Thieves Guild Armor - You've got to be kidding me

Post » Wed Jun 20, 2012 5:44 am

Meh, I liked it in Morrowind where if you was careless you could break the MQ.
But since it's long past that time, I can support for some way to complete the TG in Skyrim. It isn't fair to break a major faction when no other faction has this possibility.
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Emma-Jane Merrin
 
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Post » Tue Jun 19, 2012 9:03 pm

I think it's good that you can sell important items like in Morrowind and if you lose them you have to pay the consequence. The thieves guild armor is supposed to be the armor which members of the thieves guild wear.
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MARLON JOHNSON
 
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Post » Wed Jun 20, 2012 6:09 am

Seems like they might have fixed this in 1.4 so this thread might eventually be laid to rest.
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Lauren Denman
 
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Post » Tue Jun 19, 2012 5:53 pm

If you understand how items in the game are “flagged” as quest items it makes perfect sense that they didn’t flag the armor as a quest item. If they have the quest item flag, (as others have mentioned) they cannot be dropped, sold or placed into a container, thereby leaving a full set of armor in your inventory you couldn’t otherwise get rid of. Removing the quest flag makes it sellable, droppable and able to put in a container.

Can you imagine the backlash of venom that would have spewed forth if Beth flagged the suit as quest items? It would have been a nightmare, lol.
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sam smith
 
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Post » Wed Jun 20, 2012 7:28 am

That's not a problem with the game. That's just you being an idiot. Don't blame them because you sold one of a kind armor that you knew you couldn't get back.

I love the snarky juvenile answers. There are boat loads of one of a kind armors in the game. Why do I want to keep all of them? I play DB and TG quests with the same character. I sold my DB armor - just don't like it - and do the quests in the TG armor. I was actually thinking of ditching the TG armor and going unarmored. How does that make me an "idiot"? Why would I expect that selling an armor that I don't want would break a later quest?
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Jynx Anthropic
 
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Post » Wed Jun 20, 2012 5:34 am

If you understand how items in the game are “flagged” as quest items it makes perfect sense that they didn’t flag the armor as a quest item. If they have the quest item flag, (as others have mentioned) they cannot be dropped, sold or placed into a container, thereby leaving a full set of armor in your inventory you couldn’t otherwise get rid of. Removing the quest flag makes it sellable, droppable and able to put in a container.

Can you imagine the backlash of venom that would have spewed forth if Beth flagged the suit as quest items? It would have been a nightmare, lol.

Agreed that the item should not be a quest item. Right answer is to not make the quest contingent on posession of that item. Seems kind of superfluous to me.
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Maria Garcia
 
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Post » Tue Jun 19, 2012 5:15 pm

The next patch is fixing this problem
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Dean
 
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Post » Tue Jun 19, 2012 11:39 pm

Enjoy the consequences of being greedy.
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Tamika Jett
 
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Post » Wed Jun 20, 2012 12:35 am

A Thieves Guild Master wouldn't make that mistake.
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Oceavision
 
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Post » Wed Jun 20, 2012 9:14 am

I’m inclined to disagree i think that since most quest items are undroppable or sellable leads you to believe that this item wasn't necessary and then when you find it is it’s a WTF moment that some earlier misplacements would have prepared you for if it wasn’t flagged in most cases.

While I dislike undropable items and feel everyone should have the sense not to sell the item with the unique model and unique name, I agree with this.
The way Skyrim works, you tend to assume that if you can drop it, its not important.
When it comes to sidequests such as with the dragonmasks its not really important if you lose the ability to progress, but when you play a thief who cant progress a thief questline its more problematic.

