Unique loot does not feel UNIQUE

Post » Tue Jun 12, 2012 10:37 pm

lol lol ololol
so i over used lol im sorry. im tired and was too buisy thinking about all the great times i had in morrowind
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alyssa ALYSSA
 
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Post » Tue Jun 12, 2012 8:22 pm

Good God. stop saying Morrowind is better then Skyrim! This forum will complain about anything.
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A Dardzz
 
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Post » Tue Jun 12, 2012 9:37 pm

Why? Constructive criticism is forbidden ? Why can't someone say that MW is better if he thinks so? No game will improve if the fans just shup up and express their toughts.
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Rhysa Hughes
 
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Post » Tue Jun 12, 2012 10:07 pm

*raises hand* Funny thing actually, I was just playing Morrowind and found a Daedric face of Terror, Daedric Staff, and Daedric shield, not to mention I got Eleidon's Ward. So far in Skyrim, I have not felt that way once.
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Latino HeaT
 
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Post » Tue Jun 12, 2012 11:21 am

Why? Constructive criticism is forbidden ? Why can't someone say that MW is better if he thinks so? No game will improve if the fans just shup up and express their toughts.
It's just plain trolling when everyone does it.
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Conor Byrne
 
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Post » Tue Jun 12, 2012 9:26 am

These are all great and valid points. I never played Morrowind. I only started playing Oblivion a few months before 11/11/11 because a friend suggested it. I remember finding enchanted weapons and thinking they were unique weapons. Hahaha, I was so giddy...5 hours into the game and I collected chest-fulls of "unique" weapons and armor. I didn't even start enchanting any of my gear until my last 5 hours out of 150. I didn't even realize until then how powerful you could make things! However, if a player feels the need to hit the forge and craft for 3 consecutive hours immediately out of Helgen with a case of Mountain Dews and Wiki on their laptop they also probably shouldn't moan about Skyrim being less thrilling. Some players sabotage themselves from the beginning.


Fack it. Vault Dweller, lone wanderer, courier, FTW.
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Victoria Vasileva
 
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Post » Tue Jun 12, 2012 7:33 pm

Just watched a video of a guy playing Morrowind. There was a part when he had to defeat a member or Her Hand's in order to progress in the main quest. When he finally managed to slam to poor dude down with his hammer he started to loot the corpse. He was like - "Oh wow! Everything is enchanted... and it's a full set of Her Hand's!".

And here is the thing. I can't remember even once feeling exited in Skyrim like he was in MW. Most armors and weapons are craftable and better then anything You find. Few hours near the forge and You're fully equipped BADASS, without even going out of the city. Yes there are some exceptions but they are not memorable for me at all.

I remember how I used to hunt the Ordinator Set parts or was going into different homes/stores to steal rare armor pieces fro my collection.


Any "Loot Hunter" here who feels the same?
There are still some *unique* items like weapons and armor sets that can only be obtain through quest so is not that bad! :clap:
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Jeneene Hunte
 
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Post » Tue Jun 12, 2012 12:17 pm

There are still some *unique* items like weapons and armor sets that can only be obtain through quest so is not that bad! :clap:

Oh, did that priest say Molag Bal? 15 minutes questing for a mace I don't want? People aren't surprised anymore.
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Sarah MacLeod
 
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Post » Tue Jun 12, 2012 12:33 pm

I like this system better, because I don't feel limited by the attributes set in any given unique armour. It provides the freedom to make your own unique armour, making it more of an open world rpg in a sense.
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Natasha Callaghan
 
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Post » Tue Jun 12, 2012 9:27 am

Oh, did that priest say Molag Bal? 15 minutes questing for a mace I don't want? People aren't surprised anymore.
Nettlebane, Trollsbane, Dragonsbane, someones lucky dagger. [i forget who's] the poachers axe. etc say hello.
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Kristina Campbell
 
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Post » Tue Jun 12, 2012 1:51 pm

The unique items are collectables rather than being awe inducing items to be used or sought after, at least for me that is, Doing missions to gain these unique items takes the excitement out of randomly finding these god items as you know what your going to get.
I would dearly love better unique items but more importantly different ways to find them.

If only there was a dynamic that changed depending on your class, Unique items that will either be light armour or heavy armour or one handed or two handed, That would have made fighting Krosis for twenty hellish minutes really be worth something to my heavy armour character, same with the ebony blade as i always use a shield on this playthrough, The system just needs a bit of livening up in my opinion.

Ebony mail...My sneaky light armour archer would dearly love to wear it without perk penalties.

Long story short, The unique items in Skyrim are a tad lacklustre for me.
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Yonah
 
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Post » Tue Jun 12, 2012 9:40 pm

Nettlebane, Trollsbane, Dragonsbane, someones lucky dagger. [i forget who's] the poachers axe. etc say hello.

