Unofficial DLC Discussion Possible Spoilers Thread #4

Post » Tue Jun 12, 2012 10:30 am

I'm guessing that they won't ghange the faction quests as they already "Done" So my hopes would be for some sort of new faction. A Thalmor "Faction" would be great, perhaps expanding into another part of Tariel like High Rock or Hammerfell. And outside that, i really hope that BGS suprises me, like they did with SI, and with that on their reckord, they can't fail.
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Kayleigh Williams
 
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Post » Tue Jun 12, 2012 11:32 am

So i posted my dlc stuff in the general section yesterday and was informed to post it here. So here it is. The first four are bigger ones the rest are just smaller things id like to see added.

1) Daedric Realms, visiting and becoming shegorath was one of my favorite things in Oblivion and i would like to go to multiple daedric realms in skyrim like Nocturnal, Hircine, and Boethiah would all be great princes realms to visit. 2) Continued storyline, i can eaisly see more missions being added to the storyline...Alduin mentions being the first born son so they can easily add a new set of missions to take on a new and more powerful dragon. 3) Civil War missions, i would like to see radiant civil war missions similar to Grand theft auto gang territories after the civil war is over you could encounter a courier that informs you "white run is being attacked by (insert name of the side that lost civil war)" or you could travel to a town and realize that the side that lost the civil war has taken over that town, stormcloaks could retake the towns they lost, riften, windhelm, winterhold, etc and if the imperials lost they could reclaim solitude, white run, etc. 4) New shop keeper money system- when you first start out shop keepers have plenty of money and the only items you find are iron, steel and leather which are worth nothing the problem is when you level up you find better items, better items are worth more money but the shop keepers keep the same amount of money (unless you waste a bunch of skill points on speech perks) i think the shop keepers money should increase with your level, not alot but at least 100 gold per level or something. My lvl 40 charcter cant sell more then 2 or 3 items to a shop keeper without them running out of money and my lvl 60 charcter is in the thieves guild and the one fence there has 4 grand and she still runs out of money with 3 or 4 items so i would like to see something to address this problem. 5) Dragon weapons 6) smithing or fletching arrows 7) A scythe - maybe you could meet sithis and do a set of missions for him and the reward would be Sithis Scythe- or this could kind of be like Nights of the Nine but instead of doing missions for the gods your doing missions for sithis himself 8) Melt weapons and armor back into raw materials 9) New Shouts 10) New and Better one of a kind weapons. 11) Maybe some missions involving Thalmor. 12) More guild missions - i felt like they were all rather short and the radiant guild missions repeat themselves quite often. 13) Shooting multiple arrows - this could be a perk added to the skill tree or simply a one of a kind bow, i want to be able to shoot 3 arrows at once with maybe a "shotgun" effect...have the arrows start out close together and the farther they travel the farther apart the become. 14) More range weapons like throwing knifes and spears.15) ability to enchant arrows - i know you can apply poision to them but thats just not the same.
Well i think thats all ill update if i can think of more.
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Johanna Van Drunick
 
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Post » Tue Jun 12, 2012 8:33 pm

I am totally fine with gameplay-centric content being the bulk of the DLC, as long as it provides deeper gameplay.

If it turns out to be fluff and a wasted opportunity, I will no longer be purchasing anything. Game Jam stuff would be a good start I suppose (much of it being gameplay), as long as the ideas become fully realized and not the shiny things we saw with no depth.

TBH, I'm cautiously optimistic about this DLC.
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Hearts
 
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Post » Tue Jun 12, 2012 9:34 pm

I'd like a journey quest to Elsweyr, I'm a home sick Khajiit!
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Mason Nevitt
 
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Post » Tue Jun 12, 2012 11:45 pm

Personally i dont want to see provinces as DLC...if they are going to use new/old provinces i would rather see them in a whole new game...The Elder Scrolls 6: Tamerial. A game with all the provinces of Tamerial would be pretty amazing and over the top.
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Avril Churchill
 
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Post » Tue Jun 12, 2012 4:23 pm

1. A couple of Aylied ruins up near the pale pass over for a sense of continuation

This, definitely. The game definitely lacks continuity. It would be nice, also, to have continuity in the bestiary, that is to meet some Ogres, Imps and Minotaurs in the southern Skyrim.


