Todd's pc surprise

Post » Sat Jun 09, 2012 10:45 pm

Not sure why people want DX11 so badly. It's not going to magically make the game look any better, though it may run nicer on newer hardware.

Shadows and the like are things handled by the game engine, and it just flat out doesn't do certain things. They would have to also make DX11 features work with features in the game engine to get any kind of graphics benefit, and since Skyrim was built for consoles in mind, that'd be a helluva lot of work for some fancy shadows or sun rays.

If we get anything related to graphics it would be that rumored texture pack. That in itself is far more needed than anything IMO, some of the game's textures are just insultingly bad/low res. But even with that picture I have serious doubts about it.
It's because texture packs can be made by modders too,but a modder can't make Skyrim have dx11.
So some people prefer Bethesda to release a dx11 update because it's something that if Bethesda doesn't do,nobody is going to do.
Have you played games with dx11 on the PC,like Crysis 2,Battlefield 3,or Metro 2033 ?
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Nathan Hunter
 
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Post » Sat Jun 09, 2012 7:56 pm

I have seen the evidence behind the "hi res texture pack" guess and to be honest I am skeptical.

I cannot believe that they would release a texture pack that was incompatible with the consoles. We know that Todd wants the Mods available on the consoles. He likely finds that prospect more important than allowing them on the PC.

Releasing any modding resource that could not be used on the consoles would go against the entire end-user design priority of Skyrim.

(Edit: Yes, he can swap out lower resolution textures for console use, but if people started thinking that Beth was providing better content for the PC, it might drive PC sales instead of console sales, and I am not sure that is the priority given the UI they slapped us with)
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sexy zara
 
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Post » Sat Jun 09, 2012 9:58 pm

Please learn about graphics cards :wink: Every new card is DX11, including the really awful low-end ones. On the other hand it's quite possible to have an old DX10 or even 9 card that is way more powerful and will perform much better in Skyrim. For example the AMD 4870 I have. The series or age of a graphics card is not a good indicator of its performance.

:wink: PLEASE LEARN HOW TO READ (and comprehend)!!!!!!!!! The statement does say the cards made today ARE DX11 - http://www.gamesas.com/topic/1342222-todds-pc-surprise/page__view__findpost__p__20234089 :wink:

And before you question my knowledge, read item 6 here - http://www.sevenforums.com/gaming/77293-tips-troubleshooting-game-issues.html

Also while your 4870 (and my 4890), both DX10 cards, may perform adequately with skyrim, they are two and a half to three and a half years old. They also won't outperform the 69 series (my 6950 2gig) ATI cards, no will they outperform the 59 series ATI cards, or the NVidia equivalent cards; And...... they (the 4870 & 4890) aren't DX11 capable.

Anyway try comprehending what's said before telling people what they posted is wrong, only to post what they said in an attempt to correct them!

Peace
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Russell Davies
 
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Post » Sat Jun 09, 2012 7:15 pm

I think the suprise was hinted at ages ago to be honest
In this interview Todd mentions higher textures for PC (~@2:10):
http://www.youtube.com/watch?v=Z9R33th33SA
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Jeff Tingler
 
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Post » Sun Jun 10, 2012 12:06 am

A working and less clumsy - and specifically PC centric - UI would be better surprise than graphical enhancements.

Ooo that would be nice. Didnt think of that.
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Portions
 
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Post » Sun Jun 10, 2012 4:51 am

A working and less clumsy - and specifically PC centric - UI would be better surprise than graphical enhancements.

Yeah that would be nice but I don't see that happening.
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Jacob Phillips
 
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Post » Sat Jun 09, 2012 3:33 pm

It stands out as being a videogame simply because of the power line shadows. They are of the wrong orientation to the lighting, and are too well defined for their distance from the ground.
That seems pretty petty, don't you think? He never said it looked 100% real. It does show the power of DX11 however to allow near photorealism in certain cases.

I have seen the evidence behind the "hi res texture pack" guess and to be honest I am skeptical.

I cannot believe that they would release a texture pack that was incompatible with the consoles. We know that Todd wants the Mods available on the consoles. He likely finds that prospect more important than allowing them on the PC.

Releasing any modding resource that could not be used on the consoles would go against the entire end-user design priority of Skyrim.

(Edit: Yes, he can swap out lower resolution textures for console use, but if people started thinking that Beth was providing better content for the PC, it might drive PC sales instead of console sales, and I am not sure that is the priority given the UI they slapped us with)
PC already have mods, the creation kit, higher graphical settings, better resolutions, INI editing, Steamworks integration, keyboard + mouse and controller compatibility, better general performance and console commands. It's well known the PC version is technically the superior platform. If anything Bethesda seem to be in a bit of a "making things up to PC users" mode at the moment.
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Zosia Cetnar
 
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Post » Sat Jun 09, 2012 4:09 pm

Most gamers just like to game

Now you're being ridiculous.
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Romy Welsch
 
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Post » Sun Jun 10, 2012 12:09 am

Releasing any modding resource that could not be used on the consoles would go against the entire end-user design priority of Skyrim.

