Thieves Guild Armor - You've got to be kidding me

Post » Wed Jun 20, 2012 6:00 am

Alright. I looked through the last 5 pages of threads, and couldn't find anything talking about this. I'm sorry for the rant, but I'm severely pissed off.

Please, someone, tell me why you are allowed to sell your Thieves Guild Armor if it's technically a QUEST ITEM?! I just became the Thieves Guild Master, I'm well over 100 hours into the game, and I cannot unlock the achievement for "Returning the Thieves Guild to its former glory" because I cannot re-acquire the Guild Armor necessary to turn into Tonila.

Why in the hell would you make it so I can sell it if its obviously necessary to completing one of the 4 main guild quests?!

I really love this game, but if you seriously expect me to fully replay through it just to keep the armor you've got to be joking.

Please, for the love of God and all great things in Skyrim, release a DLC where you can, by some way, re-acquire the Thieves Guild Armor. This is a glaring issue that has screwed up a lot of people's playthroughs. I pride myself in getting every achievement in one playthrough (did it with Oblivion, would really love to do it with Skyrim) but this is just a joke.

Again, sorry if this has already been posted, and sorry for the bad language in the rant, but I cannot believe I just spent the past 3 weeks doing Thieves Guild quests from Delvin and Vex, have just become the Thieves Guild Master, and am now required to turn in armor that I do not have and cannot obtain again. Moreover, I cannot believe these past 100 hours have been spent so I can only obtain 970/1000 achievement points. At least the players on PC can download a mod to gain the armor again. Us 360 and PS3 owners are screwed.
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Rude Gurl
 
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Post » Wed Jun 20, 2012 8:13 am

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.
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Andrew Tarango
 
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Post » Tue Jun 19, 2012 4:45 pm

I remember the days when you could sell anything. If you ruined a quest that was a you problem. I kind of miss them myself. If you need a meaningless "achievement" on XBOX Live that badly, you can always start a new character, do nothing but the Thieves Guild, and get that "achievement" in like 6 hours.
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k a t e
 
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Post » Wed Jun 20, 2012 2:20 am

I'm usually one who's opposed to the quest tag being sprayed all over items (making them nonstorable/droppable), but I could see how this would be a problem as there's no way of knowing ahead of time that you're going to need one of the items.

Really, I don't get the point of Tonila upgrading one of the existing pieces. Why not just be given the option to pick the piece you want a better version of, then she just gives you the upgraded version? That way, you can pick either one of the four without needing to have any of them.
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Jade Barnes-Mackey
 
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Post » Tue Jun 19, 2012 8:36 pm

That was a cruel comment to the OP. I did the same thing when I was only 35 hours into the game. And when I found out that I couldn't buy back my thief armor I went and started a new character.
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sam
 
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Post » Tue Jun 19, 2012 7:38 pm

According to Beth it isn't a bug and they are not going to fix it because nothing is broken.
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Scott Clemmons
 
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Post » Tue Jun 19, 2012 11:01 pm

Never bothered with the thieves guild so I'm kinda talking out of my backside here, but is it possible to just take the armor from a lackey? Sure, you'd lose a thief but it's for the greater good, right? I also completely disagree with your point. I actually dislike the fact that we can't get rid of quest items, and we have to carry the damned things around with no intention of finishing the quest. I'm not really into this hand holding.

And just something I noticed; we PC players don't need mods to get armor that is already in the game. We have the console, we can just spawn stuff if we wish.
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phil walsh
 
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Post » Tue Jun 19, 2012 5:06 pm

Why is a Daedric armour wearing warrior even in the Thieves Guild? That is so wrong on so many levels.
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Tom
 
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Post » Wed Jun 20, 2012 7:10 am

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.

Agreed, what kind of silly person sells just awesome armor- One of the best in use and looks, if not the best light armor in the whole game. (Besides the guild master armor.

