[WIPAnnounce] Unofficial Skyrim Patch

Post » Fri May 18, 2012 7:17 am

Hopefully third parties bring these updates to consoles cuz that would make my ps3 owning day!!!..has anyone else realized that pc's are slowly starting to have a golden era because microsoft and sony dont wanna develop a new console? Now game developers are slowly developing for pc's and porting to the 6 yr old tech...cool for u pc owners out there... :)
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Margarita Diaz
 
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Post » Fri May 18, 2012 10:13 am

:D

you made my day

I can see it now, a cloak fluttering in the wind ... epic :sleep2:
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RAww DInsaww
 
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Post » Thu May 17, 2012 11:09 pm

Oh great master :bowdown:

can you make awesome cloaks/capes this time around??!!

cause after playing Batman AA I really got the cape/cloak cravings :)

what I mean will it be possible to make them .... well not static!!!?? given your vast knowledge in the electronic universe can you say its possible


1) No. Just bugfixes. Can't get distraacted.

2) No idea! :) I bet that they will be if Havok Behavior is in...


:D

you made my day

I can see it now, a cloak fluttering in the wind ... epic :sleep2:
Not wanting to rain on your parade, but I'm pretty sure that Havok Behaviour and Havok Cloth are two separate things. A comment on YouTube, posted by havokchannel (whose website is the Havok company website) said "http://www.youtube.com/all_comments?v=wcds8eY93Zk". That isn't absolute confirmation, of course (I'm always pretty suspicious of comments that appear to be posted from a company but aren't actually on their website), but it is pretty suggestive.
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Tanya
 
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Post » Fri May 18, 2012 10:15 am

First off, let me thank you for your previous work! In my eyes, UOP is mandatory if you're going to download a mod. :)

Secondly, welcome back! It's great that you will once again work to fix errors and make Skyrim a better game. I have nothing but gratitude for you and Quarn.
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Sara Lee
 
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Post » Thu May 17, 2012 11:31 pm

Not wanting to rain on your parade, but I'm pretty sure that Havok Behaviour and Havok Cloth are two separate things. A comment on YouTube, posted by havokchannel (whose website is the Havok company website) said "http://www.youtube.com/all_comments?v=wcds8eY93Zk". That isn't absolute confirmation, of course (I'm always pretty suspicious of comments that appear to be posted from a company but aren't actually on their website), but it is pretty suggestive.


parade ruined :(
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kirsty joanne hines
 
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Post » Fri May 18, 2012 6:39 am

Hopefully third parties bring these updates to consoles cuz that would make my ps3 owning day!!!..has anyone else realized that pc's are slowly starting to have a golden era because microsoft and sony dont wanna develop a new console? Now game developers are slowly developing for pc's and porting to the 6 yr old tech...cool for u pc owners out there... :)

Not going to lose sleep over it but keeping up hope. As I've reiterated, consoles need more patching than PC's because you can get games and questline broken by something that we can fix in ten seconds in the command line...

:D

you made my day

I can see it now, a cloak fluttering in the wind ... epic :sleep2:

I wouldn't get your hopes up...

Not wanting to rain on your parade, but I'm pretty sure that Havok Behaviour and Havok Cloth are two separate things. A comment on YouTube, posted by havokchannel (whose website is the Havok company website) said "http://www.youtube.com/all_comments?v=wcds8eY93Zk". That isn't absolute confirmation, of course (I'm always pretty suspicious of comments that appear to be posted from a company but aren't actually on their website), but it is pretty suggestive.

...for precisely this reason. :) Didn't know it wasn't included. Unfortunately, no capes! But after what they did to Metaman, Dynaguy and Splashdown, it's probably for the best. Plus now I won't have to debug them. I *hate* weghting issues. :D

First off, let me thank you for your previous work! In my eyes, UOP is mandatory if you're playing with mods. :)

Secondly, welcome back! It's great that you will once again work to fix errors and make Skyrim a better game. I have nothing but gratitude for you and Quarn.

You're welcome and glad to be back. I'm happy that the work is appreciated, and because of this I'll keep at it. :)

parade ruined :(

An inflexible cape makes a great umbrella. :)
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Jeremy Kenney
 
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Post » Fri May 18, 2012 8:02 am

you should apply for a job at bethesda!
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Nicole M
 
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Post » Fri May 18, 2012 6:08 am

Ill help out by sending co-ordinates on where there is bugs to be fixed. Im pretty sure there's still this bug that i noticed in Oblivion where a scroll has fallen out of view inside a cabinet even when using your patch. Though i dont know how to display the exact co-ordinates (eg. X-435 Y-252) If someone could tell me?
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Sunny Under
 
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Post » Fri May 18, 2012 6:22 am

Kivan: I'm a console gamer and was very intrigued by your post. In the future I might get a PC capable of handling this game. I can understand you've devoted a lot of effort towards this game. Sounds very impressive.

