Todd's pc surprise

Post » Sun Jun 10, 2012 4:01 am

Well If it could be numpad support, it could be great. Although new quest line would be great too...
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jeremey wisor
 
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Post » Sun Jun 10, 2012 3:53 am

There are plenty of us here who can't run DX11, so hopefully, if DX11 support is added, they'll continue to support DX9 or 10 as well.

DX11 support does not remove DX9 support. And newsflash, Skyrim doesn't support DX10, it's currently a DX9 only game.

Amazes me how so many "Pc gamers" have no clue how simple things like DX work.
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Daramis McGee
 
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Post » Sat Jun 09, 2012 10:46 pm

A working and less clumsy - and specifically PC centric - UI would be better surprise than graphical enhancements.
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Dalton Greynolds
 
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Post » Sat Jun 09, 2012 2:56 pm

DX11 support does not remove DX9 support. And newsflash, Skyrim doesn't support DX10, it's currently a DX9 only game.

Amazes me how so many "Pc gamers" have no clue how simple things like DX work.

What's even more amazing is that you think *everyone* should know how it works! Most gamers just like to game, and most of them are not proficient at the "in and outs" of PC hardware and what software drives them. Anyhoo:

My hope is that it is DX11, but my experience with a game that was built on top of the DX9 platform, is that it sometimes has issues. Dragon Age 2 still has trouble for those trying to run it on it highest setting with DX11 enabled and that game was built on DX9.

If it is DX11 as the surprise, then that also means that Beth will be offering a HD texture pack as well to work with it. If this is the case, hopefully this turn outs well.

The other thought is that they offer an PC specific UI that is intuitive and comprehensively thought-out for the PC interface. This current one may be the worst UI i have ever experienced on any PC game and I have been playing on PCs since 1977.
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Lisha Boo
 
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Post » Sun Jun 10, 2012 4:44 am



DX11 support does not remove DX9 support. And newsflash, Skyrim doesn't support DX10, it's currently a DX9 only game.

Amazes me how so many "Pc gamers" have no clue how simple things like DX work.

Wow, how very immature and elitist of you!

It's funny how people can complain about how pc-gamers are dumb because they don't understand the dx-mechanics, still these "pc-gamers" with such high knowledge of the pc software and it's implementations on the hardware STILL manages to totally black out and miss that steam is required to play the game.

Hmmmmmmm
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Kill Bill
 
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Post » Sat Jun 09, 2012 3:22 pm

First is not Todd's Surprise , but eventually an extra added to the CK by the Beth team , if you really want to assign to a figure then this woudl be Pete hines , then it will probably , and hopefully an essential tool to make mods , without them we just need to rely on unprecise and most of the time guessed out tools that helpus put something ingame that is not always polished and functional due to the lack of communications between the tools developers and the same bethesda , so I hope this time they release their internal conversion tools for nif file formats and animations ... and since the engine is their property now I do not see the problem with it ...
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Hannah Whitlock
 
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Post » Sun Jun 10, 2012 2:58 am

Wow, how very immature and elitist of you!

It's funny how people can complain about how pc-gamers are dumb because they don't understand the dx-mechanics, still these "pc-gamers" with such high knowledge of the pc software and it's implementations on the hardware STILL manages to totally black out and miss that steam is required to play the game.

Hmmmmmmm

What? You just made the most stupidly irrelevant post in this thread. What the hell does Steam have to do with any of this?
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Penny Wills
 
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Post » Sat Jun 09, 2012 8:23 pm



What? You just made the most stupidly irrelevant post in this thread. What the hell does Steam have to do with any of this?