I have already stated why I think there should be Ayleid ruins in Skyrim. As you said, continuity is one of these reasons. Another one is that in http://www.uesp.net/wiki/Skyrim:The_Adabal-a, it is said that Ayleids imported the Men-of-'kreath from the North to use them as slaves in Cyrodiil. I personnally believe that the apostrophe before "kreath" is a clue that an apheresis hapenned and that the Men-of-'kreath come from the surroundings of Falkreath. Of course, this is merely an hypothesis, but I don't find it too far-fetched (except that I don't know whether the name of "Falkreath" existed at the time of the Slave Queen). This hypothesis is further substantiated by the fact that http://www.uesp.net/wiki/Skyrim:Falkreath. So lorewise, it would pretty much make sense to have some Ayleid ruins in the Southern Skyrim.

Moreover, it would be nice to uncover bits of the history of the Men-of-'kreath in such ruins, or traces of the posssible interactions of the Ayleids with Falmers or Dwemers. Or Dragons. An Ayleid ruins would also raise many possibilities. Like a forge dedicated to http://www.uesp.net/wiki/Lore:Magic_from_the_Sky, new traps, new armors, weapons and clothing sets. And it would undoubtfully be of high interest for the Thalmor, which could possibly ask you to explore it... Furthermore, this would be an occasion to discover how http://www.uesp.net/wiki/Oblivion:Lithnilian's http://www.uesp.net/wiki/Oblivion:Lithnilian%27s_Research_Notes evolved after the Oblivion Crisis. And well, it would look gorgeous with Skyrim's engine, and it would provide useful official stuff for the modders.

The following DLC idea is also -- albeit loosely -- related to the Ayleids.


The Hive of Nilichi's God


This is an idea I have had while watching Adam Adamowicz's wonderful drawings. A bunch of them, made for Oblivion's DLC, are entitled "NBug".

Here are two of these :
http://www.flickr.com/photos/47857688@N08/6877426899/in/set-72157629321027031
http://www.flickr.com/photos/47857688@N08/6877427321/in/set-72157629321027031

It is not clear to me whether they were supposed to be inhabitant of a abandoned "Nightmare" subrealm of Sheogorath's, or whether bugs were inhabitants of a "Neutral Realm" of Jyggalag (after all, the first drawings of the Knights of Order seem to depict them as riding insect mounts, accompanied with armored mites), or if they were supposed to be inhabbitants of somewhere else.

One of the explaination for the "N" appearing in the titles -- and I must concede it is not a likely one -- is that it stood for "Nilichi". About Nilichi, nothing is known (or at least, I know nothing) but that he was an Ayleid King nicknamed "The Flower King" who destroyed the Nedic tribe of the Men-of-Ge by offering large-scaled sacrifices to an insect Deity whose name has been lost. Well, this may be a very unlikely interpretation... but... In my opinion, visiting the Realm of such an insect God could make a very good DLC.

One could even imagine that the Men-of-Ge still exist and are prisonners of the realm, used as slaves of the hive... It would be interesting to discover how their culture evolved from the Nedic one due to the interaction with the insects (if the bugs let them have any culture at all). And as always, a new realm would be an occasion to discover fancy architecture, new ores, new weapons, new religions, and in this case, lost pieces of the history of the Nedes and Ayleids.


The Wooden Mask


This already in-game item is really fascinating. Well, it would be great, imo, if the Wooden Mask allowed us to explore other places than http://www.uesp.net/wiki/Skyrim:Bromjunaar_Sanctuary as they were in the past.

Think, for example, to the preceding idea about Nilichi's God. Imagine that you step into an Ayleid ruin with the Wooden Mask in your inventory. As you walk along a wall, small pieces of unfinished graffiti on the wall seem to get blured, or shine, or resonate, or react in any way when you are near them. The reason could be that the mask reacts when it "feels" the memory of some terrible event that occured, or as it feels that the place itself remembers it. Upon equipping the mask, you see the shadows of people who lived here ages ago, just before the terrible event happens.
You discover that the graffiti were performed by a woman, an enslaved Woman-of-'kreath, or a Woman-of-Ge. She was writing her name and her children's in order that they don't vanish into oblivion, but before finishing her last writing, this mother and her two childs are taken by Ayleids, and brought to the sacrificial altar of Nilichi's God. Just three anonymous beings in a long row of victims. As everything happens in smoky shadows, you can't intervene. You witness the woman's assassination before the shadows shiver and disappear.
At another place in the dungeon, the Mask could show you that a mercyful Ayleid soldier saved a child from the altar, possibly one of the woman's children. You could follow him to his house, within the ruin, where you can see him bringing the child to his wife, who can't get pregnant, and hear him telling her that he thinks the perverted faith of the Flower King will eventually bring mourning and woe to all of them. On a wall of his house, some horizontal line engraved in the stone resonate again, and the Mask reveals that they were done by the mercyful soldier, so that they are a testimony of the human child's growth.
At the upper stairs of the house, you could see a resonating notch in the stone. When equipping the Mask, you'd see that it was caused by the axe which killed the good Ayleid, as the revengeful Nedes sacked the Ayleid city. When the human warriors come closer to the human child in disguise with their blood-thirsty blades, the shadows vanish again.

