So after watching these videos, I am convinced that this game is utterly broken when it comes to balance.
Melee is way stronger than magic could ever be. It's just the fact that Enchanting, Blacksmithing, and Alchemy are CATERED for Melee types it's not even funny.
http://www.youtube.com/watch?v=tOSw36zv7YI
Sneak is also horribly broken.
http://www.youtube.com/watch?v=FKP26gbQ7II
Enjoy the game breakingness.
So you think one skill, destruction, is far less powerful then 3 skills together that Melee need to make it count?
Lets say like this. How powerful do you think Destruction is compared to one handed weapons only, where the melee character opts out of blacksmithing, alchemy and enchanting?
It stands its ground well.
Now, while a melee can opt for blacksmithing. You as a mage can opt for Conjuration & Alteration as well?
I think its a rather nice balance.
Looking back: I stopped playing my mage after hearing it was overpowered and I did not want an easy way out, so I went with an Orc dual wield heavy armor character.
In retrospective maybe I should have stuck to my mage. I agree melee can dish out alot more damage when they are up close, but as a mage, you have so many more tricks up your sleeves then just applying a power attack in an enemies face.