Still think Destruction is balanced VS. Archery 1-handed Mel

Post » Mon May 14, 2012 2:33 am

Beth will fix it. I believe in them LOL


Naw, the community will fix it just like it did with oblivion. Hope you got it on pc...
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Syaza Ramali
 
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Post » Mon May 14, 2012 10:35 am

To start, I didn't watch either of those videos but wanted to comment on the "sneak" being broken. Currently I'm playing a sneaking, thieving archer. I'm around lvl 23 and have 4/5 towards the perk which helps you remain hidden longer. I have been found maybe 3 or 4 times and that was in a museum with 3 guards doing circles around a bunch of cases I was opening and stealing from with bright lighting. I don't think sneaking is broken at all.


You are being sarcastic - right? ???

J
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C.L.U.T.C.H
 
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Post » Mon May 14, 2012 4:19 pm

Naw, the community will fix it just like it did with oblivion. Hope you got it on pc...

I did, and I was being sarcastic :P
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Valerie Marie
 
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Post » Mon May 14, 2012 5:30 pm

Well..what if you maxed out Enchanting with a Mage character and had 100 Destruction? I would like to see that video before I make any judgment calls.

And I think part of the point is that maxing out any skill will make you a huge boss.
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Bird
 
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Post » Mon May 14, 2012 2:15 am

Who gives a crap? This isn't WoW and you're not competing in PVP on Skyrim.

This +1

Who the [censored] cares about balance compared to other classes? There′s no online leaderboard, pvp, laddersystem, whatever.

It′s about balance vs the challenges the game throws at you that matters. I personally find little fun in min-maxing and then just 1 shotting everything the rest of the game.

My next char will def be a mage, sounds like theyre fun and more challenging to play!
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AnDres MeZa
 
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Post » Mon May 14, 2012 7:45 am

How do you know what level the Archer/Assassin was? There are no details posted. We don't know what level character, what difficulty level, what his skill set is maxed at in archery/sneak/dual?

I need more information.

By 100 skills in multiple areas you should be a horrible force to be reckoned with.....

J

Oh really? Guess what? If you have 100 in destruction, conjuration, or any other magic, you will NOT be a force to be reckoned with. You'll be actually WEAKER than where you started.

Isn't that strange?

His 1-handed is 50. It's only Sneak, Smithing, and Enchanting that are maxed. Only Smithing and Enchant were used to demonstrate the first video.
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ruCkii
 
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Post » Mon May 14, 2012 1:10 pm

So let's see if I got this straight:

The problem arises because the effects of alchemy, smithing and enchanting stack together. That's how we get weapons that deal 2500 damage and armors with 1500 armor rating.

Therefore, the simplest way to fix this is by getting rid of the synergies between these 3 skills.

How?

Erase the potions that improve smithing and enchanting
Erase the smithing perk that allows enchanted gear to be improved
Etc.
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Marcia Renton
 
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Post » Mon May 14, 2012 6:45 am

If you don't find the game enjoyable at that power, that is your own opinion and in no way makes the game in-balanced. The game is designed to make you progressively more powerful vs. your enemies as you collect gear and level up. Its your own fault if you rushed through the game like this, not the developers. The creature leveling system was flawed and made certain things over-complicated. This is a much better system. Besides, physical weapons are meant to be about large amounts of burst damage. Magic is a much more constant and sustainable source of damage.

Your problem is that you played the game the way you wanted to, not the way it is optimally played which is fine as long as you don't wine about it not being enjoyable (which im assuming you are, otherwise your post is pointless) because you aren't willing to play it another way.
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Eduardo Rosas
 
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Post » Mon May 14, 2012 3:11 am

There was a thread a while back saying how unbalanced the enchantment and smithing was because you could effectively make better-than-legendary weapons. I didn't think much about it until seeing these videos. It is a loophole in the game where if you focus entirely on these elements it outweighs all other skills. I needs to be patched in a hurry, and the only way I can see that is by noticeably increasing the time it takes to increase your skill points in those Skill trees.

I'm sorry, but no. Why would you think that is the solution?

That keeps the problem there, it just makes it take longer to exploit it.

The answer is much simpler and more obvious - just make it so that the power of weapons does not increase so dramatically, especially at the upper levels of skill and with all the perks.

You can do this fairly effectively by simply making the power of smithing or an enchantment based upon some sort of low power, like a square root of your skill ranks. Then, the higher your skill ranks go, the less the increases to your skill rank will actually matter.
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Ashley Hill
 
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Post » Mon May 14, 2012 1:37 am

When you go out of your way to create the most powerful attack combination possible, exploiting the system, then of course you're going to get a result like that. This person essentially power-levelled these skills and then stacked enchantments on top of each other in a deliberate attempt to +9000 themselves. Who naturally plays that way?

