Unofficial DLC Discussion - Thread #7

Post » Wed Jun 13, 2012 9:27 am

The problem for me with this is I've already done this in Bloodmoon, this is just more advanced. I'd be fine with it being a small feature of an overall larger DLC, but I want some unique locations and quests, something that actuall adds to expands on the lore in the game. This is a feature.
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Blessed DIVA
 
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Post » Tue Jun 12, 2012 10:25 pm

I would like a little village to myself :)
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Laurenn Doylee
 
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Post » Wed Jun 13, 2012 2:51 am

It's what I'm Here For

I hate to seem like a spoilsport but there are flaws with your hypothesis; Green-sap, Walk-Brass, Snow Throat, Ur-tower and the Red Tower are most probably still functioning. Orichalc was most probably destroyed along with the sundering of Yokuda, Crystal-like-law was razed during the Oblivion Crisis by Dagon's forces, and White-gold was rendered largely redundant by the loss of the Chim-el Adabal to quench the Dragonfires and to seal the barrier between Mundus and Oblivion forever (which is an irony considering the Ayleid's purpose for White-gold). Green-sap (largely agreed to be Falinesti) still walks, Walk-brass still walks in the space between time, fighting the Altmer, and will do so until some time in the Fifth era, Snow-throat (which is a mountain, "Snow-throat is a mountain whose apex is only half there") still stands and the identity of it's Stone is of debate, Ur-tower still stands and remains anchored by the Zero Stone, and Red Tower is not necessarily sundered since it was only separated from the Heart of the World. The Heart was not detroyed, only relieved of it's enchantments. Also, the Towers do not technically prevent Alduin's coming, they mostly keep time linear, anchor Mundus, and prevent the dissolution of the Grey Maybe. If you were to destroy the Towers and their Stones, you would probably just render the Convention useless and the et'Ada would be permitted to walk Nirn once more.

EDIT: OT: I really want a DLC with the Eye of Magnus as it's focal point, but I don't think that'll happen... Oh the sadness! :confused:
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Joe Bonney
 
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Post » Wed Jun 13, 2012 4:35 am

So, there is one thing i've felt is missing from Skyrim. Now this thing is rarely seen in games unless it IS the game. The idea is the ability to make a colony. yes... let me explain!

Explanation
So basically this colony would/could be part of an area expansion DLC. It would work pretty easily, you chose what kind of colony it will be, it could be a mining colony, this would mine iron and other such ores that are not rare, it could be a milling colony, it could be a mixed colony, it could be a hunter colony. Each colony type will yield different items.
mining: These colonys would give you ores ranging from iron to orcish. maybe corundum. The Colony would consist of buildings such as a blacksmith.
Milling: These colloies will produce firewood that will be delivered to inn keepers around Skyrim, thus giving you unique talking options. some of these would be things like "the firewood is not cut right" then you can take that information and give it to the mill worker who would then fix the problem.
Mixed: These colonies would do a mix between mining and milling, but they will only produce half of the product.
Hunter: These colonies produce animal hides.

The more money you put into your colony the more the colony yields. The colony can be attacked by bandits in which you would need to put more money in to fix up the damages.

what do you think? post bellow!

It's an interesting idea, but to me this is more what mods are for than DLC itself. Considering how mod-friendly the TES games are, this is not the type of idea I would really bet on the devs to use for DLC.
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Wane Peters
 
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Post » Wed Jun 13, 2012 7:36 am

I would like a little village to myself :smile:

why hasn' this been implemented yet?

to some basic degree?
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Amy Melissa
 
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Post » Wed Jun 13, 2012 3:40 am

Just wanting to get your opinion's and creative idea's in but please no unnecessary language or trolling.

