Todd's pc surprise

Post » Sat Jun 09, 2012 4:54 pm

The surprise is getting eveyone to speculate on the surprise :)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Sat Jun 09, 2012 8:00 pm

We know that Todd wants the Mods available on the consoles. He likely finds that prospect more important than allowing them on the PC.

It is nothing more than an excuse to off load the blame for not having mods, to the console makers. A legitimate excuse, but nevertheless it will not change that console players do not get mods. You need to know a lost cause when you see one.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Sun Jun 10, 2012 12:47 am

Todd wants mods on the consoles because Bethesda has always been open when it comes to modding their game. It's no secret that Bethesda copy ideas from modders for Skyrim. Consoles users have to put up with more controls because that how consoles work in a mass market like that.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun Jun 10, 2012 3:18 am

Hey, people want to pay Sony and Microsoft money for mods on consoles that we get for free on PC, more power to them. Because Sony and MS WILL charge for any mods going thorugh their pipeline, most likely requiring PSN+ and Xbox LIVE Gold to access them.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat Jun 09, 2012 11:57 pm

And all of today's video cards are DX11 capable. If you have one that isn't, well you you're probably getting bad performance out of it anyway seeing how it's old tech as DX11 cards are the standard now.

Not true. My 3-year-old laptop is a little powerhouse with a GeForce 360m (which doesn't support DX11). It's running Skyrim smooth as silk at 1080p on a large TV with most of the settings on high and tons of medium-high res texture mods.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Sun Jun 10, 2012 2:44 am

The surprise is they hired a team of Beta Testers for the next game.

Paid testers!? Blasphemer!!
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Sun Jun 10, 2012 5:05 am

Oh come now.

It will be something that benefits Bethesda and likely has something to do with Steam. Something like an easy developer account on Steam that will allow simplified payments for Mods hosted on Steam, or something like that. (Not that you will be required to use it) Bethesda will take a small cut, Valve will take a small cut, and anything left over will be placed in the steam account so the Mod developer can use it for buying DLCs when the XBOX users are done with them. This should help offset the cost of the Mod storage on the Steam servers.

Whatever it is, I am sure that it will be worth more to Bethesda and Valve than the average Skyrim player.
Mods have been hosted for free on steam for years
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sat Jun 09, 2012 9:40 pm

DX11 support does not remove DX9 support. And newsflash, Skyrim doesn't support DX10, it's currently a DX9 only game.

Amazes me how so many "Pc gamers" have no clue how simple things like DX work.

I just started getting into gaming a few years ago and still have much to learn. Everyone has to start somewhere. So, would you care to "put your money where your mouth is" and enlighten me?
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Jun 09, 2012 1:49 pm

I was hoping it would be More Angrier Giants.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Sun Jun 10, 2012 4:49 am

Not true. My 3-year-old laptop is a little powerhouse with a GeForce 360m (which doesn't support DX11). It's running Skyrim smooth as silk at 1080p on a large TV with most of the settings on high and tons of medium-high res texture mods.

Yeah, OK. it's like the guy who swears his 4 cylinder engine is powerhouse, then he steps up to an 6 cylinder and goes wowser, man I didn't realize how slow my car was. I'm really buying that that GeForce 360m is "running Skyrim smooth as silk at 1080p on a large TV with most of the settings on high and tons of medium-high res texture mods" Sure :stare:

BTW here's the spec's on your GeForce 360m - http://www.nvidia.com/object/product_geforce_gts_360m_us.html
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sun Jun 10, 2012 4:08 am

I'm expecting just some fun Beth made mods on the Steam workshop thing. An Adoring Fan, or something.

"By Azura by Azura by Azura, it's the Dragonborn! Standing here! Next to me ;)"


That'd be awesome.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sun Jun 10, 2012 4:00 am

I think a high res pack has the highest probaility to be the surprise.

