Unofficial DLC Discussion Possible Spoilers Thread #4

Post » Tue Jun 12, 2012 2:28 pm

I'm honestly up for anything they throw at us. Some tweaks to certain skill trees would be nice as a little extra flavor.
One thing I know for sure is that multiplayer definitely is not happening and most likely never will. I like my TES single player anyways.
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Dalley hussain
 
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Post » Tue Jun 12, 2012 2:00 pm

I got to wonder why only one type normal hand clothing? Just brown gloves. I would like more colors or more types like hand wraps to go with the foot wraps. Even bring back the cuffs from oblivion would be awesome.

Would be cool if you could get a black or white knee length loin cloth made from wolf fur like the companions armor has but just the fur part no chest clothing. (for if they ever come out with a werewolf fraction).

First person view for werewolf with unique version of night eye.

Hircine daedric world.

Werewolf fraction and a fued with a vampire one. And add in a hunter fraction so you have the option of trying to wipe out both.

those are my wishes for the possible dlc content anyway.

I'd be happy with anything but! Just REALLY looking forward to the werewolf dlc's!
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Jesus Duran
 
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Post » Tue Jun 12, 2012 6:13 pm

For the vamp players: blood lines. Like many previous books from TES series have suggested.
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SaVino GοΜ
 
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Post » Tue Jun 12, 2012 11:02 pm


So, are these good ideas? (Many of them have probably already been stated, but repetition doesn't harm, does it?)

I'm with you for a dlc concerning Falmer and Forsworns trying to re-establish their rights on their own land.

Just imagine the chaos that they will bring on the surface (the Falmer) :bunny: the only concern is that they're totally out of their mind :biggrin: and a good logical connection with other game aspects is needed to allow such a thing.
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saxon
 
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Post » Tue Jun 12, 2012 10:30 am

unintentional multiple post -cutted
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Jerry Jr. Ortiz
 
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Post » Tue Jun 12, 2012 4:56 pm

unintentional multiple post -cutted
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Saul C
 
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Post » Wed Jun 13, 2012 12:12 am

I wish "open lock" is brought back as an alteration spell. I want to create a character that hasn't to rely on the lockpicks :(
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Tina Tupou
 
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Post » Tue Jun 12, 2012 7:57 pm

  • Dragon Priest Armor (light and heavy)
  • Better Vampires Please (they svck)
  • Flying Vampire Lord (from game jam video)
  • Thieves Guild Followers
  • More Guild Quest
  • Merchants Guild
  • Banking System
  • Purchasable Business
  • Armor and Swords DLC
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Charlie Ramsden
 
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Post » Tue Jun 12, 2012 7:38 pm

I wouldn't mind a followers DLC. Beef up their AI so you can give them more commands, and give them all a couple of story quests. That would make about 84 quests.
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kennedy
 
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Post » Tue Jun 12, 2012 12:09 pm

Follow a famous hero or a infamous villain as you try to become better or on the same level as one of them. Could meet them in a bar and accept a challenge then as you progress through the quest lines you run into them and race to beat them to the goal. Then try and catch or kill the other quest giver.
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Marie Maillos
 
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Post » Tue Jun 12, 2012 12:37 pm

I'd love to return to Cyrodiil. Even if a lot of it is destroyed from the war, and they recycled some Oblivion meshes to make it happen (the castles look great to this day IMO) it would be nice. Let's go kick some Thalmor ASS!

Or any province physically connected to Skyrim. No more Shivering Isles teleport crap expansions, please let us walk to where we are going!

Horse combat, a new guild or two would be sweet. Some better role playing options like bringing back fame/infamy/karma. hardcoe mode with cold weather, food, sleep, etc.
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Jade Payton
 
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Post » Wed Jun 13, 2012 1:56 am

Full body scars, face and body tattoos.
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Mel E
 
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Post » Tue Jun 12, 2012 11:15 pm

I wonder when they will announce the first Skyrim DLC... maybe after release of patch 1,5 (the one said to restore some missing/glitched aspects of the game)?
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Hairul Hafis
 
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Post » Tue Jun 12, 2012 8:37 pm

One thing that always kinda bothered me is that every house in the game that you can purchase has some form of magical crafting. Enchanting table or Alchemy Lab. How come there is no Forge setup? I know that the local smith wouldn't want me muscling in on his family's income, but I see why I need to go home and pull my ingots and leather and haul it across town to the local smith when I can make better armor then he can.

Also can we have fully customizable armor and weapons?
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Jessie Butterfield
 
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Post » Tue Jun 12, 2012 7:18 pm

An option to get rid of that awful Maven black Briar would be lovely.
Failing that, just fill the Skyrim world with good stuff, Simple.

After spending a few days playing Mass Effect 3 i'm in desperate need of cheering up & need something to look forward to, A substantial & quality Skyrim DLC would be the ideal pick me up.
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Jason Wolf
 
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Post » Tue Jun 12, 2012 6:25 pm

I wonder when they will announce the first Skyrim DLC... maybe after release of patch 1,5 (the one said to restore some missing/glitched aspects of the game)?

More time = less bugs and a better product (hopefully)

I suppose they'll give us an easter egg :biggrin: (without a "disappointing surprise" preferably :bunny: )
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koumba
 
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Post » Tue Jun 12, 2012 10:35 am

What about theres a mage women and you can do a quest for her and when you finish it she will allow you to change your charecters appearence for like 1000 gold like on fallout 3
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Tiffany Holmes
 
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Post » Tue Jun 12, 2012 10:04 pm

Bleh, make them fix the game before breaking it more with DLC like they always do.
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GRAEME
 
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Post » Tue Jun 12, 2012 10:24 am

Anything goes but please include Lord Rugdumbs ancestor in the DLC. That would just make my day.