I was drawing a parallel. Ok, the poster I quoted was looking down on those who had the nerve to call themself "pc-gamers" without even knowing the ins and outs of dx-tech.
The "joke" from my part was that despite all this knowledge people fail to read the system requirements (people have been rampaging about the steam-requirement AFTER they bought the game, ie missed it completely)

Basically: "watch where you are going" while tripping himself the very next second
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Amysaurusrex
 
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Post » Sun Jun 10, 2012 12:18 am

And all of today's video cards are DX11 capable. If you have one that isn't, well you you're probably getting bad performance out of it anyway seeing how it's old tech as DX11 cards are the standard now.
Please learn about graphics cards ;)

Every new card is DX11, including the really awful low-end ones. On the other hand it's quite possible to have an old DX10 or even 9 card that is way more powerful and will perform much better in Skyrim. For example the AMD 4870 I have. The series or age of a graphics card is not a good indicator of its performance.
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Emily Jones
 
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Post » Sat Jun 09, 2012 6:47 pm

I know it won't happen, but what I would really like is a redesigned (and I mean completely redesigned) User Interface for the PC.
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IM NOT EASY
 
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Post » Sat Jun 09, 2012 4:51 pm

I was drawing a parallel. Ok, the poster I quoted was looking down on those who had the nerve to call themself "pc-gamers" without even knowing the ins and outs of dx-tech.
The "joke" from my part was that despite all this knowledge people fail to read the system requirements (people have been rampaging about the steam-requirement AFTER they bought the game, ie missed it completely)

Basically: "watch where you are going" while tripping himself the very next second

What makes you categorize people who know a thing or two about PC tech as the same ones that didn't know Skyrim used Steam? It was quite a minority that actually had no idea Skyrim used Steam, y'know.

I know it won't happen, but what I would really like is a redesigned (and I mean completely redesigned) User Interface for the PC.

Grid interface please. I really don't know why developers try to make more "fancy" UI's and massively sacrifice functionality when the same inventory systems designed in the 90's are still the most practical. Deus Ex: Human Revolution was perfect in that regard and that's not even as reliant on inventory management as Skyrim.
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Jamie Lee
 
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Post » Sat Jun 09, 2012 1:55 pm

DX11 would need to come through a patch, through a patched exe file mostly. We already got 1.4 a couple days ago, no way it's that. It's just an official high res texture pack. It makes sense too since the textures originally where higher res but must have been scaled down to fit on consoles, all they had to do was dig up the original files before scaling down and make them as the first official mod to be found on the Steam Workshop.
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Sista Sila
 
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Post » Sat Jun 09, 2012 1:03 pm

What makes you categorize people who know a thing or two about PC tech as the same ones that didn't know Skyrim used Steam? It was quite a minority that actually had no idea Skyrim used Steam, y'know.

Eeeh, I wasn't. I was talking to the poster I quoted.
I no way did I refer to anyone other than the person I quoted
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Symone Velez
 
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Post » Sat Jun 09, 2012 4:20 pm

The big surprise will be that it's not really coming out Tuesday. Which I don't think will really surprise anyone.

First is not Todd's Surprise , but eventually an extra added to the CK by the Beth team , if you really want to assign to a figure then this woudl be Pete hines , then it will probably , and hopefully an essential tool to make mods , without them we just need to rely on unprecise and most of the time guessed out tools that helpus put something ingame that is not always polished and functional due to the lack of communications between the tools developers and the same bethesda , so I hope this time they release their internal conversion tools for nif file formats and animations ... and since the engine is their property now I do not see the problem with it ...
There's a very good chance that their modelling tools and conversion plugins are still third party software, which would mean they can't release them.
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Chrissie Pillinger
 
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Post » Sat Jun 09, 2012 8:05 pm

I can't wait for the texturepack and rightfully so, it's awful enough that most PC games haven't aged further than 2007 because of the games being multiplatform and thus are being held back by the consoles, nowadays, inferior hardware.

