epic archery practice! Behold, the http://static.skyrim.nexusmods.com/downloads/images/8655-1-1330149751.jpg! Gotta say I love how these turned out! Will be out for next version for all you to enjoy and stare at and marvel at and ... such.

Edit: oh, and I changed the http://static.skyrim.nexusmods.com/downloads/images/8655-1-1330150958.jpgcolored since the outcry was so great. :wink: I know it's still not 100% the same since vanilla 2D textures use fake lighting effects, but mine is now more realistic I decree.

Have you looked at threw steps leading up to Dragonsreach? There's a UV error, I think.
Is that in Whiterun? Sorry, have barely played the game. But yes, I noticed a gap in the stairs going up to the Whiterun castle. I assume the Unofficial Patch has spotted and fixed this.
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Nathan Barker
 
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Post » Thu May 24, 2012 10:31 pm

Don't assume. I know Kivan has seen plenty wrong in Whiterun, and I have too, but we don't necessarily know if your issue is one we spotted :)

Also, Brumbek, that's an awesome looking chain you have there. Those targets too.
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Robert Devlin
 
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Post » Thu May 24, 2012 9:10 pm

Hello friends, the time has come for epic archery practice! Behold, the http://static.skyrim.nexusmods.com/downloads/images/8655-1-1330149751.jpg! Gotta say I love how these turned out! Will be out for next version for all you to enjoy and stare at and marvel at and ... such.

Edit: oh, and I changed the http://static.skyrim.nexusmods.com/downloads/images/8655-1-1330150958.jpgcolored since the outcry was so great. :wink: I know it's still not 100% the same since vanilla 2D textures use fake lighting effects, but mine is now more realistic I decree.


Is that in Whiterun? Sorry, have barely played the game. But yes, I noticed a gap in the stairs going up to the Whiterun castle. I assume the Unofficial Patch has spotted and fixed this.
Nice targets! I like lots. Chains look even better than you made them already. There's uv mapping errors on the stones outside the Palace of Kings in Windhelm, I think.
As much as I want you to experience the game (the variety in dungeon design is a wonder to behold) I, rather selfishly, would rather you keep fixing it :wink:
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Mashystar
 
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Post » Thu May 24, 2012 9:51 am

v1.09 February 24, 2012 is out. Remember, you don't have to download all my constant updates...you could wait...if you is crazy. :wink:
  • Archery Target and Target Tripod meshes have been SMIM'd, that is to say they now look awesome instead of BBB (blocky, blurry, and bad).
  • Changed the Whiterun Drawbridge rings to be steel colored to match vanilla. Thanks to the users for making me go fix this. Har har.
  • Actually fixed the glowing bottom stump texture for furniture this time. Forgot to save it as DXT1 last time. Forgive me world!
  • Minor changes to clutter furniture and dresser textures for better alignment. Not perfect yet.
  • More customization options added. All the 3D rings stuff can now be optionally disabled for less powerful machines. The "Core" files are now the less graphically intensive stuff.
  • Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM!
Don't assume. I know Kivan has seen plenty wrong in Whiterun, and I have too, but we don't necessarily know if your issue is one we spotted :smile:

Also, Brumbek, that's an awesome looking chain you have there. Those targets too.
Thanks Arthmoor! Fair enough about gaps. I'll take a screenshot next time I play and post, although it is a really obvious gap.
Nice targets! I like lots. Chains look even better than you made them already. There's uv mapping errors on the stones outside the Palace of Kings in Windhelm, I think.
As much as I want you to experience the game (the variety in dungeon design is a wonder to behold) I, rather selfishly, would rather you keep fixing it :wink:
Thanks. Well...don't worry, if I don't fix a mesh every few days I get weak and blocky and blurry...
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gary lee
 
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Post » Thu May 24, 2012 3:03 pm

Those redesigned drawbridge chains are incredible! The shiny vanilla ones look like they are made of flimsy plastic in comparison. I can see how as a 3-D modeler you must be horrified by some of the awful meshes in Skyrim. Keep up the fantastic work and don't let the nitpickers on the Nexus comments discourage you(saw some unfriendly exchanges there).
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Cesar Gomez
 
