Still think Destruction is balanced VS. Archery 1-handed Mel

Post » Mon May 14, 2012 7:10 am

WHHHAAAAAA!!! Maxing out some of the skills make my character too powerful!!! Maxed out enchant and smith should only get you a slightly dull toothpick with which you can throw and hopefully poke someones eye!


.....

It's ok to kill dragons in less than 1 second right?
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Mon May 14, 2012 3:12 pm

This is not simply a progression of skills. This is using alchemy to bolster enchanting to bolster alchemy and so on with smithing as well, to maximise enchantments. It doesn't mean the individual skills are OP, simply that there is a loophole. Should the loophole exist? Well, I think it is fine being there, since you have to go out of your way to use it and no one is forced down that path.

Does the fact that the loophole is within alchemy/enchanting this time around (rather than Oblivions destruction/restoration :P) mean they are to powerful? No. Even without the loophole, enchanting and smithing on their own are not vastly strong than other skills either. So I really do not see what all the fuss is over.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Mon May 14, 2012 5:34 pm


But is some semblance of balance too much to ask for? Both, too weak and too strong feel terrible.

Personally I will self-impose this balance by choosing either smithing or alchemy or enchanting and not the tree of them at once. As I said in a previous post, the problem lies on the fact that the beneficial effects from these 3 skills stack together. So, really, it's pretty easy to avoid being overpowered. If bethesda decides to remove the synergies, great, if they don't do it, I'll simply not use them (or mod them out).
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon May 14, 2012 7:30 am

Is this your first SP game?

If you are speaking to me, than yes. I've been an fps player for years. That is one reason I've been mostly watching as I know I'm not the best source to be speaking
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Mon May 14, 2012 2:12 pm

Remember the days of Morrowind and Oblivion where spellmaking was fair and balanced?

Neither do I.
I know right, I mean it was not like you could become completely unavailable, fly around forever and be forever hidden with 100% chameleon.

Once again...it's about mages only getting weaker as the level progresses. That's the opposite of what anyone wants.
Despite the several people who have posted after using the console command to raise destruction noted that the cast cost lowered and the damage increased?


So what you're saying is...if you go out of your way to break the game, the game becomes broken. I guess that makes sense. I don't see a problem here.
I agree.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Mon May 14, 2012 8:35 am

Personally I will self-impose this balance by choosing either smithing or alchemy or enchanting and not the tree of them at once. As I said in a previous post, the problem lies on the fact that the beneficial effects from these 3 skills stack together. So, really, it's pretty easy to avoid being overpowered. If bethesda decides to remove the synergies, great, if they don't do it, I'll simply not use them (or mod them out).

But is that supposed to be how the game is played?

To restrict yourself to keep the game from being too easy?

Isn't it the game's job to progressively try to defeat the player, who tries to beat the game?

When it's this easy, I think it's too silly.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Mon May 14, 2012 8:28 am

It's ok to kill dragons in less than 1 second right?

Just like its ok to be able to kill the entire population of Balmora in under 10 seconds. :D Being an unstoppable badass is part of the fun no? If this guy is upset that hes doing so well, maybe dont grind enchant and smithing? You should be able to do the same thing with spells too if thats what youre getting at.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Mon May 14, 2012 6:23 am

I've so far played a good generic version of each mage, fighter, and assassin.
Sneaking untill you get it up really high is somewhat challenging but rewards you with 1 shots or near 1 shots (at this time I can't one shot some of the heavily armored opponents, I can however pickpocket and plant poison to weaken them a bit)
Fighter I'm using a 2 hander greatsword, heavy armor, and doing the smithy enchant (although so far I'm just scratching the smith enchant as I'm just now figuring out how to go bout leveling them up at a decent rate)

Pure Mage so far has proven the most difficult it takes 1 fully wound up double handed firebolt to kill some weak bandits and others I waste my magica pool and cry as I'm running around trying to not get hit and get some magica back. (that I find is the main problem on the tougher enemies you run out of magica and your screwed while neither archery nor melee or whatnot suffer this. Also what makes this worse is the fact that if you hold a charged spell your magica stops regening -_- )
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Mon May 14, 2012 5:15 pm