If you find another artifact, maybe you can really go into the past, and intervene, to save the woman and her children, or to save the mercyful Ayleid soldier and his wife. Maybe you could even bring them to present, or find ancient weapons, or a now destroyed Dragon wall.

In my opinion, the Wooden Mask doesn't get at all the attention it diserve. I just threw here one of the first bunch of ideas that came to my mind when I thought about how this artifact could be more used. I am sure that the Devs could find as easily much better stories. And I am sure, also, that this item could afford insanely good quest opportunities, from the point of view of story-telling as well as from the gameplay mechanics viewpoint, and could lead us into amazing delves into yet uncovered lore.


The Ancient Nine


I know I have already stated it, but I would love to do some quests for the http://www.uesp.net/wiki/Lore:The_Dragon_War. That is, the totemic deities related to hawks, wolves, snakes, moths, owls, whales, bears, foxes, and Dragons. It has already been said to me that these are no other than the Nine Divine in an archaic form, but I have a new argument to substantiate that they have their individual existence. Again, this new argument comes from the wonderful work of Adam Adamowicz. On the Skyrim album, you can find nine drawings of walls, each depicting one of these animal deities.
It is precisely because they are Nine that I think they are not archaic forms of the Divines. Cause the Divines were Eight before the Advent of Talos, and the animal deities are by far anterior to it. But well, I am not a lore buff, so one could also consider that Talos is an Avatar of one of them, or that one of them was an Anticipation of Him, or that he simply replaced one of them in the Pantheon...

Of course, adding them would require to add snakes, owls and whales to the game...

Here are AdamAdamowicz's nine drawings I mentioned :

http://www.flickr.com/photos/47857688@N08/6877470775/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877502469/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877521677/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877525709/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877538419/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877544549/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877563849/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877583609/in/set-72157629321466509
http://www.flickr.com/photos/47857688@N08/6877590793/in/set-72157629321466509



Unusual weapons


Well, as I looked at the game jam, I started to hope again for new weapons. Of course, it would be so genuinely great to have spears !

But I think I have seen a flail or a whip when the introduction of Verlet surfaces was presented. So, here are a few other ideas of weapons that could be used :

Halberds
Lochaber Axes
Tridents (imagine a Dreugh one!)
Scythes
Flails
War Whips (Imagine a whip of Spriggan fashion!)
Urumi (whip-swords)
Rope darts
Shurikens
Darts
Throwing axes
Throwin knives
Slings
Slingshots
Kestros (slings to throw darts)
Fustibalis (staff sling)
Bolas
Atlatl
Javelins
Bladed boomerangs
Chakrams
Blowguns (again, it would suits Spriggans imo)
Bolas
Scimitars
Tanto
Khopesh
Ciquedea
Sai
Kris
Garrotes (for silent assassinations)
Cesti (battle gloves) (related to a new hand-to-hand perk tree?)
Bagh-Nakh (claw-like weapons)
Katara
Tessen (war fan)
Swordsticks
Tea spoon (just kidding... or not?)
(... this is by far not an exhaustive list)


So, what are your thoughts about these ideas ?


EDIT : I added the links to the mentioned drawings of Adam Adamowicz, and I expanded a little the Wooden Mask stuff, but merely with minor details.

EDIT 2 : Added some sources.
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leigh stewart
 
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Post » Tue Jun 12, 2012 9:52 am

Look, as long as they don't put in : Dragon mounts, horse armor, or the vampire lord, I'm fine.

Everything else like the seasonal changes, dark dungeons, and more graphical updates are fine by me. I doubt these will be included but we all can dream right?
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Ricky Rayner
 
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Post » Tue Jun 12, 2012 9:20 pm

Being able to craft arrows would be a start.
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kelly thomson
 
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Post » Tue Jun 12, 2012 5:54 pm

This, definitely. The game definitely lacks continuity. It would be nice, also, to have continuity in the bestiary, that is to meet some Ogres, Imps and Minotaurs in the southern Skyrim.


