Unofficial DLC Discussion Possible Spoilers Thread #4

Post » Tue Jun 12, 2012 10:04 pm

Looks like it might involving dawnguard.
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Amanda Leis
 
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Post » Tue Jun 12, 2012 6:53 pm

I would like to see a story-heavy DLC, kind of like how the four Fallout: New Vegas expansions had one common backstory. I'd also like to meet one or several other Dragonborn, and see where the dragon blood could take you. Sure, I like the existing shouts, but I just feel like being Dragonborn could have more to offer. And, to be honest, I can't really think of any reason why being Dragonborn actually had an impact on the story. You can permanently kill dragons, but the one dragon you were actually supposed to destroy, Alduin, doesn't get his power drained by the Dragonborn. There's bound to be some kind of follow-up.
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Andrew Tarango
 
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Post » Tue Jun 12, 2012 12:54 pm

i realy want to be able to change my charecter and i want to go to morrowind or black marsh or kill all of the thalmor
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Aliish Sheldonn
 
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Post » Wed Jun 13, 2012 2:00 am

I just want something to be announced! ANYTHING!!!
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Dean
 
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Post » Tue Jun 12, 2012 2:19 pm

Like I said previously:

1. A detailed journal, mix of how the journals performed in both Oblivion and Morrowind.

2. More and better faction quests. Current questlines are far too short. They are more than halfed in size compared to both Oblivion and Morrowind, and not especially of higher quality.

I still don't understand why they abandoned both.
1) Like they did in Silent Hill Downpour, what you need to do and the characters thoughts.
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chinadoll
 
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Post » Tue Jun 12, 2012 12:08 pm

I looked at the videos where the developers were playing with the CK, throwing DLC ideas back and forth. I saw no Horker mount.

Why you disappoint me so?
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Brandon Bernardi
 
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Post » Tue Jun 12, 2012 12:59 pm

Stop suggesting little changes like "Falmer raids" and "Thalmor scouts tracking you" and "Fix my journal." These are not the things worthy of a DLC. To quote Howards' various meat-related quips about the DLCs, they will be 'beefy' expansions rather than small additions. Think Shimmering Isles; not horse armor.

My ideas are as follows:

Hammerfell Expansion (or Dawnguard)
Morrowind Expansion
Cyrodiil Expansion.

Why? Well, first of all, the Oblivion Gates are closed forever. We can still go to Oblivion, but I don't see us going to a realm, necessarily, as a whole expansion. That is, unless it involves this rumor about Dawnguard, in which case I could see perhaps a DLC involving the Dunmer of Morrowind and one of their Daedra like Azura (queen of dawn and dusk and predicting the future) or maybe something to do with Meridia (perhaps armor as a counterpart to Dawnbreaker if you become her champion).

However, with the increased depth that was lent to most Daedric Quests, I don't see this being the route they take. We got to step into most of the realms during their respective quests. Instead, I see the following DLC-Expansion Packs as a means of expanding our experience on Nirn and continuing the story.

Hammerfell Expansion: We know from Whiterun of the Alik'r and the ongoing war with the Aldmeri Dominion. If you read the in-game book "The Great War," you also know that Hammerfell broke with the Empire because it wished to continue the war against the Thalmor and the Aldmeri Dominion. This is ripe for questing and story progression, as the interaction we got with the Thalmor was very little, and the Civil War (ultimately the result of the Thalmor conflict) was something of an unrewarding side-quest. The Hammerfell Expansion would continue exploring the problems resulting from the Thalmor and give us an environment remarkably different from Skyrim in its beaches and deserts.

Morrowind Expansion: Plentiful information is given to us regarding the state of the Dunmer. They're almost extinct, their largest population center located in Windhelm. The Argonians largely destroyed Morrowind, and Vvardenfell exploded. The Dragonborn could be enlisted to join a group of pilgrims or colonizers re-settling Morrowind. It would also show love for the sizeable population of Dunmer-lovers. Furthermore, if you really need more Daedra material, the Dunmer are the way to go, as they worship them. Finally, we could see conflict resulting from the independence of the Argonians and their will to control Morrowind versus the people (former slave-masters) trying to reclaim their homeland, all because of the machinations of the Aldmeri Dominion.

Cyrodiil Expansion: While the previous two ideas are simply spit-balling, I think this is the most likely option. We know that some parts of Nirn are already in the game, including the Imperial City. This is because from certain mountain-ranges, you can see out of Skyrim and the developers wanted to offer you sights of famous places in Nirn. However, Cyrodiil is important for another reason. Whether or not you SPOILERS killed the emperor SPOILERS, the Aldmeri Dominion is still trying to take control of the Empire, despite the peace. In this final expansion, the Dragonborn (ultimate enemy of the Thalmor) would lead either his Stormcloaks or Imperials to aid the Empire against a new war with the Dominion. The final conclusion of this war would result in the Dragonborn victorious and a resurgent Empire (Stormcloaks signing a peace treaty as there's no more banning of Talos, or the Imperials simply bringing in the peaceful Skyrim to help the Empire). The Dragonborn could be made King/Queen of Skyrim or maybe even Emperor, mirroring Talos/Tiber Septim, a previous Dragonborn.

