Unofficial Skyrim DLC Discussion - Thread #10

Post » Wed May 02, 2012 4:40 pm

I'd add another location to the list: Blacklight. The two gates to morrowind in Skyrim directly lead to this place. Here's a http://i.imgur.com/s3mbz.jpg with those two 'famous' roads included. Fits somewhat with the snow elf stuff too. And that text in that image is just pure speculation several months old. Ignore that text.

I think it's worthy of mention that the gate near Riften does not go directly into Morrowind, rather, it opens exactly on the border between Morrowind and Cyrodiil, so that road could just as easily be a road to Cyrodiil; or both.. you can see this quite clearly on the paper map that came with the game.
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Elle H
 
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Post » Wed May 02, 2012 8:23 pm

I'd add another location to the list: Blacklight. The two gates to morrowind in Skyrim directly lead to this place. Here's a http://i.imgur.com/s3mbz.jpg with those two 'famous' roads included. Fits somewhat with the snow elf stuff too. And that text in that image is just pure speculation several months old. Ignore that text.
what about that part of morrowind+solstheim?
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Rusty Billiot
 
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Post » Thu May 03, 2012 1:10 am

I'd add another location to the list: Blacklight. The two gates to morrowind in Skyrim directly lead to this place. Here's a http://i.imgur.com/s3mbz.jpg with those two 'famous' roads included. Fits somewhat with the snow elf stuff too. And that text in that image is just pure speculation several months old. Ignore that text.

I know you said ignore the text, but did I see right... "Khajiit Oasis"! I hope you're right, until the DLC comes out, my character is going to be bashing their horse against that damm southern gate like a cat posessed... I wonder if they'll have a pool bar there.
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CHARLODDE
 
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Post » Wed May 02, 2012 11:58 pm

I would love to see velothis district + solstheim but its probably to big for the fist DLC http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_factions.jpg&p=modding_data/maps . I even think Solstheim alone is too big for the first DLC (it seems bigger then point lookout, especially the fact that it would need add 2 cities). Also the fact that the body of the snow prince wasnt in Solstheim (just his armor and spear), let me doubt that the first dlc will take place in Solstheim. A similar place to Blackreach seems much more possible.

The RF files could be related to some kind of "social behavior" for non-mutated falmer, if the DLC adds a city populated with snowelfs, or for mutated falmer which are mostly standing idle in one place, could allow them to interact with eachother (similar as bandits).
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Charlie Sarson
 
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Post » Wed May 02, 2012 7:48 pm

I would love to see velothis district + solstheim but its probably to big for the fist DLC http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_factions.jpg&p=modding_data/maps . I even think Solstheim alone is too big for the first DLC (it seems bigger then point lookout, especially the fact that it would need add 2 cities). Also the fact that the body of the snow prince wasnt in Solstheim (just his armor and spear), let me doubt that the first dlc will take place in Solstheim. A similar place to Blackreach seems much more possible.

The RF files could be related to some kind of "social behavior" for non-mutated falmer, if the DLC adds a city populated with snowelfs, or for mutated falmer which are mostly standing idle in one place, could allow them to interact with eachother (similar as bandits).

I'd hate for it to be in a Blackreach type place. There's nothing to do there except look at pretty and kill things. Seems totally pointless to add an even bigger version of it to me. Besides, the idea of the Falmer taking center stage in a DLC is pretty unappealing to me to begin with, since they have absolutely no character whatsoever and are just there to be unappealing.

If it is all about the Falmer, I hope they make a very gripping story, because right now I'm just tempted to pick up Wuuthrad and finish Yysgamor's fight with the Snow Elves.
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Nikki Hype
 
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Post » Wed May 02, 2012 10:24 pm

I'd hate for it to be in a Blackreach type place. There's nothing to do there except look at pretty and kill things. Seems totally pointless to add an even bigger version of it to me. Besides, the idea of the Falmer taking center stage in a DLC is pretty unappealing to me to begin with, since they have absolutely no character whatsoever and are just there to be unappealing.

If it is all about the Falmer, I hope they make a very gripping story, because right now I'm just tempted to pick up Wuuthrad and finish Yysgamor's fight with the Snow Elves.

That would dissapoint me D:
I want a new landmass or at least more villages and cities,more places to live in. etc..
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jessica robson
 
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Post » Wed May 02, 2012 8:51 pm

If we get spears, I am going to make a mod that adds Muatra. :tongue:


If they give us spears, I really hope that both Muatra and the Spear of Bitter Mercy will be in !