Simple solution though:
Someone in the thieves guild should be able to sell you the items.
I think that would be an awesome thing for a future patch.
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lolly13
 
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Post » Wed Jun 20, 2012 9:15 am

Sorry if this has already been said, but once you complete the main quest, you can return the Elder Scroll to the Orc in the Arcanium, in the College of Winterhold.
You get a speech option to do so. You get 2000 gold for giving it to him, unless it's leveled or something.
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Ashley Campos
 
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Post » Wed Jun 20, 2012 3:18 am

i also felt that the nightingale armor was an upgrade and thats precicely when i ditched the TG armor. i havent got to the part where i need it yet but i would be satisfied if they just fixed the dialog problem im reading about and the penalty for selling be the no upgrade.
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Sam Parker
 
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Post » Wed Jun 20, 2012 3:42 am

I don't mind being able to sell quest items and having to retrieve them. (Although I've not been able to find mine.) And I don't need a lot of hand holding. But like has been mentioned, give me an option of buying it or paying a penalty. Do what the Legion did in Morrowind, where the guy wouldn't even talk to you about quests unless you were wearing your Legion armour. At least then you held on to it even if you switched to something else when you left.
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Monika Fiolek
 
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Post » Wed Jun 20, 2012 12:02 am

Agreed that the item should not be a quest item. Right answer is to not make the quest contingent on posession of that item. Seems kind of superfluous to me.

Exactly.

Or let us purchase another set. Or loot it off of dead thieves. it's a little jarring that you can loot basically everything off of any enemy except thieves guild armor or the leather armor 'hood' that the roadside theieves wear. These item are so special and protected they have to exist outside the normal rules fo the game. It's freakin' dumb.

Ideally you should also be able to buy a blank set of the armor so you could enchant it yourself.

Not to mention the complete story disconnect of not being able to finish the questline just because of a piece of armor. So what about the freakin' armor? Look at everything else you have done for the guild does it even seem remotely plausible that one single piece of armor would hold you back??? Why don't they want to make more money and keep their rising star happy by selling more thieves guild armor to him/her? Oh they have plenty of sets for randomly generated idiots that run around riften getting killed by gaurds but not for the member that is rebuilding the guild? Please, I MEAN COME ON. Seriously people.

I'm super cereal or serial.

Centipedes.
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jaideep singh
 
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Post » Wed Jun 20, 2012 4:01 am

wow....what the heck happened to the helpful nature of the forums....>_>
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Clea Jamerson
 
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Post » Wed Jun 20, 2012 5:33 am

There's been so many 'I've done something stupid' and 'I made myself to OP' threads and topics that many of us simply lost sympathy for the bereaved.

Really, if you get a fancy bit of armour, or a fancy weapon, or a strange mask, or something apparently unique, common sense and gamesmanship suggests hanging onto it....it's not like there is a lack of money after a certain point in the game.

I do sympathise, but choices have consequences in Beth games, and you can't blitz through each and every new release thinking that it may work the same as previous releases, or not taking into account that there may be design oversights or glitches.

Edit:

I will point something out though, at least you got thieves guild armour.

The only set of Blades armour you can score without killing one of them (and I don't know if that is even possible without major consequences) is a crappy old dented and chopped up set...while even the newest member of them is wandering around in a shiny new outfit. THAT svcks.
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Lalla Vu
 
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Post » Wed Jun 20, 2012 1:37 am


Can you imagine the backlash of venom that would have spewed forth if Beth flagged the suit as quest items? It would have been a nightmare, lol.
Yep, this. But there could be an option for people who sold it to get another set somehow, or just make the guild master stuff an additional item rather than replacement.
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Monique Cameron
 
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Post » Wed Jun 20, 2012 1:33 am

"Welcome to our club! Here's your uniform!"

*Sells Uniform "I want to be your leader."

"Dude, you won't even wear the uniform..."
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Jordan Fletcher
 
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Post » Tue Jun 19, 2012 7:07 pm

"Welcome to our club! Here's your uniform!"

*Sells Uniform "I want to be your leader."

"Dude, you won't even wear the uniform..."

"Well maybe if your enchanter was worth a damn I would wear it."

I never get rid of unique stuff but I still don't see why a piece of armor should hold you up in your guild progress.

Also, the armor is not so great if you can enchant. I actually made a second thief, basically a redo and I refusing to enchant this go round just so that i can use these unique armors without feeling like I am accepting a serious downgrade. You really don't need enchantment to be bad ass but if you are an enchanter then the armors you are given that come pre-enchanted are all terribad.

