Still think Destruction is balanced VS. Archery 1-handed Mel

Post » Mon May 14, 2012 1:52 pm

I truly doubt Bethesda will patch this. They would have to do a large re-work to bring Magic up few notches, and Melee down.

Hm, I agree it'll be a big'un, but they probably will do it... eventually.
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alyssa ALYSSA
 
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Post » Mon May 14, 2012 6:19 am

Hm, I agree it'll be a big'un, but they probably will do it... eventually.
http://www.youtube.com/watch?v=oeldv48RGv8
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Robyn Lena
 
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Post » Mon May 14, 2012 4:04 pm

My god these new age gamers just don't understand what RPG, Single Player, and Sandbox means without attachment to competition :(
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Maria Garcia
 
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Post » Mon May 14, 2012 5:12 pm

man, that 1 shot dragon was sad looking :(
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Dominic Vaughan
 
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Post » Mon May 14, 2012 8:38 am

Just try sneaking with daggers + the x2 backstab damage gloves. enjoy your x30 damage instant kills!

The creator of the video says:

Someone talking about the 30x backstab
it's actualy still weaker
Actually
Because +one-handed skills don't ADD to a Dagger
So 160% (188% with the alchemy thingy) one handed is possible with enchanting
Plus x6 backstab
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NEGRO
 
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Post » Mon May 14, 2012 2:25 pm

Who gives a crap? This isn't WoW and you're not competing in PVP on Skyrim.

No, but it does make my melee character less fun to play. I loved when it took a few minutes to kill a dragon, now it takes less than 10 seconds.
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Chris BEvan
 
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Post » Mon May 14, 2012 3:21 pm

The creator of the video says:

Someone talking about the 30x backstab
it's actualy still weaker
Actually
Because +one-handed skills don't ADD to a Dagger
So 160% (188% with the alchemy thingy) one handed is possible with enchanting
Plus x6 backstab

Yep. Even if sneak attack had instant kills it'd still be less powerful because of the time requirement to set it up. With the right gear setup you can easily faceroll everything.
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Danel
 
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Post » Mon May 14, 2012 2:24 pm

This game doesn't need to be balanced, who gives a [censored] if one abuses the system to get better melee he cheated himself out of the enjoyability of leveling creating your character into a power character after time. You however don't have to do it. This isn't online so you don't need to [censored] about issues that won't ever affect you unless you decide to abuse this. It isn't a problem, melee should be OPed because well. Putting and arrow into somone happens to do less damage then having a blade slice through a foot or more of your flesh. Lets look at magic shall we... magic isn't very good, unless you fully focus on using magic then it becomes good. Which is the point of becoming a mage, to be very powerful in magic....
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Yama Pi
 
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Post » Mon May 14, 2012 4:40 pm

THAT GUY IN HIS GAME IS DOING BETTER WITH HIS CHOICES THAN I'M DOING IN MY GAME WITH MY CHOICES

BETHESDA BALANCE MY CHOICES TO BE EQUAL WITH THAT GUYS CHOICES IN OUR COMPLETLEY SEPARATE SINGLE PLAYER GAMES
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FITTAS
 
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Post » Mon May 14, 2012 4:09 pm

No, but it does make my melee character less fun to play. I loved when it took a few minutes to kill a dragon, now it takes less than 10 seconds.

And not even that!

It took .6 seconds.
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Nana Samboy
 
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Post » Mon May 14, 2012 3:53 am

Remember the days of Morrowind and Oblivion where spellmaking was fair and balanced?

