Total Biscuit on Fallout 4

Post » Sat Jan 16, 2016 5:27 pm



Sir, tell us about some of those plans. :)
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Emma Louise Adams
 
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Post » Sun Jan 17, 2016 1:30 am


Well, I think the problem with Wasteland 2 is that it's an overall mix between Fallout 1 and Fallout Tactics. It's quite combat focused, but it's also rather story-driven, but there isn't that crazy running around the map like you do in F2 and FNV. Generally, in Wasteland 2, when you're done with quests in a settlement, you rarely ever return... if you know what I mean - it's hard to explain.






I wouldn't say it's better ( actually you could argue the launch was about as successful as the launch of Challenger), it was just more true to the core values of the series. Clearly a lot of people prefer the direction the series is heading now, so "better" is rather subjective in this case.

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CHARLODDE
 
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Post » Sat Jan 16, 2016 2:49 pm


Sure... http://imgur.com/jXFjeYL I haven't played much. lol



This is the least buggy open world rpg game I've played in quite some time. I realize that people will experience bugs differently based on what platform they play on but to call it a buggy mess is just slander. I've personally experienced very few bugs.

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carla
 
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Post » Sat Jan 16, 2016 1:27 pm


Seek and be prepared to burn your eyes out afterwards.... Seriously I am not sure how direct reference, to certain more "expressive" modding communities might be taken by the moderators.

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Stace
 
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Post » Sat Jan 16, 2016 3:24 pm

and others have experienced dozens of game breaking bugs in another one of Bethesda's release day betas...but sure the tons of people having the game crap the bed are just slandering the most perfect game in existence with their petty problems right?
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Leonie Connor
 
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Post » Sat Jan 16, 2016 10:55 am

Hopefully they put more effort into TES6. I don't want another "good" game. I want BGS to make only amazing games.

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Veronica Martinez
 
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Post » Sat Jan 16, 2016 12:03 pm


Correct. Their problems are based on the platform they are running the game on. Since most people are unable to troubleshoot an issue - like running the same exact game/scenario in the game to reproduce the exact same bug, but on a different platform/computer, they just come out and say "The game is a buggy mess!"

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Reven Lord
 
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Post » Sat Jan 16, 2016 10:21 pm


Indeed, which is why I said similar, not exact. Also, the dialog options in Wasteland 2 are more similar to Fallout 1/2 than Fallout 4. Some dialog options are almost hidden unless you play your cards right... the railroad factions conflict in Wasteland 2 is an example.

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kitten maciver
 
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Post » Sat Jan 16, 2016 6:43 pm

someone is in denial...by a lot. Bugs are not based on the system. Basic performances are system related but bugs are in the game. Fallout 4 is immensely buggy, just because you are one of the super lucky minority and have not experienced F4's horrendous bugginess does not invalidate the experiences of everyone else...your highness
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Chad Holloway
 
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Post » Sat Jan 16, 2016 1:43 pm

Except they are gone. Of course the voiced protagonist doesn't stop somenone from RP-ing....The 4 choices of the dialogue wheel does. Pre-determined background of course affects RP-ing and replay value. The more background you get for your character the less options you have to define it (origin, motivation, habits...). Now the background could be mitigated if you give players options/decisions to make so he can take the existing character and flesh it out....F4 doesnt really allow it. Skills becoming perks isn't the issue, the removal of skill/special based actions and conversations removed rping. Remember the broken radio in FNV? if you had good repair skill you could get some caps. Remember the wounded soilders? if you had enough medicine you could treat them. What about that bomb in megaton? It's small things like these that gave you options. F4 doesn't have anything similar. I'm not going to sit here and say f3,fnv were perfect in any way, but F4 should be an upgrade not a half-baked mix of Mass Effect and FarCry set in Fallout universe. We could go on with the lack of lore, references, uniqueness....

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patricia kris
 
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Post » Sat Jan 16, 2016 3:05 pm

I don't have an issue with TB criticising the game if he made valid criticisms. For me that would be along the lines of:
The game's just too easy, there's no real challenge unless you chose to handicap yourself.
If you focus on the core quest line it's not the longest of games.
Settlement building and weapon/armour crafting were nice ideas and I can't wait till everything falls into place so they are fully integrated rather than being tacked on and completely incidental.
Basically Bethesda make toys not games (for example LEGO is a toy where as chess is a game).
I don't have an issue with the reduction in conversation choices, I do have an issue with a fully voiced protagonist (I've noticed it in other games too, most notably SWTOR, that a male characters voice can make or break the game for me, whereas I'm not as sensitive when it comes to female voices. Not sure if this is down to being male myself). Much rather have a few generic grunts from a wider variety of voice actors, think Neverwinter Nights (the original not the online one).
Over reliance on radiant quests to bulk out the game make sections feel very samey, but do highlight some stunning set pieces.

