Thieves Guild Armor - You've got to be kidding me

Post » Tue Jun 19, 2012 9:42 pm

Agreed, what kind of silly person sells just awesome armor- One of the best in use and looks, if not the best light armor in the whole game. (Besides the guild master armor. Also, being forced to hang onto items is [censored]. Finn's Lute and an Elder Scroll are stuck in my inventory for eternity doing nothing because of that crap.

the guy in the library at the mages hall will take your elder scroll for gold once you have done enough other quests for him
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Annick Charron
 
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Post » Wed Jun 20, 2012 5:07 am

uuh nice good to know... i also sold some parts of it. fortunately i want to keep the skeleton key and didnt like the armor anyway
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Hella Beast
 
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Post » Wed Jun 20, 2012 1:48 am

OP has a perfectly reasonable and fair complaint. There is no way to know that these thieves guild items are critical to completing the related events before the fact, unless you stumble upon that information on threads/wikis. What's more, the thieves guild items do not behave like critical quest items, and when they are sold, unless you buy them back shortly thereafter, they disappear from the merchant's stock forever.
+1

Unless your main focus is thievery and you start the thieves' guild right after starting the game, the armor isn't that special. I wouldn't have thought it was any different than Apprentice Robes or whatever it is you get when you start in the Mage Guild. It certainly doesn't jump out as, "Hey, never sell this because this is completely essential."

For everyone saying that they hold onto everything that can turn into something, that's pretty much half of the gear that isn't completely vanilla and standard-issue. If you kill a boss and get a Staff of Reaping that has a Soul Trap spell on it, it's probably just a plain staff. But there's really no reason why it couldn't be the trophy you need for some side-quest for someone. So either you're not selling any enchanted item that you get or you run the risk of dead-ending a quest some time in the future... unless, of course, you make quest items non-droppable. I've been carrying around some drum for the past week because apparently it's something you need for I'm guessing a bard quest. Ditto some book, a song book I think.

And once you've created a system whereby quest items are non-droppable and non-sellable, it's perfectly reasonable to be upset if you find out that you've sold something that you later need to finish one.

Don't hate on the OP. He has a legitimate gripe.
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JD bernal
 
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Post » Wed Jun 20, 2012 5:49 am

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.

Well if you join the DB at all after joining the theives guild their armor will suit you far better in most cases and though it is your fault that you sold your armor the npc should be scripted so you can just continue past that point and just have the downfall of not having an upgrade because its impossible to get back.

if you are going to site the awesomeness of being able to screw yourself in Morrowind (as another post has) remember that in MW the npc would have equiped your armor because it was better and you could kill them (because EVERYONE was fair game) and take it back if you so pleased.
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Ella Loapaga
 
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Post » Tue Jun 19, 2012 4:57 pm

I remember the days when you could sell anything. If you ruined a quest that was a you problem. I kind of miss them myself. If you need a meaningless "achievement" on XBOX Live that badly, you can always start a new character, do nothing but the Thieves Guild, and get that "achievement" in like 6 hours.

Agreed, he acts as if they should be changing the game for some stupid achievement. Remember in Morrowind how you could even kill main quest characters if you wanted? Back then no one [censored]ed about that, that's because gamer's weren't all little whiny, lazy, 12 year old [censored] bags. If you could kill key characters now I guarantee this place with be flooded with posts of people saying "Change this game! I messed up and it is Bethesda's fault!" I hate today's gamers, we where so much better about 6 years back. now we are spoon fed everything like mindless drones.
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Campbell
 
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Post » Tue Jun 19, 2012 7:21 pm

Agreed, he acts as if they should be changing the game for some stupid achievement. Remember in Morrowind how you could even kill main quest characters if you wanted? Back then no one [censored]ed about that, that's because gamer's weren't all little whiny, lazy, 12 year old [censored] bags. If you could kill key characters now I guarantee this place with be flooded with posts of people saying "Change this game! I messed up and it is Bethesda's fault!" I hate today's gamers, we where so much better about 6 years back. now we are spoon fed everything like mindless drones.
I believe for the most part when this would happen, people would accuse Bethesda of having "buggy quests" that they couldn't finish. Heck, the PS3 forum has numerous threads on a couple of quests, including Season Unending, that people can't complete because there's an action conflict. Most people really don't prefer it that way. But if you're so rough and tough and think the game is too soft on you, then find or create a mod that removes the quest essential tag on items for yourself.
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Darren
 
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Post » Wed Jun 20, 2012 4:56 am

not ever being able to complete because of YOUR OWN actions is failing.

