you should apply for a job at bethesda!
Thanks. I may have a long time ago... can't recall. I live in Canada though so I'm not very convenient of a possible employee.

Ill help out by sending co-ordinates on where there is bugs to be fixed. Im pretty sure there's still this bug that i noticed in Oblivion where a scroll has fallen out of view inside a cabinet even when using your patch. Though i dont know how to display the exact co-ordinates (eg. X-435 Y-252) If someone could tell me?
See the answer provided (thanks.) You can submit anything like this in http://www.gamesas.com/index.php?/topic/1211976-wipunofficial-oblivion-patch-uop-v330/
Kivan: I'm a console gamer and was very intrigued by your post. In the future I might get a PC capable of handling this game. I can understand you've devoted a lot of effort towards this game. Sounds very impressive.
Question though: Can you explain the difference, in detail, between Havok physics and Havok behavior? Thanks
Thanks.

And it appears I was saved the effort of answering this as well.
ahh thanks, ive copied this to my "Skyrim Bugs" document

Thanks.

You're my hero Kivan, I bought the game for PC (when I already had the Xbox360 version) only because the Unofficial Skyrim Patch made a (for me) unplayable game almost flawless.
Thanks for everything!

You're welcome. I'm sure you meant, "Oblivion" patch but just in case, please send it so that we don't have to write it.

That's kinda neat that you got it for the PC because of us... wow. Thank you.

Committing to work before work presents itself, quite impressive.
I admire your dedication Kivan.
Looking forward for the unofficial patches:.
Thanks.

I'm sure enough things wil crop up to keep me busy for a couple of years, even if they are only minor. Large or small if we can fix them, why not?
I don't own Oblivion for the PC, only Morrowind (and I don't really have any third-party extras for it), but damn, this is the kind of thing that sometimes makes me want to switch over to PC for good! Maybe once I have a capable gaming PC! I even have some coding experience (I'm a CS major at my university), so I think it would be cool to get into modding myself. How much actual coding goes into modding? Do you write code, or are there tools (like Blender) to handle all the things you need to do? I'm very curious, if you cannot tell
Nope, just script code, which is a very simple interpreted tokenized language (little more than a series of commands or if/then with functions. Oblivion script didn't even have looping.)
The other things to know are modelling ie Blender, including mesh creating/editing/texturing, image editing ie GIMP especially to make textures, audio editing, and understanding the file formats and especially the Construction Set. You have to be creative in your problem-solving because of the limitations.
That all changes if you use OBSE which allows you write actual code which works with the game engine, but we didn't use OBSE to make the Unofficial Patches more accessible (especially for non-technical players.)
Am I the only one who thinks it is a bit rude towards the devs to create a patch project before the actual game is done?

While all games have bugs could it not wait till after the game is released ?

I doubt it... everyone makes mistakes (especially with the hours game developers put in nearing release) and no piece of work will ever be perfect. Heck, we made them while fixing other ones. If the only mistakes in Skyrim were the carried-over typos, then the USP would be just that.
I'm sure all the devs have heard of the Unofficial Patches anyways and would be expecting them for Skyrim. Plus I clearly stated we won't be releasing anything until at least after the first official patch.
Although we fixed some major stuff, some of it wasn't discovered until after two official patches, and the vast majority of the fixes are small or cosmetic. I'm sure they're happy someone's willing to devote years to taking care of them.