Some of the things I, and many others on xbox live, have come to agreed to see some of these things as possible DLC's for skyrim. Please if you have any opinions regarding any extensions or different addons to mine please feel free to do so. Highlighted text are my most wanted.
  • Dragon Weapons
  • Swords
  • Axes
  • Bows
  • Arrows
  • War hammers
  • Battle Axes
  • Spears
  • Crossbows
  • Arrow Pinning on death against certain surfaces
  • Arrow enchanting
  • Flaming tip animation for fire enchanted arrows
  • Frozen over arrow for ice enchanted arrows
  • Lightning streaked paths for lightning enchanted arrows
  • Critical hit area's for bow and arrows
    • Chance of instant kill on head shot
  • Capes
  • Clothes, hair, item movement affected by wind
  • Weapon sheath location options
  • Draw one handed weapons from back
  • Draw daggers sideways from lower back
  • Two handed weapons drawn on left
  • Bows drawn with right and arrows with left
  • Hit combos
    • Instead of power attack have a hit combo
  • Dragon mounts
  • Possible conversation between named dragons
  • Able to choose between named dragons for the shout 'Call Dragon'
    • Must have previously defeated named dragon to be chosen
  • Animation for eating & drinking foods or ingredients
  • Having option to eat instead of picking up item with animation
  • Drinking certain number of ales or wines gives blurred vision
  • Kiss animation during marriage ceremony's
  • Able to divorce & remarry
  • Fortify Destruction Damage Enchantment
  • More skeletal dragons
  • Companion followers able to use 'Beast Mode' at will
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IM NOT EASY
 
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Post » Wed Jun 13, 2012 2:44 am

Here's a quote about the upcoming DLC from a recent http://www.theverge.com/gaming/2012/4/20/2961089/skyrim-with-kinect-we-try-shouting-at-some-dragons with the illustrious Gstaff in theverge.com


"I think you're going to hear stuff pretty soon. It's not too far off. They are looking at sizable content that they want to do. [Fallout 3's] 'Point Lookout' was referenced as a benchmark. It might be a little bit bigger or around that size."
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Quick Draw
 
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Post » Wed Jun 13, 2012 7:41 am

Here's a quote about the upcoming DLC from a recent http://www.theverge.com/gaming/2012/4/20/2961089/skyrim-with-kinect-we-try-shouting-at-some-dragons with the illustrious Gstaff in theverge.com

Point Lookout? Smaller than Shivering Isles, yet larger than your average DLC. I'm okay with that. :)
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brenden casey
 
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Post » Wed Jun 13, 2012 8:27 am

If Beth doesn't give us any DLC the next four weeks i'll be off with other games anyway....dragon's dogma,prototype 2 just to name a few.
What could this long awaited DLC be about?..Probably something about Falmer or Thalmor.
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Carlitos Avila
 
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Post » Wed Jun 13, 2012 8:06 am

Point Lookout? Smaller than Shivering Isles, yet larger than your average DLC. I'm okay with that. :smile:

I never played Point Lookout so how big are we looking here?

But really I dont think we should be expecting anything on the scale of Shivering Isle just yet, Shivering Isle was an expansion pack like Bloodmoon or Tribunal not mere DLC.
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Cameron Garrod
 
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Post » Wed Jun 13, 2012 10:02 am

Anyway I have been hearing people throw around the word "Dawnguard" a bit, ive been a little out of the loop when it comes to Skyrim news so does anyone care to explain it to me?
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JERMAINE VIDAURRI
 
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Post » Tue Jun 12, 2012 11:42 pm

Horse combat would be nice, but I think that the ability to forge your own arrows and maybe an expanded options with blacksmithing and creating your own spells would be nice.
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LADONA
 
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Post » Wed Jun 13, 2012 12:07 pm

I hate to seem like a spoilsport but there are flaws with your hypothesis; Green-sap, Walk-Brass, Snow Throat, Ur-tower and the Red Tower are most probably still functioning. Orichalc was most probably destroyed along with the sundering of Yokuda, Crystal-like-law was razed during the Oblivion Crisis by Dagon's forces, and White-gold was rendered largely redundant by the loss of the Chim-el Adabal to quench the Dragonfires and to seal the barrier between Mundus and Oblivion forever (which is an irony considering the Ayleid's purpose for White-gold). Green-sap (largely agreed to be Falinesti) still walks, Walk-brass still walks in the space between time, fighting the Altmer, and will do so until some time in the Fifth era, Snow-throat (which is a mountain, "Snow-throat is a mountain whose apex is only half there") still stands and the identity of it's Stone is of debate, Ur-tower still stands and remains anchored by the Zero Stone, and Red Tower is not necessarily sundered since it was only separated from the Heart of the World. The Heart was not detroyed, only relieved of it's enchantments. Also, the Towers do not technically prevent Alduin's coming, they mostly keep time linear, anchor Mundus, and prevent the dissolution of the Grey Maybe. If you were to destroy the Towers and their Stones, you would probably just render the Convention useless and the et'Ada would be permitted to walk Nirn once more.


