Unique loot does not feel UNIQUE

Post » Tue Jun 12, 2012 9:55 pm

I haven't seen enough of Skyrim to know which items are most valuable and which merchants have the most gold. In Oblivion the most valuable item was I believe the Mundane Ring worth some 21600 gold. Nevertheless, the richest merchant only had 2000 gold. Another issue was with exceptional items that had NO value, such as the Gray Cowl of Nocturnal, The Necromancer's Amulet, Staff of Worms, and the Ogham Infinium. In other words, after acquiring them, if you didn't intend to use them, you couldn't benefit from them... unless you're into charity, in which case you can give them away.

I do know that thus far in Skyrim I have frequently encountered a problem when attempting to pawn the loot I acquired during an expeditionary run. At the very least, if I can carry this much back to town, there are ought to be enough merchants with enough gold who are willing to buy what I have.

Yeah, you needed a "customizer" in Oblivion because you could not increase the merchant's gold supply by buying things from the merchant. On the other hand money was no problem in Oblivion once you hit about level 20 because of all the glass and daedric armor lying around everywhere for the taking. Fortunately a good "customizer" can solve that problem too.
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Jessie
 
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Post » Tue Jun 12, 2012 7:55 am

It should be extremely costly in terms of gold, time, and effort to craft,buy or find something as powerful

Fixed, if I may :wink:. This would solve the looting issue in general, and not just unique loot.
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phil walsh
 
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Post » Tue Jun 12, 2012 5:25 pm

Agreed.
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oliver klosoff
 
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Post » Tue Jun 12, 2012 1:14 pm

Yeah, you needed a "customizer" in Oblivion because you could not increase the merchant's gold supply by buying things from the merchant. On the other hand money was no problem in Oblivion once you hit about level 20 because of all the glass and daedric armor lying around everywhere for the taking. Fortunately a good "customizer" can solve that problem too.

Customization FTW. When something in a game is patently stupid (in your individual opinion, which is the only one that matters) and causing hair loss, customize, baybee! If more people would take advantage of mods, we'd have fewer "OMG, THIS GAME SUX CUZ THIS STUPID XXXXX IS DRIVING ME CRAZY!!!" threads.
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Shannon Lockwood
 
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Post » Tue Jun 12, 2012 1:55 pm

Or, the PC solution: http://skyrim.nexusmods.com/downloads/file.php?id=769
I run a variant of that myself, wherein all merchants end up with 5000 cash on hand after all speech perks are taken; the sole exception is Lucan Valerius, who ends up with a lot more due to a glitch in how the Investor bonus is applied to him. Which is just as well, since that means I have someone who can actually buy improved and/or enchanted Daedric items.
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Romy Welsch
 
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Post » Tue Jun 12, 2012 4:48 pm

hehe. 200.
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Neil
 
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Post » Tue Jun 12, 2012 9:30 am

I like the way they handled the scimitar, it's not incredibly rare (you can find one if you're really looking) but it's only found in a few locations and you can't make one at the forge. I wish they handled other pieces of armor and equipment that way.
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Enie van Bied
 
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Post » Tue Jun 12, 2012 9:48 am

Post limit.
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Mimi BC
 
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