Unofficial DLC Discussion Possible Spoilers Thread #4

Post » Tue Jun 12, 2012 10:41 pm

We should organize this better. It just feels like the same things keep getting mentioned over and over again. Add a poll and see what the majority of the people want. We then take the top picks and add them to the top of the thread, so they don't get mentioned again and so Bethesda can easily see what we want the most.

Agreed.
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anyway on topic, they said the DLC are going to be closer to Expansion size. i wouldn't mind using a Boat from solitude to get to Anvil :tongue: that being only one of the direct paths anyway. i also am a bit confused as to why there are only Dwemmer ruins in skyrim surly they weren't the only ones who lived there. another thing is being able to build and manage your own Keep scripted or random attacks on it and defending it being able to move rooms around and set the traps etc.
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CArlos BArrera
 
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Post » Tue Jun 12, 2012 11:28 am

Easy.
  • Everything from the game jam video.
  • Another continent/plane. Skyrim's very own Shivering Isles
  • Another set of unique weapons for every weapon in the game (no one likes a bandit who uses the same weapons as you)
  • An underground arena or a more advanced version of Oblivions
  • Perk trees for hand-to-hand, Vampirism, Lycanthropy and Spears
  • Another difficulty level and increase the maximum level in-line with the above perk trees.
  • http://www.raven-armoury.co.uk/gifs/Galleries/splitscabgallery.htm THIS!!! PLEASE PUT THIS IN THE GAME!!! In my opinion its what the Ebony Swords and daggers should have looked like.
  • Gold Brand and Umbra (maybe as a part of 3, I definitely want point 7!)
As for patches:
  • Remove the random thief that makes the NPC so riled.
  • Reduce dragon attack frequency because after a while they become annoying
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sam smith
 
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Post » Tue Jun 12, 2012 9:25 pm

Something that adds depth to the already existing world, thank you. No more "magical" new continents. That's a cheap trick and I wont buy into it again.
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Lifee Mccaslin
 
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Post » Tue Jun 12, 2012 3:03 pm

@Verbose
Woah, dude, I can't see how you can say you're not a lore buff! Ha that all sounds very good (and very creative).

Thanks ! :smile:

Err, I say I am not a lore buff, for example cause I understand nothing to the CHIM, cause I couldn't give you any datum, cause I don't know the various realms of the Illiac Bay, cause I never read the entirety of Vivec's Lessons, cause I barely know the military history of Tamriel, cause I don't grasp the sense of enantiomorphic, and cause there are many, many other things I don't know or understand...

By the way, I edited my previous post with links to the drawings I mentioned.
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Multi Multi
 
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Post » Wed Jun 13, 2012 1:55 am

I would like to see a meaningful story-driven questline since the main quest seemed so inconsequential.
It should involve decisions that impact the people of Skyrim as a whole.
Instead of providing whole new areas, it should reuse and alter existing ones.
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zoe
 
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Post » Tue Jun 12, 2012 8:43 pm

There is alot of things I want with skyrim. I have mods that fix some of them so here is what i want the most.

1. I want new lands to explore that i can walk/swim too. Plz do not make them in a new world space. Also I want the place to be warm, I am sick of the cold in Canada and Skyrim.

2. I also want new weapons and armor. I feel that there is no cool looking mage type armor.

3. Skyrim has a lack of variety of races to be seen. There are some races in Tamerial that have not been seen in game which would make the expansion/dlc much more interesting for the lore side, and just seeing something new.
Here are three that I would like to see.
1. Imga - Ape like creatures from Valenwood
2. Lilmothiit - fox reace from Blackmarsh may be extinct
3. Maormer - Sea/Tropical Elves
If any of them could be playable even better. And don't say its not lore friendly because nothing is really known about them and dosen't bethesda make up all the lore.

4. More creatures, new ones and some from Morrowind and Oblivion. Also have more variation to the one that are in the game, like diffrent sizes, diffrent textures or even if the model is diffrent alittle like if a horker had a tusk broken.