Would you Provide Sources for this "Information"?

Because I want another great laugh.
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Enie van Bied
 
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Post » Wed Jun 13, 2012 8:20 am

Anyway I have been hearing people throw around the word "Dawnguard" a bit, ive been a little out of the loop when it comes to Skyrim news so does anyone care to explain it to me?

It was trademarked by Bethesda - could be the title of the DLC but nothing other than the name is known.
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Nicholas
 
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Post » Wed Jun 13, 2012 9:26 am

If you take to heart on What Bethesda said: pay attention to the games events, it seems the most likely option is that the Dovahkiin will have to re-light the dragon fires in the imperial city. The Aldmeri High Council is trying to destroy each of the 8 towers that dot Tamriel's landscape, the only two that remain, the Snow Tower and the Bronze Tower(Dwemer Owned), but that was lost in time with the Dwemer. If you take it by its literal name: Snow Tower; you would say High Hrothgar...but according to Dwemer texts, there is a second Blackreach underneath the southern portion of Skyrim that runs under The Throat of the World. The texts also explain that there are two entrances two this second Blackreach, one lost in Blackreach itself, and the other in the Dwemer city of Markarth.

Thus is why you find Thalmoor in this city and none other. Since the signing of The White-Gold Concordiate the Thalmoor can move freely in Skyrim...relatively free at least. If the Thalmoor succeed in destroying the Snow Tower, which for the sake of story that will probably happen, the Dovahkiin will be forced to relight the dragon fires with the Amulet of Lings. Lore suggests that when all 8 towers cease to work, reality will unfold on itself and chaos will reign and thus bring about the World Eaters return. This will force the Psijic Order to intervene and stop time and tell you to relight the dragon fires.

With some speculation, we can assume that if using an Elder Scroll creates a time wound, it is likely that there are many wounds that have been created over the years. When Martin shattered the amulet of kings and brought down the powers of Akatosh, Akatosh uses the power of time as his main entity. If shattering the amulet of kings brings forth Akatosh, Then it can be assumed that the shards are cast through the open time wounds, Then the Dovahkiin would have to travel through time with the help of the Psijic Order, who are known to be able to control time. Once the shards are reunited the Dovahkiin would then be able to light the fires, but probably not before having a final showdown with Alduin and then the Aldmeri High Council Leader after the Dragon Fires have been lit.


holy [censored] that sounds amazing thumbs up for you my good sir. i hope they do some thing like this for one of the dlcs.
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Samantha Wood
 
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Post » Wed Jun 13, 2012 8:57 am

It just doesn't seem right some how. 'Look out for surprises in April' Awesome ->....April 21st still nothing. Heck still April right, technically they've not actually lied or anything but as I said it just does not feel right. It's just not cricket Beth, not cool guys, not cool.
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Kelly John
 
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Post » Wed Jun 13, 2012 6:32 am

Would you Provide Sources for this "Information"?

Because I want another great laugh.

Well, for a start; If you spent enough time in the Lore sub-forum you would know all of this. But anyway...

