Still think Destruction is balanced VS. Archery 1-handed Mel

Post » Mon May 14, 2012 8:26 am

Bethesda can't stop you from exploiting if you're heavily concentrated on "roll-playing" rather than role-playing

Nice pun but why is using enchanting/alchemy together exploiting? You're just using the system as intended and it's turning you into a god.
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Saul C
 
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Post » Mon May 14, 2012 6:19 am

Yeah dude it happens all the time. Good thing I have medicaid because I'm handicapped from acid damage to my torso.

I like enchanting/smithing/alchemy (I have them all at 100) and like using every possible resource I have to overcome horrendous odds. I can do whatever I want with Skyrim without some monkey trying to push me into his box. If I want to change the game to stop me from one shotting everyone, that's what I'll do.


I've always described it has how much hoop jumping do you have to do to get overpowered? If there is very little hoop jumping and it just comes through the natural progress of a skill/game there is a balance problem. If you have to intentionally jump through multiple hoops outside the normal flow of the game/skills to get to massively overpowered well I just don't give a crap, just don't do it if you don't like it. Expecting people to avoid an hoop jumping exploit to remain normal in power while leaving the exploit there for people who want to be overpowered is one thing, expecting people to ignore entire classes of skills or other large segments of the game is another. On a related not for ES 6, it is better to remove the specific exploit than the entire effing system the exploit came from.
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Jesus Lopez
 
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Post » Mon May 14, 2012 5:19 am

I agree that crafting + physical combat can be absurdly overpowered, but now that I think about it, everything in this game (and in TES as a series) can be seen as broken if exploited correctly. For instance, a max level alchemist with all the perks can make poisons that deal thousands of points of damage or potions that fully restore your HP on a per second basis and last for several minutes.

We've already seen how melee and stealth can be OP, so I don't need to cover that.

As for those whining that magic is underpowered, I would have to disagree. A master conjurer can summon permanent allies, and with the right perks can make them tougher than almost any enemy you would face in the game. Illusion is still as broken as ever, as well. You can abuse high-level calm spells to stop everything from attacking, then attack until your enemy becomes hostile, and repeat this cycle until everything is dead. Alteration has the paralysis spell, for Sithis' sake. Some things are immune to paralysis, sure, but for everything that isn't that's basically free kills to a mage that's skilled in alteration.

I would almost be inclined to agree that destruction is underpowered, if not for the "impact" perk. With that, you can deal tons of dmg/sec and also stop your opponent from doing anything. I know this drains your magicka quickly, but that's what enchantments are for. Do you really think the people that are getting these 3000 damage swords are doing that solely with their one-handed skill? Hell no, they're abusing smithing and then putting fortify one-handed enchantments on their armor. If a mage does the same and puts fortify destruction enchantments on his/her robes, s/he can literally spam master level spells endlessly. And then you have a bunch of free magicka to use for other things, like setting up shield spells or restoring your health.

I'm not saying the crafting skills aren't overpowered, because they clearly are. I would like to see an official patch that nerfs them so the game could be more innately immersive. But what I am saying is that everything in this game can be abused in some way. Maybe except for lockpicking or speech, but you get my point.
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Lexy Dick
 
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Post » Mon May 14, 2012 3:52 am

Magic is not underpowered. End of discussion.
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Andy durkan
 
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Post » Mon May 14, 2012 7:54 am

I know this is a single player game, but players shouldn't have to deliberately avoid doing powerful things in order for the game to remain interesting.

Many people have said it really well already, but I'll try again. We find building our characters and making them powerful an enjoyable process. It is irritating when the only option is an over-easy gameplay experience, or being forced to make character development choices that are bad purely in order to not end up being too powerful.

It's especially silly that people are complaining about us complaining. Improving game play balance and removing these over powered features won't hinder anyone else's enjoyment of the game. I don't see why anyone here would mind playing a balanced game. It may not be important to you, but why hate on other people who do care about it?
I'm not entirely sure I get your point here. You CHOOSE to make bad choices to keep from becoming too powerful...? Melee or mage, you're going to be overpowered eventually anyway. This is TES, mobs will only climb so far with you.

Although I myself am extremely against being forced to play a game in a certain way by Developer's design. I tried out melee(I'm experienced with it in Oblivion as well) and being pure mage for so long towards the end of my Oblivion days, melee was boring to me, and I went back to using magic. I also got smithing up to 89(I was more interested in the Arcane Blacksmith perk, which seems to be useless..I think).