5. New and more voice actors the ones we have now are getting boring.
No thanks to new races, that would totally ruin the game for me, they are in lore and will remain there until their corresponding province is a game/expansion, and even then I don't want them to be playable.

The game came out in november if they haven't fixed the bugs by now they never will...It's about time we got some F-ing DLC

Seriously? Have you seen this game? It's fantastic, I've been bug free on 6 save files since I got the game on the ps3 of all platforms. This game has had more patches to date than any other Bethesda game in history, and will continue to get support throughout it's life cycle. I'd like to see another games company build something as amazing and captivating as Skyrim from the ground up and even have as low as triple the bugs skyrim has. I don't get all the bashing Skyrim gets, I've never really had a bug in any Bethesda game (unless New Vegas counts) but in nearly every other game i've played it's been riddles with exploits and bugs even year after its initial release, even when patches are still rolling out.

I honestly think we're lucky to still have a games company like Bethesda in the industry, it keeps the bar high.
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Portions
 
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Post » Tue Jun 12, 2012 5:03 pm

Unusual weapons


Well, as I looked at the game jam, I started to hope again for new weapons. Of course, it would be so genuinely great to have spears !

But I think I have seen a flail or a whip when the introduction of Verlet surfaces was presented. So, here are a few other ideas of weapons that could be used :

Halberds
Lochaber Axes
Tridents (imagine a Dreugh one!)
Scythes
Flails
War Whips (Imagine a whip of Spriggan fashion!)
Urumi (whip-swords)
Rope darts
Shurikens
Darts
Throwing axes
Throwin knives
Slings
Slingshots
Kestros (slings to throw darts)
Fustibalis (staff sling)
Bolas
Atlatl
Javelins
Bladed boomerangs
Chakrams
Blowguns (again, it would suits Spriggans imo)
Bolas
Scimitars
Tanto
Khopesh
Ciquedea
Sai
Kris
Garrotes (for silent assassinations)
Cesti (battle gloves) (related to a new hand-to-hand perk tree?)
Bagh-Nakh (claw-like weapons)
Katara
Tessen (war fan)
Swordsticks
Tea spoon (just kidding... or not?)
(... this is by far not an exhaustive list)

I would add cutlasses and rapiers to that (Pirates?).
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TRIsha FEnnesse
 
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Post » Tue Jun 12, 2012 4:58 pm

Main Quest Part 2?
Also i would like something for high leveled characters as well.But that would not be fair for low leveled players.
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dav
 
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Post » Tue Jun 12, 2012 2:48 pm

I would add cutlasses and rapiers to that (Pirates?).

Yeah ! Rapiers ! How could I forget these ?

And scramasaxes, too.
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gandalf
 
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Post » Tue Jun 12, 2012 10:35 pm

id kind of like to see a continuation of the main quest (follow up on loose ends), more stuff about the forsworn, and definiately some vampire/werebeast improvements.

i would actually like horse armor as well, considering they actually dive into combat with you. its a must for mounted combat as well.

more "pets" would be nice too, like a wolf or sabre cat instead of just dogs.
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Neliel Kudoh
 
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Post » Tue Jun 12, 2012 9:13 pm

Heldon

I have already stated why I think there should be Ayleid ruins in Skyrim. As you said, continuity is one of these reasons. Another one is that in http://www.uesp.net/wiki/Skyrim:The_Adabal-a, it is said that Ayleids imported the Men-of-'kreath from the North to use them as slaves in Cyrodiil. I personnally believe that the apostrophe before "kreath" is a clue that an apheresis hapenned and that the Men-of-'kreath come from the surroundings of Falkreath. Of course, this is merely an hypothesis, but I don't find it too far-fetched (except that I don't know whether the name of "Falkreath" existed at the time of the Slave Queen). This hypothesis is further substantiated by the fact that http://www.uesp.net/wiki/Skyrim:Falkreath. So lorewise, it would pretty much make sense to have some Ayleid ruins in the Southern Skyrim.