Many people have voiced against it but I would seriously love to visit Solstheim and see what has changed in the 200 year absensce. I Loaded up bloodmoon for the first time only after playing skyrim and I absolutely loved it.

We may have been there before... but its a completely different place now. Populated with the refugees of morrowind (and hopefully still a large amount of werewolves... though they wouldn't be the Ferocious bloodmoon variety)

Speaking of which. I know we already have the companions and hircines ring (where you can actually see the bloodmoon) But Solstheim would be the perfect place to really beef up the lycanthropy part of the game.

Add more lore, more quests (a place to freaking see them in the wild for once!) and ways to hone your hunting skills (introduction of werewolf perks, maybe taught to you by an old werewolf who has hunted on the island for a very long time.)


But I'm happy whatever it is :biggrin:


Moreover, Solstheim would allow us to meet another kind of Spriggans, and to find Stalhrim ! Since you're about lycanthropy, I really hope they'll give us werebears.

There's one more for your list:
- Roscrea

If I may add my two cents to your lists, other places that are likely due to their nearness would be

-http://uesp.net/wiki/Lore:The_Exodus
-The http://uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_36 of the Dreughs
-Borderline areas : Blacklight, the Pale Pass, http://uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_4, http://uesp.net/wiki/Shadowkey:Snowline, Fearfrost, the Temple of Twilight, Dragon Fields, http://uesp.net/wiki/Lore:Dragonstar...

Also, I think the Island of Stirk would make sense, for the following reasons :
1. This is possibly, due to its location, a place where huge tensions occur between the Thalmor and the Empire. As such, a DLC there could prepare the huge confrontation foreshadowed in the game, without leading to an end of it, since this stuff would obviously deserve at leats a whole game.
2. Since it is an island, this is an easily limited area to give to the players.
3. Maybe cyrodiilic river dragons are close enough to come there.
So maybe we could go there by teleportation, as it happens for Tribunal?
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Mashystar
 
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Post » Wed May 02, 2012 9:40 pm

these two posts are exactly what i meant (not sure about orsinium, might be location for another TES game, but it could be a viable possibility). i'll compile a list sometime soon.

I made such a list recently. Likely locations have already been menitoned up there, but here are the more fancy but very unlikely other places I would hae loved to visit.

-The places mentioned in previous games to be in Skyrim, but which don't appear in TESV.
-Some remnants of Umbriel
-Daedric Realms have been mentioned : Why not the Battlespire ?
-The realm of the insect God worshipped by Nilichi
-Some huge "inside of a soul gem" realm in the Geode veins under Blackreach

Also, two or three (or four) threads ago, people mentioned Stros M'Kai. I added it to my list, cause I'd find it nice, though I find it unlikely.

Finally, why not Anequina, or Pelletine? As Orsinium, each of them is less than a Province, and as Stirk, they'd provide a feeling of exotism as well as a place of tensions with the Thalmor. However, I find them too large to be featured in a DLC, I'd prefer to visit the whole Elsweyr in a future ES game.
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Mel E
 
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Post » Wed May 02, 2012 3:17 pm

The Thalmor headquarters in Solitude are always empty, and I dont know any quest related to it, so it could be a hint for an futre dlc.

Could be possible that the Aldmeri Dominion sends some Genrals/Arch-Mages, to Solitude because its close to Roscrea. And the headquarters would be the place were the quest starts.
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Jhenna lee Lizama
 
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Post » Thu May 03, 2012 4:48 am

headquarters? You mean the embassy? It is part of the main quest
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natalie mccormick
 
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Post » Wed May 02, 2012 2:58 pm

headquarters? You mean the embassy? It is part of the main quest

Different places. The Headquarters are in Solitude, but it's completely empty.
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Colton Idonthavealastna
 
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Post » Thu May 03, 2012 5:05 am

headquarters? You mean the embassy? It is part of the main quest

The Thalmor headquarters, are in the city of solitude http://www.uesp.net/wiki/Skyrim:Thalmor_Headquarters .
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Danial Zachery
 
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Post » Wed May 02, 2012 10:29 pm

bizarre at how often i go through that city and yet i have never seen a thalmor embassy
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Adam Porter
 
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Post » Wed May 02, 2012 4:25 pm

bizarre at how often i go through that city and yet i have never seen a thalmor embassy

To find the headquarters, go up the steps behind the archery range at Castle Dour. The Thalmor Headquarters are up there. The Thalmor Headquarters are outside of the city.
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LijLuva
 
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Post » Wed May 02, 2012 11:33 pm

I definitely would prefer going to places the series has never been. Nostalgia's nice and all, but there comes a point where it's time to break new ground and write new canon material.