And I must give Bethesda credit, because even though Microsoft is the main sponsor ('all footage on an Xbox', 'Xbox will get DLC first', etc.), it's very nice of them to help the PC games (4Gb-patch, optimizations-patch and now the high res pack).
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No Name
 
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Post » Sun Jun 10, 2012 12:42 am

I wouldn't be surprised if its just a few small add ons from Bethesda.
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Adrian Powers
 
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Post » Sun Jun 10, 2012 5:13 am

If that's all, that's a shame. There are already mods that have textures that are 4x the quality of the Ultra textures.
Quality =/= pixel count
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Manuel rivera
 
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Post » Sat Jun 09, 2012 3:31 pm

its gonna be easier to convert [censored] so you can get [censored] from older games into it prly why they built in the landmasses of the two places they already did also the people working on giant oblivion mods that like make provinces and stuff will have easier time moving to skyrim
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Naomi Ward
 
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Post » Sat Jun 09, 2012 5:38 pm

its gonna be easier to convert [censored] so you can get [censored] from older games into it prly why they built in the landmasses of the two places they already did also the people working on giant oblivion mods that like make provinces and stuff will have easier time moving to skyrim
Just changing their policy on that would really be a surprise, since currently we're not even allowed to take [censored] from older games and convert it for Skyrim.
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GPMG
 
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Post » Sat Jun 09, 2012 5:09 pm

I love these speculation threads. I think he's adding coffee machines to the dwemer ruins.

SHAGSBEARD!! Whassup man?

But on topic : Dx11 support,

Crysis 2 patched to dx11 but the way they implemented it left a lot to be desired. There was a whole bunch of tesseltion going on that wasnt even visible (water below the city for instance, and overly complicated poly-substrates on trivial game elements like a road barricade) They introduced automated tesselation as a gimmick of sorts and didnt pay attention to the in game elements that should've been streamlined. Remember they are only going to do something post launch if it will boost future sales, doing so is a cost they have to eat, and getting approval to work on the shipped game isnt easy, as it undermines thier quality control and could potentially induce other issues on a much larger scale.

The key difference here is the mod tools themselves. Adding dx11 suport post production is literally the only fiscally viable way to include such a thing on a crossplatform game. Us having the mod tools makes the crysis failures moot, as we can literally fix the issues that crysis two had ourselves.

I am most excited to see tesselated models that use displacement mapping, maya and mudbox make it more than feasible for us to implement them if bethesda just includes support for but doesnt actually go in and specifically add any dx11 based assets. (technicaly they wouldnt have to but displacement maps make all the difference on a dx11 model imo)
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Soph
 
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Post » Sun Jun 10, 2012 4:41 am

I think the suprise was hinted at ages ago to be honest, I could be completely off base here but I think the surprise is that we are getting a CK with nothing removed, all previous versions of the kits, whether the construction sets of TES or the GECKS have all had features removed., I wonder if the surprise is that we are getting the exact tool that was used to create Skyrim , third party programs included. We'll see soon enough though
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laila hassan
 
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Post » Sat Jun 09, 2012 9:26 pm

I wonder if the surprise is that we are getting the exact tool that was used to create Skyrim, third party programs included. We'll see soon enough though
As previously said, Bethesda obviously cannot release 3rd party software add-ons without permission. They can only release their own IP.

Judging by the evidence, a hi-res texture pack is by far the most likely.
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chinadoll
 
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Post » Sun Jun 10, 2012 1:21 am

As previously said, Bethesda obviously cannot release 3rd party software add-ons without permission. They can only release their own IP.

Judging by the evidence, a hi-res texture pack is by far the most likely.

Probably, but I know about the 3rd party rules but nothing is permanent, a new licence agreement could have been struck, guess we'll know soon
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Eilidh Brian
 
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Post » Sun Jun 10, 2012 1:43 am

Horse Armor... We all know it will be..... Horse Armor...

*insertBethtrollface*
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ILy- Forver
 
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Post » Sun Jun 10, 2012 12:37 am

Todd's PC surprise is that the next TES will be created and optimized for PC first.
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emily grieve
 
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