A true open world RPG?

Post » Mon Jun 11, 2012 4:03 pm

Yes i agree but those are linear games...u can't compare with Morrowind(as u already noticed) or skyrim...The storyline and gameplay were their primary elements.
For me the reference is BG2 for these kind of games but i would never exchange the feeling of " freedom " that i have in skyrim for a perfect storyline or a better gameplay.
Have you actually played these games or just saying what you`ve heard a thousand times from people who don`t know?

They are not as linear you think. There many, many sideline stories that had nothing to do with the main story. Every Follower also had their own side story.

You could ignore completely the main quest wander off and just do all the sidequests or adventure about areas of interest. These games took hundreds of hours of gameplay, easily as much as Skyrim.

You may not quite have the freedom of Skyrim, but you cetainly had the freedom of depth of abilities, skills and adventure and you were never shackled so you felt you couldn`t do other things if you wanted.
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Jessica Raven
 
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Post » Tue Jun 12, 2012 12:23 am

Have you actually played these games or just saying what you`ve heard a thousand times from people who don`t know?

They are not as linear you think. There many, many sideline stories that had nothing to do with the main story. Every Follower also had their own side story.

You could ignore completely the main quest wander off and just do all the sidequests or adventure about areas of interest. These games took hundreds of hours of gameplay, easily as much as Skyrim.

You may not quite have the freedom of Skyrim, but you cetainly had the freedom of depth of abilities, skills and adventure and you were never shackled so you felt you couldn`t do other things if you wanted.


I did play...thx for asking.
Torment was amazing! I really loved it.But i didnt finish it.
BG 1 Finished
BG 2 Finished
Neverwinter Nights Finished
Morrowind Finished

So to answer your question: yes i did played for a while...As i said the Storyline of BG2 was just outstanding!!!But the way u moved from a region to another was restrictive.
The wilds were some enemies attacking u randomly...So im sorry but the " freedom " wasn't there, right?
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Nadia Nad
 
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Post » Tue Jun 12, 2012 4:04 am

Real life is the only true open world RPG available.
But I don't like unbalanced multiplayer games. :(
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Mario Alcantar
 
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Post » Tue Jun 12, 2012 5:04 am

What we play actually is a immensely simplified game play! And I wouldn't consider this as a true open world RPG yet. The boundaries are still too obvious.

This line sums it up pretty nicely. Not even taking into account the lack of AI and realism in the wilds, even the NPC dialogue in town is abysmal to say the very best. I've made threads and debated it before-- an RPG needs varying dialogue, interesting quests, and a good story. Skyrim has none of these attributes.
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StunnaLiike FiiFii
 
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Post » Mon Jun 11, 2012 10:09 pm


So to answer your question: yes i did played for a while...As i said the Storyline of BG2 was just outstanding!!!But the way u moved from a region to another was restrictive.
The wilds were some enemies attacking u randomly...So im sorry but the " freedom " wasn't there, right?

So you understand then.

Ok, that kind of freedom you talk of isn`t there, true. But the games still allow a good amount of adventuring freedom. Even though it F\T you (with possible wandering monsters), you had lots of exploring once you were in a certain area. It certainly was no mere corridor funneling you from A to B.
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DeeD
 
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Post » Mon Jun 11, 2012 11:58 pm

So you understand then.

Ok, that kind of freedom you talk of isn`t there, true. But the games still allow a good amount of adventuring freedom. Even though it F\T you (with possible wandering monsters), you had lots of exploring once you were in a certain area. It certainly was no mere corridor funneling you from A to B.

When i meant " linear " i was more thinking about not able to go everywhere...
These games were absoloutly outsanding!!!I never had that kind of fun in games since then...except with Skyrim...:)...
Im sorry OP but i have to say it:
I love Skyrim, i was looking for these kind of feelings in a game since ever...But as u surely understood my most important thing is to be freedom, not have to do this and that and go wherever i want...
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kyle pinchen
 
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Post » Tue Jun 12, 2012 3:21 am

This line sums it up pretty nicely. Not even taking into account the lack of AI and realism in the wilds, even the NPC dialogue in town is abysmal to say the very best. I've made threads and debated it before-- an RPG needs varying dialogue, interesting quests, and a good story. Skyrim has none of these attributes.