Moreover, it would be nice to uncover bits of the history of the Men-of-'kreath in such ruins, or traces of the posssible interactions of the Ayleids with Falmers or Dwemers. Or Dragons. An Ayleid ruins would also raise many possibilities. Like a forge dedicated to http://www.uesp.net/wiki/Lore:Magic_from_the_Sky, new traps, new armors, weapons and clothing sets. And it would undoubtfully be of high interest for the Thalmor, which could possibly ask you to explore it... Furthermore, this would be an occasion to discover how http://www.uesp.net/wiki/Oblivion:Lithnilian's http://www.uesp.net/wiki/Oblivion:Lithnilian%27s_Research_Notes evolved after the Oblivion Crisis. And well, it would look gorgeous with Skyrim's engine, and it would provide useful official stuff for the modders.


Moreover, I have maybe found the name of an Ayleid stronghold which could be located in Skyrim, that is Heldon. I have read http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_4, which mentions "The Bridge of Heldon". Heldon seems to be an Ayleid city, seems to be located in northern areas, and fails to appear in Oblivion. So it's possibly located in nowadays Skyrim.

If it is indeed located in Skyrim, then it is to be added to the following list of places missing from Skyrim, but mentioned in lore, which I have already put in a former thread :

Spoiler
Amber Guard,
Black Moor,
Blind Fjord,
Crypt of Hearts,
Darkwood,
Dragonwood,
Dunpar Wall,
Frostheim,
Glacier Run,
Granitehall,
Helarchen Creek,
Hsaarik Head,
Lainalten,
Laintar Dale,
Larvan's Stronghold,
Massacre Caves,
Nimalten,
North Creek,
Oakwood,
Old Fort (which is described as being build with huge blocks of porphyry),
Pagran Village,
Reach Corigate,
Slipneck Fjord,
Troll Hole,
Troll Pace,
Vernim Wood.

If you know any such place I would have forgotten, please tell it.

It would be great if they were added through the DLC, but I suppose it would require an upscale of the map, so that Skyrim doesn't get too densely populated, and I fear it would be extremely difficult, if not impossible, to do. However, one always may dream and hope...
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meg knight
 
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Post » Tue Jun 12, 2012 5:33 pm

Sai and Grellan


The Ancient Nine


I know I have already stated it, but I would love to do some quests for the http://www.uesp.net/wiki/Lore:The_Dragon_War. That is, the totemic deities related to hawks, wolves, snakes, moths, owls, whales, bears, foxes, and Dragons. It has already been said to me that these are no other than the Nine Divine in an archaic form, but I have a new argument to substantiate that they have their individual existence. Again, this new argument comes from the wonderful work of Adam Adamowicz. On the Skyrim album, you can find nine drawings of walls, each depicting one of these animal deities.
It is precisely because they are Nine that I think they are not archaic forms of the Divines. Cause the Divines were Eight before the Advent of Talos, and the animal deities are by far anterior to it. But well, I am not a lore buff, so one could also consider that Talos is an Avatar of one of them, or that one of them was an Anticipation of Him, or that he simply replaced one of them in the Pantheon...

Of course, adding them would require to add snakes, owls and whales to the game...

Here are AdamAdamowicz's nine drawings I mentioned :

http://www.flickr.com/photos/47857688@N08/6877470775/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877502469/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877521677/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877525709/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877538419/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877544549/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877563849/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877583609/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877590793/in/set-72157629321466509


Is it possible that the wolf deity is in fact the God http://www.uesp.net/wiki/Lore:Sai ? Even if he isn't, I would love to have a quest revolving around Sai and Grellan.