Though I fear this might not happen, as the Champion/Nerevarine were mythical figures where it could be assumed their identity was forgotten for future games, but a Dragonborn Emperor would be harder to believe that we forgot he was a Dark Brotherhood Argonian in the in-game books of Elder Scrolls VI.
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Lisa Robb
 
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Post » Tue Jun 12, 2012 2:22 pm

I think the hot deserts of Hammerfell would make a great contrast to our current frigid environment (as much as I enjoy it, I absolutely do), definitely would be my preferred location if DLC were to take place outside of Skyrim.
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kiss my weasel
 
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Post » Wed Jun 13, 2012 12:28 am

So looks like the DLC will be out soon like this month I just hope the Dark Brotherhood is in it...what do you guys think?
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Hearts
 
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Post » Tue Jun 12, 2012 3:24 pm

So looks like the DLC will be out soon like this month I just hope the Dark Brotherhood is in it...what do you guys think?

I don't know about the date. Actually, I am quite pleased with the waiting, as it means Bethesda is really ambitious with the DLCs.

I think I'd prefer to have new factions, though I've nothing against an expansion of the questlines of the already joinable factions
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Racheal Robertson
 
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Post » Tue Jun 12, 2012 10:19 pm

Just a small idea I throw in here, though by no means it'd be enough to be a DLC, what about a shout allowing us to transform flames of water into a dragon (or rather some golem having the shape of a Dragon) made of living fire or ice?
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Sophie Miller
 
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Post » Tue Jun 12, 2012 9:25 pm

like a new kind of atranoch? sounds sick
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Erich Lendermon
 
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Post » Tue Jun 12, 2012 1:04 pm

Ok as far as items go just the obvious, extra armours and weapons and [censored].

As far as game mechanics modifications, and I know multiplayer is hard to tackle in this game but I feel my idea is plausible, why not add the ability that on a LAN, if two or three players move within proximity of the same dungeon (and they are in the same game-phase if the dungeon is quest or faction -specific) that a pop-up prompts the players to enter together, and on each view, the other player/s appear with the same interaction options as a normal follower, allowing the trading of non-quest items, stuff that's not going to advantage them in quest-lines just armour, weapons, potions etc, maybe if it's only stuff your character has made and it gets tagged as something you can trade then... you could also add a system that the trade value is based on the buyer and seller's speech perks averaged so that the pricing is similar to what you'd pay in game for the stuff anyway so you can't make a friend who is new to the game or starting a new character too OP for their level. If that option wasn't good for controlling trades then there needs to be level tiers added to weapon and armour classes. I just feel that there should be something in place. The LAN thing works because that way the game dev' doesn't need to host any servers and it promotes those good-old gaming sessions where you actually go to other people's houses and play in the same room together because there's benefits. Not just trading items, but obviously passing dungeons easier and therefor gaining more xp each per (t)ime playing, so a session works out to benefit each character. Uhm, levelling of the dungeon is averaged among the joining players, so if there's a big level difference the higher level will either need to be a really good tank or a really good magic-support, which brings more pseudo-classes into playing that people don't really care too much about atm as to how effectively they can work with their npc follower. I'll edit this later if I feel like it, gotta run off now.
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Eric Hayes
 
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Post » Wed Jun 13, 2012 1:48 am

underground war between vampires,werewolves and some humans(maybe the vigilants of stendaar)
it could have happened if after a bandit camp moved onto either sacred ground of hircine, or destroyed a group of witches the bandits were cursed with lycanthropy, they got power hungry and started recruiting more werewolves fast and then started hunting everything, the vampires maybe lost some of their own to them or got concerned so fought back, and the jarls also realised this so asked the vigilants for help/made their own group to fight them resulting in a 3way power struggle, you could join in on this and help 1 group become dominant. (just a little idea i had, also when i say humans i mean khajit,bosmer etcetc) =)
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John N
 
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Post » Tue Jun 12, 2012 12:31 pm

I think I heard somewhere that Alduin may not be completely dead. Am I the only one who would be totally pissed off if he came back?
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Lewis Morel
 
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Post » Tue Jun 12, 2012 10:00 am

Just thought about something. I actually really want to be able to join the Silver Hand. It's much more justifiable than what you do with the companions
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Melly Angelic
 
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Post » Tue Jun 12, 2012 4:10 pm

I think I heard somewhere that Alduin may not be completely dead. Am I the only one who would be totally pissed off if he came back?

Don't worry. I doubt he's coming back in DLC or something like that. It wouldn't make any sense. Most likely Akatosh will revive him when it's actually time for the world to end.

Just thought about something. I actually really want to be able to join the Silver Hand. It's much more justifiable than what you do with the companions

The Silver Hand is just a group of bandits with unique weapons and a gripe with werewolves though. They try to kill you even if you aren't affiliated with the Companions.

