The unrealisticness of dialogue...

Post » Fri Jun 08, 2012 5:32 pm

Well, given the notoriety of the Companions in Skyrim, coupled with the fact that there are only nine companions I would think a new member would be pretty big news. Although, I agree that the leader being replaced might be bigger news.

I was recognized as the new Harbinger of the Companions only once, and that by a Whiterun guard, but at least the other Companions acknowledge my rank... while they're giving me mundane chores to do.
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Amysaurusrex
 
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Post » Fri Jun 08, 2012 8:46 pm

Hmm guards seem to think I prefer Light Armour, despite as of now Light is 80 and Heavy is 100. As well as this, Heavy has always been higher, and I only wore Heavy for most of my playthrough.
They chat about sneak too much too. It's 65; why not talk about my decent skills?

Still, your light armor is a fairly decent rank. They comment at X rank.
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Tiffany Holmes
 
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Post » Fri Jun 08, 2012 10:15 pm

its a waste of space.
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Kathryn Medows
 
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Post » Sat Jun 09, 2012 1:09 am

Bethesda team did much better in Oblivion; at least there, the NPCs random dialogue was tolerable and they noticed your accomplishments.

Whiterun is my normal place to stop and sell things. Ever since the day my character stepped foot into the city, the dialogue never changes. My first stop is BattleMadiden’s, I then work my way around and finish selling at the Skyforge.

This is what happens on my route…


Ysolda: “It’s a find day with you around.”

Nazeem: “Do you get to the Cloud District very often? Oh what am I saying - of course you don't”

Ahlam “Looking for my husband, Nazeem? Check the Jarl’s backside, that’s where he usually stuffs himself these days.”

Olfrid Battle-Born: “Olfrid, patron of the great clan Battle-Born.”

Brenuin: “My favorite drinking buddy! Let’s get some mead!”

Amren: "Ever tried mercenary work? Might suit you.”

Braith: “What are you looking at? I’m not afraid of you, you know, even if you are my elder.”

Old hag: “Come to chat with an old woman, hmmm? Do your good deed for the day?

Guards: (Anything that spews out of their mouths).

Sigurd: “I work for Belathor at the General Goods Store.”




Ok now I need to store stuff in my house, on my way to Breezehome, I get….




Ysolda: “It’s a find day with you around.”

Nazeem: “Do you get to the Cloud District very often? Oh what am I saying - of course you don't”

Ahlam “Looking for my husband, Nazeem? Check the Jarl’s backside, that’s where he usually stuffs himself these days.”

Olfrid Battle-Born: “Olfrid, patron of the great clan Battle-Born.”

Brenuin: “My favorite drinking buddy! Let’s get some mead!”

Amren: "Ever tried mercenary work? Might suit you.”

Braith: “What are you looking at? I’m not afraid of you, you know, even if you are my elder.”

Old hag: “Come to chat with an old woman, hmmm? Do your good deed for the day?

Guards: (Anything that spews out of their mouths).

Sigurd: “I work for Belathor at the General Goods Store.”



Reminds me of that episode in “Buffy: The Vampire Slayer” where she can hear other peoples thoughts and eventually cannot turn it off. Yeah that is how I feel except I do not need to read their minds to hear it.

I played numerous other games and the NPCs would only speak if you spoke to them. Would be nice if the developers implemented that in the next ETS game.

OH GOD SO TRUE!!!

Any news from the other provinces?
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Steve Smith
 
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Post » Fri Jun 08, 2012 11:58 pm

How about the Whiterun mage: "I knew that you wanted to be a mage. You should go to Winterholm and join the mages college."

This is weeks after I became the new archmage sigh.
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Hope Greenhaw
 
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Post » Sat Jun 09, 2012 1:55 am

So rather than scrapping the system and starting over with a system that has far less promise and is entirely predecided, they should have worked on improving it. They didn't continue that line of development though, they dropped it.

I don't think it makes towns much noisier, not in a good way anyhow. I am not sure there is a nice way to described their implementation where NPCs regularly interrupt me from being able to listen to a conversation that is going on in the background (and I can understand those being predecided for important places, like when you first visit a Jarl or part of a quest). Then the sort of pvssyr they decided upon...it's immensely problematic and I am at a loss as to why they'd pick certain things, like different VAs all being recorded saying the exact same thing.

Beyond people saying "hi" when you run up to them or bothering you for something important, I don't see what's to be gained here. It's not like there's anything complicated here and I think the game would have been far, far better served by simply really working on refining the Oblivion system rather than dropping it.

