It would be the top mod out... Mr.Riskybiz13 creates 2012 A.I for skyrim which adds simple ambushes...among other things...
Every one of us would try at least. But saying that he as modder, with the tools the CK currently offers, should make it by far better, than Bethesda inhouse programmers did, is just out of scope.
Like enemies that actually path instead of the majority of them standing still with their backs to you in clear view. Enemies should be hid around corners, pathing, and ambush the player / fortify an area. Enemies currently are free kills standing still.
Absolutely. In fact, them deciding on the stuff you wear, and the wealth they could loot, could be factoring their engagement, like how many they gather before making their ambush.
It's a crude and facetious anology, but you know damn well that Super Mario Bros 3 would be ripped on and slated by a vocal portion of online fans for reasons I've never thought of because my experience of something isn't ruined because I managed to find somethng that I didn't agree with. AI could always use improving in any game, but at no point has the game ceased to be enjoyable because of how the NPCs acted. If you *stop comparing videogames to real life perfection* then maybe you'll enjoy them more.
Super Mario offers exaclty what the Jump'n'Runner wants to play!
Well no, it's more about a truly open world
The engine has a large part to play in open world loading and Two Worlds 2 shows that it can be done. You open the big doors to Hatmandor and you can all the NPC's walking about inside, not like the closed cites of Skyrim.
TW2 has obviously a somehow better integration of certain areas like Hatmandor. I think this decision relies 100% upon consoles RAM specs. The textures would start a fight for space, instead you having a good game.
But I would refer to TW2 as only a half step towards the better TW. The open world aspect is hidden very well, and we all do know why. What I absolutely like about TW2 is its magic system.
I hope Reality Pump does continue with passion.
And yet, we were able to in the nineties with http://www.gog.com/en/gamecard/realms_of_arkania_1_2. Same for "space exploration games", where Elite Frontier 2 let us explore a full galaxy whereas the new graphics intense games let us have like "20-30 boxy systems" without a shred of Newtonian flight.
Let's face it. The "common gamer" ruined gaming.
*slobber* These games infected us with the curiosity we can not switch off.
Considering the multi-core issue alone, any real attempt at such a thing in the engine as-is would likely crush the snot out of most rigs, from under utilization (software) not system limitation. I would think if at-least 1 additional core were dedicated to such jobs @4+ some very interesting things could happen (smoothly).
The concept you describe is something we're all (mostly) wanting, for a long time. If PhysX is to Liquid Metal, what ? is to A.I.? Not there yet. Someone hurry up and design a brain lib so Beth can re-compile.
Again, you said something which is very true. AI won't be developed by one game studio like Bethesda in one of those GameJam's
....btw, did you see the annoucement of patch 1.5?
muahahaha the Kill Cam. How many of Skyrim fans are just to eager to download this crap? A kill cam would assume the engine to know of a kill actually BEFORE my char shot his arrow.
That is neat and nice like mashed potatoes. Eat it!
( of course the emgine does not know before, but it shows how much cpu power there is left actually...)
When we look at chess engines today, and we can, there are a lot of different types. Well, chess does have a simpler rule-set, somehow.
But comparing it to a 3D open world, the rule-set is definitely not this out of boundaries as it may seem at first glance.
Pathfinding routines are already libraries.
Comparing this to what Bethesda does, we could argue, hey Todd, if you like chess and wanna play on the PC, then you'll have to code this first.
We do only take care of the graphics, the pawn moving forth, plus the rook moving back and forth, ok?
I may give Two Worlds 2 a try. At fifteen bucks, I cannot go wrong. I do remember the loading screens in the first Two Worlds were amazingly fast, compared to a TES game. But Two Worlds lacks the deep lore that you get with TES (no in game books) and it did not have respawns, so after you cleared out an area it was pretty dead, nor could you buy a house or do a lot of things you could in a TES game.
Still I found the first Two Worlds to be one of the very few open world RPG's out there and once you get past the corny dialog, it is a decent game that has been overly criticized. The AI however in the first Two Worlds was not as good as Oblivion. Most of the NPCs just stood in one spot, Morrowind style. Graphics, however in the first Two Worlds were a bit better than Oblivion overall.
Wait, Oblivion had no spawn points and sitting ducks?
That follow the magic quest arrow nonsense is one big complaint I have with Skyrim. The solution I have been using is to turn off the entire HUD and to make judicious use of the clairvoyance spell. It would still be better to have directions available in the game world, but beggars can't be choosers.
Yes I do agree. The Radar system is certainly a bogus. A lot of comments where arguing about a life simulator.
But if I play ego-perspective I would rather like the impression to be a freakin moving command center.