An overarching continuation of the war with the Thalmor would be nice, potentially extending the game to unreal proportions, though I could see the argument that it's too combat-focused for the tastes of a lot of people.

I'd like to see a money sink at some point, and not like the lairs of convenience, but the ability to build up either a town or your own home to bigger and better levels. Granted, that's not a "must have" for me, but it would be nice.

At any rate, I'd like whatever comes out to truly expand the game. I don't want something that's just "Oh, ten new quests, ten minor quests/sidequests and one major questline and you're done". That doesn't expand the game, that simply extends it. I want something that has at least a couple reasons for me to make a whole new character from scratch, either to test a new build out, or to experience the other side of a multifaceted questline or two.

I mean Shivering Isles was nice and all, but IIRC, there was really only one way that whole plot could go. Same thing for Knights of the Nine.

Another faction or two would also help things greatly on the expansion front. All the usual suspects have already been named.(Stendarr, Silver Hand, etc.)

A bit more fun with werewolves, or a whole lot more with vampires would be great, whether it's just perk trees or something larger would be another great extension.
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Lawrence Armijo
 
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Post » Thu May 03, 2012 4:16 am

It's been said before, but I have a strong feelings that some form of Hammerfell will be in a DLC, that or Cyrodiil for a continuation of the war, where "... the Legion will be called into service like never before..." or the Stormcloaks.
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Heather M
 
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Post » Thu May 03, 2012 12:01 am

I definitely would prefer going to places the series has never been. Nostalgia's nice and all, but there comes a point where it's time to break new ground and write new canon material.

An overarching continuation of the war with the Thalmor would be nice, potentially extending the game to unreal proportions, though I could see the argument that it's too combat-focused for the tastes of a lot of people.

I'd like to see a money sink at some point, and not like the lairs of convenience, but the ability to build up either a town or your own home to bigger and better levels. Granted, that's not a "must have" for me, but it would be nice.

At any rate, I'd like whatever comes out to truly expand the game. I don't want something that's just "Oh, ten new quests, ten minor quests/sidequests and one major questline and you're done". That doesn't expand the game, that simply extends it. I want something that has at least a couple reasons for me to make a whole new character from scratch, either to test a new build out, or to experience the other side of a multifaceted questline or two.

I mean Shivering Isles was nice and all, but IIRC, there was really only one way that whole plot could go. Same thing for Knights of the Nine.

Another faction or two would also help things greatly on the expansion front. All the usual suspects have already been named.(Stendarr, Silver Hand, etc.)

A bit more fun with werewolves, or a whole lot more with vampires would be great, whether it's just perk trees or something larger would be another great extension.
Well, pretty much ever quest in Skyrim has combat involvement at some point or another. And to be honest, I'd rather just see a straight up, full out war than like a million quests that just funnel me into a random bandit's cave.
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Stat Wrecker
 
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Post » Wed May 02, 2012 5:06 pm

...So...I try to elaborate....

Did You read the in game book "Night of tears"?
You should...


"The true motives behind the Night of Tears have been obscured to us by the passage of time, but I believe this was not a simple war of territory, or of control of Skyrim. I believe that what happened was a significant event based around something very particular.
The Nords found something when they built their city, buried deep in the ground. They attempted to keep it buried, but the elves learned of it and coveted it for themselves. Thus they assaulted Saarthal, their goal not to drive the Nords out but to secure this power for themselves. I believe Ysgramor knew something of what the elves would find under Saarthal, and rallied together his people to keep the elves from gaining it. When Nords once again controlled Skyrim, this power was buried deep below the earth and sealed away"

Do you recognize anything?
The elves involved in that battle were falmer, by the way, and was that night that started the neverending war among men and mer.
it's a pretty epic moment and is related with falmer dlc rumors and also with two big quest lines (mages and companions, that are also too short in game, like if something else is hidden...)


I'm thinking at a story line with all these elements and the psijic with that unstable eye of magnus.
if you want we can add also the synod...all little appearances in the game, all interesting and linked each other...
maybe a jump in the past (...there is a wound...) when falmer and their great prince with his marvellous spear were not corrupted


what do you think?
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Bethany Short
 
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Post » Wed May 02, 2012 5:03 pm

So I'm thinking with the unfinished and unreachable land in the game thats in Morrowind,Cryrodill,and Hammerfell it makes sense that the dlc will be here and expand the normal world since it's already kind of there.