No actually the quest just hangs/gets stuck. it doesn't fail. you actually can fail some quests in Skyrim. This is a developer oversight 100% gauranteed and YOU'RE WRONG.
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Abel Vazquez
 
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Post » Tue Jun 19, 2012 10:55 pm

You might want to try talking to the librarian at the College of Winterhold to offload the scroll.

Pointless if you don't want to join the college though.
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Laura Richards
 
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Post » Wed Jun 20, 2012 4:21 am

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.

While I do think it's pretty silly to sell the armor on purpose, if it was somehow an accident...
I would like to see the ability to "lock" or remove certain items from the sellable inventory. I'm sure the modding community can take care of this. Also, remove the drop option from items of note. That way, you could still be disarmed if it was an equipped weapon, etc.
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-__^
 
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Post » Tue Jun 19, 2012 11:14 pm

I'm a completionist myself so I fully understand the OP's frustration at no being able to complete his achievements in this manner. Given that Skyrim has a system in place to prevent players from selling mission-critical items I don't see how being able to sell the Thieves Armour can be viewed as anything but an oversight on the part of Bethesda. Even if it is not high on the list of priorities it is something which should be fixed.

That said, I think a lot of the negative comments to this topics stem from the OP's utter outrage at having been allowed to make a mistake. That just raises the hackles of all those who hate the ever increasing amount of hand-holding in video games. I also fall into that camp so I can sympathise with both points of view.

Anyway, as an earlier poster mentioned there is a method by which Xbox save games can be transferred to and from the PC so there is possibly a solution for the OP if he has access to a PC version of the game.
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Louise Lowe
 
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Post » Wed Jun 20, 2012 6:17 am

im anti hand holding but it should be fixed if its going to exsist everywhere else. having most quest items (annoyingly) undroppable and a few not is missleading.

i have some instrument that ive already handed back to the owner supposedly, and an amulet from the murder mystery. both quests done, both undroppable. it should be up to the player to decide what to keep, or at least unflag them once the quest is done and/or fix bugs in quest items bethesda...

kind of another topic but why does the white phial spawn empty bottles in your misc items? shouldnt the same bottle refill? transferring it to misc when empty makes sense but then it should be destroyed and replaced in potions with the full one after a day. if u have a magic refilling potion bottle and u sell it when its empty thats your choice (or should be).
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Jessica Phoenix
 
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Post » Wed Jun 20, 2012 2:00 am

Again ... it's not an issue of the items being droppable or not droppable. It's an issue of one of the items being required at the end of the questline when it really shouldn't be.

Simply provide the option to tell Tonilia "I don't have my guild armor anymore, and I won't be able to get it back," she shrugs, everything proceeds as it should and you don't get an upgraded armor piece. You face a consequence for getting rid of the armor, but the consequence isn't your progression through the guild stupidly being stymied.

Of course, that would require getting ahold of the voice actor to put an extra line or two in, so Bethesda will probably take the easy approach of flagging the armor as quest items. :shrug:
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*Chloe*
 
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Post » Tue Jun 19, 2012 11:03 pm

And Noobs would create so many more of these if Bethesda hand't made quest items un-sellable/un-droppable.
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Tracy Byworth
 
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Post » Wed Jun 20, 2012 7:53 am

1. Why would anyone pride themselves in obtaining every achievement in 1 play through on a TES game?
2. Your fault for selling the armor, pay attention.
3. Finns lute is still in my inv. even after I completed the quest...lol
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Krista Belle Davis
 
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Post » Wed Jun 20, 2012 2:22 am

So, first it was all the threads about "OMG I can't get rid of these items because they're marked as quest items" and now it's "OMG I sold a quest item and now I cant't complete it".


People are never happy.

And personally, I'd rather be stuck having sold a quest item then be stuck with useless crap in my inventory, as I am now. And no, it's not just the lute and the drum and glitched items like that. I have viola's gold ring stuck in my inventory because I don't feel like doing that quest (imagine that, NOT doing a quest even though it's in my log!!!)
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Cccurly
 
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Post » Tue Jun 19, 2012 8:53 pm

1. Why would anyone pride themselves in obtaining every achievement in 1 play through on a TES game?
2. Your fault for selling the armor, pay attention.
3. Finns lute is still in my inv. even after I completed the quest...lol

+1
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Tiffany Castillo
 
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Post » Tue Jun 19, 2012 5:29 pm

And Noobs would create so many more of these if Bethesda hand't made quest items un-sellable/un-droppable.