This isn't a singleplayer game people, we're a community of players that have different play styles. Bethesda offered a product to everyone to sell ti to a wide a base as possible, it's obvious they didn't balance the destruction skill and now the base of players who like to be mages are complaining. Not multiplayer, but there is a community. Like it or not they have an obligation to provide fixes/balances to those things that aren't balanced (because they told us we could play how we wanted). Not to mention it only undermines their five years of work designing magic if they give up now with this half assed system. They don't learn anything for it, and will likely keep making mistakes. Better to fix it now and learn so you don't pay for it later. Then there's the simple fact it's just not fair for two play styles to completely dominate. If they had any intentions of only catering to the melee people or rogue people we wouldn't have optional ways to play the game. So deal with it, they're likely going to fix the problems.

Edit
If people are coming in here and NOT talking about 40+ mages please leave. Mages remain difficult if viable through those levels. Past this health of enemies scales way too much and spells completely stop. Giving us more mana does nothing because now we can cast twice as much useless spells.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Mon May 14, 2012 7:10 am

The OP must have found every little boost he could to get to THAT amount of strength. If you were to apply the same rules to casters it would have the exact same results.
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Mon May 14, 2012 10:20 am

Destruction = challenge mode

:mohawk:
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Mon May 14, 2012 4:25 pm

You should probably show your equipment and enchants. For all we know, you're running around with some of the best legendary gear with high level enchants.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Mon May 14, 2012 3:53 am

I've so far played a good generic version of each mage, fighter, and assassin.
Sneaking untill you get it up really high is somewhat challenging but rewards you with 1 shots or near 1 shots (at this time I can't one shot some of the heavily armored opponents, I can however pickpocket and plant poison to weaken them a bit)
Fighter I'm using a 2 hander greatsword, heavy armor, and doing the smithy enchant (although so far I'm just scratching the smith enchant as I'm just now figuring out how to go bout leveling them up at a decent rate)

Pure Mage so far has proven the most difficult it takes 1 fully wound up double handed firebolt to kill some weak bandits and others I waste my magica pool and cry as I'm running around trying to not get hit and get some magica back. (that I find is the main problem on the tougher enemies you run out of magica and your screwed while neither archery nor melee or whatnot suffer this. Also what makes this worse is the fact that if you hold a charged spell your magica stops regening -_- )

I think sneaking is balanced pretty well. This is more dependant on AI programming, and is tough to balance, but feels rewarding, and 1 shotting in that regard is fine with me, since in a straight up fight you are not nearly as strong.

Fighter is... broken if you use Smithing or Enchanting. Together it's overkill. Add Alchemy, and you have too muchtime.

Mages really need some love IMO.

Just like its ok to be able to kill the entire population of Balmora in under 10 seconds. :D Being an unstoppable badass is part of the fun no? If this guy is upset that hes doing so well, maybe dont grind enchant and smithing? You should be able to do the same thing with spells too if thats what youre getting at.

It is fun being bad ass. But this is too easy, too quickly. Anyone who decides, "Well I want to be a Smith." Will get around half this power. So you'll 4 shot you enemies instead of 2 shotting them.

Spells are not strong enough to do the same thing.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Mon May 14, 2012 11:24 am

for what it's worth, I'm seeing other people complaining about smithing on other forums so it's not just here
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Mon May 14, 2012 7:26 am

Who gives a crap? This isn't WoW and you're not competing in PVP on Skyrim.

People who want to play the game with some sort of challenge that's who. That would be most of us. Your clearly not intelligent enough to understand what the actual situation is, you just want to pop up from the back seat. Well, we hear you.. lol. Loud and clear.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Mon May 14, 2012 8:53 am

So what you're saying is...if you go out of your way to break the game, the game becomes broken. I guess that makes sense. I don't see a problem here.

That's what I'm thinking.

It's really annoying when people go out of their way to unbalance the game (I.E. - these videos of a player who clearly power leveled himself to max particular stats) and then complain when it becomes unbalanced.

I'm not power gaming, and my game is balanced just fine.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Mon May 14, 2012 6:59 am

People who want to play the game with some sort of challenge that's who. That would be most of us. Your clearly not intelligent enough to understand what the actual situation is, you just want to pop up from the back seat. Well, we hear you.. lol. Loud and clear.