My arguement here though is that what I'm reading, is no different than what I read in Aion/WoW/FFXI/PW forums, you know, MMO games. What baffles me is that this is a single player game, and people are indirectly(just come out and say it) calling for nerfs to enchanting and blacksmithing. Destruction wasn't really nerfed. What got nerfed overall was player creativity across the board. This all happened due to people saying this and that was broken, fix fix fix fix, remove remove remove.

This is why I don't like that this game requires steam. Beth now has the power to instill things in the game based on "what the players think" and I don't support "listening to the players" because they only listen to the [censored].
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David John Hunter
 
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Post » Mon May 14, 2012 12:35 pm

Were you forced to powergame, or was it a decision you made?

I dont why people complain about this when its their doing in the first place..... sigh...
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Joe Bonney
 
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Post » Mon May 14, 2012 6:25 am

I would almost be inclined to agree that destruction is underpowered, if not for the "impact" perk. With that, you can deal tons of dmg/sec and also stop your opponent from doing anything. I know this drains your magicka quickly, but that's what enchantments are for. Do you really think the people that are getting these 3000 damage swords are doing that solely with their one-handed skill? Hell no, they're abusing smithing and then putting fortify one-handed enchantments on their armor. If a mage does the same and puts fortify destruction enchantments on his/her robes, s/he can literally spam master level spells endlessly. And then you have a bunch of free magicka to use for other things, like setting up shield spells or restoring your health.
The Impact perk is broken, however the damage you're dealing while using is pretty pathetic.

And the line of argument is silly "Well, Destruction might not be able to do any damage, but you can cast the spells for free!!!!". The other modes of attack are already free, it's not really a compelling argument.

Wouldn't it be better if Impact wasn't broken, Destruction spells actually used mana and in return were actually better then just shooting a bow?
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lisa nuttall
 
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Post » Mon May 14, 2012 1:54 am

Nice pun but why is using enchanting/alchemy together exploiting? You're just using the system as intended and it's turning you into a god.

The game doesnt put a gun at ur head forcing you to abuse the system though. Learn to use your judgment.

I'm at lvl 22 and my passive skill are at 30-40.

I only craft what I NEED or craft stuff from mats I gathered to make profit. I dont buy the whole merchant out just to grind my skills.

TOO BAD this game doesnt come with a BRAIN. Some people would really need it.
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Arnold Wet
 
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Post » Mon May 14, 2012 1:32 pm

Yeah dude it happens all the time. Good thing I have medicaid because I'm handicapped from acid damage to my torso.

I like enchanting/smithing/alchemy (I have them all at 100) and like using every possible resource I have to overcome horrendous odds. I can do whatever I want with Skyrim without some monkey trying to push me into his box. If I want to change the game to stop me from one shotting everyone, that's what I'll do.

Didn't say you couldn't or shouldn't, just laughing at the idiocy of it.
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Meghan Terry
 
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Post » Mon May 14, 2012 4:13 am

If people want to grind passive skill to get OP then FINE.
But afterward, for the love of god, dont come in crying that X is OP. No one forced you to take this path.

I've been playing a BALANCED lvl 22 Thief on Master with following stats atm: 50ish in sneak, lockpick, pickpocket, 30ish in blacksmith/enchant/alchemy, 40 in one-hand/archery and 35 in light armor.
And I can assure you that my experience is amazingly balanced, challenging and fun.

The people crying about BALANCE and OP issues are certainly [censored] and don't know how to play a sandbox where you do WHAT you want and become WHAT you want.


Seriously? The game just came out, I leveled up blacksmithing and enchanting because I thought that it would benefit me, not turn me into a god. It is ridiculous that you would have to avoid certain skills to play as a balanced character. I wanted to make some extra coin with blacksmithing and enchanting plus allow me to craft daedric armor. Which should be the way it is. Instead the way it turned out is once you get 100 blacksmithing and enchanting you basically are able to craft the best items in the game. It takes the special factor out of getting any unique items from the daedric gods or from the quest lines like for the Companions. I got the 2 handed axe from the companion quest line and compared it to my weapon and the dmg difference was over 100.

