Thieves Guild Armor - You've got to be kidding me

Post » Tue Jun 19, 2012 11:17 pm

There was no way for the OP to know that his was needed later on unless he read it on the internet. If you join the guild when you've advanced a bit in the game, that armor really doesn't offer anything special so it's quite normal for someone to want to get rid of it. People should'nt judge other people' styles of play. I personnally think that it's quite idiotic for a thief to wear a uniform (look, that guy's a thief, he's wearing the uniform!) but I can understand why people would want to wear the armor for its bonuses or its look. To each is own.
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Mimi BC
 
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Post » Wed Jun 20, 2012 5:05 am

OP translated: Mercury88 has OCD.
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lauraa
 
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Post » Tue Jun 19, 2012 8:49 pm

Being accountable for ones actions is one thing, but I dont see how not keeping a set of armor qualifies. How would he know he needed that armor to be able to do a quest? Kinda lame that you need your old armor to become guildmaster anyways. They're like "Hey thanks for bringing us back from the brink and helping us dominate skyrim and all, but you cant be guildmaster because you lost your leathers. We told you to keep those. Oh we didnt, oh well too bad".
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Rebecca Clare Smith
 
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Post » Wed Jun 20, 2012 3:53 am

Maybe you could buy it back if it's still there, or, if you're on PC, then you could use console commands and get it back. Anyways, why'd you sell it?
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Travis
 
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Post » Tue Jun 19, 2012 8:11 pm

Going to have to agree with the majority, theres no reason at all to sell guild armor of any kind seeing how gold is so easy to come by in the game, I mean if you need gold bad enough you resort to selling guild stuff you're doing it wrong. Theres what like 4-5houses with TONS of storage space not to mention dummies you can put full outfits on.
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Beulah Bell
 
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Post » Tue Jun 19, 2012 5:57 pm

It isn't a quest item and has nothing to do with a quest. The TG questline ends when you
Spoiler
return the Skeleton Key to Nocturnal and become a full Nightingale

Just like the Companions, College, and DB, it is just something extra to do.
And seriously, it is your fault for sellign such a great armor. It looks good and has great stats.
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Justin Bywater
 
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Post » Tue Jun 19, 2012 10:04 pm

It isn't a quest item and has nothing to do with a quest. The TG questline ends when you...

Wrong.
Spoiler
If you do random quests for Delvin and Vex, they'll give you "special" quests that will increase the TG control of Skyrim. After you've done 4 of those, you'll get promoted to guildmaster

And seriously, it is your fault for sellign such a great armor. It looks good and has great stats.

[censored]... Some might be accusing the OP of being obsessive-compulsive, but there are clearly some OCD packrats in this thread.
Some might not like the look of the armor, and some might have better gear they enchanted themselves. And no matter what you think about the armor, it's not marked as a quest item, like every single other quest item in the game, which is a clear oversight, and one that can break a quest, like what happened to the OP.
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Robert Bindley
 
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Post » Tue Jun 19, 2012 9:26 pm

I didn't have the full set but I finished the questline and got the achievement.
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Frank Firefly
 
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Post » Wed Jun 20, 2012 9:10 am

i don't think the game needs a dlc based on re buying the thieves guild armor. But ur right, you shouldn't be able to sell quest items.

we should be able to sell quest items, most are very clear they will be needed later on just by the name, but obscure things like this should be hinted at in some way
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trisha punch
 
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Post » Tue Jun 19, 2012 4:52 pm

That'll teach you to sell your uniform. Try that in the army :cool:
But in all fairness, if I was a hardened criminal then I wouldn't be too attached to any uniform that clearly and obviously identifies me as a criminal to any potential law enforcement, particularly not if the laws are enforced with the business end of a sword.

Only thing less anonymous and thief-like than walking around in a suit of demonic, other-worldly, spiky armor that costs more than most NPCs make in a few years, is walking around in a uniform might as well be enchanted with a voice that screams "LOOK HERE, GUARDS!! OVER HERE!! I AM A THIEF!! PLEASE ARREST ME!!" as a constant effect.