There is nothing wrong with trying to be the most powerful player you can be. But the enemies have to scale up to match your power or the game is boring. I should not have to limit my playing in order to keep the game balanced. I should not have to avoid smithing to keep the game balanced.

If I can get my player to +9 billion, there is nothing wrong with that. As long as I have enemies just as strong to give me a challenge
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Eoh
 
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Post » Mon May 14, 2012 9:19 am

If an adjustment is needed... I guess it's needed.
Has not hampered my game play in the slightest.
A game like this is more of an immersion game for me.... RPG like the old days... go at your own pace, create, play and journey as you want or see fit.
If you are looking to become Uber-Dragonbourne and do some 1-shotting.... go for it... be funny to do for oh, like 4-5 times but would wear off real quick.

Just don't see a need for such an argument over whether it is really a game breaking exploit.
Surely they'll fix it, if enough ASK them to fix it or make it more in-line.
But seems the only thing it affects is the player that gears to max out that specific combination or disciplines... and even then, that's what they were going for or trying to do to an extent.
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Kelly Tomlinson
 
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Post » Mon May 14, 2012 5:57 am

There is nothing wrong with trying to be the most powerful player you can be. But the enemies have to scale up to match your power or the game is boring. I should not have to limit my playing in order to keep the game balanced. I should not have to avoid smithing to keep the game balanced.

If I can get my player to +9 billion, there is nothing wrong with that. As long as I have enemies just as strong to give me a challenge

That I agree with..So at least we can say that it′s not destruction needing a buff, but smithing, alchemy, melee needing a nerf.
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RAww DInsaww
 
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Post » Mon May 14, 2012 5:31 am

There is nothing wrong with trying to be the most powerful player you can be. But the enemies have to scale up to match your power or the game is boring. I should not have to limit my playing in order to keep the game balanced. I should not have to avoid smithing to keep the game balanced.

If I can get my player to +9 billion, there is nothing wrong with that. As long as I have enemies just as strong to give me a challenge

OH WOW!

Oblivion players were complaining about level scaling for years because "leveling doesn't make me more powerful" and now I'm hearing the opposite argument: "being powerful is boring, give me level scaling".

I don't know if I should laugh or cry.
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Madeleine Rose Walsh
 
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Post » Mon May 14, 2012 4:19 am

Well..what if you maxed out Enchanting with a Mage character and had 100 Destruction? I would like to see that video before I make any judgment calls.

And I think part of the point is that maxing out any skill will make you a huge boss.

It is not as strong. Do you know why? There are dramatically fewer damage boosts to Destruction, as compared to Melee weaponry, which can be Enchanted, Smithed better, increased by Alchemy, etc.

The only thing you can do for Magic is make spells cost 0.
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Kim Bradley
 
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Post » Mon May 14, 2012 5:40 pm

It's beginning to resemble the WoW PvP forums in here :(
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Rachie Stout
 
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Post » Mon May 14, 2012 10:18 am

I think Destruction is overpowered. Impact makes it even more so. Melee doesn't seemed Overpowered.
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Kristian Perez
 
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Post » Mon May 14, 2012 6:03 pm

So after watching these videos, I am convinced that this game is utterly broken when it comes to balance.

Melee is way stronger than magic could ever be. It's just the fact that Enchanting, Blacksmithing, and Alchemy are CATERED for Melee types it's not even funny.

http://www.youtube.com/watch?v=tOSw36zv7YI

Sneak is also horribly broken.

http://www.youtube.com/watch?v=FKP26gbQ7II

Enjoy the game breakingness.


So you think one skill, destruction, is far less powerful then 3 skills together that Melee need to make it count?

Lets say like this. How powerful do you think Destruction is compared to one handed weapons only, where the melee character opts out of blacksmithing, alchemy and enchanting?
It stands its ground well.

Now, while a melee can opt for blacksmithing. You as a mage can opt for Conjuration & Alteration as well?

I think its a rather nice balance.

Looking back: I stopped playing my mage after hearing it was overpowered and I did not want an easy way out, so I went with an Orc dual wield heavy armor character.
In retrospective maybe I should have stuck to my mage. I agree melee can dish out alot more damage when they are up close, but as a mage, you have so many more tricks up your sleeves then just applying a power attack in an enemies face.
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naome duncan
 
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Post » Mon May 14, 2012 5:11 pm

I think Destruction is overpowered. Impact makes it even more so. Melee doesn't seemed Overpowered.

+100

OH WOW!