You're telling the wrong person, dude. I said, "people aren't surprised." As in, other people. I was excited in just seeing what the steel armor looked like in this game in comparison to the others.
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hannah sillery
 
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Post » Tue Jun 12, 2012 11:02 am

I like this system better, because I don't feel limited by the attributes set in any given unique armour. It provides the freedom to make your own unique armour, making it more of an open world rpg in a sense.

I agree. I like that I can figure out my character's look first and then use enchantments and other things to make sure he's actually playable later. I've been playing on adept the whole time and I keep my character balanced so I always feel challenged. I think Skyrim nailed this better than Oblivion or Morrowind
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Lauren Denman
 
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Post » Tue Jun 12, 2012 9:25 am

I agree. I like that I can figure out my character's look first and then use enchantments and other things to make sure he's actually playable later. I've been playing on adept the whole time and I keep my character balanced so I always feel challenged. I think Skyrim nailed this better than Oblivion or Morrowind

Its a good point.
Its certainly a lot more viable in Skyrim to wear fur armour than it is in Oblivion.

However, as pointed out above, the unique items are collectables more than anything else.
It does take away a bit of the thrill of exploration knowing that Ill never find a fists of randagulf or a a quest will never give me anything as good as Aryon's helper.
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Alessandra Botham
 
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Post » Tue Jun 12, 2012 9:41 pm

There is a unique pair of gloves. Gloves of Pugilism.
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Cathrine Jack
 
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Post » Tue Jun 12, 2012 7:35 am

Just watched a video of a guy playing Morrowind. There was a part when he had to defeat a member or Her Hand's in order to progress in the main quest. When he finally managed to slam to poor dude down with his hammer he started to loot the corpse. He was like - "Oh wow! Everything is enchanted... and it's a full set of Her Hand's!".

And here is the thing. I can't remember even once feeling exited in Skyrim like he was in MW. Most armors and weapons are craftable and better then anything You find. Few hours near the forge and You're fully equipped BADASS, without even going out of the city. Yes there are some exceptions but they are not memorable for me at all.

I remember how I used to hunt the Ordinator Set parts or was going into different homes/stores to steal rare armor pieces fro my collection.


Any "Loot Hunter" here who feels the same?

I feel exactly the same way...
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Hairul Hafis
 
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Post » Tue Jun 12, 2012 11:37 am

Ring of Khajiiti. But only if they would put in some corpse drowned in Blackreach waters. No quest of course, maybe a small note that would indicate a special item in hands of an adventurer that was last seen in one of the Dwarven ruins leading to this Underground City. I can already imagine the frustration, the loss of faith and finally the joy of finding it.

Bethesda probably figured that they could get more customers by leaving out the hard work and frustration part. Great business move, but in my opinion things like this take away from the fun of the game. Thank god for mods!
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Philip Lyon
 
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Post » Tue Jun 12, 2012 5:13 pm

It's just plain trolling when everyone does it.

Um, if everyone does it, then maybe their sheer numbers indicate they may well have a quite valid point...
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SiLa
 
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Post » Tue Jun 12, 2012 7:02 am

Um, if everyone does it, then maybe their sheer numbers indicate they may well have a quite valid point...
They did the same thing with Oblivion though.
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lillian luna
 
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Post » Tue Jun 12, 2012 12:00 pm

They did the same thing with Oblivion though.

Which doesnt hold a candle to Morrowind, let alone Daggerfall.
You could say its where the real disstatisfaction started.
There was disstatisfaction after Daggerfall, when the scope of some elements was reduced, but I havent seen a real roar since Oblivion graced us with its level scaling.
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Alyna
 
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Post » Tue Jun 12, 2012 8:15 am

Nettlebane, Trollsbane, Dragonsbane, someones lucky dagger. [i forget who's] the poachers axe. etc say hello.

Yeah, but they are all fixed items. And few are even as good as what you can craft, most are worse. Their location and method of acquisition never changes, there is no 'hunt' for them, no uncertainty, no interest. Same item, same place, same quest, every time through. Woohoo. Now that's entertainment.
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hannah sillery
 
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Post » Tue Jun 12, 2012 2:22 pm

Yeah, but they are all fixed items. And few are even as good as what you can craft, most are worse. Their location and method of acquisition never changes, there is no 'hunt' for them, no uncertainty, no interest. Same item, same place, same quest, every time through. Woohoo. Now that's entertainment.
-_- Of course it's in the same place. it was the same way in Oblivion. And for people that use the armor and weapons that look the best that doesn't matter.
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Zoe Ratcliffe
 
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Post » Tue Jun 12, 2012 2:45 pm

While I agree that crafting gets way out of control once you have a high level of skill in more than one of the three methods, at the same time the fact you can make really powerful stuff keeps those skills relevant compared to the unique items that can only be found/earned. After all, if you can find better stuff than you can ever make, then nobody's going to bother with crafting unless their RP requires it.