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Post » Thu May 24, 2012 8:20 pm

If I might make a request, the gravestones in Windhelm are absolutely horrifying to look at. I've seen Nintendo 64 games with better textures than what they did with those gravestones. It's so awful I can't even walk through that part of the city. Would you be able to fix those up?
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Kayleigh Mcneil
 
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Post » Thu May 24, 2012 1:57 pm

I'm posting this here as you, Brumbek, are the best chance of a cure.
There's something wrong with the wall behind the manequins in the solidute house. At 1st I thought is was a fault with one of the many texture packs I have used, but it isn't, its there when they're all uninstalled. On closer inspection, I think it's actually a mesh.

http://img853.imageshack.us/img853/3197/solitudehousewallprob.jpg

It the white line arcing down, and under it there another bit of wall sticking out. In game it's even worse as it flicker like mad. Any chance of a look?
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Red Sauce
 
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Post » Thu May 24, 2012 10:00 pm

Nice Work. Only the new Barrels are not my kind of liking, I like the Vanilla barrels more, they look more realistic. But the other ones are very good.
Have to agree with this, the new meshes look much better, but the old textures look more like barrels. The only barrels that look that good are barrels that are sitting in store windows (not that I've ever seen a barrel in a store window but I think that gets my point across). Dirty up the texture, maybe warp the wood (in the mesh) a bit to give it a much more realistic work. Overall, though, looks awesome, I can't wait for you to replace other stuff.
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Kanaoka
 
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Post » Thu May 24, 2012 11:31 pm

Have to agree with this, the new meshes look much better, but the old textures look more like barrels. The only barrels that look that good are barrels that are sitting in store windows (not that I've ever seen a barrel in a store window but I think that gets my point across). Dirty up the texture, maybe warp the wood (in the mesh) a bit to give it a much more realistic work. Overall, though, looks awesome, I can't wait for you to replace other stuff.

Umm... Did you read the thread? There's an alternate vanilla texture option.
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Jonathan Egan
 
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Post » Fri May 25, 2012 12:07 am


Is that in Whiterun? Sorry, have barely played the game. But yes, I noticed a gap in the stairs going up to the Whiterun castle. I assume the Unofficial Patch has spotted and fixed this.
Yep that's in white run. Along with the gap, there's also some pretty bad stretching where the top of the step and the front of the step meet.
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Kate Norris
 
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Post » Thu May 24, 2012 6:45 pm

Umm... Did you read the thread? There's an alternate vanilla texture option.
I'm not reading 140 posts in case there might be a response to something I want to say. If he wants it to be obvious that there's a vanilla texture option, he can put that in the first post with the rest of the easily accessible mod info.
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Zosia Cetnar
 
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Post » Thu May 24, 2012 2:41 pm

I'm not reading 140 posts in case there might be a response to something I want to say. If he wants it to be obvious that there's a vanilla texture option, he can put that in the first post with the rest of the easily accessible mod info.

It's called a "Search" feature. All browsers have one. Use it.

"I don't want to read the thread" is not a valid excuse for anything when you can just press CTRL+F, type in "vanilla texture," and have the entire thread checked over in less than 30 seconds.
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N Only WhiTe girl
 
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Post » Thu May 24, 2012 10:26 am

I'm not reading 140 posts ...
Why not?
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Vicki Blondie
 
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Post » Thu May 24, 2012 10:27 pm

I'm not reading 140 posts in case there might be a response to something I want to say. If he wants it to be obvious that there's a vanilla texture option, he can put that in the first post with the rest of the easily accessible mod info.