And that's the fundamental problem here. They basically scrapped all the progress they made with Oblivion rather than improving upon it.
They may have opted for the scripted conversations because they couldn't improve the system as much as they thought it needed to be or they just didn't have time and went for something easier to implement. That doesn't mean the technique isn't still there in their bag of tricks waiting to be refined and reintroduced. They wouldn't have put it into Oblivion unless they thought it was worth pursuing.

And I agree, the noise isn't good. It's just noise. But I think that's one of the reasons why they put it in. Different VA say the same thing because it's easier to tell two people to say the same thing than to write two different things. Not a lot easier, but devs cut corners all over the place. Their writers may have been too busy working on quest dialogue to write hundreds of additional lines of idle pvssyr.

They tried something, it didn't work. Odds are the next ES will be some sort of compromise between the two, the way the level scaling is a compromise between Morrowind and Oblivion.

At some point product performance should be considered, no matter how innovative certain parts of the product might be. The Titanic had that problem. However, if the Titanic had been rushed out in the shape Skyrim was brought to market, it would've sunk at the dock where it was launched. With the Titanic, a good thing, with Skyrim, not so much.
Obviously. Calling people names is still irrelevant. By all means, make objective statements about the design, or voice subjective opinions about the game--you can even speculate about the developer's intentions; but leave subjective opinions about their character out of it. It's irrelevant and petty.
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hannah sillery
 
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Post » Fri Jun 08, 2012 4:21 pm

No, not really.
In Morrowind we didnt have this problem, nor did we in Oblivion.
The problem is that the NPC's only have one line that they spew ad nauseum.
I actually miss NPC's pvssyring about mudcrabs after Skyrim's mind-numbingly aggrevatingly annoying one-liners.
I have noticed that none of my NPCs talk to each other they just say the same one line over and over again as I pass by not like in Oblivion where I could eavesdrop on conversations. I wonder why my NPCs aren’t talking to each other instead of harassing me.
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Franko AlVarado
 
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Post » Fri Jun 08, 2012 7:34 pm

In real society, people rarely will say anything to you

This is true, but you're talking about 21st century society where everyone spends their time looking at a screen or are at work, in a medieval society like Skyrim talking to people was one of the only ways to try and entertain yourself or fullfil your social needs as a person.

...and won't stare you down when you pass them by.

Clearly you need to get out in parts of Britain, when I walk through town and certain parts of my neighbourhood it's just expected that you're going to get stared down at by most people walking by you, it's a paranoid atmosphere but that's just the way things are.
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George PUluse
 
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Post » Fri Jun 08, 2012 7:21 pm

Earlund Gray-mane:
"What do you have for sale?"
"Gods be praised!"

Imperial soldiers that fought an ancient dragon with me - just after I deal the killing blow:
Soldier: "When are we gonna see some action?"
Me: "Why you son of a-"
Another soldier to the side: "The waiting... the insufferable waiting!"
Aela: (Yawn)
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daniel royle
 
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Post » Fri Jun 08, 2012 11:31 am

was it better when NPCs had only a single dialogue line?
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Dark Mogul
 
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Post » Fri Jun 08, 2012 2:30 pm

was it better when NPCs had only a single dialogue line?
It's not so much the repeditiveness of dialogue. I see some people in the thread have misunderstood my point. I am stating that the dialogue is unrealistic in what they say; and annoying how you have to take crap from small children and how dialogue makes no sense as you progress from the story.
For example:
"Now I remember. You're the new member of the Companions. So you what... fetch the mead?"
"Yeah, I would be the harbinger, you tw@."
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Lizbeth Ruiz
 
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Post » Fri Jun 08, 2012 6:29 pm

There is a mod that stops what the OP is talking about. It has several versions so it depends how close you come to them, I think one requires you to actually bump into them.

Yeah, makes the world of difference!
It's much more immersive too, cos the NPC's aren't talking to you when you walk by, they have more time to strike up conversations with each other. Adds a little something to the market areas when there is quite a bit of banter going on. :D
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Kristina Campbell
 
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Post » Sat Jun 09, 2012 12:25 am

final fantasy XII after beating all the super-bosses you go back to the city where you started, talk to an NPC: "Hey you are new in town, you should visit the guild for work", nothing new
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u gone see
 
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Post » Fri Jun 08, 2012 7:42 pm

final fantasy XII after beating all the super-bosses you go back to the city where you started, talk to an NPC: "Hey you are new in town, you should visit the guild for work", nothing new

And that makes it ok?

Can anyone actually defend Skyrim's dialog without saying "this game had svcky dialog too?" Cause that's no excuse.
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Dean Ashcroft
 
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Post » Fri Jun 08, 2012 7:17 pm

And that makes it ok?