In that sense, and had I not a strong expectation that mods will come out with proper player homes that include a decent amount of mannequins for me to display armors on, I would quite possibly have done away with my suit as well. In a fire, obviously. Can't really go over to a law abiding merchant and tell him you're part of a guild that directly competes and interferes with his line of work, and then tell him to pay top septim for the piece of evidence that undeniably ties you to said guild.

So yeah, I think it would be nice if people would tone down their flaming the TC for doing the right thing.
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Grace Francis
 
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Post » Tue Jun 19, 2012 9:33 pm

I've tried to argue, ad naseum in another thread, that this was clearly a quest design oversight, yet there's players actually delivering the "Player should be held accountable for their own actions" argument. NOBODY deliberately designs a quest so that, under a given set of circumstances, it can neither be completed nor failed. A quest shouldn't hang indefinitely waiting for the player to perform an action that they can no longer perform. Whether you consider a player's decision to sell their thieves guild armor as stupid or not is quite irrelevent.

Doesnt Brynjolf/Mercer say "Dont sell it" when you get it?
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Jennifer Munroe
 
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Post » Wed Jun 20, 2012 12:58 am

@OP

Since you're playing on XBox 360 (I believe you are) you can simply copy your save file on your PC, hack the guild armor back in it on a PC version of Skyrim and copy it back to your 360.

Make all the arguments for how awesome the armor is, I'm not ever pulling off my Daedric. Which is another issue I noticed. Why is every point in the Smithing tree connected, yet you cannot go full circle - i.e. if you work your way up one side (heavy armor side), unlock Dragonbone armor, you cannot keep going and acquire the Glass? Why are they connected then? Clearly it should have been Dragon Scale on the light armor side, Dragonbone on the Heavy armor side. Should have been a "V" tree, not an "O."

Because it's not exactly lines forming an O shape.
Anyone familiar with talent/skill trees and the like in RPGs knows that those things connecting the perks are not lines - they are arrows, but look the way they look for simply cosmetic purposes. That's the basic thing in the function of them, from the perk trees in Skyrim to the talent trees in WoW, FW and whatever other rpg has them - you can only go in the direction of the arrows, which is always from the lowest perk/talent to the most advanced. No exceptions.
In the end, it is a V, but with the 2 sides simply ending up into a common final perk...
This is not like FF XII, that allowed you to go in all directions, because it was a board, not a set of trees...
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Imy Davies
 
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Post » Wed Jun 20, 2012 3:44 am

Actually after a period of time it is gone forever - I know I sold my set to the smith at the entrance of Whiterun - and loaded a saved game not to far past from selling it to her - and it was all still gone - well after 170 hours of play I refuse to go start over - will just warn all people buyuing the game form me at the store to be wary and not make my mistake.
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Jenna Fields
 
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Post » Wed Jun 20, 2012 1:48 am

I don't agree with making it a quest item. I wish I could drop everything and suffer the repercussions myself. But yeah, Tonilla should be able to sell an extra set for that kind of logistical reason. Or heck, just give you the damned Guildmaster Armor.
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Angelina Mayo
 
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Post » Wed Jun 20, 2012 7:51 am

Never bothered with the thieves guild so I'm kinda talking out of my backside here, but is it possible to just take the armor from a lackey? Sure, you'd lose a thief but it's for the greater good, right? I also completely disagree with your point. I actually dislike the fact that we can't get rid of quest items, and we have to carry the damned things around with no intention of finishing the quest. I'm not really into this hand holding.

And just something I noticed; we PC players don't need mods to get armor that is already in the game. We have the console, we can just spawn stuff if we wish.
ummm you get kicked out if you assault any of them
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Samantha Jane Adams
 
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Post » Wed Jun 20, 2012 5:05 am

it pains me to see bioware fan levels of blind defense in this thread...

a quest being indefinitely suspended because an item of no stated importance is no longer in your inventory is not a damn "consequence", its a broken quest.

remember the rusty dagger in morrowind? that was clever, and i actually really liked that you could lose it. that was the whole point; you would never think twice about a useless old dagger, so if you lost it it was basically a lesson in not judging a book by its cover. of course in morrowind, every quest item was disposable, and the rusty dagger was implemented with the intent of making you think it was worthless.