Anon us most soon again for sooth.... Oh yes, and the abrorb speechcraf sword to the same house too. Please do consider this!!!!
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Jay Baby
 
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Post » Tue Jun 12, 2012 7:33 pm

[...]give them all a couple of story quests. That would make about 84 quests.

:biggrin: I see what you did here !
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sam smith
 
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Post » Tue Jun 12, 2012 11:35 pm

Morihaus, Heldon, Belharza's legacy and Perrif's Falconers

I have read recently that Morihaus was often associated with the thu'um. So I think it would be nice to have some DLC featuring him.

I thought a little to it, and added to it ideas I had already mentioned elsewhere and here is the result which is probably very frenzy -- and lore-wise, I don't know whether it makes sense.

It is knwon that during the Alessian revolution, Humans got as much help to defeat Ayleids tyrants from rival Ayleid princes as they got from Skyrim's Nedes. Perhaps Minotaurs were enslaved by Ayleid tyrants as well, so one could also discover that some intelligent tribes of Minotaurs helped Alessia's Humans as well.

The fact that Morihaus can take the form of a winged bull could be explained by the fact he was originally a Minotaurian deity, and perhaps some Minotaurs were able to use the Voice. Perhaps it would let us discover whether the second Emperor of the Alessian dynasty, Belharza the Man-Bull, was or wasn't a Minotaur.
If he was a Minotaur, then one could ask how the Empire went to Humans. Here it becomes totally frienzy. What about a DLC featuring the Ayleid city of Heldon (mentioned in the Song of Pelinal)? It would be located in the Northern Jerall Mountains. But actually, it would have vanished from the world in some way, as did the Isle of Artaeum.

Actually the city would have been hidden by the Psijic Order. The reason would be the following. One could discover that the Alessian revolution was at first aiming at getting rid of perverted Ayleid tyrants, and of insane slavery. Some Ayleid princes joined it, either for philosophical or religious reasons, or for more cynicla ones. With such noble aims, maybe the Alessians benefitted from the help of the Psijic Order.
But as time passes by, a racist hatred would have arised among Humans,as well as claims for supremacy. This new motion would have turn Human against their non-human allies, as well Minotaurs as Ayleids. Such a hatred wouldn't have, of course the support of Artaeum. At some point in History, between the death (racist assassination?) of Belharza and the rise of Marukh, the new ruler of Heldon, be it a Man, a Minotaur or an Ayleid, could have been frightened enough by the rise of Humanists (to be taken in a pejorative neologic meaning) to ask the help of the Psijic Order, which concealed the city and made it fade away from the visible world and from memories... (Perhaps the ruler of Heldon was the legitimate heir of Belharza?)

Hence, in a DLC, one could discover Heldon again. A concealed mountain city, with a concealed Bridge over a concealed valley, and possibly a concealed network of caverns. Such a place would be extremely interesting to explore due to its multiculturality. Its population would be constituted by intelligent Minotaurs, urban Ayleids and Humans who evolved from the Tribes of the Men-of-'kreath, the Keptus and the Strongs of Sedor. Possibly some Falmers who weren't poisoned by the Dwemers? Hence, it would have a mixed and various architecture, and an interesting religious background. It could also be an occasion to reintroduce Morihaus's Lord Mail and possibly new Morihaus- or Shezarr-related artifacts. And new sets of weapons, armors, and clothing. And why not enchanted Minotaurian nose rings ^^?

One could even add falconery to the game, if Heldon's guard is constituted (among others) by the heirs of Periff's Falconers. I think falconery would be great in Skyrim.

Also, I suppose a city where Humans, Minotaurs and Ayleids live in peace would draw the (malevolent) attention of both the Thalmor and the Stormcloaks.

But I realize that such a DLC would need much, much work to create new models, new non-playale races, new artifacts, and a whole cultural backgroud.

In fact, it gives a quite good idea of the kind of DLC I'm hoping for. Give us plenty of new lore, stories and items!

I realize it still provides no explaination for the fact that all Minotaurs we got to see in TES IV were stupid creatures... Yet it would explain that Brenus Astis's studies on Cyrodiilic fauna mentions that Minotaurs were once thought to be intelligent.

Thoughts? Is it far to frenzy?
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Mrs. Patton
 
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Post » Tue Jun 12, 2012 4:39 pm

Also, a DLC featuring a Healers' faction would be nice.

And I would love to be allowed to interact more with Giants...
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Krystal Wilson
 
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Post » Tue Jun 12, 2012 2:49 pm

  • Merchants Guild
  • Banking System
  • Purchasable Business


This would definitely add depth to the game. I would love to see them together with a crafter's guild (or various specialized ones), and possibly a farmer's guild.
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WYatt REed
 
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Post » Tue Jun 12, 2012 3:40 pm

Id like a vampire, werewolf and lich rework and supporting skilltrees!
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Jah Allen
 
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Post » Tue Jun 12, 2012 10:32 am

I would also like a return of the spells Feather, Burden, Mark, Recall, Command creature and humanoid.

Spoiler
It would be nice, also, to be able to visit the "interior realm" of a geode vein, as it was possible with Azura's star.
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Sarah Knight
 
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