Can anyone actually defend Skyrim's dialog without saying "this game had svcky dialog too?" Cause that's no excuse.

it's not defending, this is how things are in gaming right now, and they will not be better until next gen, live with it.
you should actually praise bethesda for at least trying, that's what I'm saying
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Reven Lord
 
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Post » Sat Jun 09, 2012 1:25 am

This problem has nothing to do with the fact that dialogue is voice acted, nor is it the fault of the engine. It has everything to do with sloppy dialogue conditions.

It was all done properly in Oblivion, which makes it more painful in Skyrim. There are two things that should be done:

1. Add more non-unique dialogue to the game (hello, good evening, greetings, bye, etc.)
2. Fix the conditions for current dialogue. Don't let them shout long and unique lines every time you pass them (add condition that the player should be standing still and facing them instead, and use short non-unique greetings), and don't make them repeat so often. Let dialogue reflect changes in the game, specifically guild changes. That includes turning off dialogue that is no longer relevant.
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Britney Lopez
 
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Post » Sat Jun 09, 2012 12:01 am

You know what's wrong with Skyrim those days? Everybody wants to tell me their boring life story as soon as I get in 10m range from them!

Those NPC greetings are damn annoying because they come at you without even asking. Comparatively, the guards are OK because they got a LOT more than one line each. And they are often somewhat funny.
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sarah taylor
 
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Post » Fri Jun 08, 2012 9:35 pm

lol, can you all name an open world game where NPCs said intelligent and always different things? no, you can't, because it's not possible
maybe your expectations for this title were a lil too high?
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meg knight
 
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Post » Fri Jun 08, 2012 3:30 pm

lol, can you all name an open world game where NPCs said intelligent and always different things? no, you can't, because it's not possible
maybe your expectations for this title were a lil too high?

Oblivion did a ton better than Skyrim, that level of quality is all I'm asking. So yes, I can. It's not unrealistic at all to expect that the sequel at least matches the quality of the former game in these aspects.
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Sanctum
 
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Post » Fri Jun 08, 2012 11:56 pm

lol, can you all name an open world game where NPCs said intelligent and always different things? no, you can't, because it's not possible
maybe your expectations for this title were a lil too high?
Well, the past open world games must have been doing something better than Skyrim though because people complain about the later but not the others :P
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Noraima Vega
 
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Post » Fri Jun 08, 2012 11:43 pm

Oblivion did a ton better than Skyrim, that's all I'm asking. So yes, I can. It's not unrealistic at all to expect that the sequel at least matches the quality of the former game in these aspects.

lolwut? they were more stupid than the NPCs in skyrim, + most of them where standing still on their place during ALL THE GAME, you maybe wanna play it again...
and no, you can't
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Bedford White
 
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Post » Fri Jun 08, 2012 12:00 pm

No, not really.
In Morrowind we didnt have this problem, nor did we in Oblivion.
The problem is that the NPC's only have one line that they spew ad nauseum.
I actually miss NPC's pvssyring about mudcrabs after Skyrim's mind-numbingly aggrevatingly annoying one-liners.

Did you and I play the same Morrowind/Oblivion? They had way less dialog.
Well, the past open world games must have been doing something better than Skyrim though because people complain about the later but not the others :tongue:

Lol. . . Oblivion hipsters. This trend amuses me.
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Charles Weber
 
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Post » Sat Jun 09, 2012 2:19 am

lolwut? they were more stupid than the NPCs in skyrim, + most of them where standing still on their place during ALL THE GAME, you maybe wanna play it again...
and no, you can't

Simply not true.
You may be thinking of Morrowind, though Morrowind had far superior dialogue to either Oblivion and Skyrim.
In Oblivion each and every NPC had a schedule they adhered to. Sometimes it was quite a complicated one that involved moving to other cities certain times of the week or month.

At poster above:
No. In Oblivion NPC's did not have solely one line of dialogue, as the NPC's of Skyrim.
They all had one unique line they said the first time you met them. Then they all shared certain radiant packages that allowed them to construct 'a conversation' with other NPC's. In Skyrim this is all scripted.
Furthermore, there was a lot more actual dialogue. Skyrim is very summier, provides little to no lore or anything else apart from the bare minimum.
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Trish
 
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Post » Fri Jun 08, 2012 10:19 pm

Did you and I play the same Morrowind/Oblivion? They had way less dialog.


Lol. . . Oblivion hipsters. This trend amuses me.

LOL, ikr? there's no way to reason with them...
and I played daggerfall, morrowind and oblivion multiple times
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Trey Johnson
 
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Post » Fri Jun 08, 2012 4:23 pm

I want NPC to remark based on what I'm wearing not from his psychic vision, how the hell the guard knows I'm a thief or in Companion when I'm wearing full archmage gear? And what does 'furs from the ears' comment come from?

My favourite is "What's the hurry?" when he and I were both running away from the first dragon from execution site.
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helen buchan
 
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