Anyway, I'd like to see these things happen in DLC to expand the faction questlines (especially if we don't go to more regions):

Spoiler

Companions: Not too sure, but would like something like the Companions trying to finish off their war with the Falmer now that they have Wuuthrad again.

College: Something involving the Psijic Order would be welcome. I'd also like to see more of the Synod. It would also be great if there was something involving the College trying to improve the state of WInterhold in order to improve its reputation throughout Skyrim.

Thieves' Guild: Hunting down the plans and loot that Mercer Frey stole from the Guild before he died. After you've located all of them, you can actually start doing the plans to steal more valuables from high profile places. I'd also like to see something to get us away from being Maven's hired thugs.

Dark Brotherhood: This is a harder one, because I can't think of anyone who would make a better final target than the one at the end of this questline already, but I'd like to see the Dark Brotherhood expand. More missions and trickier assassinations, along with the option to build a new Sanctuary (especially in another territory) would be great.
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Nicole M
 
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Post » Wed Jun 13, 2012 12:36 am

Don't worry. I doubt he's coming back in DLC or something like that. It wouldn't make any sense. Most likely Akatosh will revive him when it's actually time for the world to end.
That would upset me. But I wouldn't be surprised. But if that happens Akatosh better show itself so I can kill it as well.

Though it would also be a shame if they milked the Alduin idea more considering how many other storyline options there are to explore, as 'Presentdent' was saying up there a bit.
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Rik Douglas
 
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Post » Tue Jun 12, 2012 11:47 pm

underground war between vampires,werewolves and some humans(maybe the vigilants of stendaar)
it could have happened if after a bandit camp moved onto either sacred ground of hircine, or destroyed a group of witches the bandits were cursed with lycanthropy, they got power hungry and started recruiting more werewolves fast and then started hunting everything, the vampires maybe lost some of their own to them or got concerned so fought back, and the jarls also realised this so asked the vigilants for help/made their own group to fight them resulting in a 3way power struggle, you could join in on this and help 1 group become dominant. (just a little idea i had, also when i say humans i mean khajit,bosmer etcetc) =)
That is an interesting idea only the werewolves and vampires should be fighting against the Vigilants of Stendarr because they hunt both vampires and werewolves so this makes more sense. But Hircine cursing some bandits, or any group of people with Lycanthropy would be really cool.
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Stephanie Kemp
 
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Post » Tue Jun 12, 2012 11:22 pm

So looks like the DLC will be out soon like this month I just hope the Dark Brotherhood is in it...what do you guys think?
Hehe no i dont think DLC will be out this month x)
But i do think that the april suprise/news is going to be a expansion/DLC announcment.
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BRAD MONTGOMERY
 
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Post » Tue Jun 12, 2012 11:50 pm

I think I heard somewhere that Alduin may not be completely dead. Am I the only one who would be totally pissed off if he came back?

Remember, you never absorbed his soul.
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Ysabelle
 
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Post » Tue Jun 12, 2012 10:08 pm

DLC will likely be announced sometime next week. With a set release for late May for console and late June for PC/PS3.
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Holli Dillon
 
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Post » Tue Jun 12, 2012 8:19 pm

Ok as far as items go just the obvious, extra armours and weapons and [censored].

As far as game mechanics modifications, and I know multiplayer is hard to tackle in this game but I feel my idea is plausible, why not add the ability that on a LAN, if two or three players move within proximity of the same dungeon (and they are in the same game-phase if the dungeon is quest or faction -specific) that a pop-up prompts the players to enter together, and on each view, the other player/s appear with the same interaction options as a normal follower, allowing the trading of non-quest items, stuff that's not going to advantage them in quest-lines just armour, weapons, potions etc, maybe if it's only stuff your character has made and it gets tagged as something you can trade then... you could also add a system that the trade value is based on the buyer and seller's speech perks averaged so that the pricing is similar to what you'd pay in game for the stuff anyway so you can't make a friend who is new to the game or starting a new character too OP for their level. If that option wasn't good for controlling trades then there needs to be level tiers added to weapon and armour classes. I just feel that there should be something in place. The LAN thing works because that way the game dev' doesn't need to host any servers and it promotes those good-old gaming sessions where you actually go to other people's houses and play in the same room together because there's benefits. Not just trading items, but obviously passing dungeons easier and therefor gaining more xp each per (t)ime playing, so a session works out to benefit each character. Uhm, levelling of the dungeon is averaged among the joining players, so if there's a big level difference the higher level will either need to be a really good tank or a really good magic-support, which brings more pseudo-classes into playing that people don't really care too much about atm as to how effectively they can work with their npc follower. I'll edit this later if I feel like it, gotta run off now.

BAD LAYMAN BAD! NO! There's a seperate thread for multiplayer/co-op.
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loste juliana
 
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Post » Tue Jun 12, 2012 5:13 pm

@Presentdent, I don't think they'd do new provinces as DLC. Although maybe Black Marsh, considering that other than the outskirts it is inhospitable for non-Argonians.
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Veronica Flores
 
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Post » Tue Jun 12, 2012 1:56 pm

Post limit.
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Josh Lozier
 
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