Thieves Guild Armor - You've got to be kidding me

Post » Tue Jun 19, 2012 5:30 pm

Myself, I'd rather there be no "Quest Item" status on anything. The fact that you can't get rid of one immediately tells that its significant ~This removes all possibility of the PC having lost it (too bad), or discovering that the item they kept as a trinket turns out to have a very special use. It also ensures that the item never gets stolen or (foolishly) discarded. :(

It meant that the "Amulet of Kings" in Oblivion (for example), could never get pickpocketed away from you. That would have been an adventure; having to track down the thief or scour the merchant shops and or private homes of any who may have bought the amulet. :evil:

impossible, quest markers would lead you straight to it :P
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ILy- Forver
 
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Post » Tue Jun 19, 2012 10:09 pm

That'll teach you to sell your uniform. Try that in the army :cool:
You can go to the AAFES and buy another one in the army smart guy.
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Mylizards Dot com
 
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Post » Tue Jun 19, 2012 5:05 pm

impossible, quest markers would lead you straight to it :P
Hmmm... But if it was not a quest item?
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kirsty joanne hines
 
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Post » Wed Jun 20, 2012 2:12 am

It's pretty much your fault if you sold your armor. Why anyone would sell such a great armor (especially for thief characters early in the game) is beyond me.
I guess you just don't deserve to be the Guild Master then.
Because smithed and enchanted gear is far better. It's not his fault at all, quest items are generally weightless and not tradeable, he shouldn't be expected to assume he'd be prevented from completing a quest for selling something.
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Sheila Reyes
 
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Post » Wed Jun 20, 2012 8:18 am

This post is informative to me because my character just joined the Thieves Guild for the first time. Guess when I'm thieves guild master I'll dump the old uniform into a chest in my house or sth. :P

But well, I guess telling us players that certain items couldn't be sold because it's a quest item is kinda hand-holding to an extent. But if no such notification exists, at the least, I guess if we accidentally sold that said quest item, there should be SOME way to get it back (either go loot it back from where it's from, or in this case the armor, we could craft it since we're part of the guild anyways, etc.).
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Verity Hurding
 
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Post » Wed Jun 20, 2012 3:41 am

This post is informative to me because my character just joined the Thieves Guild for the first time. Guess when I'm thieves guild master I'll dump the old uniform into a chest in my house or sth. :tongue:

But well, I guess telling us players that certain items couldn't be sold because it's a quest item is kinda hand-holding to an extent. But if no such notification exists, at the least, I guess if we accidentally sold that said quest item, there should be SOME way to get it back (either go loot it back from where it's from, or in this case the armor, we could craft it since we're part of the guild anyways, etc.).

Well, I'm glad you won't fall into the same trap I did. I also assumed I would be able to at least kill off SOMEBODY to gain a piece of armor -- no cigar. You guys can sit here and talk as much [censored] about my choice, but I generally sell equipment I never plan on using. Especially since I knew I would be obtaining Nightingale Armor. And for all those people saying they wish there was no quest items period, thats great too, but at least they should be consistent. Clearly the Guild Armor was essential to completing the quest, and I also sold it to Tonila, so every conversation I have with her only leads to "Come back when you have a piece."

And in Oblivion, even if you tried, you couldn't get screwed like this. None of the major guild / quest lines were fully halted by losing something (at least in my 300+ hours on that game I never ran into this problem). Yeah, when I posted I was furious. How could I not be? I just spent over 100 hours on what I wanted to finally be my first perfect Elder Scrolls playthrough, and its all for nothing. If I had known, I would have just prepared for 2 playthroughs (like I did with Oblivion - did 2 guilds each time).

This forum is hilarious. Half the responses are just [censored] kids talking crap because I made a mistake that frankly, if the game were consistent, wouldn't have even been possible.

Thanks to benn1680 for the message.
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amhain
 
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Post » Tue Jun 19, 2012 5:15 pm

Agreed, what kind of silly person sells just awesome armor- One of the best in use and looks, if not the best light armor in the whole game. (Besides the guild master armor.

Also, being forced to hang onto items is [censored]. Finn's Lute and an Elder Scroll are stuck in my inventory for eternity doing nothing because of that crap.

There's a pretty looking gem that rotates when you look at it. It's a quest item, in your inventory. Guess what, you have to find 24 of them to do that quest.

