It's worse than NV imo to. NV wasn't made by Bethesda so I'm not shocked they didn't build on what NV had( but I little disappointed). That it's better than Fallout 3
It's worse than NV imo to. NV wasn't made by Bethesda so I'm not shocked they didn't build on what NV had( but I little disappointed). That it's better than Fallout 3
NV was no super game. I liked it, I like F3 and I like F4 as well.
The roleplaying has been made different for sure, but you can play roles that were impossible before. It's not dumbed down, it's different. Now my favorite game is Stalker and although F4 is nothing like it it's kinda moving the world in the same direction. I like that.
As well I've played all the 3D Fallout games, many thousands of hours, without using VATS. It's a cheat for me, and the improved shooter mechanism is just great. Now combat is fun and not a chore. A huge difference.
Mainly to illustrate, that there are graver issue's than "someone said some meanish things about a thing I like". TB's criticisms hold some weight, there are issues with the game. The thing is I LOVE the FO franchise! I do not want to see fail, thus I am appalled to see fanboish fawning over valid criticism, of parts of the franchise. Critique is not a problem, the problem comes from raising something to a position, where it is beyond such.
New Vegas showed it was possible to have in depth dialogue and lots of options to finish quests, multiple path for the game and still be successful today. Basically Fallout New Vegas is the closest to a modern old school RPG. It got 13th place recently of RPG games. Obsidian got many on a list of top 30 RPGs. http://www.pcgamer.com/the-best-rpgs-of-all-time-1/
But Bethesda has gotten away with murder so many times, so it wasn't that big of a shock that they would try to do it one more time. They even went as far as to replace actual quests with computer generated to kill, save and fetch quests.
This is what makes so many of the arguments about Fallout 4 so amusing and shows just how much the people arguing can't see where the others are coming from. Some of us are happy that they made a Fallout that is actually fun to play while the rest are mad that they didn't get another Fallout that is fun(?) to watch.
Imo, the biggest issue is the voiced protagonist. Ruins immersion, reduced the number of quests, reduced the number of dialogue options, eliminates evil alternatives, etc.
What's amusing? I don't see anyone complaining that Fallout isn't an "isometric turn-based tactical shooter", as Howard once called it.
I don't know if they gotten away with murder as you put it. A lot of people play their RPGs just go from random location to random location killing things and looking for loot. A lot of Bethesda fans enjoy just exploring the world(personally I need a reason to explore other then "hey there is building or cave"). They made the game people should have expected them to.
I have been pondering naming this the worst FO game I've ever played, mainly because I just can't get myself to play anymore. Technically, I think it is better than 3, what with the companions and gun play, but the negative aspect of this game have killed my desire to play it. Basically, do I want to load it up, and go kill stuff or explore places..and kill whatever I find in the places I explore? I haven't even finished the MQ and with no sliders I don't have the energy to do that either. Sigh. Maybe it isn't the worst Fallout game, but the biggest letdown.
This is what I don't understand. How are they getting away with murder? Bethesda has never said they are going to make their games "old school" RPG games. They have said many times they make games they like to play.
Would I like a thousand different dialog options? Sure. Do I find Preston the most annoying thing in the game? Definitely - but at no time has Bethesda stated they are going to make their games according to a set of RPG standards. If anything Bethesda seems to be making their games more and more action-adventure-open world-sandbox-rpgs. Which, personally I have a lot of fun with.
There is a big difference between "old school RPG" and "Kill Kill KILL DIE KILL KILL DIE DIE DIE!!!!!!!" with some added Michael Bay Boooom Kerplowwy fire fire explosion Peergherteyr crash pow kerchunk boom boom. Just saying, I think a happy little medium can be found, otherwise, why did they buy a RPG IP when they could just have made their own pow pow kabloom game? Coulda called it Death Riders of The Apocalypse, an actiony-action game.
Sorry I didn't specify that I was comparing Fallout 3/NV to Fallout 4. Depending on the player Fallout 4 is two different games and it's an endless series of arguments between players than can't really grasp where the other is coming from.
For instance:
Player that loves FPS and likes Fallout: They may love this game because it takes the Fallout setting/lore and makes a decent openworld FPS out of it.
Player that loves Fallout and hate FPS: They use VATS, it looks a little better, but all they see is a simplified Fallout 3.
Also, which group do you think is larger? I'd assume the one Bethesda chose to cater to.
Am? No i'm annoyed i can't use anything else that charisma.
I havent seen this yet, but i predict it only requires giving a stimpack?
From what i have seen with around 100h there aren't many quest that offer different outcome
There are plenty of Fallout fans who don't have a problem with FPS games. I like multiple genre of games, strategy, turn based, real time, FPS, etc etc etc. But when you flop the Fallout name on it, I would like some RPG stuff, and not just action or FPS. I don't care if the game is first person and has good gunplay, that is fine, but how about give me some more RPG aspects eh? This is where the game failed, imo. I do think that the lack of RPG is what hurts this game the most in reviews, which I see all the time, even from people who recommend and say "Good game, bad Fallout game" because they expect some kind of role play to be going on from the Fallout namesake.
Edit: For an example, when FO Tactics came out, it received a lot of criticism from some FO fans because it wasn't "an RPG". The difference, imo, is that it didn't brand itself as an RPG, it branded itself as a "Post Nuclear Tactical Combat Game", and even then, it did have some RPG stuff in it. I think the same is going on here, except even more so because this is a direct sequel and not a spin off.
They are making the game that they believe will appeal to the largest amount of players(All about the $$). Seriously, after Skyrim, who didn't see this coming? There are more people that want to play an action game in a big world than care about allocating Skill points and picking novelty dialogue options that slightly alter the game.
Well, picking novelty dialogue options that slightly alter the game is what we have now. I don't think it would hurt sales to find a medium between the two. I also can't speculate what people want to play, but the game can fit into both genres of RPG and Action(thus making everyone satisfied).
....um. No, system does have a huge impact on bugginess. Like how the PS3 versions of previous games had more & different bugs because of the radically different hardware & OS than the other platforms. Or how one person on PC might end up with different bugs due to the mix of components/OS/drivers that he has, compared to someone else.
Honestly, I'm not sure where this is coming from. Every thread about bugs I've seen, people talk about how it's less buggy for them than previous Beth games. And it's certainly not buggy enough to draw all those "disaster watch"-style blog articles (like Simcity, Arkham Knight, etc...) So yeah, I'm sorry you're experiencing so many "game breaking" bugs, but from what I've seen that seems to be the more rare position to be in.
(Personally, I've had two CTD's in ~140 hours. And some really minor stuff, like settlements displaying their stats incorrectly in my Pipboy, or the delay when switching weapons sometimes. Nothing that's made me go back to a previous save, and definitely nothing game-breaking.)
A bug doesn't need to be game-breaking to be a bug. Bugs are classified by severity and priority, but a bug is a bug is a bug.
It honestly sounds like you have a problem with change
I referenced the term "game breaking" because the person I was responding to had spoken of "dozens of game breaking bugs". Going back, I see he was talking about people in general, not just him.