You will find the majority of what we know about Towers and Stones in this article:

http://imperial-library.info/content/nu-mantia-intercept ; and if you want a breakdown and summary, you will find that here (some people find Kirkbride's obscurity taxing):

http://imperial-library.info/content/facts-and-opinions-nu-hatta-intercept

The summary is written by the esteemed Librarian B, so you could consider it very reliable. Anyway, as for the towers that I stated were still functioning, the only towers that have even been stated as being sundered are Orichalc and Crystal-like-law (http://imperial-library.info/content/rising-threat). White-gold I simply said to be probably redundant due to the loss of it's Stone (Chim-el Adabal/Amulet of Kings), though the Tower might still serve as a conduit for creatia, regardless of whether it is able to be used as an anchor for the Grey Maybe anymore.
As for the status of Walk-brass: it has been confirmed by MK that "It's not the Brass god that wrecks everything so much as it is all the plane(t)s and timelines that orbit it, singing world-refusals.
The surrender of Alinor happened in one hour, but Numdidium's siege lasted from the Mythic Era until long into the Fifth. Some Mirror Logicians of the Altmer fight it in chrysalis shells that phase in and out of Tamrielic Prime, and their brethren know nothing of their purpose unless they stare too long and break their own possipoints." And a source for that is a forum post, kindly recorded here - under Numidium's siege of Alinor:

http://imperial-library.info/content/forum-archives-michael-kirkbride

Regarding breaking the enchantments of the Heart, this is in Morrowind. In dialogue (with Vehk I believe) and a book or two, it is said that the purpose of Sunder and Keening was to manipulate Dwemeri enchantments on the Heart. It was these enchantments and the manipulation thereof that allowed for the acquisition of what is essentially Godhood; and thus, when Sunder and Keening are used in a specific way on the Heart, the enchantments are broken and a shattering occurs. It has never been said that the Heart (and thus the Red Stone) has been destroyed.

You will find enough information within what I have sourced to start you off. But ultimately, you proposed a fallacious hypothesis and I provided a source-supported rebuttal. If laughs are still had after this, then you have all my thanks for educating me on the matter, but I deem it unlikely.
Spoiler

EDIT: Oh, by the way, at the end of Skyrim, in Sovngarde, after the defeat of Alduin his soul is not absorbed; in fact, Arngeir postulates that it's because Aka reclaiming Ald's soul for release at a later time when rebellious-teenager-World-eater decides to do what he is told (Parth tells us Ald is rash so it's not a far stretch anyway). Ergo, it is an inevitability that the Kapla will turn again when Aka decides it, if you believe Arngeir, who trained both Tiber and Wulfgar and agrees with Paarthurnax's description of his former Comrade.
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Ashley Tamen
 
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Post » Wed Jun 13, 2012 3:52 am

Spoiler



Well, for a start; If you spent enough time in the Lore sub-forum you would know all of this. But anyway...

You will find the majority of what we know about Towers and Stones in this article:

http://imperial-library.info/content/nu-mantia-intercept ; and if you want a breakdown and summary, you will find that here (some people find Kirkbride's obscurity taxing):

http://imperial-library.info/content/facts-and-opinions-nu-hatta-intercept

The summary is written by the esteemed Librarian B, so you could consider it very reliable. Anyway, as for the towers that I stated were still functioning, the only towers that have even been stated as being sundered are Orichalc and Crystal-like-law (http://imperial-library.info/content/rising-threat). White-gold I simply said to be probably redundant due to the loss of it's Stone (Chim-el Adabal/Amulet of Kings), though the Tower might still serve as a conduit for creatia, regardless of whether it is able to be used as an anchor for the Grey Maybe anymore.
As for the status of Walk-brass: it has been confirmed by MK that "It's not the Brass god that wrecks everything so much as it is all the plane(t)s and timelines that orbit it, singing world-refusals.
The surrender of Alinor happened in one hour, but Numdidium's siege lasted from the Mythic Era until long into the Fifth. Some Mirror Logicians of the Altmer fight it in chrysalis shells that phase in and out of Tamrielic Prime, and their brethren know nothing of their purpose unless they stare too long and break their own possipoints." And a source for that is a forum post, kindly recorded here - under Numidium's siege of Alinor:

http://imperial-library.info/content/forum-archives-michael-kirkbride

Regarding breaking the enchantments of the Heart, this is in Morrowind. In dialogue (with Vehk I believe) and a book or two, it is said that the purpose of Sunder and Keening was to manipulate Dwemeri enchantments on the Heart. It was these enchantments and the manipulation thereof that allowed for the acquisition of what is essentially Godhood; and thus, when Sunder and Keening are used in a specific way on the Heart, the enchantments are broken and a shattering occurs. It has never been said that the Heart (and thus the Red Stone) has been destroyed.

