The PAX Mega Thread

Post » Wed Jan 19, 2011 6:44 am

Thank you to everyone for the tremendous support. I cant believe thread #3 reached the post limit. So I created this thread to compile my entire experience, continue last threads discussion, and answer any more burning questions people might have. Enjoy!

Day 1: http://www.gamesas.com/index.php?/topic/1114386-stuff-i-found-out-at-pax/page__p__16355546__fromsearch__1&#entry16355546
Day 2: http://www.gamesas.com/index.php?/topic/1114563-stuff-i-found-at-pax/page__p__16358609__fromsearch__1&#entry16358609
Day 3: http://www.gamesas.com/index.php?/topic/1114712-stuff-i-found-at-pax/]

Admin: Please refrain from linking to off screen screenshots. We didn't allow photography/video at the show. thx
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danni Marchant
 
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Post » Tue Jan 18, 2011 11:54 pm

As to the powder convo in the last thread... I would like to see there be some animations for things like stimpaks and the such... they were originally coded for FO3 iirc... but the hubub in Aussieland regarding morphine/Medx required the removal... Too bad.
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Emmie Cate
 
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Post » Wed Jan 19, 2011 7:37 am

I hope those ammo types won't be too confusing for non-gun nut people like me. There needs to be at least something that tells you what ammo each gun uses, like extended description text! :lightbulb:
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Agnieszka Bak
 
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Post » Wed Jan 19, 2011 4:21 am

Guess who found more cookies ^_^
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Tammie Flint
 
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Post » Wed Jan 19, 2011 6:18 am

As to the powder convo in the last thread... I would like to see there be some animations for things like stimpaks and the such... they were originally coded for FO3 iirc... but the hubub in Aussieland regarding morphine/Medx required the removal... Too bad.

The way you said the player would be going to consume Healing Powder, was good, IMO.


oh.. What's the + next to Lever Action Rifle cowboy repeater? Modded?

http://s766.photobucket.com/albums/xx303/IntactGardenGnome/?action=view¤t=FNV005.jpg
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Lucy
 
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Post » Wed Jan 19, 2011 4:35 am

The pictures are great! thanks!
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Alexander Lee
 
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Post » Tue Jan 18, 2011 10:39 pm

As to the powder convo in the last thread... I would like to see there be some animations for things like stimpaks and the such... they were originally coded for FO3 iirc... but the hubub in Aussieland regarding morphine/Medx required the removal... Too bad.


I got FO3 in 2009 but when I think about it, seeing the animations would be a bit over the top. I liked the whole quick interface on how I could spam stimpacks. I actually did that in the demo so I think drug animations are out.
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candice keenan
 
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Post » Tue Jan 18, 2011 8:23 pm

great pictures intact garden gnome! i cant wait to get my hands on a .357 magnum :hubbahubba:
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Amanda Leis
 
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Post » Tue Jan 18, 2011 9:08 pm

It's sad that IGN won't give this game a full 10. They will always do something ridiculous and say that it has a 'few bugs' or something that's in every game like that. Then they'll only give it a 9.8. Just like they did on RDR :banghead:
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Lou
 
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Post » Wed Jan 19, 2011 8:48 am

They have indeed been improved a bit compared to FO3, but compared to the remodeling they did for http://images4.wikia.nocookie.net/__cb20100810150805/fallout/images/a/a3/New_Vegas_Marcus.jpg they screwed up big time.

Marcus looks okay but I really think Neil looks like the perfect mix between a west coast and east coast supermutant.

I think he looks awesome.
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megan gleeson
 
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Post » Tue Jan 18, 2011 9:30 pm

As I've asked in the other thread : was the game as smooth/smoother than Fallout 3? How was the framerate? Any bug? Did you have the chance to hear any music/sound effects or was it too loud?
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Mandy Muir
 
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Post » Wed Jan 19, 2011 4:24 am

As I've asked in the other thread : was the game as smooth/smoother than Fallout 3? How was the framerate? Any bug? Did you have the chance to hear any music/sound effects or was it too loud?

in addition to those questions...

Was it the full game or a beta (close to gold, even) build?
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u gone see
 
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Post » Tue Jan 18, 2011 7:38 pm

WHEEE


Night vision is in. I'm digging the duck tape, love that stuff. The skills look good.



Is nice
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Greg Cavaliere
 
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Post » Tue Jan 18, 2011 7:42 pm

[quote name='Arkayer' date='06 September 2010 - 01:57 PM' timestamp='1283795832' post='16364057']
oh.. What's the + next to Lever Action Rifle cowboy repeater? Modded?

Yes. It means it's modded.