in skyrim where every giants toe and wine bottle is super-glued to your inventory on the off chance that you later run into a quest the uses it for some minor purpose, where the only reason the item is important is because it is needed for a trade you were never told about or that is even important to anything but getting slightly better armor, it doesnt exactly work.

players should be accountable for their actions, but skyrim does not hold you accountable for any other item anywhere else in the game, so why on earth should we be expected to suffer the consequences in this one instance where the consequence really has nothing to do with your conscience actions? you are never told the armor is needed later, and it really isnt needed for anything; it isnt special or important, it is just a requirement for for a certain stage in the questline; that is how you know it is an oversight. there is no way the game could be intentionally designed to hold your hand the way it is does than suddenly leave a questline stopped because of some just-invented trade that just assumes you have been wearing the armor the whole time... i cant believe i even have to say that. you dont ever need the upgrade. it isnt important to anything, and has nothing to do with the rest of the questline... and is in fact made obsolete with yet another upgrade near the end. how anyone can possibly believe this consequence is intentional and acceptable is operating on some level of twilight zone logic that i will never understand...
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Julia Schwalbe
 
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Post » Wed Jun 20, 2012 1:22 am

It's not about how the OP chooses to play his game, that's up to him and is no-one elses business. It's most likely either an oversight (not marking the armor as a quest item) or inconsistent design on Beth's part. If you make every other quest item undropable to protect the player from missing out on certain quests, you create an expectation. It's not strange that the player expects the game to live up to that expectation.
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Jade Barnes-Mackey
 
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Post » Tue Jun 19, 2012 10:08 pm

Alright. I looked through the last 5 pages of threads, and couldn't find anything talking about this. I'm sorry for the rant, but I'm severely pissed off.

Please, someone, tell me why you are allowed to sell your Thieves Guild Armor if it's technically a QUEST ITEM?! I just became the Thieves Guild Master, I'm well over 100 hours into the game, and I cannot unlock the achievement for "Returning the Thieves Guild to its former glory" because I cannot re-acquire the Guild Armor necessary to turn into Tonila.

Why in the hell would you make it so I can sell it if its obviously necessary to completing one of the 4 main guild quests?!

I really love this game, but if you seriously expect me to fully replay through it just to keep the armor you've got to be joking.

Please, for the love of God and all great things in Skyrim, release a DLC where you can, by some way, re-acquire the Thieves Guild Armor. This is a glaring issue that has screwed up a lot of people's playthroughs. I pride myself in getting every achievement in one playthrough (did it with Oblivion, would really love to do it with Skyrim) but this is just a joke.

Again, sorry if this has already been posted, and sorry for the bad language in the rant, but I cannot believe I just spent the past 3 weeks doing Thieves Guild quests from Delvin and Vex, have just become the Thieves Guild Master, and am now required to turn in armor that I do not have and cannot obtain again. Moreover, I cannot believe these past 100 hours have been spent so I can only obtain 970/1000 achievement points. At least the players on PC can download a mod to gain the armor again. Us 360 and PS3 owners are screwed.


The main question should really be WHY would you sell such aesome armour? :)

But seriously, tagging as a quest item could be a real pain. You'd have four items in your inventory taking up permanent encumbrance until you reached the end of the questline.
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Lizbeth Ruiz
 
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Post » Wed Jun 20, 2012 12:06 am

LOL A thread complaining about being able to sell quest items. Ironies abound.
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Bonnie Clyde
 
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Post » Wed Jun 20, 2012 2:19 am

1st rule of of Skrim/Oblivion/Fallout is sell nothing and hoard everything, you never know when you will need that [censored] later.

If the armour was marked as quest then it would mean you either had armour you could never get out of your inventory that took up valuable carry weight or armour that weighed nothing and was OP because of that.
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Nathan Maughan
 
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Post » Wed Jun 20, 2012 2:08 am

LOL A thread complaining about being able to sell quest items. Ironies abound.

