again I have read the topic, "What do you think about Skyrim...5 months later?"
Well I could answer this question right in that topic, but I need a bit more room for explanation.
Why this title? A true open world RPG? Everyone would tell you, yes it is. But I think different.
Ok, lets start by looking at this scene.
[img]http://cloud.steampowered.com/ugc/450596254261338362/3DE699CF3ADFB86AE2ED253CA4078F08147E18E4/[/img ]
What do we see? A pretty open world, a rocky scene, true wilderness, neat and interesting.
Now, assuming you were the hero having just this perspective and seeing this scene, what would you do?
Yes, probably would ask yourself, where to go next. To the left it looks rather interesting, but to the right there are some interesting stones in the background. So lets see....
What do we expect in our inner most? Do they have a look out? especially hungry for their prey? Bandits judging your wealth and the loot worth to attack?
Of course they could use the environment to setup an ambush?
Does this determine your decision? There could be some creatures, or even worse bandits, or Thalmor?
What you really expect in Skyrim is ...yes, enemies may spawn in that area because there are spawn points set....everybody knows how this works already.
Ask yourself...do enemies spawn and then just wander around with no pattern? Do they expect you to show up there one way or the other, actually considering this?
Some mods or modders try to give NPC's a certain route given by way-points...like the Adventurers and Travelers mod does, or mods with heroes and villains, which wander around.
Does this solve the challenges a true open world RPG would offer?
Did you ever met enemies that were on a lookout post, hiding behind a rock, a ledge, behind a tree...whatever....
Did they assume the way your going and try to setup a trap in advance, an ambush before you reached the place?
Did they try to follow you in a certain distance just to attack you when you are already engaged by other creatures, and use their advantage from behind?
Did they try not to kill you, but to go for a certain loot and then run away?
No. The answer is no. and I could ask hundreds of this questions, and the answer still would be no, no, no.
Why do I ask? What is all this glitter for, when I have the same monotonous, naive behavior from all other artificial lifeforms in Skyrim, and every other ES title had this problem as well.
Does Bethesda lack in calculation of probabilities, assumptions of routes, can't they give their lifeforms the ability to use their environment yet?
Cant we expect something more sophisticated in terms of the actions the lifeforms in Skyrim are to accomplish? at least have a mature, more natural impression of a true open world RPG?
What we play actually is a immensely simplified game play! And I wouldn't consider this as a true open world RPG yet. The boundaries are still too obvious.
I really would like to see a kick off here, a try, even if it was just not to fulfill my expectations at all. Just not that I am the only one to scratch his head and sometimes wonder.
Of course I would like others to comment this as well, and say what they think. Thank you, i hope the nice screenie was a small delight at least.