Thieves Guild Armor - You've got to be kidding me

Post » Tue Jun 19, 2012 9:29 pm

That's not a problem with the game. That's just you being an idiot. Don't blame them because you sold one of a kind armor that you knew you couldn't get back.
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Solène We
 
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Post » Wed Jun 20, 2012 4:08 am

you can buy items back from a merchant if you sell something by accident. stop crying lol
There's his solution..... happy you can get your acheivement without starting over now?
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Oyuki Manson Lavey
 
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Post » Wed Jun 20, 2012 8:24 am

But, I also think the player should be held accountable for his actions.

As do I. My only issue there was that some players were trying to use the action/consequence argument to excuse what is clearly a quest-design oversight.

Like Alvarius up above, for example
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Laura Cartwright
 
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Post » Wed Jun 20, 2012 8:08 am

I actually like Scaled Armor. Well, I think it looks good on a Khajiit, at least. I deliberately downgraded from Glass Armor back to Scaled Armor because I could no longer stand looking like a Christmas Tree ornament when I'm meant to be stealthy.

What's with the glass hate? I thought it looked festive...

Why is a Daedric armour wearing warrior even in the Thieves Guild? That is so wrong on so many levels.

I was confused too. Really, Bethesda should make requirements for guilds. If a guy in some Demonic, other worldly, spiky, plate male came up to my hideout, I'd risk prison and call the guards. No way in hell would I let him join my guild of sneaking and whatever else it is that the thieves guild does.
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Eire Charlotta
 
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Post » Tue Jun 19, 2012 5:03 pm

That's not a problem with the game. That's just you being an idiot. Don't blame them because you sold one of a kind armor that you knew you couldn't get back.

i didnt know i could not get a spare set for the longest time (i never sold my first one but i wanted one for my followers), so dontassume he knew he couldnt get another one

edit: i forgot a not
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roxanna matoorah
 
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Post » Wed Jun 20, 2012 7:22 am

well, if your not on pc, your screwed :P otherwise console commands ftw
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ShOrty
 
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Post » Wed Jun 20, 2012 12:01 am

@Mercury88, I'm in the same stupid boat. If you are on a PC, you can actually use a console command to get back one of those armor pieces back. There's no other way to do so at the moment. I doubt that Bethesda will include any way to get it back in an offical DLC, but I'm sure someone is going to mod a fix as soon as the CK is out.

@MercenaryNox, you can sell the Elder Scroll to a certain librarian after you finish the main quest....
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ruCkii
 
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Post » Wed Jun 20, 2012 3:20 am

Also, you CAN'T just buy it back from a merchant after a while as their inventories refresh... and especially if you sold it to Tonila (like I did), because they eliminated her ability to buy/sell while that quest is still active... it was definitely a design oversite.
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Ezekiel Macallister
 
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Post » Wed Jun 20, 2012 12:49 am

I remember the days when you could sell anything. If you ruined a quest that was a you problem. I kind of miss them myself. If you need a meaningless "achievement" on XBOX Live that badly, you can always start a new character, do nothing but the Thieves Guild, and get that "achievement" in like 6 hours.
You could re-buy items in MW.
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Heather beauchamp
 
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Post » Wed Jun 20, 2012 2:13 am

nevermind
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Hannah Barnard
 
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Post » Tue Jun 19, 2012 6:53 pm

Meh, I really don't see a problem, I wish all quest items were sellable.
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celebrity
 
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Post » Tue Jun 19, 2012 10:32 pm

That'll teach you to sell your uniform. Try that in the army :cool:
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kiss my weasel
 
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Post » Wed Jun 20, 2012 2:56 am

Myself, I'd rather there be no "Quest Item" status on anything. The fact that you can't get rid of one immediately tells that its significant ~This removes all possibility of the PC having lost it (too bad), or discovering that the item they kept as a trinket turns out to have a very special use. It also ensures that the item never gets stolen or (foolishly) discarded. :(

It meant that the "Amulet of Kings" in Oblivion (for example), could never get pickpocketed away from you. That would have been an adventure; having to track down the thief or scour the merchant shops and or private homes of any who may have bought the amulet. :evil:
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Amy Smith
 
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Post » Wed Jun 20, 2012 8:36 am

I've noticed a few vendors hold onto some unique items, but MW and Oblivion I believe never cleared out crap you sold them. I would use the same vendor so it would take a few seconds for thier sell list to populate after a while of playing. They should flag all unique items and make them stay in the vedors current items. Refresh everything else that is random loot. That is the problem. I personally left the armor on the rack in my riften home just to look at. I kept the armor in inventory just for the extra weight bonus.
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Alina loves Alexandra
 
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Post » Tue Jun 19, 2012 8:46 pm

I really don't get the point of this post. The OP is pissed because they sold their armor and now come to the forums, stomping their feet and crying about it. Sorry I just see any sympathy for this type of situation.

