Unofficial Skyrim DLC Discussion - Thread #10

Post » Thu May 03, 2012 6:26 am

Post here your ideas, speculation, hopes for Skyrim DLC.

Some details of existing quests might be related to discussion of DLC, so please remember to use spoiler tags when appropriate.

http://www.gamesas.com/topic/1325612-unofficial-skyrim-dlc-discussion/
http://www.gamesas.com/topic/1329169-unofficial-dlc-discussion-spoilers-thread-2/
http://www.gamesas.com/topic/1338202-unofficial-dlc-discussion-spoilers-thread-3
http://www.gamesas.com/topic/1348297-unofficial-dlc-discussion-possible-spoilers-thread-4/
http://www.gamesas.com/topic/1364960-unofficial-dlc-discussion-possible-spoilers-thread-5/
http://www.gamesas.com/topic/1367158-unofficial-dlc-discussion-possible-spoilers-thread-6/
http://www.gamesas.com/topic/1367439-unofficial-dlc-discussion-thread-7/
http://www.gamesas.com/topic/1331322-unofficial-skyrim-dlc-discussion-thread-8/
http://www.gamesas.com/topic/1369662-unofficial-skyrim-dlc-discussion-thread-9/
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ZzZz
 
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Post » Thu May 03, 2012 4:54 am

I'm still hoping the Vigilants of Stendarr become joinable and get a questline.
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Tiffany Carter
 
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Post » Wed May 02, 2012 6:01 pm

I'm still hoping the Vigilants of Stendarr become joinable and get a questline.
I wish you could destroy there faction and/or becoma a deara/dremora , immortal thingy :smile:
I dont like the Faction , but i agree with you that it should be joinable also , it would be cool if you cold join some of towns guards and hunt bandits and kill thieves in the city :) or be a corropted guard and accept bribes and stuff like that =)
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Heather Dawson
 
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Post » Wed May 02, 2012 5:14 pm

I'm still hoping the Vigilants of Stendarr become joinable and get a questline.

Yes. Maybe Stendarr's Hammer could come back?

Also, I would like to do quests for the other Divines (including Talos).

Spoiler
I think that only Kynareth, Mara and Dibella have quests related to them in the game. So there is room for six other questlines :smile:

Also, I would like to have more quests and lore related to the Gods who are specific to the traditional Nordic pantheon : Tsun, Stuhn, Jhunal, Herma-Mora, Mauloch, Orkey, Ysmir. The lack of those Gods in the game is really disturbing to me.
Spoiler
There is already a quest for Kyne in the Game.
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Charlotte Henderson
 
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Post » Wed May 02, 2012 11:06 pm

All factions should have been joinable in my opinion,with a particular mention to Forsworns,Vigilants of Stendarr and the Silver Hand.

Spoiler
We have the Deadric Prince quests but not the option to destroy their shrines/worshippers,neither the opportunity to see a wild werewolf in the game when wee know that they are supposed to be there.
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Matt Terry
 
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Post » Wed May 02, 2012 10:13 pm

Just a guess - the 'F' in 'RF' could mean Falmer.
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Bloomer
 
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Post » Wed May 02, 2012 3:20 pm

Also, I would like to have more quests and lore related to the Gods who are specific to the traditional Nordic pantheon : Tsun, Stuhn, Jhunal, Herma-Mora, Mauloch, Orkey, Ysmir. The lack of those Gods in the game is really disturbing to me.
Spoiler
There is already a quest for Kyne in the Game.

Spoiler

Tsun is at the end of the main quest.
Herma-Mora and Mauloch are just names for Hermaeus Mora and Malacath, both of whom have quests.
Ysmir is, according to the Greybeards, the player character.
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Smokey
 
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Post » Wed May 02, 2012 10:50 pm

Just a guess - the 'F' in 'RF' could mean Falmer.

Ah ah! Got it! Some people want Ridable Dragons. Some other want a Falmer awakening for their DLC. So bethesda will offer us a Ridable Falmer !
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jessica Villacis
 
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Post » Thu May 03, 2012 1:13 am

Just a guess - the 'F' in 'RF' could mean Falmer.

Recruitable falmer perhaps? With animations like "Playful" I'm thinking that it could be an animal follower - Red Fox?
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Phillip Brunyee
 
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Post » Wed May 02, 2012 10:47 pm

Spoiler

Tsun is at the end of the main quest.
Herma-Mora and Mauloch are just names for Hermaeus Mora and Malacath, both of whom have quests.
Ysmir is, according to the Greybeards, the player character.

Ysmir! Dragon of the north!
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Shelby Huffman
 
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Post » Thu May 03, 2012 1:56 am

Ah ah! Got it! Some people want Ridable Dragons. Some other want a Falmer awakening for their DLC. So bethesda will offer us a Ridable Falmer !

A ridable Falmer eh?
Please excuse me while I try to get my mind out of gutter.
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Nick Swan
 
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Post » Thu May 03, 2012 4:06 am

Spoiler

Tsun is at the end of the main quest.
Herma-Mora and Mauloch are just names for Hermaeus Mora and Malacath, both of whom have quests.
Ysmir is, according to the Greybeards, the player character.


