A true open world RPG?

Post » Mon Jun 11, 2012 4:26 pm

then mr. smart go make a AI changing mod for skyrim..i want ambushes!!

::sigh::
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Tue Jun 12, 2012 7:28 am

::sigh::

It would be the top mod out... Mr.Riskybiz13 creates 2012 A.I for skyrim which adds simple ambushes...among other things...
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Mon Jun 11, 2012 6:23 pm

2012 AI is more than capable to have NPC's set up very simple ambushes, among other things...

Like enemies that actually path instead of the majority of them standing still with their backs to you in clear view. Enemies should be hid around corners, pathing, and ambush the player / fortify an area. Enemies currently are free kills standing still.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Jun 12, 2012 4:46 am

Like enemies that actually path instead of the majority of them standing still with their backs to you in clear view. Enemies should be hid around corners, pathing, and ambush the player / fortify an area. Enemies currently are free kills standing still.

Thief AI mechanics would be cool..
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Tue Jun 12, 2012 5:18 am

Thief AI mechanics would be cool..

Hell, 10 year old games have better AI. When I can dodge the overwhelming majority of all attacks made against me without even trying that is a problem. When I can exploit crappy pathing in a current game when there have been known solutions for 10+ years, that is a problem. It is downright embarrassing how bad the AI in Skyrim actually is. Why does it have such terrible spawn placement? Virtually every boss is out in the upon up an alter with his back to you or something with a giant "shoot me free kill!" sign above their head. I can get the drop on all NPCs which totally makes the game trivial.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Mon Jun 11, 2012 8:58 pm

Hell, 10 year old games have better AI. When I can dodge the overwhelming majority of all attacks made against me without even trying that is a problem. When I can exploit crappy pathing in a current game when there have been known solutions for 10+ years, that is a problem. It is downright embarrassing how bad the AI in Skyrim actually is. Why does it have such terrible spawn placement? Virtually every boss is out in the upon up an alter with his back to you or something with a giant "shoot me free kill!" sign above their head. I can get the drop on all NPCs which totally makes the game trivial.

Games now adays are about what the player can do.. they need to spend time on what the AI can do...
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Mon Jun 11, 2012 8:40 pm

Man I miss the days where I played Mario and enjoyed the hell out of it, then I spoke to my friends and they loved it too - unless they were Sonic fans.

I swear if Super Mario Bros came out now people would be talking about how insulting the AI is. The turtle just walked toward that block, now he's coming back again? Why? Because Nintendo thinks that's how turtles behave, they just walk around waiting for the hero to kill them. You're telling me we can have finish time based fireworks but not enemies with a double digit IQ?


It's a crude and facetious anology, but you know damn well that Super Mario Bros 3 would be ripped on and slated by a vocal portion of online fans for reasons I've never thought of because my experience of something isn't ruined because I managed to find somethng that I didn't agree with. AI could always use improving in any game, but at no point has the game ceased to be enjoyable because of how the NPCs acted. If you *stop comparing videogames to real life perfection* then maybe you'll enjoy them more.

I find it funny when a guard asks "can I help you" after he's just killed me. It's a quirk of computer games; yes, they could have put in a programming line that prevents it, but it doesn't break my gaming experience. I'm digressing now, but some people are just pussies.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Mon Jun 11, 2012 8:17 pm

Man I miss the days where I played Mario and enjoyed the hell out of it, then I spoke to my friends and they loved it too - unless they were Sonic fans.

I swear if Super Mario Bros came out now people would be talking about how insulting the AI is. The turtle just walked toward that block, now he's coming back again? Why? Because Nintendo thinks that's how turtles behave, they just walk around waiting for the hero to kill them. You're telling me we can have finish time based fireworks but not enemies with a double digit IQ?


It's a crude and facetious anology, but you know damn well that Super Mario Bros 3 would be ripped on and slated by a vocal portion of online fans for reasons I've never thought of because my experience of something isn't ruined because I managed to find somethng that I didn't agree with. AI could always use improving in any game, but at no point has the game ceased to be enjoyable because of how the NPCs acted. If you *stop comparing videogames to real life perfection* then maybe you'll enjoy them more.

I find it funny when a guard asks "can I help you" after he's just killed me. It's a quirk of computer games; yes, they could have put in a programming line that prevents it, but it doesn't break my gaming experience. I'm digressing now, but some people are just pussies.