Also, I would love to have a quest about http://www.uesp.net/wiki/Skyrim:Karinda.
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Lizbeth Ruiz
 
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Post » Tue Jun 12, 2012 11:55 am

Seriously? Have you seen this game? It's fantastic, I've been bug free on 6 save files since I got the game on the ps3 of all platforms. This game has had more patches to date than any other Bethesda game in history, and will continue to get support throughout it's life cycle. I'd like to see another games company build something as amazing and captivating as Skyrim from the ground up and even have as low as triple the bugs skyrim has. I don't get all the bashing Skyrim gets, I've never really had a bug in any Bethesda game (unless New Vegas counts) but in nearly every other game i've played it's been riddles with exploits and bugs even year after its initial release, even when patches are still rolling out.

Lol thats bassically what I was saying to Joe45 he was saying that they should fix the bugs before they make DLC... I love Skyrim and TES the day I complain about "bugs" is the day that there are any serious ones lol...so if your gonna give anyone [censored] about Bug calls please point fingers where they belong bro.

Skyrim is bassically perfect or as good as a game this size can be so it is time for DLC that is what I ment by "It's about time we got some F-ing DLC"

Oh and by the way my main is lvl 65 and I have about 300hr of gameplay so bassically "Come at me Brah!"
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James Smart
 
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Post » Tue Jun 12, 2012 4:08 pm

More ways to kill.

Strangling, things to make deaths look like suicides, some form of chloroform where you are able to take torture victims back to Dawnstar.

More racist NPC's, I think I've killed off all the racists. So definitely need moar people to kill.

Shrine of Sithis, also I liked that guys idea of doing missions for Sithis himself. Be able to recruit people into the DB. A war with the Morag Tong.

Deeper Dark Brotherhood questline as the Listener. Make the poison garden in the sanctuary re-spawn at least please.

More factions, good and bad.

More storytelling and lore depth.

Make each of the races unique with more gifts. Because the powers given to us in the beginning become obsolete.

Must be able to divorce my wife or add more dialogue to her. I also notice she's not wearing our wedding ring. Also, stop having guys spawn inside it's making me think she's cheating on me. Let your wife or husband be able to give you missions like hunting for food in the wilderness. Or if I kill her off I'm able to marry Jarl Elisif the Fair and become High King or maybe even Emperor of Tamriel. Or instead of adoption, have a child with your wife with your characteristics. Make it all dramatic & elaborate with a celebration like Godfather or Lion King.

Stronger SKOOMA and at least make my vision blur when I drink a mess load of Nord Mead. Be able to concoct Skooma at the alchemy tables. A vast criminal underground network able to do all sorts of evil things.

Everything in the Game Jam.

Be able to adopt Aventus Aretino and train him like a Shadowscale, as he wished.

If vampires can fly then Werewolves need to have something crazy attached to it as well.

More consequences on decisions made recklessly in game.

Also, becoming Thane of Riften is still bugged.

Please let us kill Maven Black-Briar.

And what do I do with all these dragon souls?

Two Words: Nocturnal's Clothes, for the wife.

I also would like to have the complete set of "A Dance in Fire" on my bookshelves, I notice 2, 5, 6, and 7 are nowhere to be found.

Last but certainly not least, an NPC that resembles a soft-scaled, cute-voiced, Argonian maid instead of that skeleton butler. LUL

Thank you for making the greatest game of all times. okthnxbai
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GLOW...
 
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Post » Tue Jun 12, 2012 9:52 pm

I liked the ideas of pirates. Maybe make random ships that stop at harbors when your their randomly and attack the city, like a dragon except pirates. And you have to kill them or hide. Also if they add pirates it would be kind of cool to be able to get a ship? I know this is a little strange but Skyrim shudn't be closed to water combat. And Argonians should be able to fight underwater. This would make argonians more balanced and the game more fun. if Skyrim does expand the sea, then this would be an awesome update.
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emma sweeney
 
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Post » Tue Jun 12, 2012 4:37 pm

Why not perk trees for werebears (if they are included, and I hope they will), vampirism, hand-to-hand?

A perk tree for the Way of the Voice would be great. Possibly perks in this tree wouldn't require a perk point but rather some amount of Dragon souls?