It does look cool as all get out though, I think the Thieves Guild/Guild Master's armor is my favorite light armor tied with Fur.
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Alexander Horton
 
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Post » Tue Jun 19, 2012 9:31 pm

I've tried to argue, ad naseum in another thread, that this was clearly a quest design oversight, yet there's players actually delivering the "Player should be held accountable for their own actions" argument. NOBODY deliberately designs a quest so that, under a given set of circumstances, it can neither be completed nor failed. A quest shouldn't hang indefinitely waiting for the player to perform an action that they can no longer perform. Whether you consider a player's decision to sell their thieves guild armor as stupid or not is quite irrelevent.
ummmmmmmmmmm you dont need that armor, i used scaled armor in the thieves guild....
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Monika Fiolek
 
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Post » Wed Jun 20, 2012 1:50 am

I love the TG, so I where the armor anyway, but I feel for the OP. Guys/gals, this is not a usual quest item like the elder scroll, the bards stupid flute, or the dragonstone tablet that we shouldnt be forced to hold onto, and if we loose it, "oh well". Im all for that with those types of things. But this? This is armor. Armor that they never said you'd have to hold on to. I dont think Ive ever been required to hold onto armor for a quest before, especialy when no one tells you that you have to.

IMHO, they shouldnt have required you to hold onto the armor in the first place. Or, if you sold it and they are mad that you did, they could make you pay for the armor you lost. Baring you from finishing a whole quest line over some thing like this is kind of silly.
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Sweet Blighty
 
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Post » Tue Jun 19, 2012 7:36 pm

why did you sell it?
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Pete Schmitzer
 
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Post » Tue Jun 19, 2012 8:20 pm

I love the TG, so I where the armor anyway, but I feel for the OP. Guys/gals, this is not a usual quest item like the elder scroll, the bards stupid flute, or the dragonstone tablet that we shouldnt be forced to hold onto, and if we loose it, "oh well". Im all for that with those types of things. But this? This is armor. Armor that they never said you'd have to hold on to. I dont think Ive ever been required to hold onto armor for a quest before, especialy when no one tells you that you have to.

IMHO, they shouldnt have required you to hold onto the armor in the first place. Or, if you sold it and they are mad that you did, they could make you pay for the armor you lost. Baring you from finishing a whole quest line over some thing like this is kind of silly.

You and me, and like 4 other people in this thread; we're the only ones that aren't complete idiots.

why did you sell it?

Why can't you just but another set? it's not like it's rare, ever other day some schmoe gets killed wearing a set in riften. Why can't you just loot theirs?
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The Time Car
 
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Post » Wed Jun 20, 2012 8:31 am

Seriously?

Now, it's been awhile, but I seem to recall what's-her-name stating quite clearly, that you wont get a new Thieves Guild armor if you loose the old one... That should be kinda a clue. Flagging every other item as a quest item is just lame, what's the point of having an inventory, if you can't drop or sell what you're carrying? I've got a ton of quest items just taking up space... What ever happened to the free market?
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des lynam
 
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Post » Wed Jun 20, 2012 9:13 am

Seriously?

Now, it's been awhile, but I seem to recall what's-her-name stating quite clearly, that you wont get a new Thieves Guild armor if you loose the old one... That should be kinda a clue. Flagging every other item as a quest item is just lame, what's the point of having an inventory, if you can't drop or sell what you're carrying? I've got a ton of quest items just taking up space... What ever happened to the free market?

She doesn't say that at all. Someone actually has her quoted verbatim earlier in the thread (EDIT: That might actually be in the thread in the Xbox forum but whatevers ...). Basically she tells you to "put it to good use" and that's pretty much a direct quote.

She never ever says you won't get another one. Try again.

EDIT: The real issue is that a single piece of insignificant, weakly enchanted armor should not hold you up from progressing the questline. The other issue is that it doesn't make you fail the quest, it just breaks the questline. If you FAILED for selling it, I would be all with you guys on this. As it stands it is a DEVELOPER ERROR and it has been confirmed as such.

TRY AGAIN



EDIT 2: BTW: I've never sold mine and I've completed the TG twice.
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Code Affinity
 
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