Yeah, but they are all fixed items. And few are even as good as what you can craft, most are worse. Their location and method of acquisition never changes, there is no 'hunt' for them, no uncertainty, no interest. Same item, same place, same quest, every time through. Woohoo. Now that's entertainment.
But isn't that what people praise about Morrowind? The fact that there are "hand placed" "unique/rare" items in places that they can find (and then know in every subsequent play)?
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Personally, I like looting in Beth games. But that's because I never get tired of the loot - not the generic magic items, not the generic items, not the clutter. Yeah, as the game goes on, my standards on what I pick up (based on weight/value) changes, but I still effectively grab everything that's not nailed down.
Among the reasons I didn't have many of the problems people have mentioned, in Skyrim:
1) To me, "unique" doesn't have to mean "all powerful". This is also why I really have a hard time understanding the "I wait on quests until I've ground my level to 30, so I can get The Best Versions" Oblivion players.... I really don't care that my Shield of Chorral might not be the best version, or might be replaced later by something else - it was still a "unique" reward, and it was still (depending on class, of course) a useful item for some range of levels.
Also, "unique" can be a unique power, a unique model, a unique skin..... those are all valid "uniqueness" for me. Just started a mage-ish character this week - treked over to Froki's Shack to pick up that unique Light Armor/mage enchanted circlet. Great piece of gear.
2) I used plenty of "found" loot in Skyrim. Yes, I used Smithing, but I didn't have Enchanting on my character. Which means that I couldn't make "better" gear than what I found. By level 48-56, I was still using basic enchanted Glass and Elven pieces of gear, because the enchantments on them were useful. My two weapons I was using were a found Daedric sword (1 sec Soul Trap, smithed to ~110 dmg) and Dawnbreaker (smithed to ~105 dmg).
3) Not completely obsessed with unique stuff, anyway. I still don't know where half the named items are in Oblivion or Fallout 3, and I've played them bunches of times. Yeah, it's a nice surprise to find something in a shadowed corner, but it's not something I've ever made a specific goal of.
So yeah.... I've enjoyed looting in Skyrim. Plenty of stuff to find, between mundane, magic, unique, and crafted items. Always a reason to delve into the next cave/mine/dungeon/keep to see what might be around that next corner or in that next chest.