Another Crash Test Dummy RPG.

So you understand then.

Ok, that kind of freedom you talk of isn`t there, true. But the games still allow a good amount of adventuring freedom. Even though it F\T you (with possible wandering monsters), you had lots of exploring once you were in a certain area. It certainly was no mere corridor funneling you from A to B.

Nice to know you like each other too now. Well, Baldurs Gate! PT? Didnt I save those games up for meager times? muahahaha

I think Bethesda should have updated Morrowind and Oblivion with this engine, and make the roll out for Skyrim later, after sorting out those issues.
To think about Morrowind with Skyrim graphics, and a new CK....just the better animations would have made this worth it. This engine would be perfect for a Morrowind update.
You wouldn't have to change too much under the hood.
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Robert Garcia
 
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Post » Mon Jun 11, 2012 7:39 pm

The character development is one of the most precious things in Skyrim. Probably THE best part.
I saw a comment, where a dude was annoyed how simple the RPG Elements with Skyrim have become, only 3 values. This was simply the biggest sh... he ever thought of.

I was quite thinking the same way as he when i started. At first glance I saw only three values with Magicka, Health and Stamina. Wow, this was very daring.

But by putting the Oblivion character screen aside....after certain hours of gameplay I started to explore this part more, and I was very satisfied with what I found.

A complex character system effectively even outrunning Oblivion easily.
54 Skills, which are going to level by use (much to fast for me, need a level mod). More than Oblivion had. Profession and the class-system are way outdated, if your char does improve by what he/she does.
Additionally the perks allow a fine tuning never experienced, since they are most immersible in the world of Skyrim.
But the most impressive part to me were the stones, which give you each the unique abilities of the different constellations, but they fully are integrated into Skyrim's world and gameplay.
Best work and design Bethesda did in a long time...if the other parts could only catch up...

Umm, what game are you talking about with 54 skills? Last I checked Skyrim had 18. And the stones you mentioned, they had those in Oblivion as well, they just granted once a day powers instead of active effects. The active effect signs in Oblivion were reserved for birthsigns and once you picked it you could not change it at will like you can with Skyrim's standing stones.
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Bird
 
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Post » Mon Jun 11, 2012 8:27 pm

I think Bethesda should have updated Morrowind and Oblivion with this engine, and make the roll out for Skyrim later, after sorting out those issues.
To think about Morrowind with Skyrim graphics, and a new CK....just the better animations would have made this worth it. This engine would be perfect for a Morrowind update.

Morrowind Enhanced with the graphics and audible speech would be perfect.
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alicia hillier
 
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Post » Tue Jun 12, 2012 3:33 am

I remember Bleak Falls Barrow to be a good example.
The two bandits at the lookout post, I did left behind drop dead, should have been discovered by the bunch of bandits chasing me away from the bleak falls barrow I wanted to enter actually.
And I knew, this time the bandits react to corpses of their own, and THEY will fortify this tower, at least until the next morning.....they will!
I should have stayed in riverwood, and believed that until today.

This is were I have problems. In my game they go crazy with a corpse and run around forever trying to find who killed their buddy. Eventually them calm down and may have some inappropiate dialogue but its a substantual improvement over Oblivion . I often feel I've gotten the "good" version of TES games whereas others got a different game.
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Ben sutton
 
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Post » Mon Jun 11, 2012 5:42 pm

This is were I have problems. In my game they go crazy with a corpse and run around forever trying to find who killed their buddy. Eventually them calm down and may have some inappropiate dialogue but its a substantual improvement over Oblivion . I often feel I've gotten the "good" version of TES games whereas others got a different game.

What you saw in your game is the enemy sensing you while you're sneaking. They're looking around for you, it has absolutely nothing to do with the corpse nearby. The AI is the same in every copy of Skyrim.
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Alisha Clarke
 
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Post » Mon Jun 11, 2012 9:30 pm

What you saw in your game is the enemy sensing you while you're sneaking. They're looking around for you, it has absolutely nothing to do with the corpse nearby. The AI is the same in every copy of Skyrim.

thank you, but exactly this makes it difficult to talk about the topic, since impressions do more cover the experience than what actually has happened..(technically .... in terms of algorithms)
Another point you did mention, or I read it in one of the other comments, was the dialogue system.
why couldn't they take out some quest relevant parts, after you talked about them.
By looking up the quest book, and A JOURNAL, you could have seen the person you did ask with the option to repeat the spoken.
(The mesh for the head with the lipsync and the spoken sentences, the resources are already made)

Still complementary text would act fine as some kind of your characters memories as you are going through the Journal/Quest.
I am pretty sure this would allow a more intelligent approach to some quests and coherencies in the world of Skyrim. A living and informative Journal.