That said, if you compare said unique items to crafted ones made using only one of the three skills, you'll find that the former are often significantly better due to the (sometimes rather heavy) diminishing returns built into the crafting formulas. This is especially true for Enchanting, which by itself cannot match the enchantments on some of the standard items, let alone the unique ones. Which begs the question of exactly what sort of crafted items the unique ones should be compared to, since the power level of the latter is deliberately clamped in order to keep from breaking the game once you get one.

There's also the question of just how difficult it should be to get a unique item, which is a long-standing conundrum. One way to do it is to require another item of a similar power level; while this makes sense given their power, doing so can render both unobtainable since you can't get one without the other. Another way is to allow it to be obtained without using another such item; the problem here is that doing so can render them both irrelevant since you're already strong enough without them.

Here's another important question: just how special should a unique item be? I'm pretty sure that nobody here wants them to reach the same level of efficacy triple-stacked crafted items can, however the existence of this thread indicates that they're clearly not special enough in their current form(s).
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Ebony Lawson
 
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Post » Tue Jun 12, 2012 8:31 pm

-_- Of course it's in the same place. it was the same way in Oblivion. And for people that use the armor and weapons that look the best that doesn't matter.

Of course it's in the same place, and of course it was the same way in oblivion, because bethesda doesn't have a clue how to make itemization and the hunt for items in their games interesting, varied, and entertaining. They svck at it, to put it bluntly. As for your last sentence- mmm, k.... whatever.
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mollypop
 
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Post » Tue Jun 12, 2012 10:08 am

While I agree that crafting gets way out of control once you have a high level of skill in more than one of the three methods, at the same time the fact you can make really powerful stuff keeps those skills relevant compared to the unique items that can only be found/earned. After all, if you can find better stuff than you can ever make, then nobody's going to bother with crafting unless their RP requires it.

That said, if you compare said unique items to crafted ones made using only one of the three skills, you'll find that the former are often significantly better due to the (sometimes rather heavy) diminishing returns built into the crafting formulas. This is especially true for Enchanting, which by itself cannot match the enchantments on some of the standard items, let alone the unique ones. Which begs the question of exactly what sort of crafted items the unique ones should be compared to, since the power level of the latter is deliberately clamped in order to keep from breaking the game once you get one.

There's also the question of just how difficult it should be to get a unique item, which is a long-standing conundrum. One way to do it is to require another item of a similar power level; while this makes sense given their power, doing so can render both unobtainable since you can't get one without the other. Another way is to allow it to be obtained without using another such item; the problem here is that doing so can render them both irrelevant since you're already strong enough without them.

Here's another important question: just how special should a unique item be? I'm pretty sure that nobody here wants them to reach the same level of efficacy triple-stacked crafted items can, however the existence of this thread indicates that they're clearly not special enough in their current form(s).

You don't need more than one maxed out craft, namely blacksmithing, to blow the shorts off of every unique in the game. And it doesn't even have to be maxed, and you only need to have two or three moderate +smithing items you bought from a vendor, and a +50 smithing potion- a number of which I've looted or stolen just laying around in the gameworld. You don't even need to have done ANY enchanting or alchemy, at all. Armed just with those things, you can improve easily-made ebony and daedric weapons (and any armors you care to mess with) to be markedly superior to all unique weapons and armor. Of course, you can use these same methods to improve a number of the uniques to be almost as good, but none will be any better.

Unique items should be better than anything you can craft, period. What is the point in having them in the game, if they're not? They just turn into wall decorations or get put on the mantlepiece, because they are inferior to easily-crafted stuff. This trivializes them to the point of wondering why they even bothered adding them in, to be honest. Crafting should never be more than a means to *moderately* improve items, whether they be normal items, created items, uniques, or whatever. They should have made it so that no combination of crafting techniques could improve any item more than maybe 25 or 50% above it's base level, and unique items should start out at maybe 20% better than the best equivalent normal item in the game.

So, instead of crafting normal ebony or daedric weapons that can very easily be improved to be 200%, 500%, or thousands of % better if you want to get whacky (but still well within the 'normal' capabilities built into the game, mind you), you would have reasonably improved weapons that would do quite well for most situations, until or unless you discovered one of the notably better uniques... which could also be improved moderately to maintain their proper damage lead over the pure crafted gear that's been upgraded. So, by doing this, you get rid of the crazy-stupid overpowered craft gear, you make uniques valuable and desireable again, as they should be... and you make game balance MUCH easier, since you maintain a logical and intelligent damage range un-F'ed-up by the current crafting mess.

Crafting, in any game, is secondary. It is a mini-game for occasional distraction from the usual dungeon diving and questing and whathaveyou. It was not intended, and should never be intended, to overshadow all other methods of item acquisition in a game, especially not to the point where it makes bothering to look for non-crafted gear a moot point and a waste of effort, and entirely removes any interest from the looting aspect.
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StunnaLiike FiiFii
 
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