Then again Mario wasn't just released today now was it? We are talking almost 30 years of progression and new technology. We aren't talking or compared to real life perfection, but a benchmark. It isn't up to par considering titles CURRENTLY or IN THE PAST. Your anology is very limp. A certain quality can be expected. I agree, maybe gamers expect too much, but I think that is valid from a team like Bethesda and a series like TES. It should be leading the way and be the innovator, however I would be happy if it was just average in regards to AI in today's standards. It is not average but BELOW average for the countless reasons listed above.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Tue Jun 12, 2012 8:01 am

Two Worlds 2 has a more open world than Skyrim thanks to the better engine technology. Having to wait for the game to load when you go into a town or city is silly and Two Worlds 2 towns and cites are truly open with no loading times. it's pretty much like that mod that opens up the towns in Skyrim but it's buggy because of Bethesda's system.

In the end, Bethesda's engine is not good enough.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Mon Jun 11, 2012 7:08 pm

Two Worlds 2 has a more open world than Skyrim thanks to the better engine technology. Having to wait for the game to load when you go into a town or city is silly and Two Worlds 2 towns and cites are truly open with no loading times. it's pretty much like that mod that opens up the towns in Skyrim but it's buggy because of Bethesda's system.

In the end, Bethesda's engine is not good enough.

What kind of crap butt computer do you have that takes a while to load cities? It takes me like a whopping 2-5 seconds.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Mon Jun 11, 2012 9:16 pm

What kind of crap butt computer do you have that takes a while to load cities? It takes me like a whopping 2-5 seconds.

it's got nothing to do with that and consoles take much longer to load. I have a SSD by the way but that's not the issue here.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Tue Jun 12, 2012 5:52 am

Two Worlds 2 has a more open world than Skyrim thanks to the better engine technology. Having to wait for the game to load when you go into a town or city is silly and Two Worlds 2 towns and cites are truly open with no loading times. it's pretty much like that mod that opens up the towns in Skyrim but it's buggy because of Bethesda's system.

In the end, Bethesda's engine is not good enough.

I enjoyed the first Two Worlds, but I read that Two Worlds Two was not truly open world and there are areas that you cannot go to until you do a certain quest or reach a certain level or something and "unlock them." For that reason, I did not buy Two Worlds Two. Is that incorrect? Is Two Worlds Two completely openworld sandbox like the first Two Worlds?
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Mon Jun 11, 2012 11:08 pm

Two Worlds 2 has a more open world than Skyrim thanks to the better engine technology. Having to wait for the game to load when you go into a town or city is silly and Two Worlds 2 towns and cites are truly open with no loading times. it's pretty much like that mod that opens up the towns in Skyrim but it's buggy because of Bethesda's system.

In the end, Bethesda's engine is not good enough.

It's truly ironic that you're referencing Two Worlds 2, a game that critics panned for its terrible AI, in a thread about AI.

It's not Bethesda's engine that's a problem, it's that consoles can't handle open cities.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Mon Jun 11, 2012 9:32 pm

I enjoyed the first Two Worlds, but I read that Two Worlds Two was not truly open world and there are areas that you cannot go to until you do a certain quest or reach a certain level or something and "unlock them." For that reason, I did not buy Two Worlds Two. Is that incorrect? Is Two Worlds Two completely openworld sandbox like the first Two Worlds?

Some caves are locked yes but for good reason and in with the quest as to why it might be locked but even Skyrim has locked places like the Dark Brotherhood. I found myself burned out exploring places and then having to go back to complete a quest in them.

It's not sandboxed no because sometime you have to get permission to enter places, which is part of the questline and story but the world is free to roam and the towns are big and open with no loading times at all. There is only about a once second loading time into houses, caves.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Tue Jun 12, 2012 5:42 am

It's truly ironic that you're referencing Two Worlds 2, a game that critics panned for its terrible AI, in a thread about AI.

It's not Bethesda's engine that's a problem, it's that consoles can't handle open cities.

Well no, it's more about a truly open world

The engine has a large part to play in open world loading and Two Worlds 2 shows that it can be done. You open the big doors to Hatmandor and you can all the NPC's walking about inside, not like the closed cites of Skyrim.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Tue Jun 12, 2012 2:01 am

Jesus Christ, you are asking waaaay too much man. There is only so much you can do on a computer.
And yet, we were able to in the nineties with http://www.gog.com/en/gamecard/realms_of_arkania_1_2. Same for "space exploration games", where Elite Frontier 2 let us explore a full galaxy whereas the new graphics intense games let us have like "20-30 boxy systems" without a shred of Newtonian flight.

Let's face it. The "common gamer" ruined gaming.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Tue Jun 12, 2012 5:00 am

Well no, it's more about a truly open world

The engine has a large part to play in open world loading and Two Worlds 2 shows that it can be done. You open the big doors to Hatmandor and you can all the NPC's walking about inside, not like the closed cites of Skyrim.

