» Tue Jun 12, 2012 10:15 pm
Really hoping for something to happen with the Vigilants of Stendarr. The infrastructure is pretty much there... all that is needed is some more NPCs, some more baddies, and some quests linking them together. Would be easy to do, I'd think.
It would be great to have a "Vigilant" option for dealing with Daedric princes, too... Like you're sent to a particular location to track down rumors of Daedra worship, and uncover the particular questline for that Daedra, but then have some options to screw over that prince. Or hell, just send me after necromancers!
My wife mentioned that the inclusion of the Vigilants in the current version of the game may have been deliberate; if Beth intended to make a Vigilants-centered storyline for a future DLC, it makes sense to have them in *some* form in the game now, so it wouldn't be such a shock when they arrive out of nowhere.
I'd also like an expansion of the werewolf (and hopefully werebear!) presence in Skyrim. This could be connected to the Vigilants, too... but it would also be great for someone who wants an alternative route to lycanthropy.
It would be nice to face the Thalmor in an expansion, too, but ... I dunno. The Thalmor are just so damn depressing. Can we just pretend they never happened?
It seems like Bethesda games tend to feature a mix of new location DLCs/expansions (Bloodmoon, Shivering Isles, that swamp place in Fallout3) and enhanced or additional factions/questlines (Knights of the Nine, Broken Steel). So in addition to expanding the Vigilants, Werewolves (and, ok, I guess vampires), some new landmass or realm to explore would be cool.
I have no idea where we would go, though... is Atmora still there? I think we won't be going back to Cyrodiil, but maybe the mainland of Morrowind? I dunno. People have suggested a Daedric realm too, but I think we're sort of beyond that thanks to the outcome of the Oblivion crisis.