Also, being forced to hang onto items is [censored]. Finn's Lute and an Elder Scroll are stuck in my inventory for eternity doing nothing because of that crap.
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Nathan Barker
 
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Post » Wed Jun 20, 2012 6:49 am

I've tried to argue, ad naseum in another thread, that this was clearly a quest design oversight, yet there's players actually delivering the "Player should be held accountable for their own actions" argument. NOBODY deliberately designs a quest so that, under a given set of circumstances, it can neither be completed nor failed. A quest shouldn't hang indefinitely waiting for the player to perform an action that they can no longer perform. Whether you consider a player's decision to sell their thieves guild armor as stupid or not is quite irrelevent.
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Adriana Lenzo
 
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Post » Wed Jun 20, 2012 3:34 am

That armor is ugly as sin. Just sayin'.
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Cat
 
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Post » Wed Jun 20, 2012 3:53 am

That armor is ugly as sin. Just sayin'.
I think its one of the best looking light armours in the game. Scaled, now that is horrid.
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Setal Vara
 
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Post » Tue Jun 19, 2012 6:44 pm

this is why we cant have nice things dropable quest items

i miss droping whatever i wanted, i hate having gems stuck in my inventory even though i cant sell them to anyone but a thief who i will never see because im in the brotherhood not the guild this play through. this is ancient and it is your fault for selling the second (maybe 3rd) best light armour in the game, although soem kind of hint at it beign more useful later would be nice, i thought it was just a uniform of sorts when i joined up
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Jah Allen
 
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Post » Tue Jun 19, 2012 8:43 pm

Well, it is sort of inconsistent. I think they should remove the need for the upgrade and just allow you to purchase new set of upgraded armour. Either all essential items are tagged quest items or non of them should be.
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Emmie Cate
 
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Post » Wed Jun 20, 2012 4:31 am

I remember the days when you could sell anything. If you ruined a quest that was a you problem. I kind of miss them myself. If you need a meaningless "achievement" on XBOX Live that badly, you can always start a new character, do nothing but the Thieves Guild, and get that "achievement" in like 6 hours.

My bad for the double post (not hitting "MultiQuote," won't happen again), but I don't see how the word "achievement" requires quotations. If it was so meaningless, why would Bethesda put it in the game? Why not just earn the full 1000 for simply beating the game? Moreover, why not have the achievement unlock after becoming Thieves Guild Master. That would make a lot more sense than acquiring armor I will literally never put on.

Make all the arguments for how awesome the armor is, I'm not ever pulling off my Daedric. Which is another issue I noticed. Why is every point in the Smithing tree connected, yet you cannot go full circle - i.e. if you work your way up one side (heavy armor side), unlock Dragonbone armor, you cannot keep going and acquire the Glass? Why are they connected then? Clearly it should have been Dragon Scale on the light armor side, Dragonbone on the Heavy armor side. Should have been a "V" tree, not an "O."

And again, sorry for the double post, sorry for the rant, but I spent 100 hours in love with this game and now I cannot believe Bethesda allowed this stupidity (IMO) to exist.
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Astargoth Rockin' Design
 
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Post » Wed Jun 20, 2012 1:50 am

Scaled, now that is horrid.

I actually like Scaled Armor. Well, I think it looks good on a Khajiit, at least. I deliberately downgraded from Glass Armor back to Scaled Armor because I could no longer stand looking like a Christmas Tree ornament when I'm meant to be stealthy.
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Harry Hearing
 
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Post » Tue Jun 19, 2012 7:44 pm

And again, sorry for the double post, sorry for the rant, but I spent 100 hours in love with this game and now I cannot believe Bethesda allowed this stupidity (IMO) to exist.

Just hold onto that saved game and pray that patch 1.4 addresses this. The Thieves Guild questline is a major questline, and that was one big blunder on Bethesda's part, so it could very well be one of the next fixes.
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Lory Da Costa
 
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Post » Wed Jun 20, 2012 8:46 am

Why is a Daedric armour wearing warrior even in the Thieves Guild? That is so wrong on so many levels.