I've learned from past games when selling something with a name to save before doing it. IF I am unsure about if I should sell it, I hold on to it. You could have easily taken the armor and stored in the chest in the Thieves Guild and went on your way. The chest is labeled "safe." (Its near the only open bed in the Cistern).

Don't sell if your unsure and don't sell everything because of the coin amount. Its easy to make money in this game and you'll get to a point where coin no longer matters.
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My blood
 
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Post » Tue Jun 19, 2012 10:21 pm

If this is just your way of saying "Actions have consequences", then if what happened to the OP was actually supposed to happen (meaning the developers anticipated it), it would gone something like this:

"Player loses or sells thieves guild armor = Thieves guild member later telling player that they shouldn't have done so and because they did, they therefore cannot be guild master. Good luck in whatever career you try next." (quest fail message pops up)

There. That's a planned, intentionally developed negative consequence of a player taking a certain action. No handholding involved. Just information.

It would not go like this (if intentional):

"Player loses or sell thieves guild armor = Quest does not proceed. Quest hangs indefinitely waiting for player to perform an action that can no longer be taken."

It's unfortunate that so many personalities around here would rather turn a blind eye to this just for the sake of taking an opportunity to insult someone.
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Big Homie
 
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Post » Wed Jun 20, 2012 7:39 am

And this, is why I made multiple saves.
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Marilú
 
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Post » Wed Jun 20, 2012 2:39 am

I'm a little perplexed as to why these faction uniforms are effectively "one-of-a-kind." I mean, you'd think certain merchants associated with Thieves Guild, Imperial Legion, and Stormcloaks would let you buy an extra set of their associated equipment. Or, you know....let us craft the associated armor with smithing.
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adam holden
 
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Post » Wed Jun 20, 2012 2:08 am

I don't think selling the armor would be an unreasonable decision that you'd expect to get into trouble for. They just give it to you and never mention it again for awhile, so it'd seem more like a reward than a quest item. It's not like the arena uniforms in Oblivion where they complain if you're not wearing it. And even with that one you could get a new one, since the Arena Raiments (and the Thieves Guild armors) aren't depicted as being rare.
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Karine laverre
 
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Post » Tue Jun 19, 2012 5:34 pm



Agreed, what kind of silly person sells just awesome armor- One of the best in use and looks, if not the best light armor in the whole game. (Besides the guild master armor.

Also, being forced to hang onto items is [censored]. Finn's Lute and an Elder Scroll are stuck in my inventory for eternity doing nothing because of that crap.
The Elder Scroll can be removed if you talk to a certain librarian in the College of Winterhold.

Just sayin'.
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Caroline flitcroft
 
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Post » Wed Jun 20, 2012 5:33 am

Myself, I'd rather there be no "Quest Item" status on anything. The fact that you can't get rid of one immediately tells that its significant ~This removes all possibility of the PC having lost it (too bad), or discovering that the item they kept as a trinket turns out to have a very special use.


Agreed



The Elder Scroll can be removed if you talk to a certain librarian in the College of Winterhold.

Just sayin'.
I'd rather put it on display.
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Michael Russ
 
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Post » Tue Jun 19, 2012 9:19 pm

I think the OP is right. He got a reward and didn't think it was required and sold it. If an item is essential for a quest it cannot be removed from your inventory, nor can it be sold. He was able to sell it and so he did.

But what I don't understand is the aggressive posts here. Is it full moon or something?
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xx_Jess_xx
 
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Post » Wed Jun 20, 2012 5:21 am

OP has a perfectly reasonable and fair complaint. There is no way to know that these thieves guild items are critical to completing the related events before the fact, unless you stumble upon that information on threads/wikis. What's more, the thieves guild items do not behave like critical quest items, and when they are sold, unless you buy them back shortly thereafter, they disappear from the merchant's stock forever.
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Steve Smith
 
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Post » Tue Jun 19, 2012 7:49 pm

People complain they can't sell quest items. People complain they can.

Ohirony.
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Ash
 
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Post » Tue Jun 19, 2012 8:11 pm

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.

This, I would never sell any unique item, that is items who I suspect either looked unique or had unique bonuses,
Why sell it in the beginning it would give you huge bonuses for thieving actions, later you don't need the money.

Now I can understand it happens with an accident, myself has sold crafting gear, like smithing bracers,

Now I find all the un-droppable quest items a pain, yes because it is seldom stated in the quest log that is quest items it's hard to avoid it, one idea might be an mark like star in front or special color not for sale and a prompt if you remove it would do nice.
In wow you can not sell quest items and you are have to type delete to drop them but you can transfer them to the bank.
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lillian luna
 
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