Terraria Thread V

Post » Fri Dec 09, 2011 12:45 pm

It would definitely appear that the boss you beat to get to hardmode is a doozie. And they mention 3 other bosses. I wonder whether those are simply 3 upgraded 'hardmode' versions of the current 3 bosses, or whether they're totally different and found elsewhere.

In fact, I'm curious as to exactly what will change when you go to hardmode, anyway. Will you simply get new enemies with new drops, or will it be more pervasive than that? Will ores morph into new, more precious variants, or will the dungeon reshape itself and add new-colored chests? Quite intriguing.

And it seems like all this could potentially (a) really, finally, give a good use for the potions, and (B) ensure that it takes quite awhile to get from start to 'finish'. Then the question remains whether I'll even have the interest in finishing. It certainly seems like it'll add a new dynamic to multiplayer games, too.
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Travis
 
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Post » Sat Dec 10, 2011 12:16 am

Judging from the screenshot, one of the new NPCs is a Goblin scientist. Hopefully that means all kinds of wacky inventions, that blow up. :woot:

Edit.

I see a bird too.
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Jade Muggeridge
 
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Post » Fri Dec 09, 2011 7:45 pm

Judging from the screenshot, one of the new NPCs is a Goblin scientist. Hopefully that means all kinds of wacky inventions, that blow up. :woot:

I'm just hoping one of those inventions is some kind of goblin invasion-repellent. I get so tired of those things.
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Janine Rose
 
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Post » Fri Dec 09, 2011 3:37 pm

http://www.youtube.com/watch?v=Azq5IOrFtEI&feature=player_embedded :drool:
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Quick draw II
 
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Post » Fri Dec 09, 2011 9:51 am

http://www.youtube.com/watch?v=Azq5IOrFtEI&feature=player_embedded :drool:

OMG SHINY!
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Paula Rose
 
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Post » Fri Dec 09, 2011 5:53 pm

http://www.youtube.com/watch?v=Azq5IOrFtEI&feature=player_embedded :drool:

Want.
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Rozlyn Robinson
 
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Post » Fri Dec 09, 2011 10:57 pm

http://www.youtube.com/watch?v=Azq5IOrFtEI&feature=player_embedded :drool:

Dayyyuuummm.
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Mark
 
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Post » Fri Dec 09, 2011 1:11 pm

Oooh, yay, it looks like tons of fun!
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Julie Ann
 
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Post » Fri Dec 09, 2011 9:43 pm

It would definitely appear that the boss you beat to get to hardmode is a doozie. And they mention 3 other bosses. I wonder whether those are simply 3 upgraded 'hardmode' versions of the current 3 bosses, or whether they're totally different and found elsewhere.

Yup, I was right. That 'hell' boss is monstrous and it scares me. And I saw 2 upgraded bosses - Skeletron and Eater of Worlds (who I saw is called 'The Destroyer' in hardmode). There was that silver foxy thing that could possibly be another boss, but it's easier to jive another Cthulhu boss, given current knowledge.

Come to think of it, I think I'm going to dislike hardmode. I am horrible when it comes to twitch gaming.
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DAVId Bryant
 
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Post » Fri Dec 09, 2011 4:07 pm

Hey! Listen!
That woould be funny if that fairy thing said that very rarely as a joke.
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Chica Cheve
 
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Post » Fri Dec 09, 2011 2:11 pm

Hey! Listen!
That woould be funny if that fairy thing said that very rarely as a joke.

VERY rarely.
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Rachael Williams
 
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Post » Fri Dec 09, 2011 8:08 pm

After I really started playing Terraria I can honestly say I've been enjoying far more than I've ever enjoyed Minecraft.
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Casey
 
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Post » Fri Dec 09, 2011 11:45 am

After I really started playing Terraria I can honestly say I've been enjoying far more than I've ever enjoyed Minecraft.