No, it's pretty clearly about AI in relation to an open world. Nothing in the OP, or any post on the first 4 pages has anything to do with load times in cities.

Also, comparing the two engines is ridiculous, because Two Worlds 2 doesn't look anywhere near as good as Skyrim. Not even a little.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Tue Jun 12, 2012 3:39 am

And yet, we were able to in the nineties with http://www.gog.com/en/gamecard/realms_of_arkania_1_2. Same for "space exploration games", where Elite Frontier 2 let us explore a full galaxy whereas the new graphics intense games let us have like "20-30 boxy systems" without a shred of Newtonian flight.

Let's face it. The "common gamer" ruined gaming.

Yeah, all those plebeian gamers ruined the sophisticated games of yore, which were the popular titles of their day. Games like Street Fighter never used to sell better than games like Realms of Arkania, at least not back when the sophisticated gamers ruled the industry.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Tue Jun 12, 2012 3:15 am

Considering the multi-core issue alone, any real attempt at such a thing in the engine as-is would likely crush the snot out of most rigs, from under utilization (software) not system limitation. I would think if at-least 1 additional core were dedicated to such jobs @4+ some very interesting things could happen (smoothly).

The concept you describe is something we're all (mostly) wanting, for a long time. If PhysX is to Liquid Metal, what ? is to A.I.? Not there yet. Someone hurry up and design a brain lib so Beth can re-compile.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Mon Jun 11, 2012 9:50 pm

No, it's pretty clearly about AI in relation to an open world. Nothing in the OP, or any post on the first 4 pages has anything to do with load times in cities.

Also, comparing the two engines is ridiculous, because Two Worlds 2 doesn't look anywhere near as good as Skyrim. Not even a little.

You've never played it then? Texture detail and tech is way above Skyrim, it even uses physics for the grass, hair, POM for the terrain, DX10, crowding NPCs. As for AI, well, Skyrim is far from perfect as well.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Mon Jun 11, 2012 5:47 pm

You've never played it then? Texture detail and tech is way above Skyrim, it even uses physics for the grass, hair, POM for the terrain, DX10, crowding NPCs. As for AI, well, Skyrim is far from perfect as well.

You're really comparing http://www.platformnation.com/wp-content/uploads/2011/01/two-worlds-2-screenshots.jpg to http://4.bp.blogspot.com/-fnAQ2LTvD_E/TvujF7fZE8I/AAAAAAAAADY/xVTus8NqL8w/s640/skyrim-awesome1.jpg? And that's not even mentioning some of the horrifically bad animations. I actually did try playing Two Worlds 2, because every review said it was better than the utter mess that was Two Worlds, and it was about average. Nowhere near Elder Scrolls quality, in any department. And the funny thing was, if I had read those reviews more closely, I would have seen that the only positive things about the game were that it improved on the original, which wasn't that hard to begin with.

No one has been claiming Skyrim is perfect, but comparing it to that piece of junk is an insult.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue Jun 12, 2012 8:06 am

LOL, Nice crappy screenshots, I'm not even going to bother after that worthless drivel you just typed.

Here's some real shots of TW2.

http://cloud.steampowered.com/ugc/523780971705077431/DD25060AC482F0F8B38900E5B03BC3C087E5E26C/

http://cloud.steampowered.com/ugc/523780971704311018/8AE2C265C0F8D887225251FB3AF5A067B86F31F6/

http://cloud.steampowered.com/ugc/522654444096791944/85A7AE60A0AA4AF329CF5017AEA47B217C352FB1/
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Tue Jun 12, 2012 5:38 am

LOL, Nice crappy screenshots, I'm not even going to bother after that worthless drivel you just typed.

Ok, let the critics do the talking.

Two Worlds 2 Metacritic Score: 76

Skyrim Metacritic Score: 94

If you're still in school, that's a solid C for Two Worlds 2 and an A for Skyrim.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Tue Jun 12, 2012 12:01 am

Yeah, all those plebeian gamers ruined the sophisticated games of yore, which were the popular titles of their day. Games like Street Fighter never used to sell better than games like Realms of Arkania, at least not back when the sophisticated gamers ruled the industry.

Street Fighter. lol My fiance always kicks my butt in that game and all she does is randomly push buttons until she finds a combination that works and then repeats until I am dead.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Mon Jun 11, 2012 8:16 pm

Couldn't care less about ratings and look, you don't need to go on a crusade to which is best by whatever means because Skyrim lacks in tech and innovation over TW2, Bethesda is a well known and much bigger studio that cannot even write a new engine they are so tight.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

PreviousNext

Return to V - Skyrim