Question though: Can you explain the difference, in detail, between Havok physics and Havok behavior? Thanks
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Amelia Pritchard
 
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Post » Fri May 18, 2012 9:29 am

Ill help out by sending co-ordinates on where there is bugs to be fixed. Im pretty sure there's still this bug that i noticed in Oblivion where a scroll has fallen out of view inside a cabinet even when using your patch. Though i dont know how to display the exact co-ordinates (eg. X-435 Y-252) If someone could tell me?
Open your console and click on the note or cabinet, then write down its FormID. It's a cinch from there to find it in TES4Edit, note the Cell's EditorID, find the note in the CS, and move it. That's how I'd go about relaying it, anyway.
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Makenna Nomad
 
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Post » Fri May 18, 2012 8:57 am

Open your console and click on the note or cabinet, then write down its FormID. It's a cinch from there to find it in TES4Edit, note the Cell's EditorID, find the note in the CS, and move it. That's how I'd go about relaying it, anyway.

ahh thanks, ive copied this to my "Skyrim Bugs" document :D
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Alexx Peace
 
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Post » Fri May 18, 2012 12:51 am

Question though: Can you explain the difference, in detail, between Havok physics and Havok behavior? Thanks
I can have a quick stab at this.

Havok physics runs the physics simulations on objects (typically inert) in the game - bricks, barrels, traps (swinging logs) etc.

Havok Behaviour is more concerned with animation of creatures, giving developers extensive tools for blending together different animations in different circumstances. I believe it also links animations to physics.

From a GameInformer article...

"http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2"
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Ilona Neumann
 
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Post » Fri May 18, 2012 9:10 am

You're my hero Kivan, I bought the game for PC (when I already had the Xbox360 version) only because the Unofficial Skyrim Patch made a (for me) unplayable game almost flawless.

Thanks for everything! :foodndrink:
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Kanaoka
 
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Post » Fri May 18, 2012 1:33 pm

Committing to work before work presents itself, quite impressive.

I admire your dedication Kivan.



Looking forward for the unofficial patches :hubbahubba:.
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Budgie
 
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Post » Fri May 18, 2012 12:09 am

I don't own Oblivion for the PC, only Morrowind (and I don't really have any third-party extras for it), but damn, this is the kind of thing that sometimes makes me want to switch over to PC for good! Maybe once I have a capable gaming PC! I even have some coding experience (I'm a CS major at my university), so I think it would be cool to get into modding myself. How much actual coding goes into modding? Do you write code, or are there tools (like Blender) to handle all the things you need to do? I'm very curious, if you cannot tell :)
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Taylah Illies
 
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Post » Fri May 18, 2012 1:11 pm

Am I the only one who thinks it is a bit rude towards the devs to create a patch project before the actual game is done? :P While all games have bugs could it not wait till after the game is released ? :P
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Emily Jones
 
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Post » Fri May 18, 2012 1:27 pm

Am I the only one who thinks it is a bit rude towards the devs to create a patch project before the actual game is done? :P While all games have bugs could it not wait till after the game is released ? :P
I don't think Bethesda will be offended - they will test the crap out of the game, but when millions of players start doing mad things in Skyrim they're going to find a ton of bugs that Bethesda have no chance of finding. And, frankly, a lot of those bugs will be very annoying to some people, but not a big enough deal for Bethesda to address straight away - or ever.

That's just how commercial software projects are, you have to justify your work, budget for it, and prioritise. But the modders who help with this, because they're doing it for the fun and love of it, can fix problems that Bethesda would just never look at.

Anyway, this project isn't even going to get properly underway until after Bethesda have patched the game.
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Eibe Novy
 
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Post » Fri May 18, 2012 6:34 am

Am I the only one who thinks it is a bit rude towards the devs to create a patch project before the actual game is done? :P While all games have bugs could it not wait till after the game is released ? :P

If you moved into a new neighborhood and one of your neighbors said they would mow your lawn, walk your dog and wash your car if it ever needed to be done, would you be offended? Or just relieved and a little creeped out?
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Brooks Hardison
 
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Post » Fri May 18, 2012 8:56 am

Unofficial Skyrim Patch
by Quarn and Kivan

They were a contributing factor to the loss of my spouse*, career, house, vehicle and possibly some sanity... :bonk:

... and I can't wait to get back on it. :)


I think i'll like you :).
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abi
 
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Post » Fri May 18, 2012 12:39 pm

I can have a quick stab at this.

Havok physics runs the physics simulations on objects (typically inert) in the game - bricks, barrels, traps (swinging logs) etc.

Havok Behaviour is more concerned with animation of creatures, giving developers extensive tools for blending together different animations in different circumstances. I believe it also links animations to physics.

From a GameInformer article...

"http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2"

Thank you sir. I am really looking forward to wasting many hours drooling at the beauty this game will certainly be :) Nice graphical improvement over Oblivion, and the animations look MUCH better over Oblivion and FE3.
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Alexxxxxx
 
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Post » Fri May 18, 2012 2:53 pm

Just wanted to throw in my appreciation as the unofficial oblivion patch was an essential mod for all my play throughs. You guys really are mustard!
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Lady Shocka
 
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Post » Fri May 18, 2012 1:32 am

you should apply for a job at bethesda!