That's probably because there's a lot more to do in Terraria, even before this new patch. Minecraft is clearly superior if you just want to build massive complex structures, although even that is lacking in some areas. (namely... furniture/decoration to put in those structures)
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Ashley Tamen
 
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Post » Fri Dec 09, 2011 10:08 am

Tomorrow is the big day.

I'll try and have a server up ASAP as soon as they release the new server software, and you all can message me on Steam for the ip address.
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Leanne Molloy
 
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Post » Fri Dec 09, 2011 6:28 pm

I don't suppose anyone knows how Steam's patch-deployment works? What timezone counts as December 1st, or whether they upload them at 10am when they update stuff like daily deals instead of midnight? I don't want to be waiting around tonight for something that's not coming for another 12 hours.
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Connor Wing
 
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Post » Fri Dec 09, 2011 7:14 pm

I don't suppose anyone knows how Steam's patch-deployment works? What timezone counts as December 1st, or whether they upload them at 10am when they update stuff like daily deals instead of midnight? I don't want to be waiting around tonight for something that's not coming for another 12 hours.

On the Terraria forums they said it would be around 12PM-3PM EST. I don't know where they got that specific time from though, since I don't frequent that site.
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teeny
 
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Post » Fri Dec 09, 2011 1:22 pm

Tomorrow is the big day.

I'll try and have a server up ASAP as soon as they release the new server software, and you all can message me on Steam for the ip address.

I can't wait, I'll probably be ready to play ~4pm central.
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Ymani Hood
 
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Post » Fri Dec 09, 2011 1:06 pm

Finally got the game when it was on sale last week and so far, I am liking it more than minecraft. It will really help pass the time until christmas, upon which Skyrim will be absorbing more of my life along with this still.

I also chickened out of the Eater of Worlds battle (saved and quitted during the battle) yesterday... I did manage to kill him in the rematch though and got a full set of shadow armour.

Also, is there anything that is recommended to get before I head into the underworld? I don't want to lose all of my stuff again (last time it was because of hornets and man-eaters in the underground jungle. I even lost my magic mirror, which I was not too happy about).

My SteamID is Mudkipz. psn_cdw41 should still work too unless it was overwritten when I renamed myself (I'm still not too sure about most of steam's features yet).

EDIT: Lost my mirror (again...) and alien gun... Note to self: Stay out of the underworld...
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celebrity
 
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Post » Fri Dec 09, 2011 11:37 am

Update just downloaded
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JUan Martinez
 
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Post » Fri Dec 09, 2011 3:14 pm

Update just downloaded

Sweet.

Also, the game is 75% off today for the people who don't have it yet.
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chinadoll
 
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Post » Fri Dec 09, 2011 5:54 pm

Just got the update - off to explore the new features now! :happy: Sivartus, you need to get the server up ASAP!

EDIT // Oh, nevermind, it seems my character hasn't made the switch over to my new PC through the Steam Cloud. :( I'd thought that would happen. I can't be bothered starting a new character now.
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Trista Jim
 
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Post » Fri Dec 09, 2011 4:22 pm

Just got the update - off to explore the new features now! :happy: Sivartus, you need to get the server up ASAP!

EDIT // Oh, nevermind, it seems my character hasn't made the switch over to my new PC through the Steam Cloud. :( I'd thought that would happen. I can't be bothered starting a new character now.


If you can, you can copy the game files from your My Games folder to your new computer. At least I think so.
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Rude_Bitch_420
 
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Post » Sat Dec 10, 2011 2:03 am

If you can, you can copy the game files from your My Games folder to your new computer. At least I think so.

I'll have to try that tomorrow, thanks. :)
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D LOpez
 
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Post » Fri Dec 09, 2011 1:15 pm

My "create a new character" button seems to have vanished, I can only choose between 2 already existing characters, delete and back.