Also hoping they do more with Blackreach what a let down.

Oblivion had nearly all the provinces bordering it, yet we never saw any DLC than gave us even a section of another province. That land is there because it is suppose to be, not because it's placeholder for DLC.

Most likely, we'll get a DLC out of the blue that has next to nothing to do with anything in the orignal game, at least judging from past DLCs.
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Nicholas
 
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Post » Wed May 02, 2012 8:18 pm

I would really love to see them do an urban landscape. Like an entire city 1/5 the size of Skyrim, with shops, houses, hundreds of new NPC's, parks, alleys.

that would be sweet. oblivions imperial city was prety big but too broken up, and the few times we actually got to stalk down its few alleys were fun. i would definantly love to see a large city with a little bit of a confused layout to it. less order in the design of the streets and such, more alleys and dead ends. . . .yeah skyrim does not really have any interesting or complicated towns/cities. . . .pretty world though :)
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Ashley Clifft
 
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Post » Wed May 02, 2012 5:52 pm

Oblivion had nearly all the provinces bordering it, yet we never saw any DLC than gave us even a section of another province. That land is there because it is suppose to be, not because it's placeholder for DLC.

Most likely, we'll get a DLC out of the blue that has next to nothing to do with anything in the orignal game, at least judging from past DLCs.

Oblivion also did not have an open gate with an invisible wall.

Also was thinking that they will do this because they have said that they want the dlcs to feel more like expansions.
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Rob Smith
 
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Post » Wed May 02, 2012 2:44 pm

I have been reading these's speculations of the DLC, and what I think beth will do is different then what everyone else is speculating.
I think I read somewhere that they are planing to release 3 DLC the size of Point Lookout from FO3. They also said they would release 1 or 2 small things in between the big releases. Please correct me if I am wrong.
I think beth should or is working on a landmass (plz be High Rock) which will be released as the 3 DLC as the grand finally for the fifth installment of TES. The DLC will probably have a 7-8 month gap in between them, which will give them almost 2 years to work on High Rock. The reason I think this would be the best is because they spend 3 years on development of Skyrim, That is the engine gameplay michanics and building the landmass itself. So they don't need to do most of the work. They only need to do land, quest, dialogue etc... so it won't take nearly aslong as it took to develop the game.
Ok for the first DLC I think they should mostly improve on the game it's self like adding spears, crossbow. Adding some new quest and stuff.

Second DLC will mostly be the same.
Ok know for what I want them to add & do.
1. The magic system is an improvement over the oblivion system but is still lacking.
This should work with xilver on it, mainly because he has the most popular magic overhaul mod and he has been doing it for 2 TES games know.
2. Diversity is really lacking in all TES games. They should make muiltiple looks for all the creature of Skyrim.
there should be 10 different types of dragons that look different and fight different.
3.Really in my opinion they should hire some of the modders to work on all around improvement because they do it the best.
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Emily Jones
 
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Post » Thu May 03, 2012 1:48 am

-Smithing/Fletching Arrows.
-Crossbows (I know we are getting them).
-More factions quests.
-Horse armor (Just because lol).
-More selection of homes that the player can purchase.
-Spears and halberds.
-Rebuild Winterhold and Helgan.
-The ability to own your own army and your own keep or stronghold.
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Skrapp Stephens
 
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Post » Thu May 03, 2012 6:03 am

For me, I would have to say I would like more exotic weapons that are inspired by the real world midevil weaponry or by the game world itself.
One such example is JaySuS Swords mod on the Nexus

Why? because I feel with a world such a Skyrims could just do with more exotic weapons inspired by the lore and our would itself. Also, those swords JaySuS made look quite sixy...


Link to JaySuS Swords mod: http://skyrim.nexusmods.com/downloads/file.php?id=1002

Also some of the armor mods by hothtrooper44:
http://skyrim.nexusmods.com/downloads/file.php?id=14715
http://skyrim.nexusmods.com/downloads/file.php?id=13961
http://skyrim.nexusmods.com/downloads/file.php?id=13366
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Bethany Short
 
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Post » Thu May 03, 2012 3:35 am

I know people say that this shouldn't be in the game but I would like to see the ability to reset all of the spent skill points. I am level 68 atm and have put about 6 points into skills that I don't use and wish I hadn't lol be nice if they could add a book or something to reset it.
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emily grieve
 
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