What we have now, is a slim and poor quest screen, with not well to follow entries. It is just as charming as a info board at your train station.
And the dialogue system? Instead of having them saying the whole stuff over and over again, whilst upholding the impression of loads of dialogue entries,
it would be presumably better to see new dialogue options as they arouse, and the dialogue options once asked in a conversation, could be moved to the journal.
this would make the NPC quite not essential through the whole game anymore until they provided you with their information...
especially the merchants....the same entries i wouldnt ask more than the 5 times i already did, give me headache, when the option for "what do you have for sale" is amongst them, but not in the first place.
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Chantelle Walker
 
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Post » Mon Jun 11, 2012 9:08 pm

What you saw in your game is the enemy sensing you while you're sneaking. They're looking around for you, it has absolutely nothing to do with the corpse nearby. The AI is the same in every copy of Skyrim.
NPCs do react to corpses. I have had NPCs stop searching for me (I return to the hidden state) and start wandering away, only to have them spot a body of one of their comrades, make a comment about it, and start searching for me again.
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helen buchan
 
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Post » Tue Jun 12, 2012 2:32 am

What you saw in your game is the enemy sensing you while you're sneaking. They're looking around for you, it has absolutely nothing to do with the corpse nearby. The AI is the same in every copy of Skyrim.


Nope they saw the corpse. One leaned over and checked it then went crazy. Hmmm. I really must have apremium copy. all this time I thought it was a snide joke,
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SiLa
 
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Post » Mon Jun 11, 2012 10:13 pm

Nope they saw the corpse. One leaned over and checked it then went crazy. Hmmm. I really must have apremium copy. all this time I thought it was a snide joke,
SteamTeck, hooray, I found the copy I do exactly want too!
Assuming you would work at the PD, and find a corpse right in the park. hell would brake lose. You would go crazy and huuuhuu. Here i am, I am nearly going CRAZEEE.
BUT you do nothing bout it, no fortified posts, no extra guards. Of course not, arguably you went crazy.

I saw only a woman kneeling over a corpse. The whiterun guards just walked over it giving a [censored]. Some packages react, but not all, and a kneel down reaction could be only the beginning of a chain reaction. Maybe they were harvesting a nice flower, not much in rugged Skyrim, or?
going crazy, this package I do not owe here, I do refer to a bug.

PS: forget the bandits, I mentioned, Skyrim is a rough place, and there a lot of them not knowing this.

Fact A: Modders are going to shrimp the last bit in order to bring life and spirit into Skyrim.
Fact B: Even BlueGene would would NOT make a difference for gamesas. They are totally satisfied...since MW.
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sw1ss
 
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Post » Mon Jun 11, 2012 4:11 pm

I'd say that future systems themselves wouldn't be a barrier but instead the human programmers would probably have a nightmare coding something like that. I remember the PS3 being heralded as vastly superior to the xbox360 but the actual part that matters, i.e. the coding, was very difficult to do. The fact that Sony has abandoned its 'core' technology for its next machine would suggest this is true.
Today i read the hardware specs of xbox 360, and well this console does not lack cpu power, but a better gpu, memory for hd graphics and a higher bandwidth.
The cpu has a theoretical limit of 115GFlops. The cpu. well, this is even better than the latest PC 4-8 core cpus, or par.

Sony's PC3 does definitely not fall behind the XBOX360.

Be aware that console specs do not have the overhead as PC does, running a neat OS, the multi-hardware platform with the driver architecture.
Consoles hardware does never change, and their bottleneck in not determined by interfaces and abstraction layers.
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lydia nekongo
 
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Post » Tue Jun 12, 2012 6:40 am

Imagine how much memory it would take keeping track of every NPC in the game world, as well as constantly calculating different travel routes and destinations. They'd have a lot of problems getting stuck on rocks/steep inclines as well.