Crafted items should always be filler weapons in games.
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Samantha Wood
 
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Post » Mon May 14, 2012 3:21 am

So from what I understand is you guys are just selfish, way I look at things. I want to go through the game feeling like I am achieving something, magic lacks that. In a game where the major selling points in play what you want to play, there should be no builds that are more powerful than the other. Especially when you compare destruction to melee, usually when it comes to magic users and melee users. Magic has the power while melee has the survivability, in Skyrim going pure destruction you do subpar dmg and you have no survivability, Melee gets high survivability and Insane dmg.

Lemme ask you one question do you play a mage or a warrior/rogue.
I'm not selfish, I'm telling you and OP that you have options. You want to go through the game achieving something (what that something is IDK) fine beat the game on Master with a mage, congrats you've achieved something more difficult than a 2H warrior can do. The major selling point of the game is play what you want to play NOT have a build balanacer. If that's the case then my Khajiit's unarmored attacks need to be seriously buffed.
Magic can be used for survivability i.e. restoration and alteration are classes that protect and promote survivability.

If you want to know what class I play look at my sig, Locksmithing, archery, and unarmored are my specialties.
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maya papps
 
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Post » Mon May 14, 2012 4:44 pm

This is more of a different issue. That being Enchanting is ridiculously strong right now.


Does Destruction need improving? Yes. Does it need improving so it can match the garbage in those videos? God no.


Sadly this thread is going to be drowned by all the idiots spouting that balance doesn't matter in a single player game when it really does. As it has been said already, if your character specializes in Enchanting and Smithing your character will end up as an immortal god one shotting everything in the game. That's simply not fun and makes these skills very off-putting.

I would love to be able to use Enchanting without it being so imbalanced.
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Umpyre Records
 
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Post » Mon May 14, 2012 8:17 am

Were you forced to powergame, or was it a decision you made?

I dont why people complain about this when its their doing in the first place..... sigh...

Honestly, I don't understand why so many people defend bad features in a game by saying that you aren't compelled to use them. That's like saying everything in the game can be shoddy, because the game doesn't force you to do anything. I still haven't seen anyone tell me why they LIKE the way enchanting/smithing works now. And yet, they object to people complaining about it.
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sas
 
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Post » Mon May 14, 2012 4:33 am

Seriously? The game just came out, I leveled up blacksmithing and enchanting because I thought that it would benefit me, not turn me into a god. It is ridiculous that you would have to avoid certain skills to play as a balanced character. I wanted to make some extra coin with blacksmithing and enchanting plus allow me to craft daedric armor. Which should be the way it is. Instead the way it turned out is once you get 100 blacksmithing and enchanting you basically are able to craft the best items in the game. It takes the special factor out of getting any unique items from the daedric gods or from the quest lines like for the Companions. I got the 2 handed axe from the companion quest line and compared it to my weapon and the dmg difference was over 100.

Crafted items should always be filler weapons in games.

Re-roll and only use blacksmith/enchanting when you actually need something crafted or got mats to turn in profit.
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Rinceoir
 
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Post » Mon May 14, 2012 3:01 pm

Who gives a crap? This isn't WoW and you're not competing in PVP on Skyrim.

Thank you. Something like this doesn't 'break' the game unless you go out of your way to abuse an obvious oversight. The end.
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Aliish Sheldonn
 
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Post » Mon May 14, 2012 10:47 am

You honestly make no sense to me.

Why would you GIVE UP your better gear if it becomes too easy? That feels terrible, to give up your good weapons to "make the game feel balanced".

The point of this thread is to give spotlight to the how unbalanced Smithing and Enchanting are. Is it ok for them to be this broken?

Its called meta-gayming. Not everyone, especially those who enjoy RPGs, engages in it. QQ.
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Theodore Walling
 
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Post » Mon May 14, 2012 11:28 am

Balanced doesn't mean that every single thing under the sun is equally effective! Balanced means that there aren't options which are just light years ahead of everything.

Would you like a spell called "Kill everything" which cost 1 magicka automatically killed all hostiles within a 3 km radius that would only be available to characters with 100 destruction?


Sure why not I wouldn't use it but you could
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Quick Draw
 
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Post » Mon May 14, 2012 1:14 pm

Its called meta-gayming. Not everyone, especially those who enjoy RPGs, engages in it. QQ.

It's not meta-gaming at all. Anyone in the game who realizes they can enchant +alchemy and mix +enchanting gear would understand what problems that causes.