And in two of my characters, they stack. In my third character, I have an individual listing for each one (4 of them) sigh.
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Epul Kedah
 
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Post » Wed Jun 20, 2012 5:12 am

Well, I'm glad you won't fall into the same trap I did. I also assumed I would be able to at least kill off SOMEBODY to gain a piece of armor -- no cigar. You guys can sit here and talk as much [censored] about my choice, but I generally sell equipment I never plan on using. Especially since I knew I would be obtaining Nightingale Armor. And for all those people saying they wish there was no quest items period, thats great too, but at least they should be consistent. Clearly the Guild Armor was essential to completing the quest, and I also sold it to Tonila, so every conversation I have with her only leads to "Come back when you have a piece."

And in Oblivion, even if you tried, you couldn't get screwed like this. None of the major guild / quest lines were fully halted by losing something (at least in my 300+ hours on that game I never ran into this problem). Yeah, when I posted I was furious. How could I not be? I just spent over 100 hours on what I wanted to finally be my first perfect Elder Scrolls playthrough, and its all for nothing. If I had known, I would have just prepared for 2 playthroughs (like I did with Oblivion - did 2 guilds each time).

This forum is hilarious. Half the responses are just [censored] kids talking crap because I made a mistake that frankly, if the game were consistent, wouldn't have even been possible.

Thanks to benn1680 for the message.

I guess people here are just sick of complaints so you'd have to expect to get pointless responses here... (sorry if this feels like I'm making excuses for them.. ) Well, I guess the only thing you could do is use the console command to get the armor. (I haven't read whether you're on PC or console so hopefully it's PC) Anyways, update on your chosen solution when you've try stuff out!

Argh.. Beth should really review this game a thousand more times to check up on these small mistakes that can ruin a player's whole gameplay.. *sigh*
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Toby Green
 
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Post » Wed Jun 20, 2012 5:19 am

But what I don't understand is the aggressive posts here. Is it full moon or something?

Hey, it's the Internet, where any misfortune you might run to, no matter the circumstances, is completely your own fault, and you've deserved it.
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Bonnie Clyde
 
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Post » Wed Jun 20, 2012 9:09 am

I guess people here are just sick of complaints so you'd have to expect to get pointless responses here... (sorry if this feels like I'm making excuses for them.. ) Well, I guess the only thing you could do is use the console command to get the armor. (I haven't read whether you're on PC or console so hopefully it's PC) Anyways, update on your chosen solution when you've try stuff out!

Argh.. Beth should really review this game a thousand more times to check up on these small mistakes that can ruin a player's whole gameplay.. *sigh*

No worries buddy. I'm on the 360, and I'm already resigned to replaying it in about a year or so. No way I can do anything about it at this point; however, the developers could definitely release a DLC where this armor is obtainable again. Just sayin'. Or make it so I can kill Delvin or Vex since I'm already Guild Master.
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Nikki Hype
 
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Post » Wed Jun 20, 2012 12:28 am

No worries buddy. I'm on the 360, and I'm already resigned to replaying it in about a year or so. No way I can do anything about it at this point; however, the developers could definitely release a DLC where this armor is obtainable again. Just sayin'. Or make it so I can kill Delvin or Vex since I'm already Guild Master.

You shouldn't let your mistake ruin the game for you. After all you could have bought it back, or loaded the autosave.
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Rachyroo
 
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Post » Tue Jun 19, 2012 6:03 pm

All you people that are ridiculing the OP for being a warrior in the Guild need to get a damn grip. This game is completely open to user demands, if you want to join every guild in the game and wear heavy armor while doing it, go ahead!!! That's the beauty of Skyrim, the lack of restrictions (for the most part :P) Don't be so judgmental towards people who aren't "pure thieves" or "pure" whatever!!
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SiLa
 
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Post » Tue Jun 19, 2012 9:19 pm

Pretty much this.

Because the thieves guild is hands down the best place to live. All your merchants with high amounts of gold are right there along with a smith, enchanter, and alchemy.
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Nuno Castro
 
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Post » Wed Jun 20, 2012 4:20 am

It was an incredibly stupid idea to require armor recieved at the opening of the questline to finish it.
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Ladymorphine
 
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Post » Wed Jun 20, 2012 6:39 am

First off, like others have said make it consistent. Either Quest items should all be marked and locked for selling, or nothing should be marked and sellable. The fact no quest items can accidental be sold, except this outfit, and the game makes no logical sense of that action, is simply poor game design.

Secondly, I don't get the incredulity of some posters baulking that a gamer wants to experience all the elements of the game in a single playthrough. Its what I'm going to do, it will probably take me 1000 hours to do it, but I will. He's probably like me and doesn't like multiple alts. I play with 1 character the whole way through, and experience as much as I want to out of that single character.

Seems it comes out of RP snobbishness. In which case imagine he is roleplaying a warrior, hired by the Dark Brotherhood to infiltrate the Thieves Guild and rise to the top, only to completely destroy it from within, and remove all the skinny rats within it.