(Edit: Yes, he can swap out lower resolution textures for console use, but if people started thinking that Beth was providing better content for the PC, it might drive PC sales instead of console sales, and I am not sure that is the priority given the UI they slapped us with)
This is pretty hilarious. One of us needs to take our medication.
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Lexy Corpsey
 
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Post » Sun Jun 10, 2012 1:11 am

I have seen the evidence behind the "hi res texture pack" guess and to be honest I am skeptical.
I wouldn't be too skeptical. The Steam Content Description Records are actually a reliable source for upcoming releases through the Steam client. Don't forget that they are actually hidden from view under normal circumstances and we have to make use of third party software to see them.

if people started thinking that Beth was providing better content for the PC, it might drive PC sales instead of console sales, and I am not sure that is the priority given the UI they slapped us with.
The reason they (and all games developers) focus on the consoles nowadays is simply because that is where the profits are. There is no problem with driving PC sales up. The way you describe it almost sounds like there is an active campaign to drive PC games sales down in favour of the consoles, which is simply illogical. The developers will always focus on, and provide for, wherever the money is.

Releasing PC exclusive content is a win/win situation for the devs.


Stannie
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dav
 
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Post » Sat Jun 09, 2012 6:42 pm

Dx11 support would be cool but it will be a high res pack. It's basically already confirmed.
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DAVId Bryant
 
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Post » Sun Jun 10, 2012 12:07 am

Hmm, DX11 support does seem rather likely.

But, when they talked about possible DX11 support last summer they said it would only be for better performance thanks to the more streamlined and faster API, they wouldn't take advantage of the newer features like tessellation and so on.

I don't see it as likely. It would involve patching again, even so soon after this recent one. Where's the new open beta tryout period for it? The open beta system they have works. They made a better patch for it, they made the fact that it was beta up-front and optional (as opposed to omissive and mandatory before), and more bugs got rooted out from it before it went official. Why would they abandon it?

As has been stated, all signs point to an official hi-res tex pack.
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Robert Bindley
 
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Post » Sat Jun 09, 2012 10:28 pm

I find it creepy that you want to watch children sleep.

those little bastards ruin my house looting. im on a B&E mission. i wait patiently around town till everyone goes to sleep. i slip through the door...or window! The lights are out, i turn the corner, and there "it" is.....some punk kid sitting at the table at 3 am, eating apples. they better start watching themselves, lest they catch the tip of my blade :drag:
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kyle pinchen
 
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Post » Sat Jun 09, 2012 9:30 pm

DX11? - Won't work for me.

Highres Textures? - Not with my 512MB of VRAM.

Mudcrab armor? HELL YES :rock: :turtle:
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Hilm Music
 
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Post » Sat Jun 09, 2012 4:15 pm


Also while your 4870 (and my 4890), both DX10 cards, may perform adequately with skyrim, they are two and a half to three and a half years old. They also won't outperform the 69 series (my 6950 2gig) ATI cards, no will they outperform the 59 series ATI cards, or the NVidia equivalent cards; And...... they (the 4870 & 4890) aren't DX11 capable.
But they will outperform the vast majority of cards that aren't top end, that was my point. Age and series aren't really important - despite the fact they aren't DX11.
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Chloe :)
 
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Post » Sat Jun 09, 2012 12:52 pm

Well DX11 runs on only the most expensive of graphic cards right? But you also still need Win7 64 bit to get the best out of it and possibly more sytem Ram. So while a lot of people were expecting miracles they lost out with slowdown and THEN discovered either their graphics card wasn`t DX11 or they were missing Win7 64bit or they didn`t have enough Ram, etc, etc.

It wasn`t the wondrous thing to all men that some expected.

I`d rather they did more to fix the game for everyone, not just people with super computers and £4- £500 graphic cards.

I'm quite sure you don't know what you're talking about. http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100007709%20600083901&IsNodeId=1&bop=And&Order=PRICE&PageSize=20. DX11 doesn't just allow for new graphical effects, it can also be used to substantially improve performance when implemented correctly. I myself have an aging Radeon HD 4850 512mb, which is unfortunately not compatible with DX11, but a friend of mine has a 5570 (budget card) which would see a great deal of benefit from DX11 in Skyrim.


If DX11 support was added to Skyrim, I'd feel a lot more inclinded to upgrade to a DX11 capable card, since it's the most graphically demanding game I currently play. And yes, I know it's far down on the scale of games that tax GPUs heavily, which is why I can skate by with my 4850 and the sad amount of VRAM it packs. :biggrin:


Edit:


But they will outperform the vast majority of cards that aren't top end, that was my point. Age and series aren't really important - despite the fact they aren't DX11.