It's in the readme and in the mod's description linked to in the OP. Do your due diligence. You don't have to read through five pages, but you should read the mod's filepage.
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Emma Parkinson
 
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Post » Thu May 24, 2012 6:42 pm

Umm... Did you read the thread? There's an alternate vanilla texture option.
I'm sorry, next time we should ask Brumbek to set time aside from his modding to cater to the wills of all the other people, because you know, we deserve it. /sarcasm
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Jonathan Windmon
 
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Post » Thu May 24, 2012 8:08 pm

Maybe next time I want to comment on an author's works, while agreeing with other people that have also voiced comments, I'll keep my mouth shut. Why are we being so critical, and when did it become common practice to not include the readme in the relz post?
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Kristina Campbell
 
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Post » Thu May 24, 2012 10:54 pm

If I might make a request, the gravestones in Windhelm are absolutely horrifying to look at. I've seen Nintendo 64 games with better textures than what they did with those gravestones. It's so awful I can't even walk through that part of the city. Would you be able to fix those up?
Haven't gotten that far in my playing. Can you take a picture of it and post it? Otherwise, may be a while before I ever get there to notice. If I see it sooner, maybe I'll get so offended I'll have to fix it immediately. :)
I'm posting this here as you, Brumbek, are the best chance of a cure.
There's something wrong with the wall behind the manequins in the solidute house. At 1st I thought is was a fault with one of the many texture packs I have used, but it isn't, its there when they're all uninstalled. On closer inspection, I think it's actually a mesh.

http://img853.imageshack.us/img853/3197/solitudehousewallprob.jpg

It the white line arcing down, and under it there another bit of wall sticking out. In game it's even worse as it flicker like mad. Any chance of a look?
Looks like a level design error. One piece is going through the other. The Unofficial Patch should fix this. I'd post in that thread. My mod doesn't edit any actual placement of meshes in the game world (.esp edits).
Maybe next time I want to comment on an author's works...
Just calm down. Actually, it is much more standard practice to give a brief introduction and then link to Nexus page these days. Nexus provides a much nicer format to read, with pictures and stuff. So just a friendly tip, I always read the Nexus page before I comment on a mod on the forum threads.
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Ice Fire
 
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Post » Thu May 24, 2012 11:18 pm

If I might make a request, the gravestones in Windhelm are absolutely horrifying to look at. I've seen Nintendo 64 games with better textures than what they did with those gravestones. It's so awful I can't even walk through that part of the city. Would you be able to fix those up?
Actually not just the gravestones. Many parts of Windhelm looks awful and low-res (at least for me)...it'll be a nightmare for Brumbek I think... ;)
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Claire
 
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Post » Thu May 24, 2012 6:19 pm

Makes me wonder if Windhelm is suffering from improperly UV'd meshes rather than just being low-res textures.
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Amy Gibson
 
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Post » Fri May 25, 2012 12:29 am

Loving the mod, version 1.09 had some very nice improvements.
Unfortunately version 1.10 appears to be non-functional through Nexus Mod Manager (a number of comments of that on the Nexus page, and you can add my name to that list as well.) So will have to wait for that to be fixed to comment on the changes made there, which sound rather good as well. :wink:
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hannaH
 
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Post » Thu May 24, 2012 10:33 am

I'm posting this here as you, Brumbek, are the best chance of a cure.
There's something wrong with the wall behind the manequins in the solidute house. At 1st I thought is was a fault with one of the many texture packs I have used, but it isn't, its there when they're all uninstalled. On closer inspection, I think it's actually a mesh.

http://img853.imageshack.us/img853/3197/solitudehousewallprob.jpg

It the white line arcing down, and under it there another bit of wall sticking out. In game it's even worse as it flicker like mad. Any chance of a look?

How the heck do you have a female mannequin in a bikini? Is that a mod, or is it because your PC is a female? My only female char hasn't come across mannequins yet lol...
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Gavin boyce
 
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Post » Thu May 24, 2012 3:56 pm

How the heck do you have a female mannequin in a bikini? Is that a mod, or is it because your PC is a female? My only female char hasn't come across mannequins yet lol...
A little off topic, but Brumbek won't mind :wink:
Its a combination of http://skyrim.nexusmods.com/downloads/file.php?id=9131 by Thepal and CBBE non-nvde/never nvde version or summit. The real issue is why it isn't wearing the theives guild armour thats in it's inventory! (NB the default mannequin does this too)
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jessica sonny
 
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