Thanks. I may have a long time ago... can't recall. I live in Canada though so I'm not very convenient of a possible employee. :)

Ill help out by sending co-ordinates on where there is bugs to be fixed. Im pretty sure there's still this bug that i noticed in Oblivion where a scroll has fallen out of view inside a cabinet even when using your patch. Though i dont know how to display the exact co-ordinates (eg. X-435 Y-252) If someone could tell me?

See the answer provided (thanks.) You can submit anything like this in http://www.gamesas.com/index.php?/topic/1211976-wipunofficial-oblivion-patch-uop-v330/

Kivan: I'm a console gamer and was very intrigued by your post. In the future I might get a PC capable of handling this game. I can understand you've devoted a lot of effort towards this game. Sounds very impressive.

Question though: Can you explain the difference, in detail, between Havok physics and Havok behavior? Thanks

Thanks. :) And it appears I was saved the effort of answering this as well.


ahh thanks, ive copied this to my "Skyrim Bugs" document :D

Thanks. :)

You're my hero Kivan, I bought the game for PC (when I already had the Xbox360 version) only because the Unofficial Skyrim Patch made a (for me) unplayable game almost flawless.

Thanks for everything! :foodndrink:

You're welcome. I'm sure you meant, "Oblivion" patch but just in case, please send it so that we don't have to write it. :D

That's kinda neat that you got it for the PC because of us... wow. Thank you. :)

Committing to work before work presents itself, quite impressive.

I admire your dedication Kivan.

Looking forward for the unofficial patches:.

Thanks. :) I'm sure enough things wil crop up to keep me busy for a couple of years, even if they are only minor. Large or small if we can fix them, why not?

I don't own Oblivion for the PC, only Morrowind (and I don't really have any third-party extras for it), but damn, this is the kind of thing that sometimes makes me want to switch over to PC for good! Maybe once I have a capable gaming PC! I even have some coding experience (I'm a CS major at my university), so I think it would be cool to get into modding myself. How much actual coding goes into modding? Do you write code, or are there tools (like Blender) to handle all the things you need to do? I'm very curious, if you cannot tell

Nope, just script code, which is a very simple interpreted tokenized language (little more than a series of commands or if/then with functions. Oblivion script didn't even have looping.)

The other things to know are modelling ie Blender, including mesh creating/editing/texturing, image editing ie GIMP especially to make textures, audio editing, and understanding the file formats and especially the Construction Set. You have to be creative in your problem-solving because of the limitations.

That all changes if you use OBSE which allows you write actual code which works with the game engine, but we didn't use OBSE to make the Unofficial Patches more accessible (especially for non-technical players.)


Am I the only one who thinks it is a bit rude towards the devs to create a patch project before the actual game is done? :P While all games have bugs could it not wait till after the game is released ? :P

I doubt it... everyone makes mistakes (especially with the hours game developers put in nearing release) and no piece of work will ever be perfect. Heck, we made them while fixing other ones. If the only mistakes in Skyrim were the carried-over typos, then the USP would be just that.

I'm sure all the devs have heard of the Unofficial Patches anyways and would be expecting them for Skyrim. Plus I clearly stated we won't be releasing anything until at least after the first official patch.

Although we fixed some major stuff, some of it wasn't discovered until after two official patches, and the vast majority of the fixes are small or cosmetic. I'm sure they're happy someone's willing to devote years to taking care of them.
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Kieren Thomson
 
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Post » Fri May 18, 2012 1:56 am

The USP will cover from scripts to meshes, textures and even sounds maybe. So yes, I think they'll have tons to fix...
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Heather M
 
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Post » Fri May 18, 2012 6:53 am

Greetings and salutations Quarn and Kivan!

Glad to see our resident pit bulls ready to jump into the fray when it releases. You guys are planning on playing it first...right? ;)

I cannot speak for gamesas but I'd imagine they would be grateful. One could only hope they would cherry-pick certain members in the community to beta test the product and find the kinds of problems that typically go into these unofficial fixes which helps the console players too. ;)

For anyone wanting to know a bit more about http://www.havok.com/index.php?page=havok-behavior, get it straight from the horses mouth. They also have a http://www.havok.com/index.php?page=showcase that gives some visual aids on how the behavior system can be used. Remember the awkward transitions in Oblivion when jumping, swimming, etc.? The behavior system should fix most of the transition issues so character / creature movement should flow seamlessly from one animation to another (walk --> run, walk --> jump, walk --> swim, run --> sneak, etc.). This "should" allow the animators more freedom to focus on the primary animations and not have to worry much about all the possible transition...which gets more complicated with more animations you add into the mix.

I think you can access the SDK by clicking on the "TryHavok" button on their site. This might be useful for plugin coders for Blender.

LHammonds
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Kate Schofield
 
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Post » Fri May 18, 2012 2:59 pm

@Kivan, what kind of timeframe do you have in mind for the first UOP?

It seems likely that Bethesda will release some sort of official patch within the first few weeks or months to fix some bugs - does this mean we should plan on adjusting Steam settings not to automatically update?
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Ilona Neumann
 
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