It would need less than you would imagine. What really held back Skyrim (and look I am truly sorry for I am about offend some people, who really shouldn't be offended as this is not a slight on them personally) is the fact the publisher wanted this on more than one platform. If Skyrim had been PC only, and had been in development for four years then all of the idea's in this whole post would be easily possible with current hardware out there, and I am not talking about crazy hardware neither.

I do think coders should be rewarded with pay for the work they do, but when they get in excess of £60,000 a year then you see why there is so little time to work on a single game and that is a massive bash to the final product. There is so much resource lost because the economy of making a game is completely messed up, including this practice of making a game work on more than one system. Skyrim should have been PC only, it then would have been better optimised and even though Bethesda released that patch to de-consolise the PC Steam version by taking out redundant code it is a truth to say this game is very un-optimised. Not just on PC, but also both of the consoles.

I am not going to blame any one person for this, the industry as a whole is the problem... especially when there are rediculously short timescales to complete a game in the coding studios. Although it is not going to happen I just wish the next TES would be PC only so we have a better chance of having a true Open World game with rediculously optimised game mechanics.
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Damian Parsons
 
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Post » Tue Jun 12, 2012 5:29 am

Real life is the only true open world RPG available.
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Catherine Harte
 
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Post » Mon Jun 11, 2012 8:52 pm

Morrowind Enhanced with the graphics and audible speech would be perfect.

Yeah, because Morrowind's combat system still stands out as a shining beacon of perfection.

I love Morrowind, but, just like Skyrim, it isn't perfect.
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Cool Man Sam
 
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Post » Tue Jun 12, 2012 8:09 am

Mount and Blade as an example of a RPG is damn funny. It was a good simulation of a guy on a horse and nothing else. I think they used super glue to hold everything else together. Warband was the same thing but with two guys on a horse. Any effort to play it as an rpg led to Ctd, more ctds, and even more.
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Stace
 
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Post » Mon Jun 11, 2012 10:53 pm

There is no one to blame for Skyrim, it only it deserves to be way better, or to become.....hahaha.
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Ebony Lawson
 
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Post » Tue Jun 12, 2012 3:54 am

"Did you ever met enemies that were on a lookout post, hiding behind a rock, a ledge, behind a tree...whatever....
Did they assume the way your going and try to setup a trap in advance, an ambush before you reached the place?"
Actually, yes. These kinds of things CAN happen in Skyrim- if you gave it a better chance.
There are certain locations that have enemy lookouts who respond not only to the PC, but also to other NPCs who happen by that spot.
I encountered an ambush with one of my characters. One NPC pretended to need help and led me off the beaten path so my PC could be attacked by several of his cohorts- some of whom were hiding until I reached a certain point. Some enemies use their surroundings to their advantage.
Any one of us can conjure a whole laundry list of things that can improve this or any other game, but developers only have so many resources to achieve their goals for a game, and we collectively have WAY more demands for a game than any of them could possibly achieve. It should be common knowledge that developers have lots of ideas that they just are not able to put into their game for one reason or another. Now, that's not to say that some games are clearly incomplete, *COUGH dungeon lords COUGH* but Skyrim is not one of them. It obviously can't make everyone happy, but that's one of the reasons why they offer their own game building tools to the PC community. Modders do amazing things to help make Elder Scrolls games better in one way or another.
Peace, +Petrose
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Sabrina Steige
 
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Post » Tue Jun 12, 2012 8:00 am

Real life is the only true open world RPG available.

This.

You want to be ambushed by roughnecks? Go wander the streets of Chicago. The programming just isn't that capable yet.
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Elisha KIng
 
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Post » Tue Jun 12, 2012 8:07 am

This.

You want to be ambushed by roughnecks? Go wander the streets of Chicago. The programming just isn't that capable yet.

2012 AI is more than capable to have NPC's set up very simple ambushes, among other things...
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Melung Chan
 
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Post » Tue Jun 12, 2012 6:55 am

2012 AI is more than capable to have NPC's set up very simple ambushes, among other things...

then mr. smart go make a AI changing mod for skyrim..i want ambushes!!
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Elisabete Gaspar
 
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