I’m inclined to disagree i think that since most quest items are undroppable or sellable leads you to believe that this item wasn't necessary and then when you find it is it’s a WTF moment that some earlier misplacements would have prepared you for if it wasn’t flagged in most cases.
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ILy- Forver
 
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Post » Tue Jun 19, 2012 9:08 pm

Ya i feel you i gave my follower a dragon priest mask not knowing that you need them to make the one mask and he died and fell off a cliff :(
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loste juliana
 
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Post » Wed Jun 20, 2012 3:05 am

As do I. My only issue there was that some players were trying to use the action/consequence argument to excuse what is clearly a quest-design oversight.

Like Alvarius up above, for example

It doesn't appear to be a QD oversight. It looks like Beth is going more toward the doing things your way in your gameplay. To me, that is what these games should be all about. Going through as just a person, being able to do whatever the hell you want, having consequences, gaining rewards, etc. They seemed to really capture that in Skyrim. Ill admit, it doesn't make sense for them to have some quest items un-droppable and some not, but that's life. They're merging that way. Granted, they probably should have designed a "punishment" quest for getting rid of basically your new family coat of arms if you will. That armor represents who you are. And for "betraying" your family by merely selling it to make a quick buck is a disgrace. Who cares about if its the best light armor in the game? Its about loyalty and respect to your family.

Back to the punishment quest. Like in Oblivion when you broke one of the rules, you had to pay or in the Brotherhood's case, kill the Wrath of Sithis. Maybe for disgracing your family, and selling their "family crest", you proceed through a set of trials to see if you truly are loyal to them and respect them. But only once! Because if you disgrace your family a second time, you should have your head chopped off. (and not be interrupted by Alduin :)
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alyssa ALYSSA
 
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Post » Wed Jun 20, 2012 5:36 am

I think that is your problem dude...

If you angry to bethesda because let you sell your amor.. you got to be kidding me

Not only that armor

THE ELDER SCROLL CAN BE SELLED to bro...

Oh so you doesnt want to sell a quest item? Hooray for 20 Weight from that scroll
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John N
 
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Post » Wed Jun 20, 2012 6:43 am

Yeah, I didn't sell the guild armor until I had been given the Nightingale armor, which seems to me to be a much more important "statement" to the guild. I felt perfectly justified, like I had received a big upgrade. And if the argument is one of roleplaying, I find the Tonilia armor-swap conversation loop to be extremely dissatisfying. Roleplaying-wise, it sounds like a technical software or design failure, which interrupts my roleplaying fun.
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Justin Hankins
 
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Post » Wed Jun 20, 2012 8:28 am

I pride myself in getting every achievement in one playthrough (did it with Oblivion, would really love to do it with Skyrim) but this is just a joke.

How? You have to pick between Dementia and Mania, and both give an achievement but you can only choose one.
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Naomi Lastname
 
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Post » Tue Jun 19, 2012 5:24 pm

That's awesome OP :-D i never knew that could happen. You can actually fail at something!
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candice keenan
 
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Post » Tue Jun 19, 2012 8:46 pm

Agree more with 'consequences for your actions' needs upping.... not Bethesada F-upping.
Is more like the games of old... talking RPG games where you you typed your actions like 'Go north', 'pick up axe', games like Wizardry even... when, if your player died.... they died. Had to reroll and start over.... or try and resurrect them. THOSE were games of consequences... love them. Bethesda needs more of it.

I remember Wizardry. That was an awesome game!
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Becky Cox
 
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Post » Wed Jun 20, 2012 6:31 am

Again ... it's not an issue of the items being droppable or not droppable. It's an issue of one of the items being required at the end of the questline when it really shouldn't be.

Simply provide the option to tell Tonilia "I don't have my guild armor anymore, and I won't be able to get it back," she shrugs, everything proceeds as it should and you don't get an upgraded armor piece. You face a consequence for getting rid of the armor, but the consequence isn't your progression through the guild stupidly being stymied.

Of course, that would require getting ahold of the voice actor to put an extra line or two in, so Bethesda will probably take the easy approach of flagging the armor as quest items. :shrug:

This is a good solution. There should be a penalty for carelessly selling your unique thieves guild armor, but it should not stop your progress through the quests or cause an NPC to go into some kind of loop. That part sounds a little glitchy. But we do need more consequences for actions in TES games.

In future games, they should remove the quest item tag entirely and come up with some other way to handle it (something along the lines of what you suggest above for all quests) because the whole "you cannot drop a quest item" system they got now is no good because it breaks immersion and does not provide sufficient consequences for the player's actions.
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Undisclosed Desires
 
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