The complaint isn't that those items can be sold. The complaint is that having one suddenly becomes critical to progressing through the guild. The quest gets held up by Tonilia waiting to upgrade one of your armor pieces. It's foolish design. The armor upgrade should be a perk, a bonus, optional. The armor pieces being flagged as quest items would irritate me just as much. Just get rid of the requirement!
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Elisabete Gaspar
 
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Post » Wed Jun 20, 2012 4:10 am

But seriously, tagging as a quest item could be a real pain. You'd have four items in your inventory taking up permanent encumbrance until you reached the end of the questline.

Quest items don't count towards encumberance. They're treated as if they weighted 0.
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Claire Vaux
 
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Post » Tue Jun 19, 2012 6:04 pm

1st rule of of Skrim/Oblivion/Fallout is sell nothing and hoard everything, you never know when you will need that [censored] later.

If the armour was marked as quest then it would mean you either had armour you could never get out of your inventory that took up valuable carry weight or armour that weighed nothing and was OP because of that.
More overpowered as it give useful bonuses, have an better idea taken from WOW actually, you can move any quest item to chests you own (bank in wow), you can not sell them, if you drop them or put them in an respawning container you get an warning.

One problem in Skyrim is that the quest description is so short on many quest you don't know who quest the item belong to.
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luis ortiz
 
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Post » Wed Jun 20, 2012 1:44 am

Alright. I looked through the last 5 pages of threads, and couldn't find anything talking about this. I'm sorry for the rant, but I'm severely pissed off.

Please, someone, tell me why you are allowed to sell your Thieves Guild Armor if it's technically a QUEST ITEM?! I just became the Thieves Guild Master, I'm well over 100 hours into the game, and I cannot unlock the achievement for "Returning the Thieves Guild to its former glory" because I cannot re-acquire the Guild Armor necessary to turn into Tonila.

Why in the hell would you make it so I can sell it if its obviously necessary to completing one of the 4 main guild quests?!

I really love this game, but if you seriously expect me to fully replay through it just to keep the armor you've got to be joking.

Please, for the love of God and all great things in Skyrim, release a DLC where you can, by some way, re-acquire the Thieves Guild Armor. This is a glaring issue that has screwed up a lot of people's playthroughs. I pride myself in getting every achievement in one playthrough (did it with Oblivion, would really love to do it with Skyrim) but this is just a joke.

Again, sorry if this has already been posted, and sorry for the bad language in the rant, but I cannot believe I just spent the past 3 weeks doing Thieves Guild quests from Delvin and Vex, have just become the Thieves Guild Master, and am now required to turn in armor that I do not have and cannot obtain again. Moreover, I cannot believe these past 100 hours have been spent so I can only obtain 970/1000 achievement points. At least the players on PC can download a mod to gain the armor again. Us 360 and PS3 owners are screwed.

While I feel your pain, I cannot support the effort to tag yet more items as quest items. The game needs more consequences for your actions, not fewer. Unfortunately, you are now feeling the consequences for your decision to sell your Thieves Guild Armor. Why did you do that when they give you a bed and end table to put your stuff in at the guild? Did you need the coin that badly?

You joined a guild that was down on its luck and of obvious limited resources. They trusted you with a really awesome set of light thieves armor that was given to you so you could assist in rebuilding the guild to its former glory and you just up and sold it? That kind of action in an RPG deserves some serious consequences and while I really do feel bad for what happened to you, I can in no way support your position.

I had a similar experience with my Khajiit Thief/Assission, who, without thinking too critically about the decision, took the broken Asura star to the wrong person for fixing and now is stuck with the white version fo the star when the black version would be so much better for that character. What can I say? I was three in the morning and I was really tired and just wanted to finish the quest, and it was not until quite some time later that I realized the mistake. Now I have to live with that for the rest of time I play the character, but that is part of an RPG. Living with the consequences of bad decisions.

Honestly, I wish there were more decisions like this in the game that had far reaching consequences, then Skyrim would be a true RPG, and not just an action game with RPG elements.
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Daddy Cool!
 
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Post » Wed Jun 20, 2012 8:06 am

Up above there is a post by a guy named "frotality". You should read it first, and then delete your post in shame.
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Alina loves Alexandra
 
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