However, the bugginess of the game seems to be highly subjective. Playing on a sub-spec machine and haven't had any significant issues in 240ish hours of play. Certainly nothing that I haven't encountered on any other PC game release. Even using a workaround to vastly increase the build capacity of some settlements hasn't caused any issues. I can't speak for the experience on a console.
I'm not sure he has a working definition of roleplaying game. It's far more than just preset dialogue options that may or may not cater to your playstyle. It's how you build your character, it's how you chose to arm them and dress them, it's through how you fight and engage the enemy. The key thing for me having sat at the gaming table running tabletop RPGs where the limitation is purely down to the players imagination 90% of the time they just want to roll dice and **** **** up! An aspect of RPGs that FO4 captures perfectly ;)
Lots of wordy dialogue does not necessarily make for a good RPG, show don't tell, and the setting and vignettes you stumble across are a great part of the games overall charm. Not to mention how subtle some of the outcomes actually are.
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Maeva
 
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Post » Sun Jan 17, 2016 1:10 am

To those so offended that TB has not paid enough reverence to the holy work that is FO4, fear not for he has cancer and is thus being punished for his heretical nature. For the rest TB, has stated this in a vlog and also said he wouldn't say much more on it. I for one wish him the best of health, remittance and a long happy and productive life with those he loves!

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jenny goodwin
 
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Post » Sat Jan 16, 2016 11:56 am

You must have a vastly different copy of FO4 than the one I'm playing.
There are so many situations where a choice I make has a direct outcome on the game and NPCs.
Yes the dialogue options are just Charisma checks now (with a minor amount of perk upgrade from lady killer/ black widow) but fail one and they can change the outcome of an encounter.
There's even a situation that is near enough identical to your example of aiding wounded soldiers.
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des lynam
 
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Post » Sat Jan 16, 2016 12:28 pm


I play on PS4 and the worst I get seems to be graphical glitches where the screen flickers once in a while.

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matt white
 
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Post » Sat Jan 16, 2016 9:23 pm

It's a little disconcerting to me that many people here choose to attack TB and call him a fail or troll instead of actually dicussing his points. A little disappointing.

Well I believe he has a point. This Fallout lacks a ton in dialogue department and choice and cosequence. It is best described as (albeit a tad harshly) as a glorified Farcry. All I'm doing is going through shooting galleries one after another. Plus the game still had major problems as a PC release. This might not be important to you but it is to some people.

TB called his award show ARBITRARY for a reason, he is acknowledging his opinion doesn't hold true for everyone but he uses that as a medium to describe why he didn't like FO4 and that is what's important not his personality or his work.
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liz barnes
 
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Post » Sat Jan 16, 2016 10:04 pm

Sure just because someone disagree wth the guy they clearly happy he got cancer right?



I agree with some things he said but disagree with other. But that doesn't mean I wish death on the guy.

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Alisia Lisha
 
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Post » Sat Jan 16, 2016 4:08 pm


Now have I said that, that applied to your good self? You have option of choosing to believe I intended it thusly, or you can take in it a multitude of other ways. Some including taking the piss out of cancer! A subject that has taken both my grandfathers and my dad, in it's "joyous" embrace...

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bonita mathews
 
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Post » Sat Jan 16, 2016 5:35 pm


Man, a lot of people are being called trolls and click baiters for not loving FO4....but the thing is these views aren't extremist or contrarian. The game has the lowest average score for a BGS game (both user and critic), loses every poll I've seen outside of Fallout forums (show me a link if you've seen otherwise), and is the first time it lost to another game in the same exact subgenre by a wide margin in the same year or gen. With those stats, can you really say TB is click baiting?



It feels like the other side might be the trolls this time around. Hopefully TES6 is good that we don't see these kind of threads were people have to lie to themselves.

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Cameron Garrod
 
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Post » Sat Jan 16, 2016 4:14 pm

I don't understand the Fallout 4 [censored] who blindly defend the game. I get you don't want to hear criticism. But that's really all a lot of people have for the game because it was LARGELY dumbed down from New Vegas.



It makes no sense to take steps backwards in development and remove roleplaying.

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yessenia hermosillo
 
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Post » Sun Jan 17, 2016 12:29 am


He pretty much said what all us so called old FO fans have said. He must be part of the conspiracy!!

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Wane Peters
 
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Post » Sat Jan 16, 2016 5:08 pm


Honestly, I will not defend or attack parts of a game unless I feel strongly enough about it to do so. I like Fallout, but IF I want to actually RP, I would play D&D, which is a 'true' RPG because you actually ROLEPLAY in it.

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RUby DIaz
 
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Post » Sat Jan 16, 2016 9:13 pm

....Okay but why are we talking about cancer? I'm sure everyone here think it svcks he got it but nothing to do with the topic. Unless you trying to guilt trip everyone here.

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mollypop
 
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Post » Sat Jan 16, 2016 5:03 pm


:shifty:



But yeah I agree with him.

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lolli
 
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Post » Sat Jan 16, 2016 1:07 pm

Well everything your character does has a direct outcome on the game and npc's. We are talking about rpg element's....you know something besides killing. Yes there are many quests that revolve around commiting genocide = a choice that has direct outcome. The thing is this isn't rp-ing, if you have only one way to do a quest. The amount of quest where there are various ways to complete are very few. Most charisma checks are either geard towards getting more information or more caps....thats pretty much it and of course the romance. The issue with charisma only checks is that in order to have some diversity or experiance something new in a conversation you have to invest in charisma or have a charisma build....no other way.. As for the soldiers, please tell me where it is...because i haven't experienced it or anything simmilar

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Nicholas
 
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Post » Sat Jan 16, 2016 6:32 pm

don't go with the generic brand leader :P
All Flesh Must Be Eaten is a far better RPG :)

Fun fact (if my memory is accurate ;) ) Fallout was originally going to use Steve Jacksons GURPS ruleset but the deal fell through when he saw how violent the content would be (highly ironic considering the combat focus of GURPS), the designers came up with the SPECIAL system during a weekend brainstorming session.
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Symone Velez
 
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