Also, and though I suppose it shouldn't affect the levelling, for the same reason that the Devs chose not to include acrobatics and athletics as skills (i.e. so that they can't be used to level fast), why not a travel/motion perk tree, possibly unrelated to the "traditional" perk points? It would afford bonuses in swimming, running, jumping, horse riding, fast traveling, reduced fall damage, possibility to climb up, or to crawl (which would be a nice tool for speleology), etc.

Why not an "unarmored" perk tree?

By the way, the only thing I didn't like at all in the game jam was the flying vampire warlord. I'd prefer that they implement Volkhiars who can passwall through the ice of frozen lakes. But I definitely want everything else.

I hope they'll include new types of dungeons, for example, Goblin Strongholds. And I guess Impish staves would look great. The soulbug companion looks awesome !
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Matt Bee
 
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Post » Wed Jun 13, 2012 12:38 am

I think they made a Lycan Perk Tree. This is used for both Werewolves and Werebears.
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Shannon Marie Jones
 
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Post » Tue Jun 12, 2012 8:48 pm

I think skill trees for werewolf & vampires would be great. Also a werepyre cross breed would be freaking awsome!
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Craig Martin
 
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Post » Tue Jun 12, 2012 12:37 pm

More ways to kill.

Strangling, things to make deaths look like suicides, some form of chloroform where you are able to take torture victims back to Dawnstar.

More racist NPC's, I think I've killed off all the racists. So definitely need moar people to kill.

Shrine of Sithis, also I liked that guys idea of doing missions for Sithis himself. Be able to recruit people into the DB. A war with the Morag Tong.

Deeper Dark Brotherhood questline as the Listener. Make the poison garden in the sanctuary re-spawn at least please.

More factions, good and bad.

More storytelling and lore depth.

Make each of the races unique with more gifts. Because the powers given to us in the beginning become obsolete.

Must be able to divorce my wife or add more dialogue to her. I also notice she's not wearing our wedding ring. Also, stop having guys spawn inside it's making me think she's cheating on me. Let your wife or husband be able to give you missions like hunting for food in the wilderness. Or if I kill her off I'm able to marry Jarl Elisif the Fair and become High King or maybe even Emperor of Tamriel. Or instead of adoption, have a child with your wife with your characteristics. Make it all dramatic & elaborate with a celebration like Godfather or Lion King.

Stronger SKOOMA and at least make my vision blur when I drink a mess load of Nord Mead. Be able to concoct Skooma at the alchemy tables. A vast criminal underground network able to do all sorts of evil things.

Everything in the Game Jam.

Be able to adopt Aventus Aretino and train him like a Shadowscale, as he wished.

If vampires can fly then Werewolves need to have something crazy attached to it as well.

More consequences on decisions made recklessly in game.

Also, becoming Thane of Riften is still bugged.

Please let us kill Maven Black-Briar.

And what do I do with all these dragon souls?

Two Words: Nocturnal's Clothes, for the wife.

I also would like to have the complete set of "A Dance in Fire" on my bookshelves, I notice 2, 5, 6, and 7 are nowhere to be found.

Last but certainly not least, an NPC that resembles a soft-scaled, cute-voiced, Argonian maid instead of that skeleton butler. LUL

Thank you for making the greatest game of all times. okthnxbai
For the first part I highlighted, how about they
Spoiler
let you rebuild the Shadowscale order of assassins at some point. IMO, the Shadowscales deserved better than to be nothing more than disposable NPCs.

As for
Spoiler
werewolves, I mentioned that it would be awesome if they added wild werewolves, which would have forced cyclical transformations, and these werewolves would have a chance to infect you, which in three days would cause you to become a werewolf like them. They'd have to add a new cure quest for this, but I've said before in another thread (called "Wild Werewolves?" in the Spoilers forums) that it doesn't need to be anything too fancy (and of course, it should probably be possible to become this kind of werewolf if you've already cured yourself of the vanilla variety, for the sake of those who really want the curse aspect of lycanthropy). They also need to let werewolves sneak and do new, unique swim animations for werewolves, as the current swim animations for werewolves are terrible.