I have already stated why I think there should be Ayleid ruins in Skyrim. As you said, continuity is one of these reasons. Another one is that in the Adabal-a, it is said that Ayleids imported the Men-of-'kreath from the North to use them as slaves in Cyrodiil. I personnally believe that the apostrophe before "kreath" is a clue that an apheresis hapenned and that the Men-of-'kreath come from the surroundings of Falkreath. Of course, this is merely an hypothesis, but I don't find it too far-fetched (except that I don't know whether the name of "Falkreath" existed at the time of the Slave Queen). This hypothesis is further substantiated by the fact that Falreath was once part of Cyrodiil. So lorewise, it would pretty much make sense to have some Ayleid ruins in the Southern Skyrim.

Moreover, it would be nice to uncover bits of the history of the Men-of-'kreath in such ruins, or traces of the posssible interactions of the Ayleids with Falmers or Dwemers. Or Dragons. An Ayleid ruins would also raise many possibilities. Like a forge dedicated to meteoric iron and meteoric glass, new traps, new armors, weapons and clothing sets. And it would undoubtfully be of high interest for the Thalmor, which could possibly ask you to explore it... Furthermore, this would be an occasion to discover how Lithnilian's research evolved after the Oblivion Crisis. And well, it would look gorgeous with Skyrim's engine, and it would provide useful official stuff for the modders.

The following DLC idea is also -- albeit loosely -- related to the Ayleids.


The Hive of Nilichi's God


This is an idea I have had while Watching Adam Adamowicz's wonderful drawings. A bunch of them, made for Oblivion's DLC, are entitled "NBug". It is not clear to me whether they were supposed to be inhabitant of a abandoned "Nightmare" subrealm of Sheogorath's, or whether bugs were inhabitants of a "Neutral Realm" of Jyggalag (after all, the first drawings of the Knights of Order seem to depict them as riding insect mounts, accompanied with armored mites), or if they were supposed to be inhabbitants of somewhere else.

One of the explaination for the "N" appearing in the titles -- and I must concede it is not a likely one -- is that it stood for "Nilichi". About Nilichi, nothing is known (or at least, I know nothing) but that he was an Ayleid King nicknamed "The Flower King" who destroyed the Nedic tribe of the Men-of-Ge by offering large-scaled sacrifices to an insect Deity whose name has been lost. Well, this may be a very unlikely interpretation... but... In my opinion, visiting the Realm of such an insect God could make a very good DLC.

One could even imagine that the Men-of-Ge still exist and are prisonners of the realm, used as slaves of the hive... It would be interesting to discover how their culture evolved from the Nedic one due to the interaction with the insects (if the bugs let them have any culture at all). And as always, a new realm would be an occasion to discover fancy architecture, new ores, new weapons, new religions, and in this case, lost pieces of the history of the Nedes and Ayleids.


The Wooden Mask


This already in-game item is really fascinating. Well, it would be great, imo, if the Wooden Mask allowed us to explore other places than Bromjunaar Sanctuary as they were in the past.

Think, for example, to the preceding idea about Nilichi's God. Imagine that you step into an Ayleid ruin with the Wooden Mask in your inventory. As you walk along a wall, small pieces of unfinished graffiti on the wall seem to get blured, or shine, or resonate, or react in any way when you are near them. The reason could be that the mask reacts when it "feels" the memory of some terrible event that occured, or as it feels that the place itself remembers it. Upon equipping the mask, you see the shadows of people who lived here ages ago, just before the terrible event happens.
You discover that the graffiti were performed by a woman, an enslaved Woman-of-'kreath, or a Woman-of-Ge. She was writing her name in order that it doesn't vanish into oblivion, but before finishing her last writing, this mother and her two childs are taken by Ayleids, and brought to the sacrificial altar of Nilichi's God. Just three anonymous beings in a long row of victims. As everything happens in smoky shadows, you can't intervene. You witness the woman's assassination before the shadows shiver and disappear.
At another place in the dungeon, the Mask could show you that a mercyful Ayleid soldier saved a child from the altar, possibly one of the woman's children. You could follow him to his house, within the ruin, where you can see him bringing the child to his wife, who can't get pregnant, and hear him telling her that he thinks the perverted faith of the Flower King will eventually bring mourning and woe to all of them.
At the upper stairs of the house, you could see a resonating notch in the stone. When equipping the Mask, you'd see that it was caused by the axe which killed the good Ayleid, as the revengeful Nedes sacked the Ayleid city. When the human warriors come closer to the human child in disguise with their blood-thirsty blades, the shadows vanish again.

