Things You Wanted In Dawnguard But Never Got.

Post » Sun Nov 18, 2012 4:44 am

Id like to see.. a dlc for ps3..
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ZzZz
 
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Post » Sun Nov 18, 2012 4:45 am

Spears.
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Causon-Chambers
 
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Post » Sun Nov 18, 2012 7:21 am

Chainmail armor.
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Calum Campbell
 
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Post » Sat Nov 17, 2012 10:45 pm

I never got the DLC.
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daniel royle
 
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Post » Sun Nov 18, 2012 9:04 am

"Things You Wanted In Dawnguard But Never Got"


how about a stable DLC i can actually start?
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Robert DeLarosa
 
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Post » Sun Nov 18, 2012 10:08 am

^
Mind if I ask why does it seem like that I'm the only one having no issues with Skyrim + Dawnguard?
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Sweets Sweets
 
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Post » Sun Nov 18, 2012 3:09 am

^
Mind if I ask why does it seem like that I'm the only one having no issues with Skyrim + Dawnguard?

Same here. Only problem I had was a couple NPCs dying, but you know. Thats a feature.

As for Skyrim, I havent gotten a single bug I can remember since I got it Christmas of Last year.
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Benjamin Holz
 
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Post » Sat Nov 17, 2012 7:18 pm

The option to kill Serena and blot out the sun. It's sad when an Elder Scrolls game railroads you into a plot you would never do in character.
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Pumpkin
 
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Post » Sun Nov 18, 2012 12:24 am

^
Mind if I ask why does it seem like that I'm the only one having no issues with Skyrim + Dawnguard?

Same. No real issue as of yet. On my second play-through vamps side, still working on my initial play-through DG side. All going well so far.
:shrug:
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Enie van Bied
 
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Post » Sun Nov 18, 2012 2:05 am

Tbh, the only problem I had is with "Blood on the Ice" and "White Phial".. "White Phial" will not start cause I did the first part as level 81.. The second part requires me to level up at least once.. I can't do "Blood on the Ice" because I killed someone in Windhelm for the Dark Brotherhood which lead to the death of another NPC who is required to complete "Blood on the Ice".. Gladly, I can still get the Necromancers Amulet BUT it wont have any enchantments.. Which doesn't bother me.. The amulet looks pretty awesome, no?
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saxon
 
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Post » Sun Nov 18, 2012 3:54 am

I wanted a PS3 version.


Darn, stole my joke
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kristy dunn
 
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Post » Sun Nov 18, 2012 8:53 am

Werebears. Making the vampiric drain spell as strong as the NPC vamps.
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^~LIL B0NE5~^
 
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Post » Sun Nov 18, 2012 4:26 am

Werebears. ---> Werebears. I'd also like a big add-on for werewolves too...we kinda got jipped (sp?) in that department. :/
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His Bella
 
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Post » Sat Nov 17, 2012 10:21 pm

Being the actual vamp lord; my own upgradable castle(not the huge but depressingly empty ruin it is now), thralls, other vamps giving me the respect I deserve(still get to hear that "my arms will be ripped off") and actually able to have sided with Harkon. And betray him later on to become the boss after a game of political intrigue and assassination with the other contenders.
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Quick Draw
 
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Post » Sat Nov 17, 2012 7:26 pm

I was hoping to be able to customize the appearence of your Werewolf, with changing the color of the fur, and scars, fur markings etc.
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Rex Help
 
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Post » Sat Nov 17, 2012 7:31 pm

They should have added different were-creatures yes.
no matter the fact that it's not true to the lore for other were-creatures to live in skyrim.
BUT who would want to be a werewolf as an argonian? or a werewolf as a khajiit?
I am saying that as a argonian you should be your race as were-creature, argonian is werecrocodile simple as that AND khajiit as werelion.
so it will make some sense to play as a were-creature as a beast race insted than just looking lika big dog when your race is a cat for example.

Just my opinion.

I'M NEW HERE.... :banana:
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Philip Lyon
 
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Post » Sat Nov 17, 2012 6:41 pm

They should have added different were-creatures yes.
no matter the fact that it's not true to the lore for other were-creatures to live in skyrim.
BUT who would want to be a werewolf as an argonian? or a werewolf as a khajiit?
I am saying that as a argonian you should be your race as were-creature, argonian is werecrocodile simple as that AND khajiit as werelion.
so it will make some sense to play as a were-creature as a beast race insted than just looking lika big dog when your race is a cat for example.

Just my opinion.

I'M NEW HERE.... :banana:

By that logic, humans should turn into weregorilas...
There are such things as werecrocs and werelions in ES lore, but if you get the wolf variety of lycanthropy, you turn into a wolf, and that's that.
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Auguste Bartholdi
 
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Post » Sat Nov 17, 2012 7:55 pm

By that logic, humans should turn into weregorilas...
There are such things as werecrocs and werelions in ES lore, but if you get the wolf variety of lycanthropy, you turn into a wolf, and that's that.
you are right. but i just thougt one should be able to choose in some way if you are an argonian to be a werecroc.
that would be a great feature for one who thinks beast races has been left out a little..
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Britney Lopez
 
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Post » Sun Nov 18, 2012 5:57 am

I'M NEW HERE.... :banana:
Welcome on the Forums! Here's a Fishy Stick for you http://images.uesp.net/c/c4/Fishystick.jpg.
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Sunny Under
 
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Post » Sun Nov 18, 2012 3:18 am

You know what I wanted for dawnguard... wel I wanted dawnguard for ps3... but I don't have it!
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Carlitos Avila
 
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Post » Sat Nov 17, 2012 7:15 pm

They should have added different were-creatures yes.
no matter the fact that it's not true to the lore for other were-creatures to live in skyrim.
BUT who would want to be a werewolf as an argonian? or a werewolf as a khajiit?
I am saying that as a argonian you should be your race as were-creature, argonian is werecrocodile simple as that AND khajiit as werelion.
so it will make some sense to play as a were-creature as a beast race insted than just looking lika big dog when your race is a cat for example.

Just my opinion.

I'M NEW HERE.... :banana:
That's because your catching the strain of lycanthropy of the area. It has nothing to do with your race. Werecrocodiles, werebears are more province-based rather than race-based it seems.
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Monique Cameron
 
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Post » Sun Nov 18, 2012 10:08 am

That's because your catching the strain of lycanthropy of the area. It has nothing to do with your race. Werecrocodiles, werebears are more province-based rather than race-based it seems.
This. It's not that I don't like werecrocodiles I just believe they should saved for Blackmarsh. I've been wanting werebears for years and to not have them in the game at release was very disappointing.
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Franko AlVarado
 
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Post » Sun Nov 18, 2012 3:35 am

I want Dawnguard, but it seems like I'll never get it. How silly of me!
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Cat
 
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Post » Sun Nov 18, 2012 1:09 am

Turning people into ghouls (to hunt for cattle and victims)
The Moon (effects your power as you level Vampire or Werewolf)
New Animations (Taking out hearts, Vampiric grip in regular form)
Flying (Vampire) or climbing through Windows (esstenal of going through doors)
Disguises (helps vampires in public, including assassination)
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Prohibited
 
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Post » Sat Nov 17, 2012 8:04 pm

I'm still waiting for the feature to catch lycanthropy from wild werewolves. Any day beth. Any day.

The mod is called Tales of Lycanthropy. I caught it from a wild werewolf near Morthal. With lunar transformations, so I must be away from cities during full moons.

Unless you play on console, in which case, svcks to be you.
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XPidgex Jefferson
 
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