As for Nocturnal's Clothes, they would have to fix that "balding glitch" first.

Also, i'd like to add that it would be nice if DLC at least partially focuses on want fans want that isn't currently in, and then some. There's ways to do that while keeping it substantial, they basically did that with the Bloodmoon expansion for MW, and I would say they did that in a way with Shivering Isles as well with the MW-like appearance of the SI. I think DLC should be more than just "well, here's a new land, some new quests, and a shiny new suit of armor," when they could do that AND add stuff that people complain day-in and day-out about not being in, especially the stuff that can't really be modded in very easily.

P.S.,
Spoiler
does anyone know if the word "werewolf" is still considered to be a spoiler in itself and requires spoiler tags every time it's brought up? I know this was the case when they were first confirmed to be in.
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Cat
 
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Post » Tue Jun 12, 2012 5:52 pm

I want something comparable to Shivering Isles (oblivion), A new area to explore, new items, main and side quests, and horse armor
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herrade
 
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Post » Wed Jun 13, 2012 12:04 am

Way to change hairstyles, race, six, perks, without console commands. Pay an NPC to use some kind of magic on you?

Option to lock perks.

More armor types, clothing, weapons, magic spells, spell combos.

Option to turn off kill cams.

Seasons like oblivion had.

More factions.

Housing. Like Oblivion had ( Thieves Den ect ) or Build your own house or stronghold and defend it.

More / better followers with optional fighting styles and level up with you.

More jobs. Chopping wood gets old. Fishing?

Increased lvl cap. Better enemy scaling and dungeon spawning.

Bring back Morrowind!

Crossbows
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Alisia Lisha
 
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Post » Tue Jun 12, 2012 11:51 pm

Everything shown in the Game Jam video and I would be happy. I think the visual fixes should have been added anyways.
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yessenia hermosillo
 
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Post » Tue Jun 12, 2012 10:09 pm

i'd love to see high rock, with some of the unrealized concept art mostly labelled rustic that didn't make it into skyrim/ wouldn't fit. the ones with big green planes big stone structures reminiscent of Stonehenge and the group of guys levitating that rock
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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am

Post » Wed Jun 13, 2012 12:55 am

Why not perk trees for werebears (if they are included, and I hope they will), vampirism, hand-to-hand?

A perk tree for the Way of the Voice would be great. Possibly perks in this tree wouldn't require a perk point but rather some amount of Dragon souls?

Also, and though I suppose it shouldn't affect the levelling, for the same reason that the Devs chose not to include acrobatics and athletics as skills (i.e. so that they can't be used to level fast), why not a travel/motion perk tree, possibly unrelated to the "traditional" perk points? It would afford bonuses in swimming, running, jumping, horse riding, fast traveling, reduced fall damage, possibility to climb up, or to crawl (which would be a nice tool for speleology), etc.

Why not an "unarmored" perk tree?

By the way, the only thing I didn't like at all in the game jam was the flying vampire warlord. I'd prefer that they implement Volkhiars who can passwall through the ice of frozen lakes. But I definitely want everything else.

I hope they'll include new types of dungeons, for example, Goblin Strongholds. And I guess Impish staves would look great. The soulbug companion looks awesome !
Those are great ideas, that's all i'd like in the DLC. Especially the way of the voice perk tree that requires dragon souls to upgrade !
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lexy
 
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Post » Tue Jun 12, 2012 12:32 pm

Falmer Ruins and more Lore about them. Rumour network, a newspaper, more unique quests, more evidence of winterhold being a capital. CONSEQUENCES for actions and choices, being a vampire feel less like a chore and to add element of fun in it. Nearly everything in game jam video. Recognition of actions by NPCs, even not being allowed in a certain town because of a crime you did. Better written radiant quests. More purpose to going underwater, a quest or something to get something from sunken place, something like Illnater, but more memorable.
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Alexander Horton
 
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