If you find another artifact, maybe you can really go into the past, and intervene, to save the woman, or to save the mercyful Ayleid soldier and his wife. Maybe you could even bring them to present, or find ancient weapons, or a now destroyed Dragon wall.

In my opinion, the Wooden Mask doesn't get at all the attention it diserve. I just threw here one of the first bunch of ideas that came to my mind when I thought about how this artifact could be more used. I am sure that the Devs could find as easily much better stories. And I am sure, also, that this item could afford insanely good quest opportunities, from the point of view of story-telling as well as from the gameplay mechanics viewpoint, and could lead us into amazing delves into yet uncovered lore.


The Ancient Nine


I know I have already stated it, but I would love to do some quests for the nine animal deities worshipped by Ysgramor's Nedes. That is, the totemic deities related to hawks, wolves, snakes, moths, owls, whales, bears, foxes, and Dragons. It has already been said to me that these are no other than the Nine Divine in an archaic form, but I have a new argument to substantiate that they have their individual existence. Again, this new argument comes from the wonderful work of Adam Adamowicz. On the Skyrim album, you can find nine drawings of walls, each depicting one of these animal deities.
It is precisely because they are Nine that I think they are not archaic forms of the Divines. Cause the Divines were Eight before the Advent of Talos, and the animal deities are by far anterior to it. But well, I am not a lore buff, so one could also consider that Talos is an Avatar of one of them, or that one of them was an Anticipation of Him, or that he simply replaced one of them in the Pantheon...


Unusual weapons


Well, as I looked at the game jam, I started to hope again for new weapons. Of course, it would be so genuinely great to have spears !

But I think I have seen a flail or a whip when the introduction of Verlet surfaces was presented. So, here are a few other ideas of weapons that could be used :

Tridents (imagine a Dreugh one!)
Scythes
Flails
War Whips (Imagine a whip of Spriggan fashion!)
Urumi (whip-swords)
Rope darts
Shurikens
Darts
Throwing axes
Throwin knives
Slings
Slingshots
Fustibalis (staff sling)
Bolas
Atlatl
Javelins
Bladed boomerangs
Blowguns (again, it would suits Spriggans imo)
Bolas
Scimitars
Tanto
Garrotes (for silent assassinations)
Cesti (battle gloves) (related to a new hand-to-hand perk tree?)
Bagh-Nakh (claw-like weapons)
Tessen (war fan)
Swordstick
Tea spoon (just kidding... or not?)
(... this is by far not an exhaustive list)


So, what are your thoughts about these ideas ?

Uh..some of the ranged weapons you mentioned are a little over the top for me, but the tridents and javelins seem feasible.

Fyi : There are scimitars in game.
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Kyra
 
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Post » Tue Jun 12, 2012 1:40 pm

Fyi : There are scimitars in game.

My bad, sorry.
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Cheville Thompson
 
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Post » Tue Jun 12, 2012 5:07 pm

If we're looking at expansion size then visit Solstheim. Could be roughly the same size as shivering isles and utterly changed due to the red year. Also it's a love letter to fans of Morrowind.

Personally I'd like to do something for the Orcs. Poor guys can't seem to be left alone and had their only city destroyed again.

Either way they should implement skyrim related artifacts that just shouldn't of been left out, the fists of radagulf (I think), the ice blade of the monarch since it'd suit the climate etc...
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james kite
 
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Post » Tue Jun 12, 2012 5:48 pm

There is alot of things I want with skyrim. I have mods that fix some of them so here is what i want the most.

1. I want new lands to explore that i can walk/swim too. Plz do not make them in a new world space. Also I want the place to be warm, I am sick of the cold in Canada and Skyrim.

2. I also want new weapons and armor. I feel that there is no cool looking mage type armor.

3. Skyrim has a lack of variety of races to be seen. There are some races in Tamerial that have not been seen in game which would make the expansion/dlc much more interesting for the lore side, and just seeing something new.
Here are three that I would like to see.
1. Imga - Ape like creatures from Valenwood
2. Lilmothiit - fox reace from Blackmarsh may be extinct
3. Maormer - Sea/Tropical Elves
If any of them could be playable even better. And don't say its not lore friendly because nothing is really known about them and dosen't bethesda make up all the lore.

4. More creatures, new ones and some from Morrowind and Oblivion. Also have more variation to the one that are in the game, like diffrent sizes, diffrent textures or even if the model is diffrent alittle like if a horker had a tusk broken.

