No, not along the lines of Dragon Age: Origins. In DA:O you can make people who look like people! A strange concept in a Bethesda game, I know.
Spellmaking is missing, yes. Lately people have seemed to be downplaying that for some reason, which I find inexcusable.
And, oh, I guess I'm such a horrifyingly insane person who wants more weapon types than 1) Swing fast and stupidly or 2) Swing slow and stupidly.
And no, there are not tons of tools to use as a mage, the amount of "mage tools" in Skyrim is a pittance, compared to ANY other fantasy game with magic, let alone past TES games.
And getting rid of Acrobatics and Atheletics removes entire playstyles.
And I'm sorry if I prefer actual gameplay options as opposed to 50 different beards.
I can tell you've drank the Kool Aid, so to speak, on this issue, of course. So there will be no convincing.
I can only pity you.
Spellmaking is missing, yes. Lately people have seemed to be downplaying that for some reason, which I find inexcusable.
And, oh, I guess I'm such a horrifyingly insane person who wants more weapon types than 1) Swing fast and stupidly or 2) Swing slow and stupidly.
And no, there are not tons of tools to use as a mage, the amount of "mage tools" in Skyrim is a pittance, compared to ANY other fantasy game with magic, let alone past TES games.
And getting rid of Acrobatics and Atheletics removes entire playstyles.
And I'm sorry if I prefer actual gameplay options as opposed to 50 different beards.
I can tell you've drank the Kool Aid, so to speak, on this issue, of course. So there will be no convincing.
I can only pity you.
Oh yes, those DA:O dwarves and elves look just like the guys I work with. Skyrim's humans, they don't look human to you?
Spellmaking is downplayed because, well, because all it is is changing power and effect, that's it. It's not like you can brew up, say, acid fog where there's no acid graphic/design.
Do tell, what would you add to weapons, besides the damn spears?
Ditto on the mage tools, what's missing?