But there could also be a chance of a story dlc. Kingdom of Amalur is going to be released and Bethesda might start an offensive to hold customers.
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat Jun 09, 2012 2:40 pm

Um.... I am not sure if this has been pointed out yet (way too many comments to bother reading through them all)

but IGN's reporting that it is a PC exclusive surprise is an assumption they have taken the liberty of.....

Pete's tweet just says there is a special surprise coming alongside the launch of the Creation Kit.

It doesn't say ANYTHING about it being CK-specific or PC-specific.



And to be honest, most logically the special surprise will be the first DLC announcement.

http://www.gamesas.com/topic/1341992-ck-out-on-tuesday/page__st__30__p__20225306#entry20225306
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Jun 10, 2012 1:00 am

I just started getting into gaming a few years ago and still have much to learn. Everyone has to start somewhere. So, would you care to "put your money where your mouth is" and enlighten me?

http://en.wikipedia.org/wiki/DirectX

In layman's terms, each version of DX brings more functionality and options to what can and can't be programmed, particularly graphics wise such as shaders, lighting, particle effects, etc ( although DX11 can also bring great performance improvements as well as graphical ).

But DX by itself does nothing without the hardware to support it.

For example, I've lost count of how many computer "noobs" I've seen asking on boards why their PC couldn't play Halo 2 because "Halo 2 only requires DX10 and my Windows 7 comes with DX11, so it should play fine!", yet their cards are only DX9 cards. They think because Vista/Windows 7 has DX11 support, that means they can automatically play DX11 games ( of course, most of these people don't even know what a graphics card is and think their DVD drive is the cupholder ).

You can add DX10 and DX11 options to any DX9 game, all it does is give those with DX10 more graphical options than DX9 and those with DX11 more graphical options than DX9 or DX10. But it does NOT remove the ability to play the game in DX9.

But I would highly suggest anyone who wishes to continue gaming into the near future buy themselves at least a DX11 card, as DX12 will most likely be released next year ( as Windows 8 is being released this year ).

Devs have stood by DX9 because the majority of gamers still use DX9 cards, due mostly to the fact DX10 was pretty much a flop due to both developer laziness and Microsoft's own corporate stupidity ( feel bad for the poor guys who bought the very first DX10 cards, only to find them completely useless when MS made DX10.1 the DX10 standard ). But even now, DX11 cards are more than affordable ( the GTX 460 I paid almost $300 for can now be found around $100 for example ) and becoming commonplace.

And it's going to be hard for dev companies to justify sticking to old DX9 when DX11 cards will be the common card and DX12 cards the new "performance" breed. Chances are, DX12 will support DX11 and maybe even DX10, but not DX9 as the architecture of the code will just be too different.

A couple examples of games that have had DX11 added after the fact are Crysis 2, Lord of the Rings Online, and World of Warcraft. You can still play them with DX9 or DX10 cards because they were originally programmed for those API's, thus the code is already there to support them. You just can't use the added features DX11 brought to those games without having a DX11 card.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Sat Jun 09, 2012 8:30 pm

And I must give Bethesda credit, because even though Microsoft is the main sponsor ('all footage on an Xbox', 'Xbox will get DLC first', etc.), it's very nice of them to help the PC games (4Gb-patch, optimizations-patch and now the high res pack).

I don't know how much credit they deserve for this, I mean PC gamers were the ones who funded the creation of Bethesda's empire. I suppose its "very nice" that they haven't COMPLETELY abandoned us, but I don't give them much credit because in fact its still not adequate treatment of the client base that built you.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sat Jun 09, 2012 1:43 pm

I don't know how much credit they deserve for this, I mean PC gamers were the ones who funded the creation of Bethesda's empire. I suppose its "very nice" that they haven't COMPLETELY abandoned us, but I don't give them much credit because in fact its still not adequate treatment of the client base that built you.

And we have to consider what might they have further done for us if that deal with microshaft had not been made?
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sun Jun 10, 2012 3:23 am

And we have to consider what might they have further done for us if that deal with microshaft had not been made?
The deal with Microsoft only gives 30 days of exclusivity for the DLCs. It doesn't stop anything else.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat Jun 09, 2012 10:59 pm

The deal with Microsoft only gives 30 days of exclusivity for the DLCs. It doesn't stop anything else.