You're right, my bad. :blush:

I think Mauloch was a deified Orc king or hero, wasn't he? Anyways, I agree that the Gods and Daedra tend to have many names and incarnations... I get sometimes confused with them.

By the way, I think it happens sometimes that an aspect of a deity gets its own existence? I suppose the possibility of have some quests for them isn't totally excluded?
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Steven Hardman
 
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Post » Wed May 02, 2012 4:24 pm

Spoiler

Tsun is at the end of the main quest.
Herma-Mora and Mauloch are just names for Hermaeus Mora and Malacath, both of whom have quests.
Ysmir is, according to the Greybeards, the player character.
Same with Arkay/Orkey. You do hear a couple of people referring to him as Orkey.
You're right, my bad. :blush:

I think Mauloch was a deified Orc king or hero, wasn't he? Anyways, I agree that the Gods and Daedra tend to have many names and incarnations... I get sometimes confused with them.

By the way, I think it happens sometimes that an aspect of a deity gets its own existence? I suppose the possibility of have some quests for them isn't totally excluded?
I think this is what happened with Alduin/Akatosh, so it's not outside the realms of possibility.
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Krista Belle Davis
 
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Post » Wed May 02, 2012 9:13 pm

what are "water arrows"?
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courtnay
 
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Post » Wed May 02, 2012 3:01 pm

Recruitable falmer perhaps? With animations like "Playful" I'm thinking that it could be an animal follower - Red Fox?

Last I checked, foxes can't 'Talk' :P.

what are "water arrows"?

Arrows that extinguish torches. Useful for the sneaky types. Or at least they will be if hopefully they make it so that light sources have a much greater impact on sneak detection.
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Curveballs On Phoenix
 
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Post » Thu May 03, 2012 1:56 am

what are "water arrows"?
From the 'Theif' game series. You can shoot them to extinguish fire-based light sources (e.g. torches) from a distance.
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Charity Hughes
 
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Post » Wed May 02, 2012 7:34 pm

thanks asgard and ben c. sounds like a good idea, but does lighting affect sneak ?
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Isaac Saetern
 
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Post » Thu May 03, 2012 3:12 am

All factions should have been joinable in my opinion,with a particular mention to Forsworns,Vigilants of Stendarr and the Silver Hand.


I absolutely agree. I'm shocked that Bethesda doesn't have at least a few quests for each. In Oblivion, there was the knight quest line you did.. I forget the name, but when completed, they gave you a shield and sword ( I think) and access to their outpost.
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Princess Johnson
 
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Post » Wed May 02, 2012 11:24 pm

I absolutely agree. I'm shocked that Bethesda doesn't have at least a few quests for each. In Oblivion, there was the knight quest line you did.. I forget the name, but when completed, they gave you a shield and sword ( I think) and access to their outpost.
Knights of the thorn :3
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SUck MYdIck
 
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Post » Wed May 02, 2012 10:44 pm

Last I checked, foxes can't 'Talk' :tongue:.



Arrows that extinguish torches. Useful for the sneaky types. Or at least they will be if hopefully they make it so that light sources have a much greater impact on sneak detection.

Foxes in skyrim are evil.
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Hazel Sian ogden
 
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Post » Wed May 02, 2012 9:36 pm

I absolutely agree. I'm shocked that Bethesda doesn't have at least a few quests for each. In Oblivion, there was the knight quest line you did.. I forget the name, but when completed, they gave you a shield and sword ( I think) and access to their outpost.

The knights of the Thorn in Cheydinhal, I would have loved to see more with them! Hopefully future DLC will see more into the Forsworn (After all, on one of my accounts I helped the King and a lot of others to escape Markarth) So hopefully that will have an effect.
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Jynx Anthropic
 
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Post » Wed May 02, 2012 4:16 pm

Vampire clans, along with the ability to choose to be any of the many different kinds of vamps throughout Tamriel.
Smithing/Fletching Arrows
Making Scrolls
Custom hunter armor (Using any pelt t make unique armor, EX: Leather armor with snow fox on left shoulder and bear on right)
House building of course
Leading an Orc stronghold or bandit clan
Wild Feral Lycans and Silver Hand Questline
Explore Oblivion realms
Pirating (ship invasion quests)
Jyggalag's Return and/or Jyggalag daedric shrine and artifact
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Channing
 
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Post » Wed May 02, 2012 7:37 pm

I'm not sure how excited I am for Solstheim and crossbows. But I'm sure it'll keep me busy while the shovel out some more DLC's
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Amanda Leis
 
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Post » Thu May 03, 2012 1:11 am

I'm not sure how excited I am for Solstheim and crossbows. But I'm sure it'll keep me busy while the shovel out some more DLC's
Its not even confirmed its going to take place on solstheim :) It could be anything
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James Hate
 
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Post » Wed May 02, 2012 8:29 pm

A trip to Orsinium would be nice as well
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Sanctum
 
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