You will find enough information within what I have sourced to start you off. But ultimately, you proposed a fallacious hypothesis and I provided a source-supported rebuttal. If laughs are still had after this, then you have all my thanks for educating me on the matter, but I deem it unlikely.

EDIT: Oh, by the way, at the end of Skyrim, in Sovngarde, after the defeat of Alduin his soul is not absorbed; in fact, Arngeir postulates that it's because Aka reclaiming Ald's soul for release at a later time when rebellious-teenager-World-eater decides to do what he is told (Parth tells us Ald is rash so it's not a far stretch anyway). Ergo, it is an inevitability that the Kapla will turn again when Aka decides it, if you believe Arngeir, who trained both Tiber and Wulfgar and agrees with Paarthurnax's description of his former Comrade.

huh... Towers in a wheel shape that hold reality together.

Anyone here ever read stephen kings dark tower series? There are some serious similarities going on here. (In a good way I think)

Now I need to find an article on the dream-sleeve. Never knew there was a magical e-mail system :P

I love elder scrolls lore. Always good for a saturday morning wtf.

Edit: I just read MK and some others duscussion of the topic.

I understand nothing anymore.
Its paradoxes inside paradoxes.
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stacy hamilton
 
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Post » Wed Jun 13, 2012 1:17 am

Whatever they do, I hope they add a ton of new armor and weapon models to the game. There are wayyyy too few.

I remember picking up a book in some dungeon, maybe "Children of the Sky" or one similar. It talks about the Nords wearing the fur of local wildlife and whatnot. There is absolutely nothing in game. There's the one set of bear armor that's unique to Stormcloaks, there's Hide and Fur Armor...that's it. Why isn't there a Sabre Cat set, a Troll set, Wolf fur, Mammoth Armor, etc, etc etc.? I get all of these pelts and things from the animals I kill but I can't use them in any way?

Even heavy armor feels lacking. There's just not enough stuff to wear in the game. I've been stuck in Leather Armor for way too long.
If Skyrim had the armor and weapon system of Monster Hunter...omg... One can only dream..
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Angel Torres
 
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Post » Wed Jun 13, 2012 1:13 pm

for 360 and ps3 consle commonds
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Laura
 
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Post » Wed Jun 13, 2012 12:10 pm

Will we get DLC/expansion info before E3 even?
Probably gonna hit us on Xbox on the 1st of may given that pc/ps3 get it 30 days later, it's seems like the most likely outcome.
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Shelby Huffman
 
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Post » Wed Jun 13, 2012 11:42 am

Probably gonna hit us on Xbox on the 1st of may given that pc/ps3 get it 30 days later, it's seems like the most likely outcome.

I reckon Beth will try and release the dlc at the same time across all platform. I don't remember them signing a deal with Microsoft regarding dlcs for Skyrim. Also if it happens to be an expansion instead of your normal dlc, it's probably more likely that it will hit PC first for beta testing, as the consoles have been having issues handling a large game such as Skyrim.
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Farrah Barry
 
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Post » Wed Jun 13, 2012 5:04 am

I reckon Beth will try and release the dlc at the same time across all platform. I don't remember them signing a deal with Microosoft regarding dlcs for Skyrim. Also if it happens to be an expansion instaed of your normal dlc, it's probably more likely that it will hit PC first for beta testing, as the consoles have been having issues handling a large game such as Skyrim.
They did sign a deal. first two DLCs are exclusive to Xbox 360 for one month after release
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GPMG
 
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Post » Wed Jun 13, 2012 12:27 am

They did sign a deal. first two DLCs are exclusive to Xbox 360 for one month after release

When?
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Isabell Hoffmann
 
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Post » Wed Jun 13, 2012 5:24 am

When?

When they first announced skyrim. It was one of the very first things they told us about the game.
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mike
 
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