I'm level 22 and I'm having plenty of challenge.

But then again, unlike the videos in the OP, I didn't go out of my way to power level my character and break the game either.

I'm progressing my character naturally.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Mon May 14, 2012 6:18 am

That's what I'm thinking.

It's really annoying when people go out of their way to unbalance the game (I.E. - these videos of a player who clearly power leveled himself to max particular stats) and then complain when it becomes unbalanced.

I'm not power gaming, and my game is balanced just fine.

What is the point of Smithing? What is the point of Enchanting?

To give yourself better gear.

The benefits from Smithing alone are better than anything you will find in the wilderness. There is no parallel for Magic. Almost nothing increases Magic Damage.
Sorry.

Your game is balanced probably because you avoided Smithing and Enchanting.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Mon May 14, 2012 10:57 am

If you play this game to make an optimal character... yeah... its going to be imbalanced and broken... But I pity you if thats the way you play this game. Yeah in an ideal world things would be balanced, but mods and patches can fix that.

In the meantime just play the game the way its meant to be played, as an exploration/adventure game with an immersive wide open world. Stop trying to make the best character you can and then complaining when the game is easy. Just play the game and enjoy it without trying to max out your character all the time.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Mon May 14, 2012 7:11 am

Well Im at about 50 points in Archery, 1H, Sneak, Light Armor, Smithing, about 30 in block and that same fight he just did took me about 30 minutes last night. It's an Exploit. I saw the way to do it on Reddit yesterday. Im not going to do it, because this happens. Its like farming the skill tomes in DA:O. Sure you CAN, but you'll regret it.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Mon May 14, 2012 11:16 am

If you play this game to make an optimal character... yeah... its going to be imbalanced and broken... But I pity you if thats the way you play this game. Yeah in an ideal world things would be balanced, but mods and patches can fix that.

In the meantime just play the game the way its meant to be played, as an exploration/adventure game with an immersive wide open world. Stop trying to make the best character you can and then complaining when the game is easy. Just play the game and enjoy it without trying to max out your character all the time.

It is not trying to max on purpose.

This is literally the result is you level just Smithing and Enchant. Everything else is fine.

At the end result of Smithing and Enchanting, you'll have the exact same thing. They give way too much power.

Try maxing on purpose 1-handed. Or Archery. Or Destruction. You will still be relatively balanced.

Now max Smithing or Enchanting. You are broken beyond belief. That's just the nature of Smithing/Enchant. Alchemy too, if you feel like it.

Too many conversions are available for Melee Characters.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Mon May 14, 2012 3:27 pm

Once again, I have yet to have anyone answer me as to why it would be a bad thing to let mages enchant items that give them + magic magnitude, just like how warriors can enchant for + damage.

When nobody responds to this, it's just proof nobody can come up with any good argument against it.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Mon May 14, 2012 3:03 am

The constant whining about balance in a Single Player game is ridiculous. Who are you competing with, except your own elitist attitude?
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Mon May 14, 2012 6:31 am

What is the point of Smithing? What is the point of Enchanting?

To give yourself better gear.

The benefits from Smithing alone are better than anything you will find in the wilderness. There is no parallel for Magic. Almost nothing increases Magic Damage.
Sorry.

Your game is balanced probably because you avoided Smithing and Enchanting.

No, Smithing and Enchanting are 2 of my main skills. Look at my signature.

All of my gear is self smithed and self enchanted.

My game is balanced because, unlike the OP's videos, I didn't go out of my way to IMBALANCE the game by power leveling a couple skills that give me uber enchanted gear at level 5.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Mon May 14, 2012 9:55 am

The constant whining about balance in a Single Player game is ridiculous. Who are you competing with, except your own elitist attitude?

No one. I don't want to compete with anyone. I just wish the game didn't become so easy when a special skill is chosen. Nothing else does this except Smithing and Enchanting. I don't think that is ok. I don't think Bethesda intended this much ease.

Once again, I have yet to have anyone answer me as to why it would be a bad thing to let mages enchant items that give them + magic magnitude, just like how warriors can enchant for + damage.

When nobody responds to this, it's just proof nobody can come up with any good argument against it.

There's no point to responding to it. You're right. I agree.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

PreviousNext

Return to V - Skyrim