Neither do I.
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Budgie
 
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Post » Mon May 14, 2012 10:59 am

THAT GUY IN HIS GAME IS DOING BETTER WITH HIS CHOICES THAN I'M DOING IN MY GAME WITH MY CHOICES

BETHESDA BALANCE MY CHOICES TO BE EQUAL WITH THAT GUYS CHOICES IN OUR COMPLETLEY SEPARATE SINGLE PLAYER GAMES

Once again...it's about mages only getting weaker as the level progresses. That's the opposite of what anyone wants.
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Chloe Mayo
 
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Post » Mon May 14, 2012 12:31 pm

OP is right. Single player games have to be balanced, glitches ruin the game xperience.
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Svenja Hedrich
 
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Post » Mon May 14, 2012 6:20 am

So after watching these videos, I am convinced that this game is utterly broken when it comes to balance.

Melee is way stronger than magic could ever be. It's just the fact that Enchanting, Blacksmithing, and Alchemy are CATERED for Melee types it's not even funny.

http://www.youtube.com/watch?v=tOSw36zv7YI

Sneak is also horribly broken.

http://www.youtube.com/watch?v=FKP26gbQ7II

Enjoy the game breakingness.

So what you're saying is...if you go out of your way to break the game, the game becomes broken. I guess that makes sense. I don't see a problem here.
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Nichola Haynes
 
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Post » Mon May 14, 2012 3:21 am

THAT GUY IN HIS GAME IS DOING BETTER WITH HIS CHOICES THAN I'M DOING IN MY GAME WITH MY CHOICES

BETHESDA BALANCE MY CHOICES TO BE EQUAL WITH THAT GUYS CHOICES IN OUR COMPLETLEY SEPARATE SINGLE PLAYER GAMES
:biggrin:

Enjoyed that, made me laugh
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Rachael
 
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Post » Mon May 14, 2012 3:22 pm

So what you're saying is...if you go out of your way to break the game, the game becomes broken. I guess that makes sense. I don't see a problem here.

Go out of your way?

You mean if you want to level Smithing and Enchanting you're going out of your way to break the game right? I guess that makes sense. I don't see a problem here.
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John N
 
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Post » Mon May 14, 2012 7:17 am

This "you aren't playing the game right, like I do" nonsense needs to stop, really.

There is a valid reason to try to fix it when a game has a broken mechanic. That is ultimately the only sane and rational thing to do.

Enchanting and smithing, to start wit, give far too much power. That's simply obvious. They need to be nerfed back down to being something sane. The answer is not to say that anyone who uses the game mechanics to their advantage, the way that any game should EXPECT a player to play, is cheating or breaking their game, but to fix the broken part of the game.

Conversely, it also makes no sense for these advantages to exist for warriors, but not for mages. In fact, enchantment is a mage's crafting skill, so it should make sense for enchantment to be more helpful for mages, not warriors. Giving players the ability to increase their magic power (such as the level of enemy illusion spells work upon, healing output of restoration, or damage output of destruction) by using some sort of enchantable magic item, and as such, scale up their power based upon their mage's crafting skill only makes sense.

One of my favorite mods for Oblivion was Oscuro's Oblivion Overhaul, you know what that mod did, among many other things? It said that "Weakness to ___" spells were overpowered, and nerfed them, because no matter whether you thought melee warriors were "doin it wrong" or some nonsense, that was an obvious exploitable flaw in the magic system. I played a wizardish character, and I rather liked that, as the weakness spells really made the game too easy. (It forced me to rely more on touch-based spells that had all damage types attached, rather than weakness and one element.)

When games are unbalanced and broken, it's fine to try to fix them. There doesn't need to be some ego-bashing contest about why you're so much better a player than everyone else. Single player or whatever, I still like to be able to have to try my best to find the best solution to the problem, without having to hold myself back because "it's too easy when I do this". That's just putting handcuffs on myself. I'd rather fix the problem, so that I have to struggle to succeed again, but not feel restrained.
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naome duncan
 
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Post » Mon May 14, 2012 5:13 pm

When you go out of your way to create the most powerful attack combination possible, exploiting the system, then of course you're going to get a result like that. This person essentially power-levelled these skills and then stacked enchantments on top of each other in a deliberate attempt to +9000 themselves. Who naturally plays that way?