5. New and more voice actors the ones we have now are getting boring.
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Steeeph
 
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Post » Tue Jun 12, 2012 4:58 pm

A major Civil War questline. I noticed from the CK that he game has, but doesn't use AFAIK, attacks on Riften and Markath. It seems to me that, given how important the CW is in the world of Skyrim, the current CW questline is far too short. There's plenty or room for expansion: tracking down traitors, stealth, spying, infiltration, assassinations, bribing, etc, as well as the more obvious run-up-and-hit-them-with-a-big-sword sort of stuff. The biggest problem would be fitting it in: it would probably have to be restricted to new characters, ones no further down the CW questline than finding the crown. Butt he CW should be a huge questline. It should be possible (maybe even certain) that you lose bits of it and your position gets pushed back, and you have to try to recover. Endless possibilities.


And the much-requested clean-up-Riften line.
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Len swann
 
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Post » Tue Jun 12, 2012 10:42 am

Honestly I have no idea what to expect from Skyrim DLC, waiting for news on an announcement so we can at least get some idea of what they have in store.

One thing that does spring to mind though is what ever happened to Umbriel? Perhaps they could have DLC involving that?
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Stace
 
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Post » Tue Jun 12, 2012 1:40 pm


1. I want new lands to explore that i can walk/swim too. Plz do not make them in a new world space. Also I want the place to be warm, I am sick of the cold in Canada and Skyrim.


I think you may get this. I can't help but think that the lands beyond Skyrim are topographically correct for a reason.


If the magic system isn't repaired and restored, I really don't care what DLC comes... I'll pick it up when it's $2.50 during a Steam sale. Not like I'll be missing much, I'll have seen it all on youtube before it ever hits the PC.
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kirsty joanne hines
 
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Post » Tue Jun 12, 2012 6:51 pm

@Verbose
Woah, dude, I can't see how you can say you're not a lore buff! Ha that all sounds very good (and very creative).
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Victoria Vasileva
 
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Post » Tue Jun 12, 2012 2:29 pm

/watch?v=YazSvAk4WpM&list=UUXcw6PLLAABgLxgM2ivRdtQ

^Talking about Skyrim DLC. Focuses on questing, and the Main Quest.
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Louise
 
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Post » Tue Jun 12, 2012 3:27 pm

a return to morrowind to see whats become of it or even better a province we havent seen in 3d yet
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Isabell Hoffmann
 
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Post » Tue Jun 12, 2012 11:17 pm

Honestly I have no idea what to expect from Skyrim DLC, waiting for news on an announcement so we can at least get some idea of what they have in store.

One thing that does spring to mind though is what ever happened to Umbriel? Perhaps they could have DLC involving that?
also that i bought the books thinking they were part of TES lore but i dont even think its mentioned in a book in skyrim
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Tha King o Geekz
 
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Post » Tue Jun 12, 2012 3:55 pm

7) A scythe - maybe you could meet sithis and do a set of missions for him and the reward would be Sithis Scythe- or this could kind of be like Nights of the Nine but instead of doing missions for the gods your doing missions for sithis himself.

Finally a like minded person up here, The rest was all good to but this part is my favorite. Hail Sithis!
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Dorian Cozens
 
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Post » Tue Jun 12, 2012 11:50 am

A new "House of Earthly Delights" it is sad the only strip club in Tamriel got destroyed.
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Dan Stevens
 
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Post » Tue Jun 12, 2012 9:25 pm

For DLC, or at least an update, I feel the ability to respec/remake your character should be in the game, (I'm talking for the console verison of the game). I've had to restart the game 3 times just to remake a build I wanted to try out, while my friends on PC just type a few words and BOOM respec.

Everything else is up in the air for me. I still think they should focus more on fixing the bugs in the game then worrying about DLC.
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Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Tue Jun 12, 2012 4:19 pm

Everything else is up in the air for me. I still think they should focus more on fixing the bugs in the game then worrying about DLC.

The game came out in november if they haven't fixed the bugs by now they never will...It's about time we got some F-ing DLC
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Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Tue Jun 12, 2012 4:51 pm

1) Seeing Morrowind would be nice! And there are gates and road on way from Riften to Morrowind, you cant pass from them, but ready passage means that this can happen:)
2) Wipe out Thalmor plague
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Austin England
 
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Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue Jun 12, 2012 8:07 pm

I would bet we’ll get a voyage to Atmora or what is left of it.
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Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

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