Pretty much this.
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LijLuva
 
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Post » Wed Jun 20, 2012 3:24 am

Make all the arguments for how awesome the armor is, I'm not ever pulling off my Daedric. Which is another issue I noticed. Why is every point in the Smithing tree connected, yet you cannot go full circle

i will never understand someone who would put a warrior in the guild, but i digress. a skill tree works from the ground up and where the branches meet is where you need both branches to continue, i dont see how people dont understand that
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Julie Ann
 
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Post » Tue Jun 19, 2012 8:17 pm

My bad for the double post (not hitting "MultiQuote," won't happen again), but I don't see how the word "achievement" requires quotations. If it was so meaningless, why would Bethesda put it in the game? Why not just earn the full 1000 for simply beating the game? Moreover, why not have the achievement unlock after becoming Thieves Guild Master. That would make a lot more sense than acquiring armor I will literally never put on.

Make all the arguments for how awesome the armor is, I'm not ever pulling off my Daedric. Which is another issue I noticed. Why is every point in the Smithing tree connected, yet you cannot go full circle - i.e. if you work your way up one side (heavy armor side), unlock Dragonbone armor, you cannot keep going and acquire the Glass? Why are they connected then? Clearly it should have been Dragon Scale on the light armor side, Dragonbone on the Heavy armor side. Should have been a "V" tree, not an "O."

And again, sorry for the double post, sorry for the rant, but I spent 100 hours in love with this game and now I cannot believe Bethesda allowed this stupidity (IMO) to exist.
I put it in quotations because, in my opinion, doing things in a game that I would do anyways isn't really an "achievement." Killing Gaenor with an un-enchanted iron dagger on max difficulty would have been an achievement. And the reason they're in the game is that M$ makes it a requirement to have a certain number of achievements for a certain number of points to have a game on the XBOX 360, not because Bethesda or any developer for that matter wants them.
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Tracy Byworth
 
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Post » Wed Jun 20, 2012 3:01 am

I've tried to argue, ad naseum in another thread, that this was clearly a quest design oversight, yet there's players actually delivering the "Player should be held accountable for their own actions" argument. NOBODY deliberately designs a quest so that, under a given set of circumstances, it can neither be completed nor failed. A quest shouldn't hang indefinitely waiting for the player to perform an action that they can no longer perform. Whether you consider a player's decision to sell their thieves guild armor as stupid or not is quite irrelevent.

I think both are right. It's a badly designed quest (as so many are). As soon as you sold it the quest should have failed if you needed it to complete the quest. The quest needs to be fixed.

But, I also think the player should be held accountable for his actions. I can't stand the fact that I have about 15 quest items stuck in my inventory and I can't kill half the advlts I want to because they are set essential by the devs.
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JR Cash
 
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Post » Wed Jun 20, 2012 8:51 am

Why is a Daedric armour wearing warrior even in the Thieves Guild? That is so wrong on so many levels.

Why do you give a rat's ass how I decided to play the game? You're what we call a "[censored]."

And for the record the Nightingale Armor is what I use to do most of those quests. It's a 100x better looking.
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Elea Rossi
 
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Post » Tue Jun 19, 2012 11:51 pm

Why do you give a rat's ass how I decided to play the game? You're what we call a "[censored]."

Who's "we"?
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Naazhe Perezz
 
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Post » Wed Jun 20, 2012 8:43 am

Pretty much this.
He wants to get all the acheivements done on his first go of it..... Sounds to me that he wants to get his 1000 pts and be done with it and if not he's not grasping why a full body armored brute in the theives guild is ironic.
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Brandon Bernardi
 
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Post » Wed Jun 20, 2012 1:35 am

you can buy items back from a merchant if you sell something by accident. stop crying lol
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Rinceoir
 
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