» Mon May 14, 2012 7:17 am
This "you aren't playing the game right, like I do" nonsense needs to stop, really.
There is a valid reason to try to fix it when a game has a broken mechanic. That is ultimately the only sane and rational thing to do.
Enchanting and smithing, to start wit, give far too much power. That's simply obvious. They need to be nerfed back down to being something sane. The answer is not to say that anyone who uses the game mechanics to their advantage, the way that any game should EXPECT a player to play, is cheating or breaking their game, but to fix the broken part of the game.
Conversely, it also makes no sense for these advantages to exist for warriors, but not for mages. In fact, enchantment is a mage's crafting skill, so it should make sense for enchantment to be more helpful for mages, not warriors. Giving players the ability to increase their magic power (such as the level of enemy illusion spells work upon, healing output of restoration, or damage output of destruction) by using some sort of enchantable magic item, and as such, scale up their power based upon their mage's crafting skill only makes sense.
One of my favorite mods for Oblivion was Oscuro's Oblivion Overhaul, you know what that mod did, among many other things? It said that "Weakness to ___" spells were overpowered, and nerfed them, because no matter whether you thought melee warriors were "doin it wrong" or some nonsense, that was an obvious exploitable flaw in the magic system. I played a wizardish character, and I rather liked that, as the weakness spells really made the game too easy. (It forced me to rely more on touch-based spells that had all damage types attached, rather than weakness and one element.)
When games are unbalanced and broken, it's fine to try to fix them. There doesn't need to be some ego-bashing contest about why you're so much better a player than everyone else. Single player or whatever, I still like to be able to have to try my best to find the best solution to the problem, without having to hold myself back because "it's too easy when I do this". That's just putting handcuffs on myself. I'd rather fix the problem, so that I have to struggle to succeed again, but not feel restrained.