There are much, much more important flaws that need to be addressed and complaining about god-like abilities with maxed out skills seems shortsighted. The smithing system needs a complete overhaul for instance, with a better way of implementing perks (e.g., Swordsmith perk improves swords, not Elven perk unlocks elven) with a more logical approach to increasing skill level (i.e., complex items need to better raise skill with simple items like iron daggers and leather bracers giving the least amount of skill XP), and a more difficult approach to crafting the items (i.e., plans need to be obtained for the complex items).
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Siobhan Thompson
 
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Post » Mon May 14, 2012 7:54 am

Remember the days of Morrowind and Oblivion where spellmaking was fair and balanced?

Neither do I.

lol

Seriously.
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Susan
 
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Post » Mon May 14, 2012 12:02 pm

There was a thread a while back saying how unbalanced the enchantment and smithing was because you could effectively make better-than-legendary weapons. I didn't think much about it until seeing these videos. It is a loophole in the game where if you focus entirely on these elements it outweighs all other skills. I needs to be patched in a hurry, and the only way I can see that is by noticeably increasing the time it takes to increase your skill points in those Skill trees.
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Phoenix Draven
 
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Post » Mon May 14, 2012 4:59 pm

To start, I didn't watch either of those videos but wanted to comment on the "sneak" being broken. Currently I'm playing a sneaking, thieving archer. I'm around lvl 23 and have 4/5 towards the perk which helps you remain hidden longer. I have been found maybe 3 or 4 times and that was in a museum with 3 guards doing circles around a bunch of cases I was opening and stealing from with bright lighting. I don't think sneaking is broken at all.
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Chloe Lou
 
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Post » Mon May 14, 2012 5:53 pm

When you go out of your way to create the most powerful attack combination possible, exploiting the system, then of course you're going to get a result like that.

Actually, no, you don't.

Many games- many single player games - do not give you the ability to completely break the system because they actually set reasonable limits to the ways in which you can level or empower or otherwise push your characters to the limit. Some do this with arbitrary limits, some do this with finite amounts of ways in which you can stack on advantages, but the best do this with decreasing benefits over time.

Bethesda does none of this.

It is possible to make these things balanced, you just need to rework the formulas behind them. It's not that complicated. It starts with making the benefits you get from doing these sorts of things decrease over time instead of increase. Then, smithing and enchanting are powerful and useful with marginal time and effort spent in ranking them up, but give only marginally better benefits the more time and effort you put into increasing them, until you hit some ultimate wall.

Likewise, I have yet to hear a single good reason why mages should NOT be allowed to equip a magic magnitude-raising enchantable item. That's the simplest means of giving mages the ability to increase their damage as they increase in level, aside from making their magic magnitude dependent upon their maximum magicka.
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liz barnes
 
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Post » Mon May 14, 2012 11:17 am

If this was a multiplayer game or an MMO I could see the urgency of this being needed to be fixed.
As it stands now I wouldn't mind seeing it fixed, but it won't ruin my day if it isn't. Each of the games in this series I have played (started on Morrowind - the pinnacle of 'balance') have had similar issues and in general they are dealt with by the modding community.
God like characters are nothing new in TES, and from what I have heard from a few people at 50+ you can become beastly whatever you choose to be.
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Mylizards Dot com
 
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Post » Mon May 14, 2012 1:57 pm

This morning at level 28 I one shot a giant, snuck up used a dagger to get my 30x damage bonus and dropped him like a tree. On the flip side, if I actually have to fight I don't do as much damage.
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jesse villaneda
 
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Post » Mon May 14, 2012 5:38 am

How do you know what level the Archer/Assassin was? There are no details posted. We don't know what level character, what difficulty level, what his skill set is maxed at in archery/sneak/dual?

I need more information.

By 100 skills in multiple areas you should be a horrible force to be reckoned with.....

J
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Dan Scott
 
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