Oblivion players were complaining about level scaling for years because "leveling doesn't make me more powerful" and now I'm hearing the opposite argument: "being powerful is boring, give me level scaling".

I don't know if I should laugh or cry.

You should probably do both. But is some semblance of balance too much to ask for? Both, too weak and too strong feel terrible.
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Amelia Pritchard
 
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Post » Mon May 14, 2012 2:08 am

It's beginning to resemble the WoW PvP forums in here :(


This +1 million.... which is funny as Skyrim doesn't even have PvP.
But echoes ANY and ALL WoW forums and topics for sure.
LOL
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Kayla Keizer
 
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Post » Mon May 14, 2012 11:13 am

That I agree with..So at least we can say that it′s not destruction needing a buff, but smithing, alchemy, melee needing a nerf.

either nerf the perks that make players super powerful/super fast or make the enemies stronger. I think a nerf may be in order as it seems people are one shotting dragons way too early in the game. Granted, those players may be on speed and playing 24 hours a day. Also, a nerf is easier to implement.

I don't really care to see a simple bandit start off weak and then as I scale up, that bandit now becomes a killing machine. I'd rather get new enemies to fight that are more powerful. Thus that will be harder for Beth to do.

I'm just glad I'm not leveling up as fast as some folks so I can avoid smithing so my first run through of the game will be more enjoyable.
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Gill Mackin
 
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Post » Mon May 14, 2012 1:03 pm

Is this your first SP game?
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Danny Warner
 
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Post » Mon May 14, 2012 4:57 am

Bwahaha, I love the attitudes of the hardcoe TES fans.

"IF THE GAME IS BROKEN IT'S THE PLAYER'S FAULT!!! THERE COULDN'T POSSIBLY BE SOMETHING WRONG WITH THE GAME!!!!!! WAAAHHHH!!!!!"

Face it, a broken game is a broken game. Doesn't mean it's not fun.

It is not the player's fault for DOING WHAT THEY ARE SUPPOSED TO DO.

A player should not be able to break a game by USING INTENDED FEATURES OF THAT GAME.

Why should we, the players, have to avoid a universal feature of the game if we want to keep a reasonable level of difficulty? We're not exploiting a map glitch, or stocking up on enormous amounts of potion, or doing anything else that wasn't intended by the devs.

When I'm playing an RPG, I shouldn't have to worry about becoming overpowered without intending to be so. I shouldn't have a choice of "play as a mage and have to use tactics to destroy my enemies" or "play as melee and KILL EVERYTHING WITH NO EFFORT". Because that's the game's problem, not ours. We shouldn't have to metagame to play properly!

The arrogance of some people.
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ONLY ME!!!!
 
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Post » Mon May 14, 2012 9:27 am

So you think one skill, destruction, is far less powerful then 3 skills together that Melee need to make it count?

Lets say like this. How powerful do you think Destruction is compared to one handed weapons only, where the melee character opts out of blacksmithing, alchemy and enchanting?
It stands its ground well.

Now, while a melee can opt for blacksmithing. You as a mage can opt for Conjuration & Alteration as well?

I think its a rather nice balance.

Looking back: I stopped playing my mage after hearing it was overpowered and I did not want an easy way out, so I went with an Orc dual wield heavy armor character.
In retrospective maybe I should have stuck to my mage. I agree melee can dish out alot more damage when they are up close, but as a mage, you have so many more tricks up your sleeves then just applying a power attack in an enemies face.


Actually, it's only the Smithing and Enchant trees. Alchemy, if you want, for overkill. And I agree, 1-handed alone, maxed will do almost nothing.

However, Smithing Maxed versus Destruction Maxed, Smithing makes you strong, hands down. It's too powerful.

And please, Opt for Conjuration and Alteration as well. It'll still be CONSIDERABLY weaker than what warriors can do with Smithing, Alchemy, and Enchant. They don't even need 1 handed. AT all.
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FABIAN RUIZ
 
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Post » Mon May 14, 2012 9:04 am

So you think one skill, destruction, is far less powerful then 3 skills together that Melee need to make it count?

No, I think that Destruction should need to rely upon other skills synergizing with it to become powerful, as well.

What's wrong with having some of the things that work for warriors work for mages, too?

Again, I have yet to find a single argument against why we should not be allowed to let mages carry an item that can be enchanted to increase magic power.
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Dorian Cozens
 
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Post » Mon May 14, 2012 10:19 am

WHHHAAAAAA!!! Maxing out some of the skills make my character too powerful!!! Maxed out enchant and smith should only get you a slightly dull toothpick with which you can throw and hopefully poke someones eye!


.....
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Kayla Keizer
 
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