Also, I hereby nominate Intact Garden Gnome as Official Forum King for LIfe.
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bimsy
 
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Post » Wed Jan 19, 2011 4:04 am

Since J.E. Sawyer reads these every once in awhile, I am asking if they have considered putting console commands on the PS3 and Xbox360 in the form of cheatcodes or would they just cause to many issues with things like framerate? I would just like some more fun after I spend 200 hours or so on the game, and I also want a giant deathclaw .-.
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Ashley Campos
 
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Post » Wed Jan 19, 2011 11:54 am

I hope those ammo types won't be too confusing for non-gun nut people like me. There needs to be at least something that tells you what ammo each gun uses, like extended description text! :lightbulb:


From what we've seen there are no descriptions. We'll have to mod them in if we want.

However, there is the standard ammo count for every weapon like in FO3, so it shouldn't be too difficult to discern.

Since J.E. Sawyer reads these every once in awhile, I am asking if they have considered putting console commands on the PS3 and Xbox360 in the form of cheatcodes or would they just cause to many issues with things like framerate? I would just like some more fun after I spend 200 hours or so on the game, and I also want a giant deathclaw .-.


How exactly are you going to use the command console... When you don't have a keyboard?

Seriously. The dev console is useless without a keyboard. If you want mods and/or the dev console, you'll just have to buy the PC version.
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Mizz.Jayy
 
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Post » Wed Jan 19, 2011 1:58 am

I got FO3 in 2009 but when I think about it, seeing the animations would be a bit over the top. I liked the whole quick interface on how I could spam stimpacks. I actually did that in the demo so I think drug animations are out.

It's not like games haven't ever used these kind of animations.... Far Cry 2 and Bioshock both showed injections in the players arm, self-applied. Far Cry included taking pills. Since the original issue was related to the name of the drug, I was surprised that they dropped the animations too.... Obviously animations of snorting powder would be tough in FPP, but animations like tapping powder into an open palm and then swallowing, or injecting a stimpak or psycho into an arm shouldn't be too much of a problem.... In HC mode, where stimpaks won't instant heal, you wouldn't be spamming the hotkey as often either so there wouldn't be problems with the animation happening over and over in a short period.... Just a thought.
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Chantelle Walker
 
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Post » Tue Jan 18, 2011 10:46 pm

It's sad that IGN won't give this game a full 10. They will always do something ridiculous and say that it has a 'few bugs' or something that's in every game like that. Then they'll only give it a 9.8. Just like they did on RDR :banghead:


I'd bet my life though that New Vegas will get an Editor's Choice on Gamespot
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Dalia
 
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Post » Wed Jan 19, 2011 1:48 am

As I've asked in the other thread : was the game as smooth/smoother than Fallout 3? How was the framerate? Any bug? Did you have the chance to hear any music/sound effects or was it too loud?


Oops, must've accidentally skipped over it. The game is definitely smother then Fallout 3 but it was laggy at some parts. I noticed a couple bugs, one being a floating man, a few enemies spawned underground, and there was a convict on a telephone pole. No doubt these will be fixed by release. I heard some music, but I completely forgot what I heard. My memory is pretty spotty at times.

@Arkayer it was the "final build" of the game. It was final in the sense that everything that was there was final, but they are still polishing for bugs at this stage.
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benjamin corsini
 
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Post » Wed Jan 19, 2011 2:11 am

Some weapons display DPS while others show DAM. I assume they want you to go for high DPS weapons vs enemies with low DT and high DAM weapons vs enemies with high DT.


Does anyone know if you can view DPS and DAM for all weapons or if its fixed? (DPS for auto and DAM for semi-auto)
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Allison C
 
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Post » Tue Jan 18, 2011 11:27 pm

What was the statue of particularly?
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lacy lake
 
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Post » Wed Jan 19, 2011 1:21 am

I'd bet my life though that New Vegas will get an Editor's Choice on Gamespot


Well at least we know some people are going to make good reviews. (including me)
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lucile davignon
 
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Post » Wed Jan 19, 2011 7:25 am

Some weapons display DPS while others show DAM. I assume they want you to go for high DPS weapons vs enemies with low DT and high DAM weapons vs enemies with high DT.



Does anyone know if you can view DPS and DAM for all weapons or if its fixed? (DPS for auto and DAM for semi-auto)

The popboy displays both DAM and DPS. It rotates between them.
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SiLa
 
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Post » Wed Jan 19, 2011 8:44 am

From what we've seen there are no descriptions. We'll have to mod them in if we want.

However, there is the standard ammo count for every weapon like in FO3, so it shouldn't be too difficult to discern.



How exactly are you going to use the command console... When you don't have a keyboard?

Seriously. The dev console is useless without a keyboard. If you want mods and/or the dev console, you'll just have to buy the PC version.


I don't really care that much for mods, but I said in the form of cheatcodes, as in you just enter them and they have the same effects as they would on the PC... (Think GTA games) besides not everyone has a PC that can play games effectively
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kiss my weasel
 
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Post » Wed Jan 19, 2011 4:47 am

The popboy displays both DAM and DPS. It rotates between them.


:rofl: :rofl: :rofl:

pop-boy :lol:
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Vera Maslar
 
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