I'm sure there was nothing in their contract with Microsoft to make the 360 the *preferred* platform, such as every video that was shown for the game, or at gaming expos where they had the 360 proudly and prominently on display as they demoed the game. I'm also sure it has nothing to do with Todd Howard being an xbox fanbot or that Todd Howard thinks the 360 is the best choice ever since Oblivion for developing games as it's "easier" and Todd prefers playing with the 360 controller. Nope, none of this. Nothing at all.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Sun Jun 10, 2012 3:00 am

I'm sure there was nothing in their contract with Microsoft to make the 360 the *preferred* platform, such as every video that was shown for the game, or at gaming expos where they had the 360 proudly and prominently on display as they demoed the game. I'm also sure it has nothing to do with Todd Howard being an xbot devoted fan or that Todd Howard thinks the 360 is the best choice ever since Oblivion for developing games as it's "easier" and Todd prefers playing with the 360 controller. Nope, none of this. Nothing at all.
Pre release. Xbox is the most popular platform, and therefore the main focus in these events. They're going to show the Xbox version in pre-release stuff.

The PC version is technically superior. If they really didn't care then we'd be limited to the same graphics as the Xbox, the console would be disabled, INI files encrypted and the Creation Kit would never be released. Bethesda are paying enough attention to the PC version.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Sat Jun 09, 2012 3:00 pm

Pre release. Xbox is the most popular platform, and therefore the main focus in these events. They're going to show the Xbox version in pre-release stuff.

The PC version is technically superior. If they really didn't care then we'd be limited to the same graphics as the Xbox, the console would be disabled, INI files encrypted and the Creation Kit would never be released. Bethesda are paying enough attention to the PC version.

You go ahead and think it's all just coincidental. I'll stay here in reality. By the way, don't you just love the console interface on PC? Why, it's almost like PC's were a second thought. But surely not.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sat Jun 09, 2012 11:54 pm

You go ahead and think it's all just coincidental. I'll stay here in reality. By the way, don't you just love the console interface on PC? Why, it's almost like PC's were a second thought. But surely not.
The interface is controller orientated, sure. It makes sense to orientate your UI to your most popular audience. However I can use it just as well on my keyboard and mouse, or using my Xbox 360 controller. The interface isn't completely unusable on the PC by a long shot.

PC gets tons more content, updates earlier, and more attention paid to it. Xbox has had two patches and the PS3 bless gets hardly anything. If anything the PC is getting all the attention.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat Jun 09, 2012 8:36 pm

SkyUI is better than the default. Problem solved. They were kind enough to have at least one developer assist with devising UI mods. :)
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Sun Jun 10, 2012 12:46 am

don't you just love the console interface on PC?
Console interface or not, it's better than Oblivion's horrid tab system in my opinion. In Skyrim I can open my inventory with my "I" key, my journal with my "J" key and my map with my "M" key. That functionality alone makes Skyrim's interface superior to Oblivion's in my book.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Sat Jun 09, 2012 4:08 pm

Console interface or not, it's better than Oblivion's horrid tab system in my opinion. In Skyrim I can open my inventory with my "I" key, my journal with my "J" key and my map with my "M" key. That functionality alone makes Skyrim's interface superior to Oblivion's in my book.

Sure, it's superior to Oblivion. Too bad it's inferior to just about every other PC game out there.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sun Jun 10, 2012 1:48 am

Console interface or not, it's better than Oblivion's horrid tab system in my opinion. In Skyrim I can open my inventory with my "I" key, my journal with my "J" key and my map with my "M" key. That functionality alone makes Skyrim's interface superior to Oblivion's in my book.
Well, at least Oblivion didn't at random select (eat/sell/say) the third item in a list when your mouse was obviously above the first.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

PreviousNext

Return to V - Skyrim