(And I could have sworn I had more than 2 characters)
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Becky Palmer
 
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Post » Sat Dec 10, 2011 12:52 am

Once again the update broke my key bind screen, it won't accept any new key binds, it just says "none". Anyone encountered this, figured out how to fix it? I can't remember what I did last time.

Oh, and patch notes:

Terraria 1.1 is out!

Also, Terraria is 75% off today only. Get it on Steam Now!

Here are the patch notes:

NPC’s

? There are thirty-six new monsters!
? The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
? There are three harder versions of the older bosses.
? There are now three new friendly NPC’s that can be rescued after specific conditions are met.
? The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
New NPCs will spawn in their homes underground, instead of on the surface.
Worms will no longer spawn when near a friendly NPC.
Underground towns will now reduce, and eventually stop, enemy spawning.
? Made several small changes to allow for better underground cities.

Items

? Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
? Star Cannon : Shoots faster.
? Sandgun : Sand shot from it does more damage, and it shoots faster.
? Blowpipe : Now listed as ranged.
? Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
? Boomerang type weapons are listed as melee.
? Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
? There are twenty-one new accessories.
? Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
? The crafting requirements for Molten and Jungle gear have been reduced.
? Some accessories can now be combined at a Tinkerer’s Workshop.
? Colored Torches can now be crafted out of Gems and Torches.
? Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
? Added the Wrench to place wires.
? Added Wire Cutters to remove wires.
? Added Pressure Plates, Switches, and Timers to activate devices.
? Added Music Boxes that record and play in-game music.
? Added Pumps to transport liquids.
? Added loads of other new items and weapons waiting to be found!
? Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

Lighting / Display

? Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, ? Retro, and Trippy in the Options Menu or by pressing F9.
? Made several lighting and display optimizations to increase game performance.
? Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled ? in the Options Menu.

Multiplayer

? Fixed a problem with item syncing for newly connected players.
? Fixed a bug that caused graphical issues for player’s using automatic weapons.
? Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
? Reduced the amount of data needed to transmit tiles down to 25%.
? The server now only broadcasts tile data to the players who need it.
? The server now withholds some NPC, player, and projectile packets based on player distance from them.
? Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.

World

? Above ground tunnels may now be created during world gen.
? Smashing Demon Altars with a special item will cause new ore to appear around the world.
? Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
? Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
? There is a new biome, The Hallow, that will be created when the hell boss is defeated.
? Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
? Added several small features to world gen.
? Tweaked the way and amount of Underground Mushroom biome spawn.
? Demon Torches now appear in shelters generated in the underworld.
? Underground cabins may randomly spawn around chests.
? Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
? When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
? There are now three types of traps that are generated underground. Watch your step!
? Cacti no longer damage players.

Game Interface

? Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
? Placing objects on grass will now destroy the grass.
? The crafting menu now scales to fit the size of the screen.
? When the inventory is open, the number of the selected item in the hotbar will appear in green.
? There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.

Misc

? There is a new music track for The Hallow biome.
? Underground Corruption has its own music track.
? Underground Hallow has its own music track.
? There are two new boss music tracks.
? Greatly reduced world save file sizes.
? Decreased tile frame detection time by 15%.
? Your trash can is now emptied when you die.
? Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
? All players will now leave behind tombstones when killed.
? There is now a random option in the player creation menu.
? Female players now have separate armor graphics.
? Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
? There are new overworld backgrounds for each biome!

Bug Fixes

? Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
? Fixed a bug that wouldn’t allow players to craft from the ammo slot.
? Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
? Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
? Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
? Wooden Platforms no longer attach to non-solid objects.
? Placing and removing items during the placing animation will no longer destroy the item when it is collected.
? Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
? The FPS display (F10) shows the correct number.
? Fixed a bug that swapped the lighting of players pants and head armor.
? Fixed a problem that would cause water to settle in strange positions.
? Fixed a problem that caused objects with transparency to appear darker than they should.

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Kelsey Anna Farley
 
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