Eh, age and architecture are extremely important . . .
The 4xxx series is notoriously hot and inefficient compared to 5xxx, 6xxx even more so and of course 7xxx is set to blow them all out of the water in terms of efficiency. However, if you're talking about how they perform in a game that doesn't really push the GPU, then yes, an Nvidia 8800 or Radeon 47xx+ would pretty much be all you need.
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Mylizards Dot com
 
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Post » Sat Jun 09, 2012 3:36 pm

Well if it is a high res texture pack then balls...ive got a lot of texture mods to uninstall otherwise flickery bickery pixels of death will eat me...

But seriously though, i hope its DX11 support indeed or even a 64 bit exe as well would be great! we shall soon see.
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Roisan Sweeney
 
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Post » Sun Jun 10, 2012 1:44 am

What's even more amazing is that you think *everyone* should know how it works! Most gamers just like to game, and most of them are not proficient at the "in and outs" of PC hardware and what software drives them. Anyhoo:

My hope is that it is DX11, but my experience with a game that was built on top of the DX9 platform, is that it sometimes has issues. Dragon Age 2 still has trouble for those trying to run it on it highest setting with DX11 enabled and that game was built on DX9.

If it is DX11 as the surprise, then that also means that Beth will be offering a HD texture pack as well to work with it. If this is the case, hopefully this turn outs well.

The other thought is that they offer an PC specific UI that is intuitive and comprehensively thought-out for the PC interface. This current one may be the worst UI i have ever experienced on any PC game and I have been playing on PCs since 1977.

Dragon Age 2 problem isn't DX11, but the coders behind DA2's DX11. The problem is Bioware ( now known as EAware to most ) can't code to save their lives. You should read the debacle of their MMO Star Wars The Old Republic, top end conputers barely getting 5-10fps for a game that's DX9 only, uses crippled low res textures via Atlas'ing, and is heavily instanced to the point you'll never see more than a couple people in any are you're in no matter how many are actually on the server.
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Katie Samuel
 
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Post » Sun Jun 10, 2012 3:02 am

A lot of you are either not aware, or ignoring what dx11 brings with it. Skyrim Graphics Extender. With dx9 features, we will get some godrays, some quality ssao, a few imagespace effects. There will be exactly the same limit imposed by oblivion.

With dx11, there is a [censored]load of potential. From actual optimizations, true hdao, advanced lighting, high level tessellation, and beyond. What dx11 brings with it is the next 10 years of modding anything to do with visuals.

A official texture pack would be great. Dx11 would pave skyrim into a completely different future.
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Tamara Primo
 
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Post » Sat Jun 09, 2012 11:12 pm

Wow, how very immature and elitist of you!

It's funny how people can complain about how pc-gamers are dumb because they don't understand the dx-mechanics, still these "pc-gamers" with such high knowledge of the pc software and it's implementations on the hardware STILL manages to totally black out and miss that steam is required to play the game.

Hmmmmmmm

I don`t respond to PC elitism and I am a PC user and have built my own PC- TWICE. Consolers think we`re all eltitist but it`s the PC snobs who belittle other PC users that are the real elitists.
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Jesus Duran
 
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Post » Sat Jun 09, 2012 9:43 pm

Um.... I am not sure if this has been pointed out yet (way too many comments to bother reading through them all)

but IGN's reporting that it is a PC exclusive surprise is an assumption they have taken the liberty of.....

Pete's tweet just says there is a special surprise coming alongside the launch of the Creation Kit.

It doesn't say ANYTHING about it being CK-specific or PC-specific.



And to be honest, most logically the special surprise will be the first DLC announcement.
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Rebecca Clare Smith
 
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Post » Sat Jun 09, 2012 6:00 pm

Hey guys, if it is a high-res texture pack, what does that mean?

Will armour, shields, clothes, weapons, vegetation, sky, etc count do you think?
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Amelia Pritchard
 
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Post » Sun Jun 10, 2012 4:37 am

I dont get out of bed for anything less than a 3dsmax addon. But i guess a HighResPack will have to do. Forget dx11, not gonna happen, ever.
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dell
 
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Post » Sat Jun 09, 2012 11:10 pm

Hey guys, if it is a high-res texture pack, what does that mean?

Will armour, shields, clothes, weapons, vegetation, sky, etc count do you think?

If they are just going to give us access to all of the original textures ( textures are always done at high res and then scaled down when put into the game ), then yes it would be for everything.
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Rach B
 
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Post » Sat Jun 09, 2012 11:18 pm

I sincerely hope if it is a texture pack, that it's not massively gimped landscape only textures. I'd really like all the original textures. Size be damned. I have a slow internet connection at the moment. I don't care. I'll wait a week. Give me a range of textures. Plz.
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Riky Carrasco
 
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