I figured out the iPreloadSizeLimit values.
Updated main post with the LAA patch suggested to be a requirement... (i know i needed it or else CTD heaven with anything above ugrids 5 AND CTDs more often if i left defaults but added HD textures to the game..)
Added ugrids suggested values...
See Formula below
I've also taken the time to figure out what i think is the BEST WAY to determine the Appropriate PreloadLimit value.... be forwarned, while it appears to be a direct scaled math... it may have no decernable effect.
Depending on the value of your ugridstoload, for your equation like this ~> (uGrids*1024)^2
The default uGrids from what I've gathered is 26214400
using uGrids value of 7, the resulting equation is (7*1024)^2.... if you want to use a calculator in it's long form, just do this
7x1024=
Take what the equals value is and multiply it by itself,
7168x7168=
iPreloadSizeLimit=51380224
so the general layout of your values will look like this, just plug in the number for where "X" is located and then do the math
uGridsToLoad Value of X[General]
uExterior Cell Buffer=(X+1)^2
uGridsToLoad=X
iPreloadSizeLimit=(x*1024)^2
Taking this advice, a few machines that were a little lower in performance/power capabilities that were experiencing HEAVY CTD I found a more fluent and overall better expience even on the more powerful computer with these following settings.... Keep in mind, these are still heavily debated in what is the BEST options
uGridsToLoad Value of 7[General]
uExterior Cell Buffer=64
uGridsToLoad=7
iPreloadSizeLimit=51380224
These below are for those with more powerful machines....
uGridsToLoad Value of 9[General]
uExterior Cell Buffer=100
uGridsToLoad=9
iPreloadSizeLimit=84934656
If your really want to bring your machine to its knees.
uGridsToLoad Value of 11[General]
uExterior Cell Buffer=144
uGridsToLoad=11
iPreloadSizeLimit=126877696