Maybe that will get your approval...
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Emily Martell
 
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Post » Tue Jun 19, 2012 9:12 pm

This made me laugh really hard. I'll be honest, i didnt even read the whole thing. YOU sold the armor. Its YOUR game. Maybe you should be more patient when selling items and not just mash off the buttons when you have stacks of things to try and be 10 seconds faster. I cant even believe you would make a post complaining about the developers of the game when YOU caused the problem for YOUR game. Reload or start over.

HEAVEN FORBID IT TO BE POSSIBLE TO FAIL A QUEST :0
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Bryanna Vacchiano
 
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Post » Tue Jun 19, 2012 6:58 pm

This made me laugh really hard. I'll be honest, i didnt even read the whole thing. YOU sold the armor. Its YOUR game. Maybe you should be more patient when selling items and not just mash off the buttons when you have stacks of things to try and be 10 seconds faster. I cant even believe you would make a post complaining about the developers of the game when YOU caused the problem for YOUR game. Reload or start over.

HEAVEN FORBID IT TO BE POSSIBLE TO FAIL A QUEST :0

He didn't fail it, he simply cannot complete it. The quest is still running. In fact, the person he sold the armour to, is standing in his game waiting for him to hand the armour over. And no indication was given that it was a quest item, unlike all the other quest items in the game.

You may benefit from reading the thread to which you respond.
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Michelle Smith
 
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Post » Wed Jun 20, 2012 5:51 am

i don't think the game needs a dlc based on re buying the thieves guild armor. But ur right, you shouldn't be able to sell quest items.
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Alex Blacke
 
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Post » Wed Jun 20, 2012 6:52 am

Its scenarios like this that make me glad I am a collector. I keep at least one of everything, Every weapon, every peice of apparal. Its fine that people play the game they want, but for me I like to have everything - plenty of other ways to make money besides selling optimal items.
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priscillaaa
 
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Post » Tue Jun 19, 2012 9:20 pm

You shouldn't let your mistake ruin the game for you. After all you could have bought it back, or loaded the autosave.

Naw, can't buy it back. And the autosave was LOOOONG gone by the time I realized I needed it anymore. Also, by "resigned to play in a year" just means I'm going to finish up the remaining quests and achievements I have and move on to another game, instead of trying to figure out ways to finish up this thieves guild crap on my current file. I replayed Oblivion about a year after I finished my first time and absolutely fell in love with it all over again, and the next time around with Skyrim I'll know what NOT to do.
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Lucie H
 
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Post » Tue Jun 19, 2012 10:05 pm

We need the thieves apparel which the game doesn't warn you to hold onto, but we can't drop finns lute, panteas flute, or tlksrjdjsas drum after we've finished those quests. lol
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Beast Attire
 
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Post » Tue Jun 19, 2012 10:12 pm

If this is just your way of saying "Actions have consequences", then if what happened to the OP was actually supposed to happen (meaning the developers anticipated it), it would gone something like this:

"Player loses or sells thieves guild armor = Thieves guild member later telling player that they shouldn't have done so and because they did, they therefore cannot be guild master. Good luck in whatever career you try next." (quest fail message pops up)

There. That's a planned, intentionally developed negative consequence of a player taking a certain action. No handholding involved. Just information.

It would not go like this (if intentional):

"Player loses or sell thieves guild armor = Quest does not proceed. Quest hangs indefinitely waiting for player to perform an action that can no longer be taken."

It's unfortunate that so many personalities around here would rather turn a blind eye to this just for the sake of taking an opportunity to insult someone.

This. All of it.
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+++CAZZY
 
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Post » Tue Jun 19, 2012 8:04 pm

He didn't fail it, he simply cannot complete it. The quest is still running. In fact, the person he sold the armour to, is standing in his game waiting for him to hand the armour over. And no indication was given that it was a quest item, unlike all the other quest items in the game.

You may benefit from reading the thread to which you respond.

not ever being able to complete because of YOUR OWN actions is failing.
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Shannon Lockwood
 
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Post » Wed Jun 20, 2012 1:44 am

not ever being able to complete because of YOUR OWN actions is failing.

That's the equivalent of scolding a child for burning their hand on the stove when you failed to mention it was hot.

He lacked knowledge the items would be required, and all other quest items can't be removed until their purpose is fulfilled, it only made sense that it should be safe to sell; and this mishap is simply an oversight in design by Bethesda.
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Chris Duncan
 
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Post » Wed Jun 20, 2012 8:02 am

not ever being able to complete because of YOUR OWN actions is failing.

Wrong, its called poor game design 101.
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Vicki Blondie
 
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