There's no hoops, no guns to people's heads, no acid torsos or any similes you people come up with, just some very obvious game breaking mechanics that anyone intelligent person who dabbles in the crafting system will realize immediately.

I don't really care one way or the other, it's my game and I can fix it however I want. Once BGS releases the construction kit they can stop supporting Skyrim altogether for all I care.
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Chelsea Head
 
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Post » Mon May 14, 2012 12:41 pm

Sure why not I wouldn't use it but you could

lol, exactly.

I don't think people know what is a Sandbox game.
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Sophie Louise Edge
 
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Post » Mon May 14, 2012 5:38 pm

Okay so let me understand this.

Fighters are gathering hundreds of items to enchant with alchemy+

Fighters are gathering lots of plants and what not to make enchanting + potions

Then you have to go back and forth to get rediculous stat increases and then add smithing just do fun?

Couldn't mages do the same but instead create echants and potions that increase destruction power,etc?

Look. I've seen someone beat morrowind in 10 minutes using alchemy. Exploits happen. Key word, exploits. I'm playing the game right now using all crafting skills and one handed. I get one hitter constantly ( master difficulty), it to me feels like open world dark souls.

Before I end. Let's say you get to lvl 50 and are this OP monster. Raise your other skills get to around 80, your. Challenge will increase. I really want to say more but I think my point gOt across
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Robert Jr
 
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Post » Mon May 14, 2012 3:53 am

I'm not selfish, I'm telling you and OP that you have options. You want to go through the game achieving something (what that something is IDK) fine beat the game on Master with a mage, congrats you've achieved something more difficult than a 2H warrior can do. The major selling point of the game is play what you want to play NOT have a build balanacer. If that's the case then my Khajiit's unarmored attacks need to be seriously buffed.
Magic can be used for survivability i.e. restoration and alteration are classes that protect and promote survivability.

If you want to know what class I play look at my sig, Locksmithing, archery, and unarmored are my specialties.

So from what I gather, your fine with the way you want to play being underpowered, so talking to you is meaningless. No matter what I do or say your fine with the fact that you paid to play a game that makes it extremely easy for one way to play and extremely difficult for the others.
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ladyflames
 
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Post » Mon May 14, 2012 2:21 am


Couldn't mages do the same but instead create echants and potions that increase destruction power,etc?


Nope.

And you're overestimating the amount of effort required to do this. Any melee class who naturally levels enchanting and uses the most obvious enchants will become incredible overpowered.
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Leanne Molloy
 
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Post » Mon May 14, 2012 5:07 am

So from what I gather, your fine with the way you want to play being underpowered, so talking to you is meaningless. No matter what I do or say your fine with the fact that you paid to play a game that makes it extremely easy for one way to play and extremely difficult for the others.

In real circunstance its normal that a UNARMED and BOW character would be sub-par to other build (versus a heavy-armor/two-hander wielder for example). It's not a question of being underpowered or overpowered, it's about how YOU want to play the game.

I personally dont give a [censored] if a certain player in china can one shot dragons.
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Sierra Ritsuka
 
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Post » Mon May 14, 2012 6:30 am

So from what I gather, your fine with the way you want to play being underpowered, so talking to you is meaningless. No matter what I do or say your fine with the fact that you paid to play a game that makes it extremely easy for one way to play and extremely difficult for the others.
No you're wrong. I'm not fine with it, that's the exact way I want the game to be. SKYRIM is not the bastion of difficult games, its the exact opposite its an immersion game that you should be able to go out and do what you want, HOWEVER if you want to power game and make a super character fine. TES has always had ways to power level your character.

Google Search: Oblivion Efficient Leveling, actually let me do that for you http://bit.ly/vcMWcl

I did an efficient level mage up to level 20 and it was the most boring thing I've ever done in my life.
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Zach Hunter
 
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Post » Mon May 14, 2012 2:49 pm

Problem I see here is not that magic is underpowered... it's jsut that alchemy and enchanting synergize much too well.

That's the real problem, and it only really arises when you deliberately seek out this syngergy and make gear that enables you to make better gear to make better potions to make better gear.... and so on. :)

So yes, that IS broken, but I do agree it is a single player game. Just because it is possible to exploit something that is obviously overpowered, doe snot mean you HAVE to, or that doing so is the only way to play properly.

Itkovian
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jessica sonny
 
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